--- a/hedgewars/uGearsHandlersMess.pas Thu Jun 27 15:51:20 2013 +0400
+++ b/hedgewars/uGearsHandlersMess.pas Thu Jun 27 14:01:43 2013 -0400
@@ -1543,7 +1543,7 @@
doStepFallingGear(Gear);
if (Gear^.State and gstMoving) = 0 then
begin
- AddGearCI(Gear);
+ AddCI(Gear);
Gear^.dX := _0;
Gear^.dY := _0
end;
@@ -1628,7 +1628,7 @@
PlaySound(sndRopeAttach);
Gear^.dX:= _0;
Gear^.dY:= _0;
- AddGearCI(Gear);
+ AddCI(Gear);
end;
end
else
@@ -1727,7 +1727,7 @@
else
begin
Gear^.State := Gear^.State or gsttmpFlag;
- AddGearCI(Gear)
+ AddCI(Gear)
end;
(*
@@ -1743,7 +1743,7 @@
else if (((y+1 and LAND_HEIGHT_MASK)) = 0) and (((x-(Gear^.Radius-2)) and LAND_WIDTH_MASK) = 0) and (Land[y+1, x-(Gear^.Radius-2)] = 0) then
Gear^.dX:= _0_08;
end;
- if Gear^.dX.QWordValue = 0 then AddGearCI(Gear)
+ if Gear^.dX.QWordValue = 0 then AddCI(Gear)
end; *)
if not Gear^.dY.isNegative and (Gear^.dY < _0_001) and (TestCollisionYwithGear(Gear, 1) <> 0) then
@@ -1919,7 +1919,7 @@
end;
if (Gear^.dY.QWordValue = 0) then
- AddGearCI(Gear)
+ AddCI(Gear)
else if (Gear^.dY.QWordValue <> 0) then
DeleteCI(Gear)
end;
@@ -4932,7 +4932,7 @@
if (Gear^.State and gstMoving) <> 0 then
begin
- AddGearCI(Gear);
+ AddCI(Gear);
Gear^.dX:= _0;
Gear^.dY:= _0;
Gear^.State:= Gear^.State and (not gstMoving);
@@ -4943,7 +4943,7 @@
if Gear^.Pos = 1 then
begin
- AddGearCI(Gear);
+ AddCI(Gear);
AfterAttack;
if Gear = CurAmmoGear then
CurAmmoGear:= nil;
@@ -4960,7 +4960,7 @@
begin
DeleteCI(Gear);
Gear^.Y:= Gear^.Y - _0_5;
- AddGearCI(Gear);
+ AddCI(Gear);
end;
inc(Gear^.Timer);
end;
@@ -4975,7 +4975,7 @@
begin
DeleteCI(Gear);
Gear^.Y:= Gear^.Y - _0_5;
- AddGearCI(Gear);
+ AddCI(Gear);
end;
inc(Gear^.Timer);
end
@@ -5349,7 +5349,7 @@
begin
DeleteCI(iter);
iter^.State:= iter^.State or gstFrozen;
- AddGearCI(iter)
+ AddCI(iter)
end
else // gtExplosives
begin
@@ -5614,7 +5614,7 @@
if Gear^.Health > 0 then AmmoShove(Gear, Gear^.Health, 0);
Gear^.Health:= 0;
Gear^.Timer:= 500;
- AddGearCI(Gear)
+ AddCI(Gear)
end
else if GameTicks and $3F = 0 then
begin