--- a/share/hedgewars/Data/Scripts/Multiplayer/HedgeEditor.lua Sat Apr 09 23:13:33 2016 +0200
+++ b/share/hedgewars/Data/Scripts/Multiplayer/HedgeEditor.lua Sat Apr 09 23:29:16 2016 +0200
@@ -162,14 +162,14 @@
napalm = arrow sprite (selection/modification/deletion mode)
"Repositioning Mode", -- also include a delete
- "Goal Mode",
+ "Goal Editing Mode",
"Hog Identity Mode",
"Team Identity Mode",
"Health Modification Mode",
"Sprite Testing Mode",
"Sprite Modification Mode",
"Sprite Placement Mode",
- "Waypoint Mode"
+ "Waypoint Editing Mode"
}]]
-- [low] improve support for ShoppaBalance and ConstructionMode, see ranking)
@@ -638,14 +638,13 @@
loc("Target Placement Mode"),
loc("Cleaver Placement Mode"),
loc("Repositioning Mode"),
- loc("Goal Mode"),
+ loc("Goal Definition Mode"),
loc("Hog Identity Mode"),
loc("Team Identity Mode"),
loc("Health Modification Mode"),
- --loc("Sprite Testing Mode"),
loc("Sprite Placement Mode"),
loc("Sprite Modification Mode"),
- loc("Waypoint Mode")
+ loc("Waypoint Editing Mode")
}
@@ -919,7 +918,7 @@
placedX[placedCount] = x
placedY[placedCount] = y
- placedType[placedCount] = loc("Waypoint Mode")
+ placedType[placedCount] = loc("Waypoint Editing Mode")
placedLandFlags[placedCount] = nil -- use this to specify waypoint type maybe
placedHWMapFlag[placedCount] = 0
@@ -1068,7 +1067,7 @@
closestSpriteID = nil -- just in case
for i = 0, (placedCount-1) do
- if (placedType[i] == loc("Waypoint Mode")) then
+ if (placedType[i] == loc("Waypoint Editing Mode")) then
q = placedX[i] - placedX[placedCount]
w = placedY[i] - placedY[placedCount]
d = ( (q*q) + (w*w) )
@@ -1278,7 +1277,7 @@
end
- elseif cat[cIndex] == loc("Goal Mode") then
+ elseif cat[cIndex] == loc("Goal Definition Mode") then
sGear = GetClosestGear()
if sGear ~= nil then -- used to be closestGear
@@ -1323,7 +1322,7 @@
EraseClosestSprite()
end
- elseif cat[cIndex] == loc("Waypoint Mode") then
+ elseif cat[cIndex] == loc("Waypoint Editing Mode") then
if pMode[pIndex] == loc("Delete Waypoint") then
@@ -1384,7 +1383,7 @@
pMode = {750,1000,1250,0,250,500}
elseif cat[cIndex] == loc("Repositioning Mode") then
pMode = {loc("Selection Mode"),loc("Placement Mode"), loc("Deletion Mode")}
- elseif cat[cIndex] == loc("Goal Mode") then
+ elseif cat[cIndex] == loc("Goal Definition Mode") then
pMode = {loc("Victory Condition: Destroy"),loc("Losing Condition: Destroy"),loc("Victory Condition: Collect")}
elseif cat[cIndex] == loc("Hog Identity Mode") then
pMode = {loc("Soldier"),loc("Grenadier"),loc("Sniper"),loc("Pyro"),loc("Ninja"),loc("Commander"),loc("Chef"),loc("Engineer"),loc("Physicist"),loc("Trapper"),loc("Saint"),loc("Clown")}
@@ -1401,7 +1400,7 @@
for i = 1, #reducedSpriteTextArray do
pMode[i] = reducedSpriteTextArray[i]
end
- elseif cat[cIndex] == loc("Waypoint Mode") then
+ elseif cat[cIndex] == loc("Waypoint Editing Mode") then
pMode = {loc("Place Waypoint"), loc("Delete Waypoint")}
end
@@ -2063,7 +2062,7 @@
WriteLnToConsole("")
for i = 0, (placedCount-1) do
- if placedType[i] == loc("Waypoint Mode") then
+ if placedType[i] == loc("Waypoint Editing Mode") then
table.insert(waypointList,
" AddWayPoint(" ..
placedX[i] ..", " ..
@@ -2425,7 +2424,7 @@
if getGearValue(gear,"tag") ~= nil then
- if cat[cIndex] == loc("Goal Mode") then
+ if cat[cIndex] == loc("Goal Definition Mode") then
-- generate circs for tagged gears that don't have a circ yet (new)
if getGearValue(gear,"tCirc") == nil then
@@ -2561,7 +2560,7 @@
elseif cat[cIndex] == loc("Cleaver Placement Mode") then
ShowMission (
- loc("CLEAVER MINE PLACEMENT MODE"),
+ loc("CLEAVER PLACEMENT MODE"),
loc("Use this mode to place cleavers"),
loc("Place Object: [Left Click]") .. "|" ..
" " .. "|" ..
@@ -2574,7 +2573,7 @@
elseif cat[cIndex] == loc("Target Placement Mode") then
ShowMission (
- loc("TARGET MINE PLACEMENT MODE"),
+ loc("TARGET PLACEMENT MODE"),
loc("Use this mode to place targets"),
loc("Place Object: [Left Click]") .. "|" ..
" " .. "|" ..
@@ -2584,10 +2583,10 @@
)
hedgeEditorMissionPanelShown = false
- elseif cat[cIndex] == loc("Waypoint Mode") then
+ elseif cat[cIndex] == loc("Waypoint Editing Mode") then
ShowMission (
- loc("WAYPOINT MODE"),
+ loc("WAYPOINT EDITING MODE"),
loc("Use this mode to place or delete waypoints"),
loc("Place/Delete Waypoint: [Left Click]") .. "|" ..
loc("Toggle Placement/Deletion: [Left], [Right]") .. "|" ..
@@ -2629,7 +2628,7 @@
elseif cat[cIndex] == loc("Sticky Mine Placement Mode") then
ShowMission (
- loc("STiCKY MINE PLACEMENT MODE"),
+ loc("STICKY MINE PLACEMENT MODE"),
loc("Use this mode to place sticky mines"),
loc("Place Object: [Left Click]") .. "|" ..
loc("Change Timer (in milliseconds): [Left], [Right]") .. "|" ..
@@ -2750,10 +2749,10 @@
)
hedgeEditorMissionPanelShown = false
- elseif cat[cIndex] == loc("Goal Mode") then
+ elseif cat[cIndex] == loc("Goal Definition Mode") then
ShowMission (
- loc("GOAL MODE"),
+ loc("GOAL DEFINITION MODE"),
loc("Use this mode to mark gears for win/lose conditions."),
loc("Mark/unmark gear: [Left Click]") .. "|" ..
loc("Select win/lose condition: [Left], [Right]") .. "|" ..
@@ -2983,7 +2982,7 @@
SetVisualGearValues(sCirc, GetX(sGear), GetY(sGear), 100, 255, 1, 10, 0, 300, 3, 0xff00ffff)
elseif (cat[cIndex] == loc("Sprite Modification Mode")) and (sSprite ~= nil) then
SetVisualGearValues(sSprite, nil, nil, 0, 0, nil, nil, 10000, nil, 10000)
- elseif (cat[cIndex] == loc("Goal Mode")) then
+ elseif (cat[cIndex] == loc("Goal Definition Mode")) then
if (sGear ~= nil) or (closestGear ~= nil) then
closestGear = nil
sGear = nil