--- a/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/backstab.lua Tue Jul 24 18:36:23 2012 +0300
+++ b/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/backstab.lua Tue Jul 24 20:15:30 2012 +0300
@@ -14,7 +14,7 @@
waterNum = 3
buffaloNum = 4
chiefNum = 5
-princessNum = 6
+girlNum = 6
wiseNum = 7
spyKillStage = 1
@@ -24,7 +24,7 @@
tmpVar = 0
nativeNames = {loc("Leaks A Lot"), loc("Dense Cloud"), loc("Fiery Water"),
- loc("Raging Buffalo"), loc("Righteous Beard"), loc("Fell From Heaven"),
+ loc("Raging Buffalo"), loc("Righteous Beard"), loc("Fell From Grace"),
loc("Wise Oak"), loc("Eagle Eye"), loc("Flaming Worm")}
nativeHats = {"Rambo", "RobinHood", "pirate_jack", "zoo_Bunny", "IndianChief",
@@ -166,7 +166,7 @@
if nativeRevived[leaksNum] == true and nativeRevived[denseNum] == true then
AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], loc("But why would they help us?"), SAY_SAY, 4000}})
AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], loc("It must be the aliens!"), SAY_SAY, 3500}})
- AnimInsertStepNext({func = AnimSay, args = {natives[princessNum], loc("You just appeared out of thin air!"), SAY_SAY, 5000}})
+ AnimInsertStepNext({func = AnimSay, args = {natives[girlNum], loc("You just appeared out of thin air!"), SAY_SAY, 5000}})
AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], loc("But...we died!"), SAY_SAY, 2500}})
AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], loc("This must be the caves!"), SAY_SAY, 3500}})
AnimInsertStepNext({func = AnimSay, args = {natives[denseNum], loc("Dude, where are we?"), SAY_SAY, 3000}})
@@ -182,7 +182,7 @@
AnimInsertStepNext({func = AnimWait, args = {natives[leaksNum], 800}})
AnimInsertStepNext({func = AnimTurn, args = {natives[leaksNum], "Left"}})
AnimInsertStepNext({func = AnimTurn, args = {natives[denseNum], "Right"}})
- AnimInsertStepNext({func = AnimCustomFunction, swh = false, args = {natives[leaksNum], CondNeedToTurn, {natives[leaksNum], natives[princessNum]}}})
+ AnimInsertStepNext({func = AnimCustomFunction, swh = false, args = {natives[leaksNum], CondNeedToTurn, {natives[leaksNum], natives[girlNum]}}})
if nativeDead[chiefNum] ~= true then
AnimInsertStepNext({func = AnimTurn, args = {natives[chiefNum], "Right"}})
end
@@ -235,7 +235,8 @@
AnimInsertStepNext({func = AnimVisualGear, args = {GetGearPosition(natives[denseNum]), vgtExplosion, 0, true}})
AnimInsertStepNext({func = AnimSay, args = {natives[wiseNum], loc("Here, let me help you!"), SAY_SAY, 3000}})
if nativeDead[chiefNum] == true then
- AnimInsertStepNext({func = AnimSay, args = {natives[princessNum], loc("You killed my father, you monster!"), SAY_SAY, 5000}})
+ AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], loc("I forgot that she's the daughter of the chief, too..."), SAY_THINK, 7000}})
+ AnimInsertStepNext({func = AnimSay, args = {natives[girlNum], loc("You killed my father, you monster!"), SAY_SAY, 5000}})
end
AnimInsertStepNext({func = AnimSay, args = {natives[denseNum], loc("Look, I had no choice!"), SAY_SAY, 3000}})
AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], loc("You have been giving us out to the enemy, haven't you!"), SAY_SAY, 7000}})
@@ -250,9 +251,9 @@
AnimInsertStepNext({func = AnimSay, args = {natives[wiseNum], loc("What shall we do with the traitor?"), SAY_SAY, 5000}})
AnimInsertStepNext({func = SetHealth, swh = false, args = {natives[waterNum], 26}})
AnimInsertStepNext({func = AnimVisualGear, args = {nativePos[denseNum][1] + 50, nativePos[denseNum][2], vgtExplosion, 0, true}})
