--- a/QTfrontend/model/ammoSchemeModel.cpp Tue Nov 15 00:42:44 2016 +0100
+++ b/QTfrontend/model/ammoSchemeModel.cpp Tue Nov 15 01:25:37 2016 +0100
@@ -81,7 +81,6 @@
<< "Minefield"
<< "Barrel Mayhem"
<< "Tunnel Hogs"
- << "Fort Mode"
<< "Timeless"
<< "Thinking with Portals"
<< "King Mode"
@@ -425,57 +424,9 @@
<< QVariant() // scriptparam 43
;
- QList<QVariant> forts;
- forts
- << predefSchemesNames[7] // name 0
- << QVariant(true) // fortsmode 1
- << QVariant(true) // team divide 2
- << QVariant(false) // solid land 3
- << QVariant(false) // border 4
- << QVariant(false) // low gravity 5
- << QVariant(false) // laser sight 6
- << QVariant(false) // invulnerable 7
- << QVariant(false) // reset health 8
- << QVariant(false) // vampiric 9
- << QVariant(false) // karma 10
- << QVariant(false) // artillery 11
- << QVariant(true) // random order 12
- << QVariant(false) // king 13
- << QVariant(false) // place hog 14
- << QVariant(false) // shared ammo 15
- << QVariant(false) // disable girders 16
- << QVariant(false) // disable land objects 17
- << QVariant(false) // AI survival 18
- << QVariant(false) // inf. attack 19
- << QVariant(false) // reset weps 20
- << QVariant(false) // per hog ammo 21
- << QVariant(false) // no wind 22
- << QVariant(false) // more wind 23
- << QVariant(false) // tag team 24
- << QVariant(false) // bottom border 25
- << QVariant(100) // damage modfier 26
- << QVariant(45) // turn time 27
- << QVariant(100) // init health 28
- << QVariant(15) // sudden death 29
- << QVariant(5) // case prob 30
- << QVariant(3) // mines time 31
- << QVariant(0) // mines number 32
- << QVariant(0) // mine dud pct 33
- << QVariant(0) // explosives 34
- << QVariant(0) // air mines 35
- << QVariant(35) // health case pct 36
- << QVariant(25) // health case amt 37
- << QVariant(47) // water rise amt 38
- << QVariant(5) // health dec amt 39
- << QVariant(100) // rope modfier 40
- << QVariant(100) // get away time 41
- << QVariant(0) // world edge 42
- << QVariant() // scriptparam 43
- ;
-
QList<QVariant> timeless;
timeless
- << predefSchemesNames[8] // name 0
+ << predefSchemesNames[7] // name 0
<< QVariant(false) // fortsmode 1
<< QVariant(false) // team divide 2
<< QVariant(false) // solid land 3
@@ -523,7 +474,7 @@
QList<QVariant> thinkingportals;
thinkingportals
- << predefSchemesNames[9] // name 0
+ << predefSchemesNames[8] // name 0
<< QVariant(false) // fortsmode 1
<< QVariant(false) // team divide 2
<< QVariant(false) // solid land 3
@@ -571,7 +522,7 @@
QList<QVariant> kingmode;
kingmode
- << predefSchemesNames[10] // name 0
+ << predefSchemesNames[9] // name 0
<< QVariant(false) // fortsmode 1
<< QVariant(false) // team divide 2
<< QVariant(false) // solid land 3
@@ -619,7 +570,7 @@
QList<QVariant> construction;
construction
- << predefSchemesNames[11] // name 0
+ << predefSchemesNames[10] // name 0
<< QVariant(false) // fortsmode 1
<< QVariant(false) // team divide 2
<< QVariant(false) // solid land 3
@@ -672,7 +623,6 @@
schemes.append(minefield);
schemes.append(barrelmayhem);
schemes.append(tunnelhogs);
- schemes.append(forts);
schemes.append(timeless);
schemes.append(thinkingportals);
schemes.append(kingmode);