--- a/project_files/HedgewarsMobile/Classes/SingleWeaponViewController.m Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/SingleWeaponViewController.m Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,180 @@
+//
+// SingleWeaponViewController.m
+// Hedgewars
+//
+// Created by Vittorio on 19/06/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "SingleWeaponViewController.h"
+
+
+@implementation SingleWeaponViewController
+
+
+#pragma mark -
+#pragma mark Initialization
+
+/*
+- (id)initWithStyle:(UITableViewStyle)style {
+ // Override initWithStyle: if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad.
+ if ((self = [super initWithStyle:style])) {
+ }
+ return self;
+}
+*/
+
+
+#pragma mark -
+#pragma mark View lifecycle
+
+/*
+- (void)viewDidLoad {
+ [super viewDidLoad];
+
+ // Uncomment the following line to preserve selection between presentations.
+ self.clearsSelectionOnViewWillAppear = NO;
+
+ // Uncomment the following line to display an Edit button in the navigation bar for this view controller.
+ // self.navigationItem.rightBarButtonItem = self.editButtonItem;
+}
+*/
+
+/*
+- (void)viewWillAppear:(BOOL)animated {
+ [super viewWillAppear:animated];
+}
+*/
+/*
+- (void)viewDidAppear:(BOOL)animated {
+ [super viewDidAppear:animated];
+}
+*/
+/*
+- (void)viewWillDisappear:(BOOL)animated {
+ [super viewWillDisappear:animated];
+}
+*/
+/*
+- (void)viewDidDisappear:(BOOL)animated {
+ [super viewDidDisappear:animated];
+}
+*/
+/*
+// Override to allow orientations other than the default portrait orientation.
+- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
+ // Return YES for supported orientations
+ return (interfaceOrientation == UIInterfaceOrientationPortrait);
+}
+*/
+
+
+#pragma mark -
+#pragma mark Table view data source
+
+- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
+ // Return the number of sections.
+ return 0;
+}
+
+
+- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+ // Return the number of rows in the section.
+ return 0;
+}
+
+
+// Customize the appearance of table view cells.
+- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
+
+ static NSString *CellIdentifier = @"Cell";
+
+ UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
+ if (cell == nil) {
+ cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
+ }
+
+ // Configure the cell...
+
+ return cell;
+}
+
+
+/*
+// Override to support conditional editing of the table view.
+- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath {
+ // Return NO if you do not want the specified item to be editable.
+ return YES;
+}
+*/
+
+
+/*
+// Override to support editing the table view.
+- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
+
+ if (editingStyle == UITableViewCellEditingStyleDelete) {
+ // Delete the row from the data source
+ [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:YES];
+ }
+ else if (editingStyle == UITableViewCellEditingStyleInsert) {
+ // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
+ }
+}
+*/
+
+
+/*
+// Override to support rearranging the table view.
+- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath {
+}
+*/
+
+
+/*
+// Override to support conditional rearranging of the table view.
+- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath {
+ // Return NO if you do not want the item to be re-orderable.
+ return YES;
+}
+*/
+
+
+#pragma mark -
+#pragma mark Table view delegate
+
+- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+ // Navigation logic may go here. Create and push another view controller.
+ /*
+ <#DetailViewController#> *detailViewController = [[<#DetailViewController#> alloc] initWithNibName:@"<#Nib name#>" bundle:nil];
+ // ...
+ // Pass the selected object to the new view controller.
+ [self.navigationController pushViewController:detailViewController animated:YES];
+ [detailViewController release];
+ */
+}
+
+
+#pragma mark -
+#pragma mark Memory management
+
+- (void)didReceiveMemoryWarning {
+ // Releases the view if it doesn't have a superview.
+ [super didReceiveMemoryWarning];
+
+ // Relinquish ownership any cached data, images, etc that aren't in use.
+}
+
+- (void)viewDidUnload {
+ // Relinquish ownership of anything that can be recreated in viewDidLoad or on demand.
+ // For example: self.myOutlet = nil;
+}
+
+
+- (void)dealloc {
+ [super dealloc];
+}
+
+
+@end
+