hedgewars/uSound.pas
changeset 2948 3f21a9dc93d0
parent 2905 f3c79f7193a9
child 3038 4e48c276a468
--- a/hedgewars/uSound.pas	Sat Mar 06 10:54:24 2010 +0000
+++ b/hedgewars/uSound.pas	Sat Mar 06 10:59:20 2010 +0000
@@ -23,10 +23,10 @@
 uses SDLh, uConsts;
 
 type PVoicepack = ^TVoicepack;
-	TVoicepack = record
-		name: shortstring;
-		chunks: array [TSound] of PMixChunk;
-		end;
+    TVoicepack = record
+        name: shortstring;
+        chunks: array [TSound] of PMixChunk;
+        end;
 
 var MusicFN: shortstring;
 
@@ -64,10 +64,10 @@
 begin
 i:= 0;
 while (voicepacks[i].name <> name) and (voicepacks[i].name <> '') do
-	begin
-	inc(i);
-	TryDo(i <= cMaxTeams, 'Engine bug: AskForVoicepack i > cMaxTeams', true)
-	end;
+    begin
+    inc(i);
+    TryDo(i <= cMaxTeams, 'Engine bug: AskForVoicepack i > cMaxTeams', true)
+    end;
 
 voicepacks[i].name:= name;
 AskForVoicepack:= @voicepacks[i]
@@ -76,37 +76,37 @@
 procedure InitSound;
 var i: TSound;
 begin
-	if not isSoundEnabled then exit;
-	WriteToConsole('Init sound...');
-	isSoundEnabled:= SDL_InitSubSystem(SDL_INIT_AUDIO) >= 0;
+    if not isSoundEnabled then exit;
+    WriteToConsole('Init sound...');
+    isSoundEnabled:= SDL_InitSubSystem(SDL_INIT_AUDIO) >= 0;
 
-	if isSoundEnabled then
-		isSoundEnabled:= Mix_OpenAudio(44100, $8010, 2, 1024) = 0;
+    if isSoundEnabled then
+        isSoundEnabled:= Mix_OpenAudio(44100, $8010, 2, 1024) = 0;
 
-	if isSoundEnabled then
-		WriteLnToConsole(msgOK)
-	else
-		WriteLnToConsole(msgFailed);
+    if isSoundEnabled then
+        WriteLnToConsole(msgOK)
+    else
+        WriteLnToConsole(msgFailed);
 
-	Mix_AllocateChannels(Succ(chanTPU));
-	if isMusicEnabled then
-		Mix_VolumeMusic(50);
-	for i:= Low(TSound) to High(TSound) do
-		lastChan[i]:= -1;
+    Mix_AllocateChannels(Succ(chanTPU));
+    if isMusicEnabled then
+        Mix_VolumeMusic(50);
+    for i:= Low(TSound) to High(TSound) do
+        lastChan[i]:= -1;
 
-	Volume:= 0;
-	ChangeVolume(cInitVolume)
+    Volume:= 0;
+    ChangeVolume(cInitVolume)
 end;
 
 procedure ReleaseSound;
 var i: TSound;
-	t: Longword;
+    t: Longword;
 begin
 for t:= 0 to cMaxTeams do
-	if voicepacks[t].name <> '' then
-		for i:= Low(TSound) to High(TSound) do
-			if voicepacks[t].chunks[i] <> nil then
-				Mix_FreeChunk(voicepacks[t].chunks[i]);
+    if voicepacks[t].name <> '' then
+        for i:= Low(TSound) to High(TSound) do
+            if voicepacks[t].chunks[i] <> nil then
+                Mix_FreeChunk(voicepacks[t].chunks[i]);
 
 Mix_FreeMusic(Mus);
 Mix_CloseAudio();
@@ -114,50 +114,50 @@
 
 procedure SoundLoad;
 var i: TSound;
-	s: shortstring;
-	t: Longword;
+    s: shortstring;
+    t: Longword;
 begin
-	if not isSoundEnabled then exit;
+    if not isSoundEnabled then exit;
 
 {$IFDEF SDL_MIXER_NEWER}
-	WriteToConsole('Init SDL_mixer... ');
-	SDLTry(Mix_Init(MIX_INIT_OGG) <> 0, true);
-	WriteLnToConsole(msgOK);
+    WriteToConsole('Init SDL_mixer... ');
+    SDLTry(Mix_Init(MIX_INIT_OGG) <> 0, true);
+    WriteLnToConsole(msgOK);
 {$ENDIF}
 
-	defVoicepack:= AskForVoicepack('Default');
+    defVoicepack:= AskForVoicepack('Default');
 
 for i:= Low(TSound) to High(TSound) do
-	if (Soundz[i].Path <> ptVoices) and (Soundz[i].FileName <> '') then
-		begin
-		s:= Pathz[Soundz[i].Path] + '/' + Soundz[i].FileName;
-		WriteToConsole(msgLoading + s + ' ');
-		defVoicepack^.chunks[i]:= Mix_LoadWAV_RW(SDL_RWFromFile(Str2PChar(s), 'rb'), 1);
-		TryDo(defVoicepack^.chunks[i] <> nil, msgFailed, true);
-		WriteLnToConsole(msgOK);
-		end;
+    if (Soundz[i].Path <> ptVoices) and (Soundz[i].FileName <> '') then
+        begin
+        s:= Pathz[Soundz[i].Path] + '/' + Soundz[i].FileName;
+        WriteToConsole(msgLoading + s + ' ');
+        defVoicepack^.chunks[i]:= Mix_LoadWAV_RW(SDL_RWFromFile(Str2PChar(s), 'rb'), 1);
+        TryDo(defVoicepack^.chunks[i] <> nil, msgFailed, true);
+        WriteLnToConsole(msgOK);
+        end;
 
