share/hedgewars/Data/Missions/Training/ClimbHome.lua
changeset 11973 1de4d6b35748
parent 11972 7dd85fe00de3
child 11974 7718ebf8cf14
--- a/share/hedgewars/Data/Missions/Training/ClimbHome.lua	Sun Nov 20 04:21:24 2016 +0100
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,34 +0,0 @@
-HedgewarsScriptLoad("/Scripts/Locale.lua")
-
-isSinglePlayer = true
-
--- trying to allow random theme, but fixed theme objects...
--- Also skip some ugly themes, or ones where the sky is "meh"
---local themes = { "Art","Cake","City","EarthRise","Halloween","Olympics","Underwater","Bamboo","Castle","Compost","Eyes","Hell","Planes","Bath","Cave","CrazyMission","Freeway","Island","Sheep","Blox","Cheese","Deepspace","Fruit","Jungle","Snow","Brick","Christmas","Desert","Golf","Nature","Stage" }
-local themes = {"Christmas","Hell","Bamboo","City","Island","Bath","Compost","Jungle","Desert","Nature","Olympics","Brick","EarthRise","Sheep","Cake","Freeway","Snow","Castle","Fruit","Stage","Cave","Golf","Cheese","Halloween"}
-local totalHedgehogs = 0
-local HH = {}
-local teams = {}
-local dummyHog = nil
-
-
-function onGameInit()
-    -- Ensure people get same map for same theme
-    Theme = themes[GetRandom(#themes)+1]
-    Seed = ClimbHome
-    TurnTime = 999999999
-    EnableGameFlags(gfOneClanMode)
-    DisableGameFlags(gfBottomBorder+gfBorder)
-    CaseFreq = 0
-    Explosives = 0
-    MineDudPercent = 0
-    Map = "ClimbHome"
-    AddTeam(loc("Lonely Hog"), 0xDD0000, "Simple", "Island", "Default")
-    player = AddHog(loc("Climber"), 0, 1, "NoHat")
-    if showWaterStats then
-        dummyHog = AddHog(" ", 0, 1, "NoHat")
-        HH[dummyHog] = nil
-        totalHedgehogs = totalHedgehogs - 1
-        SendStat(siClanHealth, tostring(32640), " ")
-    end
-end