--- a/share/hedgewars/Data/Missions/Training/portal.lua Mon Oct 26 00:54:58 2015 +0100
+++ b/share/hedgewars/Data/Missions/Training/portal.lua Tue Oct 27 05:11:48 2015 +0100
@@ -16,29 +16,29 @@
Delay = 10 -- The delay between each round
Map = "portal" -- The map to be played
Theme = "Hell" -- The theme to be used
- Goals = "use the portal to move fast and far, use it to kill, use it with caution !" --the goal ...
+ Goals = loc("Use the portal to move fast and far, use it to kill, use it with caution!") --the goal ...
----AddTeam(teamname, color, grave, fort, voicepack, flag)--
- AddTeam("Subject", 14483406, "Simple", "Island", "Default", "cm_star")
- player = AddHog("player", 0, 10, "Terminator_Glasses")
+ AddTeam(loc("Subject"), 14483406, "Simple", "Island", "Default", "cm_star")
+ player = AddHog(loc("player"), 0, 10, "Terminator_Glasses")
- AddTeam("Hell Army", 1170801, "Simple", "Island", "Default", "cm_galaxy")
- enemy1 = AddHog("Lucifer", 1, 200, "thinkingcap")
- enemy2 = AddHog("voldemort", 1, 150, "WizardHat")
- enemy3 = AddHog("zombi", 1, 100, "zombi")
- enemy4 = AddHog("Predator", 1, 14, "predator")
- enemy5 = AddHog("oneye", 1, 50, "cyclops")
- enemy6 = AddHog("razac", 1, 50, "plaguemask")
- enemy7 = AddHog("C-2", 1, 50, "cyborg1")
- enemy8 = AddHog("Rider", 1, 50, "scif_SparkssHelmet")
+ AddTeam(loc("Hell Army"), 1170801, "Simple", "Island", "Default", "cm_galaxy")
+ enemy1 = AddHog(loc("Lucifer"), 1, 200, "thinkingcap")
+ enemy2 = AddHog(loc("voldemort"), 1, 150, "WizardHat")
+ enemy3 = AddHog(loc("zombi"), 1, 100, "zombi")
+ enemy4 = AddHog(loc("Predator"), 1, 14, "predator")
+ enemy5 = AddHog(loc("oneye"), 1, 50, "cyclops")
+ enemy6 = AddHog(loc("razac"), 1, 50, "plaguemask")
+ enemy7 = AddHog(loc("C-2"), 1, 50, "cyborg1")
+ enemy8 = AddHog(loc("Rider"), 1, 50, "scif_SparkssHelmet")
- AddTeam("badmad", 1170801, "Simple", "Island", "Default", "cm_jupiter")
- enemy9 = AddHog("C-1", 1, 50, "cyborg2")
- enemy10 = AddHog("hiden", 1, 40, "daftpunkguymanuel")
- enemy11 = AddHog("ronald", 1, 70, "clown")
- enemy12 = AddHog("phosphatoglucidique", 1, 50, "chef")
- enemy13 = AddHog("Lestat", 1, 30, "draculakz")
+ AddTeam(loc("badmad"), 1170801, "Simple", "Island", "Default", "cm_jupiter")
+ enemy9 = AddHog(loc("C-1"), 1, 50, "cyborg2")
+ enemy10 = AddHog(loc("hiden"), 1, 40, "daftpunkguymanuel")
+ enemy11 = AddHog(loc("ronald"), 1, 70, "clown")
+ enemy12 = AddHog(loc("phosphatoglucidique"), 1, 50, "chef")
+ enemy13 = AddHog(loc("Lestat"), 1, 30, "draculakz")
SetGearPosition(player, 350, 1820)
SetGearPosition(enemy1, 2037, 1313)
@@ -168,7 +168,7 @@
ShowMission (loc("Portal mission"), loc("training"), "", -amPortalGun, 5000)
- HogSay(player, "I should get myself a portal gun, maybe this crate has one", SAY_THINK)
+ HogSay(player, loc("I should get myself a portal gun, maybe this crate has one"), SAY_THINK)
@@ -204,11 +204,11 @@
if gear == portalgun then
--AddAmmo(player, amPortalGun, 10000)
- HogSay(player, "GREAT ! Let's kill all this enemies, using portals", SAY_THINK)
+ HogSay(player, loc("GREAT ! Let's kill all this enemies, using portals"), SAY_THINK)
end
if gear == girder then
- HogSay(player, "Will be useful if I need a new plateform or if I want to rise....", SAY_THINK)
+ HogSay(player, loc("Will be useful if I need a new plateform or if I want to rise...."), SAY_THINK)
end
if gear == parachute then