--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/cocoaTouch/MapConfigViewController.m Sun Apr 25 02:30:42 2010 +0000
@@ -0,0 +1,189 @@
+//
+// MapConfigViewController.m
+// HedgewarsMobile
+//
+// Created by Vittorio on 22/04/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "MapConfigViewController.h"
+#import "PascalImports.h"
+#import "CommodityFunctions.h"
+#import "UIImageExtra.h"
+#import "SDL_net.h"
+#import <pthread.h>
+
+@implementation MapConfigViewController
+@synthesize previewButton, maxHogs, seedCommand;
+
+
+-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
+ return rotationManager(interfaceOrientation);
+}
+
+#pragma mark -
+#pragma mark Preview Handling
+-(int) sendToEngine: (NSString *)string {
+ unsigned char length = [string length];
+
+ SDLNet_TCP_Send(csd, &length , 1);
+ return SDLNet_TCP_Send(csd, [string UTF8String], length);
+}
+
+-(void) engineProtocol:(NSInteger) port {
+ IPaddress ip;
+ BOOL clientQuit, serverQuit;
+
+ serverQuit = NO;
+ clientQuit =NO;
+ if (SDLNet_Init() < 0) {
+ NSLog(@"SDLNet_Init: %s", SDLNet_GetError());
+ serverQuit = YES;
+ }
+
+ /* Resolving the host using NULL make network interface to listen */
+ if (SDLNet_ResolveHost(&ip, NULL, port) < 0) {
+ NSLog(@"SDLNet_ResolveHost: %s\n", SDLNet_GetError());
+ serverQuit = YES;
+ }
+
+ /* Open a connection with the IP provided (listen on the host's port) */
+ if (!(sd = SDLNet_TCP_Open(&ip))) {
+ NSLog(@"SDLNet_TCP_Open: %s %\n", SDLNet_GetError(), port);
+ serverQuit = YES;
+ }
+
+ NSLog(@"engineProtocol - Waiting for a client on port %d", port);
+ while (!serverQuit) {
+ /* This check the sd if there is a pending connection.
+ * If there is one, accept that, and open a new socket for communicating */
+ csd = SDLNet_TCP_Accept(sd);
+ if (NULL != csd) {
+ NSLog(@"engineProtocol - Client found");
+
+ [self sendToEngine:self.seedCommand];
+ [self sendToEngine:@"e$template_filter 1"];
+ [self sendToEngine:@"e$mapgen 0"];
+ [self sendToEngine:@"e$maze_size 1"];
+ [self sendToEngine:@"!"];
+
+ memset(map, 0, 128*32);
+ SDLNet_TCP_Recv(csd, map, 128*32);
+ SDLNet_TCP_Recv(csd, &maxHogs, sizeof(Uint8));
+
+ SDLNet_TCP_Close(csd);
+ serverQuit = YES;
+ }
+ }
+
+ SDLNet_TCP_Close(sd);
+ SDLNet_Quit();
+}
+
+
+-(void) updatePreview {
+ pthread_t thread_id;
+
+ // generate a seed
+ char randomStr[36];
+ for (int i = 0; i<36; i++) {
+ randomStr[i] = random()%255;
+ }
+ NSString *seedCmd = [[NSString alloc] initWithFormat:@"eseed {%s}", randomStr];
+ self.seedCommand = seedCmd;
+ [seedCmd release];
+
+ // select the port for IPC
+ int port = randomPort();
+ pthread_create(&thread_id, NULL, (void *)GenLandPreview, (void *)port);
+ [self engineProtocol:port];
+
+ // draw the buffer (1 pixel per component, 0= transparent 1= color)
+ int xc = 0;
+ int yc = 0;
+ UIGraphicsBeginImageContext(CGSizeMake(256,128));
+ CGContextRef context = UIGraphicsGetCurrentContext();
+ UIGraphicsPushContext(context);
+ for (int x = 0; x < 32*128; x++) {
+ unsigned char byte = map[x];
+ for (int z = 0; z < 8; z++) {
+ // select the color
+ if ((byte & 0x00000001) != 0)
+ CGContextSetRGBFillColor(context, 0.5, 0.5, 0.7, 1.0);
+ else
+ CGContextSetRGBFillColor(context, 0.0, 0.0, 0.0, 0.0);
+
+ // draw pixel
+ CGContextFillRect(context,CGRectMake(xc,yc,1,1));
+ // move coordinates
+ xc = (xc+1)%256;
+ if (xc == 0) yc++;
+
+ // shift to next bit
+ byte = byte >> 1;
+ }
+ }
+ UIGraphicsPopContext();
+ UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
+ UIGraphicsEndImageContext();
+
+ /*
+ CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceGray();
+ CGContextRef bitmapImage = CGBitmapContextCreate(mapExp, 128, 32, 8, 128, colorspace, kCGImageAlphaNone);
+ CGColorSpaceRelease(colorspace);
+
+ CGImageRef previewCGImage = CGBitmapContextCreateImage(bitmapImage);
+ UIImage *previewImage = [[UIImage alloc] initWithCGImage:previewCGImage];
+ CGImageRelease(previewCGImage);
+ */
+
+ // set the image in the button
+ [self.previewButton setImage:image forState:UIControlStateNormal];
+}
+
+#pragma mark -
+#pragma mark view management
+-(void) viewDidLoad {
+ srandom(time(NULL));
+ [super viewDidLoad];
+
+ CGSize screenSize = [[UIScreen mainScreen] bounds].size;
+ self.view.frame = CGRectMake(0, 0, screenSize.height, screenSize.width - 44);
+
+ UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
+ button.frame = CGRectMake(32, 32, 256, 128);
+ [button addTarget:self action:@selector(updatePreview) forControlEvents:UIControlEventTouchUpInside];
+ self.previewButton = button;
+ [button release];
+ [self.view addSubview:self.previewButton];
+}
+
+-(void) viewWillAppear:(BOOL)animated {
+ [super viewWillAppear:animated];
+ [self updatePreview];
+}
+
+-(void) didReceiveMemoryWarning {
+ // Releases the view if it doesn't have a superview.
+ [super didReceiveMemoryWarning];
+ // Release any cached data, images, etc that aren't in use.
+}
+
+#pragma mark -
+#pragma mark memory
+-(void) viewDidUnload {
+ self.previewButton = nil;
+ self.seedCommand = nil;
+ [super viewDidUnload];
+ // Release any retained subviews of the main view.
+ // e.g. self.myOutlet = nil;
+}
+
+-(void) dealloc {
+ [previewButton release];
+ [seedCommand release];
+ [super dealloc];
+}
+
+
+@end