--- a/QTfrontend/ammoSchemeModel.cpp Sat Apr 03 13:51:12 2010 +0000
+++ b/QTfrontend/ammoSchemeModel.cpp Sat Apr 03 13:55:39 2010 +0000
@@ -40,15 +40,16 @@
<< QVariant(false) // place hog 14
<< QVariant(false) // shared ammo 15
<< QVariant(false) //disable girders 16
- << QVariant(100) // damage modfier 17
- << QVariant(45) // turn time 18
- << QVariant(100) // init health 19
- << QVariant(15) // sudden death 20
- << QVariant(5) // case prob 21
- << QVariant(3) // mines time 22
- << QVariant(4) // landadds 23
- << QVariant(0) // mine dud pct 24
- << QVariant(2) // explosives 25
+ << QVariant(false) // disable land objects 17
+ << QVariant(100) // damage modfier 18
+ << QVariant(45) // turn time 19
+ << QVariant(100) // init health 20
+ << QVariant(15) // sudden death 21
+ << QVariant(5) // case prob 22
+ << QVariant(3) // mines time 23
+ << QVariant(4) // landadds 24
+ << QVariant(0) // mine dud pct 25
+ << QVariant(2) // explosives 26
;
AmmoSchemeModel::AmmoSchemeModel(QObject* parent, const QString & fileName) :
@@ -85,15 +86,16 @@
<< "placehog" // 14
<< "sharedammo" // 15
<< "disablegirders" // 16
- << "damagefactor" // 17
- << "turntime" // 18
- << "health" // 19
- << "suddendeath" // 20
- << "caseprobability" // 21
- << "minestime" // 22
- << "landadds" // 23
- << "minedudpct" // 24
- << "explosives" // 25
+ << "disablelandobjects" // 17
+ << "damagefactor" // 18
+ << "turntime" // 19
+ << "health" // 20
+ << "suddendeath" // 21
+ << "caseprobability" // 22
+ << "minestime" // 23
+ << "landadds" // 24
+ << "minedudpct" // 25
+ << "explosives" // 26
;
QList<QVariant> proMode;
@@ -115,15 +117,16 @@
<< QVariant(false) // place hog 14
<< QVariant(true) // shared ammo 15
<< QVariant(false) //disable girders 16
- << QVariant(100) // damage modfier 17
- << QVariant(15) // turn time 18
- << QVariant(100) // init health 19
- << QVariant(15) // sudden death 20
- << QVariant(0) // case prob 21
- << QVariant(3) // mines time 22
- << QVariant(4) // landadds 23
- << QVariant(0) // mine dud pct 24
- << QVariant(2) // explosives 25
+ << QVariant(false) // disable land objects 17
+ << QVariant(100) // damage modfier 18
+ << QVariant(15) // turn time 19
+ << QVariant(100) // init health 20
+ << QVariant(15) // sudden death 21
+ << QVariant(0) // case prob 22
+ << QVariant(3) // mines time 23
+ << QVariant(4) // landadds 24
+ << QVariant(0) // mine dud pct 25
+ << QVariant(2) // explosives 26
;
QList<QVariant> shoppa;
@@ -145,15 +148,16 @@
<< QVariant(false) // place hog 14
<< QVariant(true) // shared ammo 15
<< QVariant(true) //disable girders 16
- << QVariant(100) // damage modfier 17
- << QVariant(30) // turn time 18
- << QVariant(100) // init health 19
- << QVariant(50) // sudden death 20
- << QVariant(1) // case prob 21
- << QVariant(3) // mines time 22
- << QVariant(4) // landadds 23
- << QVariant(0) // mine dud pct 24
- << QVariant(0) // explosives 25
+ << QVariant(false) // disable land objects 17
+ << QVariant(100) // damage modfier 18
+ << QVariant(30) // turn time 19
+ << QVariant(100) // init health 20
+ << QVariant(50) // sudden death 21
+ << QVariant(1) // case prob 22
+ << QVariant(3) // mines time 23
+ << QVariant(4) // landadds 24
+ << QVariant(0) // mine dud pct 25
+ << QVariant(0) // explosives 26
;
QList<QVariant> basketball;
@@ -175,15 +179,16 @@
<< QVariant(false) // place hog 14
