QTfrontend/model/gameSchemeModel.h
changeset 13202 0bc5f618ca7c
parent 13201 f93658732448
child 13203 ceae8e01af98
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/QTfrontend/model/gameSchemeModel.h	Wed Mar 14 15:19:08 2018 +0100
@@ -0,0 +1,80 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+ */
+
+#ifndef _GAME_SCHEME_MODEL_INCLUDED
+#define _GAME_SCHEME_MODEL_INCLUDED
+
+#include <QAbstractTableModel>
+#include <QStringList>
+#include <QList>
+#include <QSettings>
+
+class GameSchemeModel : public QAbstractTableModel
+{
+        Q_OBJECT
+
+    public:
+        GameSchemeModel(QObject * parent, const QString & fileName);
+
+        QVariant headerData(int section, Qt::Orientation orientation, int role) const;
+        int rowCount(const QModelIndex & parent) const;
+        int columnCount(const QModelIndex & parent) const;
+        bool hasScheme(QString name);
+        Qt::ItemFlags flags(const QModelIndex & index) const;
+        bool setData(const QModelIndex & index, const QVariant & value, int role = Qt::EditRole);
+        bool insertRows(int row, int count, const QModelIndex & parent = QModelIndex());
+        bool removeRows(int row, int count, const QModelIndex & parent = QModelIndex());
+        QVariant data(const QModelIndex &index, int role) const;
+
+        int numberOfDefaultSchemes;
+        QStringList predefSchemesNames;
+        QStringList spNames;
+
+    public slots:
+        void Save();
+
+//    signals:
+//        void dataChanged(const QModelIndex & topLeft, const QModelIndex & bottomRight);
+
+    protected:
+        QList< QList<QVariant> > schemes;
+
+    private:
+        QSettings fileConfig;
+};
+
+class NetGameSchemeModel : public QAbstractTableModel
+{
+        Q_OBJECT
+
+    public:
+        NetGameSchemeModel(QObject * parent);
+
+        QVariant headerData(int section, Qt::Orientation orientation, int role) const;
+        int rowCount(const QModelIndex & parent) const;
+        int columnCount(const QModelIndex & parent) const;
+        QVariant data(const QModelIndex &index, int role) const;
+
+    public slots:
+        void setNetSchemeConfig(QStringList cfg);
+
+    private:
+        QList<QVariant> netScheme;
+};
+
+#endif // _GAME_SCHEME_MODEL_INCLUDED