--- a/QTfrontend/gamecfgwidget.cpp Fri Dec 17 09:26:02 2010 +0100
+++ b/QTfrontend/gamecfgwidget.cpp Fri Dec 17 19:27:02 2010 +0100
@@ -58,6 +58,7 @@
for (int i = 0; i < scriptList->size(); ++i) {
QString script = (*scriptList)[i].remove(".lua", Qt::CaseInsensitive);
QList<QVariant> scriptInfo;
+ scriptInfo.push_back(script);
QFile scriptCfgFile(QString("%1/Scripts/Multiplayer/%2.cfg").arg(datadir->absolutePath()).arg(script));
if (scriptCfgFile.exists() && scriptCfgFile.open(QFile::ReadOnly)) {
QString scheme;
@@ -80,7 +81,7 @@
scriptInfo.push_back("locked");
scriptInfo.push_back("locked");
}
- Scripts->addItem(script, scriptInfo);
+ Scripts->addItem(script.replace("_", " "), scriptInfo);
}
connect(Scripts, SIGNAL(currentIndexChanged(int)), this, SLOT(scriptChanged(int)));
@@ -271,7 +272,7 @@
if (Scripts->currentIndex() > 0)
{
- bcfg << QString("escript Scripts/Multiplayer/%1.lua").arg(Scripts->currentText()).toUtf8();
+ bcfg << QString("escript Scripts/Multiplayer/%1.lua").arg(Scripts->itemData(Scripts->currentIndex()).toList()[0].toString()).toUtf8();
}
QByteArray result;
@@ -473,8 +474,8 @@
{
if(index > 0)
{
- QString scheme = Scripts->itemData(Scripts->currentIndex()).toList()[0].toString();
- QString weapons = Scripts->itemData(Scripts->currentIndex()).toList()[1].toString();
+ QString scheme = Scripts->itemData(Scripts->currentIndex()).toList()[1].toString();
+ QString weapons = Scripts->itemData(Scripts->currentIndex()).toList()[2].toString();
if (scheme == "locked")
{