--- a/hedgewars/uGearsHandlersMess.pas Mon Sep 24 11:16:08 2018 -0400
+++ b/hedgewars/uGearsHandlersMess.pas Mon Sep 24 11:18:48 2018 -0400
@@ -307,9 +307,28 @@
AddVisualGear(bubbleX, bubbleY, vgtBubble)
else if Random(12) = 0 then
AddVisualGear(bubbleX, bubbleY, vgtBubble);
+// Insta-delete gear and skip drowning animation if water is 100% opaque
if (not SuddenDeathDmg and (WaterOpacity > $FE))
-or (SuddenDeathDmg and (SDWaterOpacity > $FE))
-or (hwRound(Gear^.Y) > Gear^.Radius + cWaterLine + cVisibleWater) then
+or (SuddenDeathDmg and (SDWaterOpacity > $FE)) then
+ begin
+ // Teleport gear to a suitable position for the damage tag in the water
+ if (WorldEdge = weSea) and (hwRound(Gear^.X) - Gear^.Radius < leftX) then
+ begin
+ if (hwRound(Gear^.X) - Gear^.Radius > leftX - 90) then
+ Gear^.X := Gear^.X - _90
+ end
+ else if (WorldEdge = weSea) and (hwRound(Gear^.X) + Gear^.Radius > rightX) then
+ begin
+ if (hwRound(Gear^.X) - Gear^.Radius < rightX + 90) then
+ Gear^.X := Gear^.X + _90
+ end
+ else
+ Gear^.Y := int2hwFloat(Gear^.Radius + cWaterLine + cVisibleWater);
+ DeleteGear(Gear);
+ exit;
+ end;
+// Delete normally if gear is outside of visible range
+if (hwRound(Gear^.Y) > Gear^.Radius + cWaterLine + cVisibleWater) then
DeleteGear(Gear);
end;
@@ -3249,7 +3268,7 @@
with HHGear^ do
begin
State := State and (not gstAttacking);
- Message := Message and (not gmAttack)
+ Message := Message and (not (gmAttack or gmSwitch))
end
end;
@@ -5459,7 +5478,7 @@
Gear^.dY.isNegative := not Gear^.dY.isNegative;
HHGear^.dX := Gear^.dX;
HHGear^.dY := Gear^.dY;
- AmmoShove(Gear, 0, 80);
+ AmmoShove(Gear, 0, 79);
Gear^.dX.isNegative := not Gear^.dX.isNegative;
Gear^.dY.isNegative := not Gear^.dY.isNegative;
end;
@@ -5889,6 +5908,8 @@
RenderHealth(resgear^.Hedgehog^);
RecountTeamHealth(resgear^.Hedgehog^.Team);
resgear^.Hedgehog^.Effects[heResurrected]:= 1;
+ { Reviving a hog implies its clan is now alive, too. }
+ resgear^.Hedgehog^.Team^.Clan^.DeathLogged:= false;
s:= ansistring(resgear^.Hedgehog^.Name);
AddCaption(FormatA(GetEventString(eidResurrected), s), capcolDefault, capgrpMessage);
// only make hat-less hedgehogs look like zombies, preserve existing hats