--- a/hedgewars/uGearsHandlersMess.pas Tue Dec 31 00:19:12 2013 +0100
+++ b/hedgewars/uGearsHandlersMess.pas Mon Dec 30 18:29:23 2013 -0500
@@ -5481,7 +5481,7 @@
if (Timer = iceCollideWithGround) and ((GameTicks - Power) > groundFreezingTime) then
begin
- FillRoundInLand(target.x, target.y, iceRadius, icePixel);
+ FillRoundInLandFT(target.x, target.y, iceRadius, icePixel);
landRect.x := min(max(target.x - iceRadius, 0), LAND_WIDTH - 1);
landRect.y := min(max(target.y - iceRadius, 0), LAND_HEIGHT - 1);
landRect.w := min(2*iceRadius, LAND_WIDTH - landRect.x - 1);