--- a/hedgewars/uWorld.pas Wed May 02 14:41:21 2012 +0100
+++ b/hedgewars/uWorld.pas Wed May 02 16:36:11 2012 +0100
@@ -1232,9 +1232,9 @@
with PHedgehog(CurrentHedgehog)^ do
begin
if CurAmmoType = amBee then
- DrawRotatedF(sprTargetBee, TargetPoint.X + WorldDx, TargetPoint.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360)
+ DrawSpriteRotatedF(sprTargetBee, TargetPoint.X + WorldDx, TargetPoint.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360)
else
- DrawRotatedF(sprTargetP, TargetPoint.X + WorldDx, TargetPoint.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360)
+ DrawSpriteRotatedF(sprTargetP, TargetPoint.X + WorldDx, TargetPoint.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360)
end
end;
{$WARNINGS ON}
@@ -1318,13 +1318,13 @@
r.y:= 0;
r.w:= 2 + TeamHealthBarWidth;
r.h:= HealthTex^.h;
- DrawFromRect(14, cScreenHeight + DrawHealthY + smallScreenOffset, @r, HealthTex);
+ DrawTextureFromRect(14, cScreenHeight + DrawHealthY + smallScreenOffset, @r, HealthTex);
// draw health bars right border
inc(r.x, cTeamHealthWidth + 2);
if TeamHealth = 0 then inc(r.x);
r.w:= 3;
- DrawFromRect(TeamHealthBarWidth + 16, cScreenHeight + DrawHealthY + smallScreenOffset, @r, HealthTex);
+ DrawTextureFromRect(TeamHealthBarWidth + 16, cScreenHeight + DrawHealthY + smallScreenOffset, @r, HealthTex);
if not highlight and not hasGone and (TeamHealth > 1) then
for i:= 0 to cMaxHHIndex do
@@ -1353,15 +1353,15 @@
r.y:= 2;
r.w:= NameTagTex^.w - 4;
r.h:= NameTagTex^.h - 4;
- DrawFromRect(-NameTagTex^.w - 14, cScreenHeight + DrawHealthY + smallScreenOffset + 2, @r, NameTagTex);
+ DrawTextureFromRect(-NameTagTex^.w - 14, cScreenHeight + DrawHealthY + smallScreenOffset + 2, @r, NameTagTex);
// draw flag
r.w:= 22;
r.h:= 15;
- DrawFromRect(-12, cScreenHeight + DrawHealthY + smallScreenOffset + 2, @r, FlagTex);
+ DrawTextureFromRect(-12, cScreenHeight + DrawHealthY + smallScreenOffset + 2, @r, FlagTex);
// draw health bar
r.w:= TeamHealthBarWidth + 1;
r.h:= HealthTex^.h - 4;
- DrawFromRect(16, cScreenHeight + DrawHealthY + smallScreenOffset + 2, @r, HealthTex);
+ DrawTextureFromRect(16, cScreenHeight + DrawHealthY + smallScreenOffset + 2, @r, HealthTex);
end;
end;
if smallScreenOffset <> 0 then
@@ -1436,9 +1436,9 @@
// various captions
if fastUntilLag then
- DrawCentered(0, (cScreenHeight shr 1), SyncTexture);
+ DrawTextureCentered(0, (cScreenHeight shr 1), SyncTexture);
if isPaused then
- DrawCentered(0, (cScreenHeight shr 1), PauseTexture);
+ DrawTextureCentered(0, (cScreenHeight shr 1), PauseTexture);
if not isFirstFrame and (missionTimer <> 0) or isPaused or fastUntilLag or (GameState = gsConfirm) then
begin
if (ReadyTimeLeft = 0) and (missionTimer > 0) then
@@ -1446,7 +1446,7 @@
if missionTimer < 0 then
missionTimer:= 0; // avoid subtracting below 0
if missionTex <> nil then
- DrawCentered(0, Min((cScreenHeight shr 1) + 100, cScreenHeight - 48 - missionTex^.h), missionTex);
+ DrawTextureCentered(0, Min((cScreenHeight shr 1) + 100, cScreenHeight - 48 - missionTex^.h), missionTex);
end;
// fps
@@ -1523,7 +1523,7 @@
end;
if GameState = gsConfirm then
- DrawCentered(0, (cScreenHeight shr 1), ConfirmTexture);
+ DrawTextureCentered(0, (cScreenHeight shr 1), ConfirmTexture);
if ScreenFade <> sfNone then
begin