equal
deleted
inserted
replaced
917 t: PGear; |
917 t: PGear; |
918 begin |
918 begin |
919 SpeechText:= ''; // in case it has not been consumed |
919 SpeechText:= ''; // in case it has not been consumed |
920 |
920 |
921 if (GameFlags and gfLowGravity) = 0 then |
921 if (GameFlags and gfLowGravity) = 0 then |
|
922 begin |
922 cGravity:= cMaxWindSpeed * 2; |
923 cGravity:= cMaxWindSpeed * 2; |
|
924 cGravityf:= 0.00025 * 2 |
|
925 end; |
923 |
926 |
924 if (GameFlags and gfVampiric) = 0 then |
927 if (GameFlags and gfVampiric) = 0 then |
925 cVampiric:= false; |
928 cVampiric:= false; |
926 |
929 |
927 cDamageModifier:= _1; |
930 cDamageModifier:= _1; |
1092 Gear:= AddGear(0, 0, gtExplosives, 0, _0, _0, 0); |
1095 Gear:= AddGear(0, 0, gtExplosives, 0, _0, _0, 0); |
1093 FindPlace(Gear, false, 0, LAND_WIDTH); |
1096 FindPlace(Gear, false, 0, LAND_WIDTH); |
1094 end; |
1097 end; |
1095 |
1098 |
1096 if (GameFlags and gfLowGravity) <> 0 then |
1099 if (GameFlags and gfLowGravity) <> 0 then |
|
1100 begin |
1097 cGravity:= cMaxWindSpeed; |
1101 cGravity:= cMaxWindSpeed; |
|
1102 cGravityf:= 0.00025 |
|
1103 end; |
1098 |
1104 |
1099 if (GameFlags and gfVampiric) <> 0 then |
1105 if (GameFlags and gfVampiric) <> 0 then |
1100 cVampiric:= true; |
1106 cVampiric:= true; |
1101 |
1107 |
1102 Gear:= GearsList; |
1108 Gear:= GearsList; |