<< QVariant(true) // shared ammo 15
<< QVariant(true) //disable girders 16
- << QVariant(100) // damage modfier 17
- << QVariant(30) // turn time 18
- << QVariant(100) // init health 19
- << QVariant(15) // sudden death 20
- << QVariant(0) // case prob 21
- << QVariant(3) // mines time 22
- << QVariant(4) // landadds 23
- << QVariant(0) // mine dud pct 24
- << QVariant(0) // explosives 25
+ << QVariant(false) // disable land objects 17
+ << QVariant(100) // damage modfier 18
+ << QVariant(30) // turn time 19
+ << QVariant(100) // init health 20
+ << QVariant(15) // sudden death 21
+ << QVariant(0) // case prob 22
+ << QVariant(3) // mines time 23
+ << QVariant(4) // landadds 24
+ << QVariant(0) // mine dud pct 25
+ << QVariant(0) // explosives 26
;
QList<QVariant> minefield;
@@ -205,15 +210,16 @@
<< QVariant(false) // place hog 14
<< QVariant(true) // shared ammo 15
<< QVariant(true) //disable girders 16
- << QVariant(150) // damage modfier 17
- << QVariant(30) // turn time 18
- << QVariant(50) // init health 19
- << QVariant(15) // sudden death 20
- << QVariant(0) // case prob 21
- << QVariant(0) // mines time 22
- << QVariant(80) // landadds 23
- << QVariant(0) // mine dud pct 24
- << QVariant(0) // explosives 25
+ << QVariant(false) // disable land objects 17
+ << QVariant(150) // damage modfier 18
+ << QVariant(30) // turn time 19
+ << QVariant(50) // init health 20
+ << QVariant(15) // sudden death 21
+ << QVariant(0) // case prob 22
+ << QVariant(0) // mines time 23
+ << QVariant(80) // landadds 24
+ << QVariant(0) // mine dud pct 25
+ << QVariant(0) // explosives 26
;
QList<QVariant> barrelmayhem;
@@ -235,15 +241,16 @@
<< QVariant(false) // place hog 14
<< QVariant(true) // shared ammo 15
<< QVariant(false) //disable girders 16
- << QVariant(100) // damage modfier 17
- << QVariant(30) // turn time 18
- << QVariant(100) // init health 19
- << QVariant(15) // sudden death 20
- << QVariant(0) // case prob 21
- << QVariant(0) // mines time 22
- << QVariant(0) // landadds 23
- << QVariant(0) // mine dud pct 24
- << QVariant(80) // explosives 25
+ << QVariant(false) // disable land objects 17
+ << QVariant(100) // damage modfier 18
+ << QVariant(30) // turn time 19
+ << QVariant(100) // init health 20
+ << QVariant(15) // sudden death 21
+ << QVariant(0) // case prob 22
+ << QVariant(0) // mines time 23
+ << QVariant(0) // landadds 24
+ << QVariant(0) // mine dud pct 25
+ << QVariant(80) // explosives 26
;
QList<QVariant> tunnelhogs;
@@ -265,15 +272,16 @@
<< QVariant(false) // place hog 14
<< QVariant(true) // shared ammo 15
<< QVariant(true) //disable girders 16
- << QVariant(100) // damage modfier 17
- << QVariant(30) // turn time 18
- << QVariant(100) // init health 19
- << QVariant(15) // sudden death 20
- << QVariant(5) // case prob 21
- << QVariant(3) // mines time 22
- << QVariant(10) // landadds 23
- << QVariant(10) // mine dud pct 24
- << QVariant(10) // explosives 25
+ << QVariant(true) // disable land objects 17
+ << QVariant(100) // damage modfier 18
+ << QVariant(30) // turn time 19
+ << QVariant(100) // init health 20
+ << QVariant(15) // sudden death 21
+ << QVariant(5) // case prob 22
+ << QVariant(3) // mines time 23
+ << QVariant(10) // landadds 24
+ << QVariant(10) // mine dud pct 25
+ << QVariant(10) // explosives 26
;
schemes.append(defaultScheme);