--- a/cocoaTouch/SDLOverrides/SDL_uikitappdelegate.m Sat May 01 05:15:16 2010 +0000
+++ b/cocoaTouch/SDLOverrides/SDL_uikitappdelegate.m Sat May 01 12:53:55 2010 +0000
@@ -66,7 +66,7 @@
if (self = [super init]){
self.uiwindow = nil;
self.window = NULL;
- viewController = nil;
+ mainViewController = nil;
isInGame = NO;
return self;
} else
@@ -75,14 +75,14 @@
-(void) dealloc {
SDL_DestroyWindow(self.window);
- [viewController release];
+ [mainViewController release];
[uiwindow release];
[super dealloc];
}
// main routine for calling the actual game engine
-(IBAction) startSDLgame {
- [viewController disappear];
+ [mainViewController disappear];
// pull out useful configuration info from various files
GameSetup *setup = [[GameSetup alloc] init];
@@ -104,7 +104,7 @@
free(gameArgs);
[overlayController.view removeFromSuperview];
- [viewController appear];
+ [mainViewController appear];
}
// override the direct execution of SDL_main to allow us to implement the frontend (even using a nib)
@@ -118,10 +118,10 @@
self.uiwindow.backgroundColor = [UIColor blackColor];
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
- viewController = [[MainMenuViewController alloc] initWithNibName:@"MainMenuViewController-iPad" bundle:nil];
+ mainViewController = [[MainMenuViewController alloc] initWithNibName:@"MainMenuViewController-iPad" bundle:nil];
else
- viewController = [[MainMenuViewController alloc] initWithNibName:@"MainMenuViewController-iPhone" bundle:nil];
- [uiwindow addSubview:viewController.view];
+ mainViewController = [[MainMenuViewController alloc] initWithNibName:@"MainMenuViewController-iPhone" bundle:nil];
+ [uiwindow addSubview:mainViewController.view];
// Set working directory to resource path
[[NSFileManager defaultManager] changeCurrentDirectoryPath:[[NSBundle mainBundle] resourcePath]];