hedgewars/uLandTexture.pas
changeset 2948 3f21a9dc93d0
parent 2716 b9ca1bfca24f
child 3045 41732f986b4f
--- a/hedgewars/uLandTexture.pas	Sat Mar 06 10:54:24 2010 +0000
+++ b/hedgewars/uLandTexture.pas	Sat Mar 06 10:59:20 2010 +0000
@@ -29,30 +29,30 @@
 implementation
 uses uMisc, uLand, uStore, uConsts,
 {$IFDEF GLES11}
-	gles11;
+    gles11;
 {$ELSE}
-	GL;
+    GL;
 {$ENDIF}
 
 
 const TEXSIZE = 256;
-	LANDTEXARW = LAND_WIDTH div TEXSIZE;
-	LANDTEXARH = LAND_HEIGHT div TEXSIZE;
+    LANDTEXARW = LAND_WIDTH div TEXSIZE;
+    LANDTEXARH = LAND_HEIGHT div TEXSIZE;
 
 var
-	LandTextures: array[0..LANDTEXARW - 1, 0..LANDTEXARH - 1] of
-			record
-			shouldUpdate: boolean;
-			tex: PTexture;
-			end;
+    LandTextures: array[0..LANDTEXARW - 1, 0..LANDTEXARH - 1] of
+            record
+            shouldUpdate: boolean;
+            tex: PTexture;
+            end;
 
-	tmpPixels: array [0..TEXSIZE - 1, 0..TEXSIZE - 1] of LongWord;
+    tmpPixels: array [0..TEXSIZE - 1, 0..TEXSIZE - 1] of LongWord;
 
 function Pixels(x, y: Longword): Pointer;
 var ty: Longword;
 begin
 for ty:= 0 to TEXSIZE - 1 do
-	Move(LandPixels[y * TEXSIZE + ty, x * TEXSIZE], tmpPixels[ty, 0], sizeof(Longword) * TEXSIZE);
+    Move(LandPixels[y * TEXSIZE + ty, x * TEXSIZE], tmpPixels[ty, 0], sizeof(Longword) * TEXSIZE);
 
 Pixels:= @tmpPixels
 end;
@@ -61,8 +61,8 @@
 var tx, ty: Longword;
 begin
 for ty:= 0 to TEXSIZE - 1 do
-	for tx:= 0 to TEXSIZE - 1 do
-		tmpPixels[ty, tx]:= Land[y * TEXSIZE + ty, x * TEXSIZE + tx] or AMask;
+    for tx:= 0 to TEXSIZE - 1 do
+        tmpPixels[ty, tx]:= Land[y * TEXSIZE + ty, x * TEXSIZE + tx] or AMask;
 
 Pixels2:= @tmpPixels
 end;
@@ -77,28 +77,28 @@
 TryDo(Y + Height <= LAND_HEIGHT, 'UpdateLandTexture: wrong Height parameter', true);
 
 for ty:= Y div TEXSIZE to (Y + Height - 1) div TEXSIZE do
-	for tx:= X div TEXSIZE to (X + Width - 1) div TEXSIZE do
-		LandTextures[tx, ty].shouldUpdate:= true
+    for tx:= X div TEXSIZE to (X + Width - 1) div TEXSIZE do
+        LandTextures[tx, ty].shouldUpdate:= true
 end;
 
 procedure RealLandTexUpdate;
 var x, y: LongWord;
 begin
 if LandTextures[0, 0].tex = nil then
-	for x:= 0 to LANDTEXARW -1 do
-		for y:= 0 to LANDTEXARH - 1 do
-			with LandTextures[x, y] do
-				tex:= NewTexture(TEXSIZE, TEXSIZE, Pixels(x, y))
+    for x:= 0 to LANDTEXARW -1 do
+        for y:= 0 to LANDTEXARH - 1 do
+            with LandTextures[x, y] do
+                tex:= NewTexture(TEXSIZE, TEXSIZE, Pixels(x, y))
 else
-	for x:= 0 to LANDTEXARW -1 do
-		for y:= 0 to LANDTEXARH - 1 do
-			with LandTextures[x, y] do
-				if shouldUpdate then
-					begin
-					shouldUpdate:= false;
-					glBindTexture(GL_TEXTURE_2D, tex^.id);
-					glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, TEXSIZE, TEXSIZE, GL_RGBA, GL_UNSIGNED_BYTE, Pixels(x, y));
-					end
+    for x:= 0 to LANDTEXARW -1 do
+        for y:= 0 to LANDTEXARH - 1 do
+            with LandTextures[x, y] do
+                if shouldUpdate then
+                    begin
+                    shouldUpdate:= false;
+                    glBindTexture(GL_TEXTURE_2D, tex^.id);
+                    glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, TEXSIZE, TEXSIZE, GL_RGBA, GL_UNSIGNED_BYTE, Pixels(x, y));
+                    end
 end;
 
 procedure DrawLand(dX, dY: LongInt);
@@ -107,21 +107,21 @@
 RealLandTexUpdate;
 
 for x:= 0 to LANDTEXARW -1 do
-	for y:= 0 to LANDTEXARH - 1 do
-		with LandTextures[x, y] do
-			DrawTexture(dX + x * TEXSIZE, dY + y * TEXSIZE, tex)
+    for y:= 0 to LANDTEXARH - 1 do
+        with LandTextures[x, y] do
+            DrawTexture(dX + x * TEXSIZE, dY + y * TEXSIZE, tex)
 end;
 
 procedure FreeLand;
 var x, y: LongInt;
 begin
-	for x:= 0 to LANDTEXARW -1 do
-		for y:= 0 to LANDTEXARH - 1 do
-			with LandTextures[x, y] do
-			begin
-				FreeTexture(tex);
-				tex:= nil;
-			end;
+    for x:= 0 to LANDTEXARW -1 do
+        for y:= 0 to LANDTEXARH - 1 do
+            with LandTextures[x, y] do
+            begin
+                FreeTexture(tex);
+                tex:= nil;
+            end;
 end;
 
 end.