--- a/hedgewars/uCollisions.pas Thu Jan 18 20:29:28 2007 +0000
+++ b/hedgewars/uCollisions.pas Sun Jan 21 19:51:02 2007 +0000
@@ -18,7 +18,7 @@
unit uCollisions;
interface
-uses uGears;
+uses uGears, uFloat;
{$INCLUDE options.inc}
const cMaxGearArrayInd = 255;
@@ -34,7 +34,7 @@
function TestCollisionXwithGear(Gear: PGear; Dir: integer): boolean;
function TestCollisionYwithGear(Gear: PGear; Dir: integer): boolean;
function TestCollisionY(Gear: PGear; Dir: integer): boolean;
-function TestCollisionXwithXYShift(Gear: PGear; ShiftX, ShiftY: Double; Dir: integer): boolean;
+function TestCollisionXwithXYShift(Gear: PGear; ShiftX, ShiftY: hwFloat; Dir: integer): boolean;
function TestCollisionYwithXYShift(Gear: PGear; ShiftX, ShiftY: integer; Dir: integer): boolean;
implementation
@@ -44,7 +44,7 @@
X, Y, Radius: integer;
cGear: PGear;
end;
-
+
const MAXRECTSINDEX = 255;
var Count: Longword = 0;
cinfos: array[0..MAXRECTSINDEX] of TCollisionEntry;
@@ -52,28 +52,28 @@
procedure AddGearCI(Gear: PGear);
begin
-if Gear.CollIndex < High(Longword) then exit;
+if Gear^.CollIndex < High(Longword) then exit;
TryDo(Count <= MAXRECTSINDEX, 'Collision rects array overflow', true);
with cinfos[Count] do
begin
- X:= round(Gear.X);
- Y:= round(Gear.Y);
- Radius:= Gear.Radius;
+ X:= hwRound(Gear^.X);
+ Y:= hwRound(Gear^.Y);
+ Radius:= Gear^.Radius;
FillRoundInLand(X, Y, Radius-1, $FF);
cGear:= Gear
end;
-Gear.CollIndex:= Count;
+Gear^.CollIndex:= Count;
inc(Count)
end;
procedure DeleteCI(Gear: PGear);
begin
-if Gear.CollIndex < Count then
+if Gear^.CollIndex < Count then
begin
- with cinfos[Gear.CollIndex] do FillRoundInLand(X, Y, Radius-1, 0);
- cinfos[Gear.CollIndex]:= cinfos[Pred(Count)];
- cinfos[Gear.CollIndex].cGear.CollIndex:= Gear.CollIndex;
- Gear.CollIndex:= High(Longword);
+ with cinfos[Gear^.CollIndex] do FillRoundInLand(X, Y, Radius-1, 0);
+ cinfos[Gear^.CollIndex]:= cinfos[Pred(Count)];
+ cinfos[Gear^.CollIndex].cGear^.CollIndex:= Gear^.CollIndex;
+ Gear^.CollIndex:= High(Longword);
dec(Count)
end;
end;
@@ -81,93 +81,98 @@
function CheckGearsCollision(Gear: PGear): PGearArray;
var mx, my: integer;
i: Longword;
+ Result: PGearArray;
begin
Result:= @ga;
ga.Count:= 0;
if Count = 0 then exit;
-mx:= round(Gear.X);
-my:= round(Gear.Y);
+mx:= hwRound(Gear^.X);
+my:= hwRound(Gear^.Y);
for i:= 0 to Pred(Count) do
with cinfos[i] do
if (Gear <> cGear) and
- (sqrt(sqr(mx - x) + sqr(my - y)) <= Radius + Gear.Radius) then
+ (sqrt(sqr(mx - x) + sqr(my - y)) <= Radius + Gear^.Radius) then
begin
ga.ar[ga.Count]:= cinfos[i].cGear;
inc(ga.Count)
end;
+CheckGearsCollision:= Result
end;
function TestCollisionXwithGear(Gear: PGear; Dir: integer): boolean;
var x, y, i: integer;
begin
-Result:= false;
-x:= round(Gear.X);
-if Dir < 0 then x:= x - Gear.Radius
- else x:= x + Gear.Radius;
+x:= hwRound(Gear^.X);
+if Dir < 0 then x:= x - Gear^.Radius
