--- a/hedgewars/uAI.pas Thu Feb 27 12:48:27 2014 +0400
+++ b/hedgewars/uAI.pas Fri Feb 28 13:55:16 2014 +0400
@@ -415,7 +415,7 @@
switchCount:= HHHasAmmo(PGear(Me)^.Hedgehog^, amSwitch)
else switchCount:= 0;
-if ((Me^.State and gstAttacked) = 0) or isInMultiShoot then
+if ((Me^.State and gstAttacked) = 0) or isInMultiShoot or bonuses.activity then
if Targets.Count > 0 then
begin
// iterate over current team hedgehogs
@@ -452,19 +452,23 @@
or BestActions.isWalkingToABetterPlace;
if (StartTicks > GameTicks - 1500) and (not StopThinking) then
- SDL_Delay(1000);
+ SDL_Delay(700);
if (BestActions.Score < -1023) and (not BestActions.isWalkingToABetterPlace) then
begin
BestActions.Count:= 0;
- AddAction(BestActions, aia_Skip, 0, 250, 0, 0);
+
+ FillBonuses(false);
+
+ if not bonuses.activity then
+ AddAction(BestActions, aia_Skip, 0, 250, 0, 0);
end;
end else SDL_Delay(100)
else
begin
BackMe:= Me^;
- i:= 12;
+ i:= 4;
while (not StopThinking) and (BestActions.Count = 0) and (i > 0) do
begin
@@ -480,7 +484,7 @@
Actions.Pos:= 0;
Actions.Score:= 0;
Walk(@WalkMe, Actions);
- dec(i);
+ if not bonuses.activity then dec(i);
if not StopThinking then
SDL_Delay(100)
end