--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/CampaignsViewController.m Sun Feb 21 22:21:59 2016 +0100
@@ -0,0 +1,126 @@
+/*
+ * Hedgewars-iOS, a Hedgewars port for iOS devices
+ * Copyright (c) 2015-2016 Anton Malmygin <antonc27@mail.ru>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+#import "CampaignsViewController.h"
+
+@interface CampaignsViewController ()
+
+@end
+
+@implementation CampaignsViewController
+
+- (void)viewDidLoad {
+ [super viewDidLoad];
+
+ UIBarButtonItem *doneButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:@selector(dismiss)];
+ self.navigationItem.leftBarButtonItem = doneButton;
+ [doneButton release];
+}
+
+- (void)dismiss {
+ [self.navigationController.presentingViewController dismissViewControllerAnimated:YES completion:nil];
+}
+
+- (void)didReceiveMemoryWarning {
+ [super didReceiveMemoryWarning];
+ // Dispose of any resources that can be recreated.
+}
+
+#pragma mark - Table view data source
+
+- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
+#warning Incomplete implementation, return the number of sections
+ return 0;
+}
+
+- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+#warning Incomplete implementation, return the number of rows
+ return 0;
+}
+
+/*
+- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
+ UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:<#@"reuseIdentifier"#> forIndexPath:indexPath];
+
+ // Configure the cell...
+
+ return cell;
+}
+*/
+
+/*
+// Override to support conditional editing of the table view.
+- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath {
+ // Return NO if you do not want the specified item to be editable.
+ return YES;
+}
+*/
+
+/*
+// Override to support editing the table view.
+- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
+ if (editingStyle == UITableViewCellEditingStyleDelete) {
+ // Delete the row from the data source
+ [tableView deleteRowsAtIndexPaths:@[indexPath] withRowAnimation:UITableViewRowAnimationFade];
+ } else if (editingStyle == UITableViewCellEditingStyleInsert) {
+ // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
+ }
+}
+*/
+
+/*
+// Override to support rearranging the table view.
+- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath {
+}
+*/
+
+/*
+// Override to support conditional rearranging of the table view.
+- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath {
+ // Return NO if you do not want the item to be re-orderable.
+ return YES;
+}
+*/
+
+/*
+#pragma mark - Table view delegate
+
+// In a xib-based application, navigation from a table can be handled in -tableView:didSelectRowAtIndexPath:
+- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+ // Navigation logic may go here, for example:
+ // Create the next view controller.
+ <#DetailViewController#> *detailViewController = [[<#DetailViewController#> alloc] initWithNibName:<#@"Nib name"#> bundle:nil];
+
+ // Pass the selected object to the new view controller.
+
+ // Push the view controller.
+ [self.navigationController pushViewController:detailViewController animated:YES];
+}
+*/
+
+/*
+#pragma mark - Navigation
+
+// In a storyboard-based application, you will often want to do a little preparation before navigation
+- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
+ // Get the new view controller using [segue destinationViewController].
+ // Pass the selected object to the new view controller.
+}
+*/
+
+@end