 for t:= 0 to cMaxTeams do
-	if voicepacks[t].name <> '' then
-		for i:= Low(TSound) to High(TSound) do
-			if (Soundz[i].Path = ptVoices) and (Soundz[i].FileName <> '') then
-				begin
-				s:= Pathz[Soundz[i].Path] + '/' + voicepacks[t].name + '/' + Soundz[i].FileName;
-				WriteToConsole(msgLoading + s + ' ');
-				voicepacks[t].chunks[i]:= Mix_LoadWAV_RW(SDL_RWFromFile(Str2PChar(s), 'rb'), 1);
-				if voicepacks[t].chunks[i] = nil then
-					WriteLnToConsole(msgFailed)
-				else
-					WriteLnToConsole(msgOK)
-				end;
+    if voicepacks[t].name <> '' then
+        for i:= Low(TSound) to High(TSound) do
+            if (Soundz[i].Path = ptVoices) and (Soundz[i].FileName <> '') then
+                begin
+                s:= Pathz[Soundz[i].Path] + '/' + voicepacks[t].name + '/' + Soundz[i].FileName;
+                WriteToConsole(msgLoading + s + ' ');
+                voicepacks[t].chunks[i]:= Mix_LoadWAV_RW(SDL_RWFromFile(Str2PChar(s), 'rb'), 1);
+                if voicepacks[t].chunks[i] = nil then
+                    WriteLnToConsole(msgFailed)
+                else
+                    WriteLnToConsole(msgOK)
+                end;
 {$IFDEF SDL_MIXER_NEWER}
-	Mix_Quit();
-{$ENDIF}	
+    Mix_Quit();
+{$ENDIF}    
 end;
 
 procedure PlaySound(snd: TSound);
 begin
-	PlaySound(snd, nil);
+    PlaySound(snd, nil);
 end;
 
 procedure PlaySound(snd: TSound; voicepack: PVoicepack);
@@ -165,38 +165,38 @@
 if (not isSoundEnabled) or fastUntilLag then exit;
 
 if (voicepack <> nil) and (voicepack^.chunks[snd] <> nil) then
-	lastChan[snd]:= Mix_PlayChannelTimed(-1, voicepack^.chunks[snd], 0, -1)
+    lastChan[snd]:= Mix_PlayChannelTimed(-1, voicepack^.chunks[snd], 0, -1)
 else
-	lastChan[snd]:= Mix_PlayChannelTimed(-1, defVoicepack^.chunks[snd], 0, -1)
+    lastChan[snd]:= Mix_PlayChannelTimed(-1, defVoicepack^.chunks[snd], 0, -1)
 end;
 
 function LoopSound(snd: TSound): LongInt;
 begin
-	LoopSound:= LoopSound(snd, nil)
+    LoopSound:= LoopSound(snd, nil)
 end;
 
 function LoopSound(snd: TSound; voicepack: PVoicepack): LongInt;
 begin
 if (not isSoundEnabled) or fastUntilLag then
-	begin
-	LoopSound:= -1;
-	exit
-	end;
+    begin
+    LoopSound:= -1;
+    exit
+    end;
 
 if (voicepack <> nil) and (voicepack^.chunks[snd] <> nil) then
-	LoopSound:= Mix_PlayChannelTimed(-1, voicepack^.chunks[snd], -1, -1)
+    LoopSound:= Mix_PlayChannelTimed(-1, voicepack^.chunks[snd], -1, -1)
 else
-	LoopSound:= Mix_PlayChannelTimed(-1, defVoicepack^.chunks[snd], -1, -1)
+    LoopSound:= Mix_PlayChannelTimed(-1, defVoicepack^.chunks[snd], -1, -1)
 end;
 
 procedure StopSound(snd: TSound);
 begin
 if not isSoundEnabled then exit;
 if (lastChan[snd] <> -1) and (Mix_Playing(lastChan[snd]) <> 0) then
-	begin
-	Mix_HaltChannel(lastChan[snd]);
-	lastChan[snd]:= -1;
-	end;
+    begin
+    Mix_HaltChannel(lastChan[snd]);
+    lastChan[snd]:= -1;
+    end;
 end;
 
 procedure StopSound(chn: LongInt);
@@ -209,8 +209,8 @@
 var s: shortstring;
 begin
 if (not isSoundEnabled)
-	or (MusicFN = '')
-	or (not isMusicEnabled) then exit;
+    or (MusicFN = '')
+    or (not isMusicEnabled) then exit;
 
 s:= PathPrefix + '/Music/' + MusicFN;
 WriteToConsole(msgLoading + s + ' ');
@@ -225,7 +225,7 @@
 function ChangeVolume(voldelta: LongInt): LongInt;
 begin
 if not isSoundEnabled then
-	exit(0);
+    exit(0);
 
 inc(Volume, voldelta);
 if Volume < 0 then Volume:= 0;
@@ -251,7 +251,7 @@
 
 procedure init_uSound;
 begin
-	MusicFN:='';
+    MusicFN:='';
 end;
 
 procedure free_uSound;