+ else x:= x + Gear^.Radius;
if (x and $FFFFF800) = 0 then
begin
- y:= round(Gear.Y) - Gear.Radius + 1;
- i:= y + Gear.Radius * 2 - 2;
+ y:= hwRound(Gear^.Y) - Gear^.Radius + 1;
+ i:= y + Gear^.Radius * 2 - 2;
repeat
- if (y and $FFFFFC00) = 0 then Result:= Land[y, x]<>0;
+ if (y and $FFFFFC00) = 0 then
+ if Land[y, x] <> 0 then exit(true);
inc(y)
- until (y > i) or Result;
- end
+ until (y > i);
+ end;
+TestCollisionXwithGear:= false
end;
-function TestCollisionXwithXYShift(Gear: PGear; ShiftX, ShiftY: Double; Dir: integer): boolean;
+function TestCollisionXwithXYShift(Gear: PGear; ShiftX, ShiftY: hwFloat; Dir: integer): boolean;
begin
-Gear.X:= Gear.X + ShiftX;
-Gear.Y:= Gear.Y + ShiftY;
-Result:= TestCollisionXwithGear(Gear, Dir);
-Gear.X:= Gear.X - ShiftX;
-Gear.Y:= Gear.Y - ShiftY
+Gear^.X:= Gear^.X + ShiftX;
+Gear^.Y:= Gear^.Y + ShiftY;
+TestCollisionXwithXYShift:= TestCollisionXwithGear(Gear, Dir);
+Gear^.X:= Gear^.X - ShiftX;
+Gear^.Y:= Gear^.Y - ShiftY
end;
function TestCollisionYwithGear(Gear: PGear; Dir: integer): boolean;
var x, y, i: integer;
begin
-Result:= false;
-y:= round(Gear.Y);
-if Dir < 0 then y:= y - Gear.Radius
- else y:= y + Gear.Radius;
+y:= hwRound(Gear^.Y);
+if Dir < 0 then y:= y - Gear^.Radius
+ else y:= y + Gear^.Radius;
if (y and $FFFFFC00) = 0 then
begin
- x:= round(Gear.X) - Gear.Radius + 1;
- i:= x + Gear.Radius * 2 - 2;
+ x:= hwRound(Gear^.X) - Gear^.Radius + 1;
+ i:= x + Gear^.Radius * 2 - 2;
repeat
- if (x and $FFFFF800) = 0 then Result:= Land[y, x]<>0;
+ if (x and $FFFFF800) = 0 then
+ if Land[y, x] <> 0 then exit(true);
inc(x)
- until (x > i) or Result;
- end
+ until (x > i);
+ end;
+TestCollisionYwithGear:= false
end;
function TestCollisionY(Gear: PGear; Dir: integer): boolean;
var x, y, i: integer;
begin
-Result:= false;
-y:= round(Gear.Y);
-if Dir < 0 then y:= y - Gear.Radius
- else y:= y + Gear.Radius;
+y:= hwRound(Gear^.Y);
+if Dir < 0 then y:= y - Gear^.Radius
+ else y:= y + Gear^.Radius;
if (y and $FFFFFC00) = 0 then
begin
- x:= round(Gear.X) - Gear.Radius + 1;
- i:= x + Gear.Radius * 2 - 2;
+ x:= hwRound(Gear^.X) - Gear^.Radius + 1;
+ i:= x + Gear^.Radius * 2 - 2;
repeat
- if (x and $FFFFF800) = 0 then Result:= Land[y, x] = COLOR_LAND;
+ if (x and $FFFFF800) = 0 then
+ if Land[y, x] = COLOR_LAND then exit(true);
inc(x)
- until (x > i) or Result;
- end
+ until (x > i);
+ end;
+TestCollisionY:= false
end;
function TestCollisionYwithXYShift(Gear: PGear; ShiftX, ShiftY: integer; Dir: integer): boolean;
begin
-Gear.X:= Gear.X + ShiftX;
-Gear.Y:= Gear.Y + ShiftY;
-Result:= TestCollisionYwithGear(Gear, Dir);
-Gear.X:= Gear.X - ShiftX;
-Gear.Y:= Gear.Y - ShiftY
+Gear^.X:= Gear^.X + ShiftX;
+Gear^.Y:= Gear^.Y + ShiftY;
+TestCollisionYwithXYShift:= TestCollisionYwithGear(Gear, Dir);
+Gear^.X:= Gear^.X - ShiftX;
+Gear^.Y:= Gear^.Y - ShiftY
end;
end.