--- a/project_files/HedgewarsMobile/Classes/ObjcExports.m Mon Oct 31 21:04:18 2011 +0100
+++ b/project_files/HedgewarsMobile/Classes/ObjcExports.m Wed Nov 02 09:24:18 2011 +0100
@@ -23,6 +23,8 @@
#import "OverlayViewController.h"
#import "AmmoMenuViewController.h"
+//FIXME: add a proper #import when this is exposed in SDL
+extern UIView *SDL_getUikitView(void *);
// cache the grenade time
static NSInteger grenadeTime;
@@ -50,7 +52,10 @@
void startLoadingIndicator() {
// this is the first ojbc function called by engine, so we have to initialize some variables here
- overlay_instance = [OverlayViewController mainOverlay];
+ overlay_instance = [[OverlayViewController alloc] initWithNibName:@"OverlayViewController" bundle:nil];
+ // in order to get rotation events we have to insert the view inside the first view of the second window
+ //TODO: when multihead make sure that overlay is displayed in the touch-enabled window
+ [SDL_getUikitView(HW_getSDLWindow()) addSubview:overlay_instance.view];
grenadeTime = 2;
if ([HWUtils gameType] == gtSave) {