--- a/project_files/HedgewarsMobile/Classes/CommodityFunctions.h Sun Sep 26 23:48:03 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/CommodityFunctions.h Mon Sep 27 01:51:12 2010 +0200
@@ -21,7 +21,8 @@
#import <Foundation/Foundation.h>
-#define MAX_HOGS 8
+#define MAX_HOGS 8
+#define CURRENT_AMMOSIZE 48 // also add a line in SingleWeaponViewController array
#define DOCUMENTS_FOLDER() [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0]
@@ -40,15 +41,14 @@
#define BTN_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Btn"]
#define FLAGS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Flags/"]
#define FORTS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Forts/"]
+#define VOICES_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Sounds/voices/"]
#define THEMES_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Themes/"]
#define MAPS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Maps/"]
-#define VOICES_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Sounds/voices/"]
+#define MISSIONS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Missions/Maps/"]
#define MSG_MEMCLEAN() DLog(@"has cleaned up some memory");
#define MSG_DIDUNLOAD() DLog(@"unloaded");
-#define CURRENT_AMMOSIZE 48 // also add a line in SingleWeaponViewController array
-
#define UICOLOR_HW_YELLOW_BODER [UIColor colorWithRed:(CGFloat)0xFE/255 green:(CGFloat)0xC0/255 blue:0 alpha:1]
#define UICOLOR_HW_YELLOW_TEXT [UIColor colorWithRed:(CGFloat)0xF0/255 green:(CGFloat)0xD0/255 blue:0 alpha:1]
#define UICOLOR_HW_DARKBLUE [UIColor colorWithRed:(CGFloat)0x0F/255 green:0 blue:(CGFloat)0x42/255 alpha:1]
@@ -56,10 +56,10 @@
void createTeamNamed (NSString *nameWithoutExt);
void createWeaponNamed (NSString *nameWithoutExt, int type);
void createSchemeNamed (NSString *nameWithoutExt);
-BOOL rotationManager (UIInterfaceOrientation interfaceOrientation);
-NSInteger randomPort ();
+void print_free_memory ();
+void playSound (NSString *snd);
void popError (const char *title, const char *message);
-void print_free_memory ();
+BOOL rotationManager (UIInterfaceOrientation interfaceOrientation);
BOOL isPhone ();
+NSInteger randomPort ();
NSString *modelType ();
-void playSound (NSString *snd);