93 local health = 100 |
93 local health = 100 |
94 |
94 |
95 |
95 |
96 -- Fruit Assassins |
96 -- Fruit Assassins |
97 local assasinsHats = { "NinjaFull", "NinjaStraight", "NinjaTriangle" } |
97 local assasinsHats = { "NinjaFull", "NinjaStraight", "NinjaTriangle" } |
98 teamC.name = AddTeam(teamC.name, teamC.color, "bp2", "Island", "Default", "cm_scout") |
98 teamC.name = AddTeam(teamC.name, teamC.color, "bp2", "Island", "Default_qau", "cm_scout") |
99 for i=1,table.getn(redHedgehogs) do |
99 for i=1,table.getn(redHedgehogs) do |
100 redHedgehogs[i].gear = AddHog(redHedgehogs[i].name, 1, 100, assasinsHats[GetRandom(3)+1]) |
100 redHedgehogs[i].gear = AddHog(redHedgehogs[i].name, 1, 100, assasinsHats[GetRandom(3)+1]) |
101 SetGearPosition(redHedgehogs[i].gear, 2010 + 50*i, 630) |
101 SetGearPosition(redHedgehogs[i].gear, 2010 + 50*i, 630) |
102 end |
102 end |
103 local assassinsColor = div(GetClanColor(GetHogClan(redHedgehogs[1].gear)), 0x100) |
103 local assassinsColor = div(GetClanColor(GetHogClan(redHedgehogs[1].gear)), 0x100) |
130 SetGearPosition(green3.gear, green3.x, green3.y) |
130 SetGearPosition(green3.gear, green3.x, green3.y) |
131 HogTurnLeft(green3.gear, true) |
131 HogTurnLeft(green3.gear, true) |
132 |
132 |
133 -- Captain Lime |
133 -- Captain Lime |
134 -- Spawn with his "true" evil color so a new clan is created for Captain Lime ... |
134 -- Spawn with his "true" evil color so a new clan is created for Captain Lime ... |
135 teamB.name = AddTeam(teamB.name, teamB.colorEvil, "Cherry", "Island", "Default", "congo-brazzaville") |
135 teamB.name = AddTeam(teamB.name, teamB.colorEvil, "Cherry", "Island", "Default_qau", "congo-brazzaville") |
136 SetTeamPassive(teamB.name, true) |
136 SetTeamPassive(teamB.name, true) |
137 green1.gear = AddHog(green1.name, 0, 100, green1.hat) |
137 green1.gear = AddHog(green1.name, 0, 100, green1.hat) |
138 -- ... however, we immediately change the color to "nice mode". |
138 -- ... however, we immediately change the color to "nice mode". |
139 -- Captain Lime starts as (seemingly) friendly in this mission. |
139 -- Captain Lime starts as (seemingly) friendly in this mission. |
140 SetClanColor(GetHogClan(green1.gear), teamB.colorNice) |
140 SetClanColor(GetHogClan(green1.gear), teamB.colorNice) |