--- a/hedgewars/uVisualGears.pas Tue Dec 28 20:04:42 2010 -0500
+++ b/hedgewars/uVisualGears.pas Wed Dec 29 02:15:37 2010 +0100
@@ -392,7 +392,10 @@
DrawRotatedF(sprSDFlake, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy + SkyOffset, Gear^.Frame, 1, Gear^.Angle)
else
DrawRotatedF(sprFlake, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy + SkyOffset, Gear^.Frame, 1, Gear^.Angle);
- vgtCloud: DrawSprite(sprCloud, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy + SkyOffset, Gear^.Frame);
+ vgtCloud: if SuddenDeathDmg then
+ DrawSprite(sprSDCloud, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy + SkyOffset, Gear^.Frame)
+ else
+ DrawSprite(sprCloud, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy + SkyOffset, Gear^.Frame);
end;
if Gear^.Tint <> $FFFFFFFF then Tint($FF,$FF,$FF,$FF);
Gear:= Gear^.NextGear