--- a/cocoaTouch/SDLOverrides/SDL_uikitappdelegate.m Sun Apr 11 01:04:54 2010 +0000
+++ b/cocoaTouch/SDLOverrides/SDL_uikitappdelegate.m Sun Apr 11 03:43:13 2010 +0000
@@ -73,6 +73,7 @@
}
-(void) dealloc {
+ [viewController release];
[uiwindow release];
[super dealloc];
}
@@ -104,13 +105,6 @@
[viewController appear];
}
-// get a path-to-file string
--(NSString *)dataFilePath:(NSString *)fileName {
- NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
- NSString *documentsDirectory = [paths objectAtIndex:0];
- return [documentsDirectory stringByAppendingPathComponent:fileName];
-}
-
// override the direct execution of SDL_main to allow us to implement the frontend (even using a nib)
-(void) applicationDidFinishLaunching:(UIApplication *)application {
//[application setStatusBarHidden:YES animated:NO];
@@ -145,13 +139,13 @@
}
-(void) applicationWillResignActive:(UIApplication *)application {
- NSLog(@"%@", NSStringFromSelector(_cmd));
+ //NSLog(@"%@", NSStringFromSelector(_cmd));
if (isInGame) HW_pause();
//SDL_SendWindowEvent(self.window, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
}
-(void) applicationDidBecomeActive:(UIApplication *)application {
- NSLog(@"%@", NSStringFromSelector(_cmd));
+ //NSLog(@"%@", NSStringFromSelector(_cmd));
if (isInGame) HW_pause();
//SDL_SendWindowEvent(self.window, SDL_WINDOWEVENT_RESTORED, 0, 0);
}