--- a/cocoaTouch/GameConfigViewController.m Tue Jun 01 19:33:45 2010 +0000
+++ b/cocoaTouch/GameConfigViewController.m Wed Jun 02 13:52:23 2010 +0000
@@ -64,6 +64,18 @@
}
-(void) startGame {
+ // don't start playing if the preview is in progress
+ if ([mapConfigViewController busy]) {
+ UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Wait for the Preview",@"")
+ message:NSLocalizedString(@"Before playing the preview needs to be generated",@"")
+ delegate:nil
+ cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
+ otherButtonTitles:nil];
+ [alert show];
+ [alert release];
+ return;
+ }
+
// play only if there is more than one team
if ([teamConfigViewController.listOfSelectedTeams count] < 2) {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too few teams playing",@"")
@@ -91,6 +103,8 @@
[alert release];
return;
}
+
+ // create the configuration file that is going to be sent to engine
NSDictionary *dict = [[NSDictionary alloc] initWithObjectsAndKeys:mapConfigViewController.seedCommand,@"seed_command",
mapConfigViewController.templateFilterCommand,@"templatefilter_command",
mapConfigViewController.mapGenCommand,@"mapgen_command",
@@ -99,6 +113,8 @@
teamConfigViewController.listOfSelectedTeams,@"teams_list",nil];
[dict writeToFile:GAMECONFIG_FILE() atomically:YES];
[dict release];
+
+ // finally launch game and remove this controller
[[self parentViewController] dismissModalViewControllerAnimated:YES];
[[SDLUIKitDelegate sharedAppDelegate] startSDLgame];
}
@@ -137,7 +153,7 @@
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
- if (mapConfigViewController.view.superview == nil )
+ if (mapConfigViewController.view.superview == nil)
mapConfigViewController = nil;
if (teamConfigViewController.view.superview == nil)
teamConfigViewController = nil;
@@ -147,11 +163,11 @@
-(void) viewDidUnload {
- NSLog(@"unloading");
activeController = nil;
mapConfigViewController = nil;
teamConfigViewController = nil;
[super viewDidUnload];
+ MSG_DIDUNLOAD();
}