--- a/gameServer2/src/server/client.rs Mon Dec 10 21:23:52 2018 +0100
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,68 +0,0 @@
-use super::coretypes::ClientId;
-use bitflags::*;
-
-bitflags!{
- pub struct ClientFlags: u8 {
- const IS_ADMIN = 0b0000_0001;
- const IS_MASTER = 0b0000_0010;
- const IS_READY = 0b0000_0100;
- const IS_IN_GAME = 0b0000_1000;
- const IS_JOINED_MID_GAME = 0b0001_0000;
- const IS_CHECKER = 0b0010_0000;
-
- const NONE = 0b0000_0000;
- const DEFAULT = Self::NONE.bits;
- }
-}
-
-pub struct HWClient {
- pub id: ClientId,
- pub room_id: Option<usize>,
- pub nick: String,
- pub web_password: String,
- pub server_salt: String,
- pub protocol_number: u16,
- pub flags: ClientFlags,
- pub teams_in_game: u8,
- pub team_indices: Vec<u8>,
- pub clan: Option<u8>
-}
-
-impl HWClient {
- pub fn new(id: ClientId, salt: String) -> HWClient {
- HWClient {
- id,
- room_id: None,
- nick: String::new(),
- web_password: String::new(),
- server_salt: salt,
- protocol_number: 0,
- flags: ClientFlags::DEFAULT,
- teams_in_game: 0,
- team_indices: Vec::new(),
- clan: None,
- }
- }
-
- fn contains(& self, mask: ClientFlags) -> bool {
- self.flags.contains(mask)
- }
-
- fn set(&mut self, mask: ClientFlags, value: bool) {
- self.flags.set(mask, value);
- }
-
- pub fn is_admin(&self)-> bool { self.contains(ClientFlags::IS_ADMIN) }
- pub fn is_master(&self)-> bool { self.contains(ClientFlags::IS_MASTER) }
- pub fn is_ready(&self)-> bool { self.contains(ClientFlags::IS_READY) }
- pub fn is_in_game(&self)-> bool { self.contains(ClientFlags::IS_IN_GAME) }
- pub fn is_joined_mid_game(&self)-> bool { self.contains(ClientFlags::IS_JOINED_MID_GAME) }
- pub fn is_checker(&self)-> bool { self.contains(ClientFlags::IS_CHECKER) }
-
- pub fn set_is_admin(&mut self, value: bool) { self.set(ClientFlags::IS_ADMIN, value) }
- pub fn set_is_master(&mut self, value: bool) { self.set(ClientFlags::IS_MASTER, value) }
- pub fn set_is_ready(&mut self, value: bool) { self.set(ClientFlags::IS_READY, value) }
- pub fn set_is_in_game(&mut self, value: bool) { self.set(ClientFlags::IS_IN_GAME, value) }
- pub fn set_is_joined_mid_game(&mut self, value: bool) { self.set(ClientFlags::IS_JOINED_MID_GAME, value) }
- pub fn set_is_checker(&mut self, value: bool) { self.set(ClientFlags::IS_CHECKER, value) }
-}
\ No newline at end of file