- AnimInsertStepNext({func = AnimSay, args = {natives[princessNum], loc("I can't believe what I'm hearing!"), SAY_SAY, 5500}})
+ AnimInsertStepNext({func = AnimSay, args = {natives[girlNum], loc("I can't believe what I'm hearing!"), SAY_SAY, 5500}})
AnimInsertStepNext({func = AnimSay, args = {natives[waterNum], loc("You know what? I don't even regret anything!"), SAY_SAY, 7000}})
- AnimInsertStepNext({func = AnimSay, args = {natives[princessNum], loc("In fact, you are the only one that's been acting strangely."), SAY_SAY, 8000}})
+ AnimInsertStepNext({func = AnimSay, args = {natives[girlNum], loc("In fact, you are the only one that's been acting strangely."), SAY_SAY, 8000}})
AnimInsertStepNext({func = AnimSay, args = {natives[waterNum], loc("Are you accusing me of something?"), SAY_SAY, 3500}})
AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], loc("Seems like every time you take a \"walk\", the enemy find us!"), SAY_SAY, 8000}})
AnimInsertStepNext({func = AnimSay, args = {natives[waterNum], loc("You know...taking a stroll."), SAY_SAY, 3500}})
@@ -271,7 +272,7 @@
AnimInsertStepNext({func = AnimJump, args = {natives[waterNum], "long"}})
AnimInsertStepNext({func = AnimTurn, args = {natives[waterNum], "Left"}})
AnimInsertStepNext({func = AnimSay, args = {natives[wiseNum], loc("There must be a spy among us!"), SAY_SAY, 4000}})
- AnimInsertStepNext({func = AnimSay, args = {natives[princessNum], loc("We made sure noone followed us!"), SAY_SAY, 4000}})
+ AnimInsertStepNext({func = AnimSay, args = {natives[girlNum], loc("We made sure noone followed us!"), SAY_SAY, 4000}})
AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], loc("What? Here? How did they find us?!"), SAY_SAY, 5000}})
end
@@ -456,8 +457,8 @@
if choice == choiceEliminate then
table.insert(afterChoiceAnim, {func = AnimWait, args = {speakerHog, 1500}})
table.insert(afterChoiceAnim, {func = AnimSay, args = {speakerHog, loc("He won't be selling us out anymore!"), SAY_SAY, 6000}})
- if nativeDead[princessNum] ~= true and m4ChiefDead == 1 then
- table.insert(afterChoiceAnim, {func = AnimSay, args = {natives[princessNum], loc("That's for my father!"), SAY_SAY, 3500}})
+ if nativeDead[girlNum] ~= true and m4ChiefDead == 1 then
+ table.insert(afterChoiceAnim, {func = AnimSay, args = {natives[girlNum], loc("That's for my father!"), SAY_SAY, 3500}})
end
table.insert(afterChoiceAnim, {func = AnimSay, args = {speakerHog, loc("Let's show those cannibals what we're made of!"), SAY_SAY, 7000}})
else
@@ -718,10 +719,10 @@
else
SaveCampaignVar("M5BuffaloDead", "0")
end
- if nativeDead[princessNum] == true then
- SaveCampaignVar("M5PrincessDead", "1")
+ if nativeDead[girlNum] == true then
+ SaveCampaignVar("M5GirlDead", "1")
else
- SaveCampaignVar("M5PrincessDead", "0")
+ SaveCampaignVar("M5GirlDead", "0")
end
if nativeDead[wiseNum] == true then
SaveCampaignVar("M5WiseDead", "1")
@@ -839,8 +840,8 @@
end
if m4ChiefDead == 1 then
DeleteGear(natives[chiefNum])
- SetGearPosition(natives[princessNum], unpack(nativePos[buffaloNum]))
- nativePos[princessNum] = nativePos[buffaloNum]
+ SetGearPosition(natives[girlNum], unpack(nativePos[buffaloNum]))
+ nativePos[girlNum] = nativePos[buffaloNum]
end
if m4BuffaloDead == 1 then
DeleteGear(natives[buffaloNum])
@@ -859,7 +860,7 @@
end
function SetupAmmo()
- AddAmmo(natives[princessNum], amSwitch, 0)
+ AddAmmo(natives[girlNum], amSwitch, 0)
end
function AddHogs()