--- a/project_files/HedgewarsMobile/Classes/CommodityFunctions.h Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/CommodityFunctions.h Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,49 @@
+//
+// CommodityFunctions.h
+// HedgewarsMobile
+//
+// Created by Vittorio on 08/04/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <Foundation/Foundation.h>
+
+#define MAX_HOGS 8
+
+
+#define SETTINGS_FILE() [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) \
+ objectAtIndex:0] stringByAppendingString:@"/settings.plist"]
+#define GAMECONFIG_FILE() [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) \
+ objectAtIndex:0] stringByAppendingString:@"/gameconfig.plist"]
+#define DEBUG_FILE() [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) \
+ objectAtIndex:0] stringByAppendingString:@"/debug.txt"]
+
+#define TEAMS_DIRECTORY() [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) \
+ objectAtIndex:0] stringByAppendingString:@"/Teams/"]
+#define WEAPONS_DIRECTORY() [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) \
+ objectAtIndex:0] stringByAppendingString:@"/Weapons/"]
+#define SCHEMES_DIRECTORY() [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) \
+ objectAtIndex:0] stringByAppendingString:@"/Schemes/"]
+
+#define GRAPHICS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/"]
+#define HATS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Hats/"]
+#define GRAVES_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Graves/"]
+#define BOTLEVELS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Hedgehog/botlevels"]
+#define BTN_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Btn"]
+#define FLAGS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Flags/"]
+#define FORTS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Forts/"]
+#define THEMES_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Themes/"]
+#define MAPS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Maps/"]
+#define VOICES_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Sounds/voices/"]
+
+#define MSG_MEMCLEAN() DLog(@"has cleaned up some memory"); print_free_memory()
+#define MSG_DIDUNLOAD() DLog(@"did unload");
+
+void createTeamNamed (NSString *nameWithoutExt);
+void createWeaponNamed (NSString *nameWithoutExt);
+void createSchemeNamed (NSString *nameWithoutExt);
+BOOL rotationManager (UIInterfaceOrientation interfaceOrientation);
+NSInteger randomPort ();
+void popError (const char *title, const char *message);
+void print_free_memory ();
+