--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/QTfrontend/gameuiconfig.cpp Tue Jul 25 13:32:11 2006 +0000
@@ -0,0 +1,128 @@
+/*
+ * Hedgewars, a worms-like game
+ * Copyright (c) 2006 Andrey Korotaev <unC0Rr@gmail.com>
+ *
+ * Distributed under the terms of the BSD-modified licence:
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * with the Software without restriction, including without limitation the
+ * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ * sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ * 3. The name of the author may not be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+ * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+ * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+ * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+ * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include <QMessageBox>
+#include <QTextStream>
+#include "gameuiconfig.h"
+
+GameUIConfig::GameUIConfig(HWForm * FormWidgets)
+ : QObject()
+{
+ Form = FormWidgets;
+
+ cfgdir.setPath(cfgdir.homePath());
+ if (!cfgdir.exists(".hedgewars"))
+ {
+ if (!cfgdir.mkdir(".hedgewars"))
+ {
+ QMessageBox::critical(0,
+ tr("Error"),
+ tr("Cannot create directory %1").arg("/.hedgewars"),
+ tr("Quit"));
+ return ;
+ }
+ }
+ cfgdir.cd(".hedgewars");
+
+ QFile settings(cfgdir.absolutePath() + "/options");
+ if (settings.open(QIODevice::ReadOnly))
+ {
+ QTextStream stream(&settings);
+ stream.setCodec("UTF-8");
+ QString str;
+
+ while (!stream.atEnd())
+ {
+ str = stream.readLine();
+ if (str.startsWith(";")) continue;
+ if (str.startsWith("resolution "))
+ {
+ Form->ui.CBResolution->setCurrentIndex(str.mid(11).toLong());
+ } else
+ if (str.startsWith("fullscreen "))
+ {
+ Form->ui.CBFullscreen->setChecked(str.mid(11).toLong());
+ } else
+ if (str.startsWith("sound "))
+ {
+ Form->ui.CBEnableSound->setChecked(str.mid(6).toLong());
+ } else
+ if (str.startsWith("nick "))
+ {
+ Form->ui.editNetNick->setText(str.mid(5));
+ }
+ }
+ settings.close();
+ }
+}
+
+QStringList GameUIConfig::GetTeamsList()
+{
+ return cfgdir.entryList(QStringList("*.cfg"));
+}
+
+void GameUIConfig::SaveOptions()
+{
+ QFile settings(cfgdir.absolutePath() + "/options");
+ if (!settings.open(QIODevice::WriteOnly))
+ {
+ QMessageBox::critical(0,
+ tr("Error"),
+ tr("Cannot save options to file %1").arg(settings.fileName()),
+ tr("Quit"));
+ return ;
+ }
+ QTextStream stream(&settings);
+ stream.setCodec("UTF-8");
+ stream << "; Generated by Hedgewars, do not modify" << endl;
+ stream << "resolution " << Form->ui.CBResolution->currentIndex() << endl;
+ stream << "fullscreen " << Form->ui.CBFullscreen->isChecked() << endl;
+ stream << "sound " << Form->ui.CBEnableSound->isChecked() << endl;
+ stream << "nick " << Form->ui.editNetNick->text() << endl;
+ settings.close();
+}
+
+int GameUIConfig::vid_Resolution()
+{
+ return Form->ui.CBResolution->currentIndex();
+}
+
+bool GameUIConfig::vid_Fullscreen()
+{
+ return Form->ui.CBFullscreen->isChecked();
+}
+
+bool GameUIConfig::isSoundEnabled()
+{
+ return Form->ui.CBEnableSound->isChecked();
+}