--- a/hedgewars/uGearsList.pas Fri Oct 05 16:36:41 2018 +0200
+++ b/hedgewars/uGearsList.pas Fri Oct 05 16:49:17 2018 +0200
@@ -735,26 +735,6 @@
gear^.Density:= _0;
end;
gtDuck: begin
-{
- gear^.Pos:= 0; // 0: in air, 1-4: on water, 5-8: underwater
- // 1: bottom, 2: bottom (mirrored),
- // 3: left Sea edge, 4: right Sea edge
- // 6: bottom, 7: bottom (mirrored)
- // 7: left Sea edge, 8: right Sea edge
- gear^.Tag:= 1; // 1: facing right, -1: facing left
- if gear^.Timer = 0 then
- gear^.Timer:= 15000; // Explosion timer to avoid duck existing forever
- gear^.Radius:= 9; // Collision radius (with landscape)
- gear^.Karma:= 24; // Distance from water when swimming
- gear^.Damage:= 500; // Speed factor when swimming on water (multiplied with wind speed)
- gear^.State:= gear^.State or gstSubmersible;
- gear^.Elasticity:= _0_6;
- gear^.Friction:= _0_8;
- gear^.Density:= _0_5;
- gear^.AdvBounce:= 1;
-}
-
-
gear^.Radius:= cHHRadius;
gear^.Elasticity:= _0_35;
gear^.Friction:= _0_93;