--- a/hedgewars/GSHandlers.inc Tue Jun 28 17:12:09 2011 +0400
+++ b/hedgewars/GSHandlers.inc Wed Jun 29 17:25:41 2011 +0400
@@ -627,7 +627,7 @@
if yy > cWaterLine then move:= true
else if ((yy and LAND_HEIGHT_MASK) <> 0) or (xx > LAND_WIDTH + 512) or (xx < -512) then move:=true
// Solid pixel encountered
- else if (Land[yy, xx] <> 0) then
+ else if ((xx and LAND_WIDTH_MASK) = 0) and (Land[yy, xx] <> 0) then
begin
// If there's room below keep falling
if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (Land[yy-1, xx] = 0) then