--- a/cocoaTouch/SDLOverrides/SDL_uikitappdelegate.m Tue Apr 06 21:54:46 2010 +0000
+++ b/cocoaTouch/SDLOverrides/SDL_uikitappdelegate.m Wed Apr 07 01:22:05 2010 +0000
@@ -35,7 +35,17 @@
#undef main
#endif
+#define VALGRIND "/opt/valgrind/bin/valgrind"
+
int main (int argc, char *argv[]) {
+#ifdef VALGRIND_REXEC
+ // Using the valgrind build config, rexec ourself in valgrind
+ // from http://landonf.bikemonkey.org/code/iphone/iPhone_Simulator_Valgrind.20081224.html
+ if (argc < 2 || (argc >= 2 && strcmp(argv[1], "-valgrind") != 0)) {
+ execl(VALGRIND, VALGRIND, "--leak-check=full", "--show-reachable=yes", argv[0], "-valgrind", NULL);
+ }
+#endif
+
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
int retVal = UIApplicationMain(argc, argv, nil, @"SDLUIKitDelegate");
[pool release];
@@ -43,7 +53,7 @@
}
@implementation SDLUIKitDelegate
-@synthesize uiwindow, window, viewController, overlayController;
+@synthesize uiwindow, window, viewController;
// convenience method
+(SDLUIKitDelegate *)sharedAppDelegate {
@@ -56,7 +66,6 @@
self.uiwindow = nil;
self.window = NULL;
self.viewController = nil;
- self.overlayController = nil;
isInGame = NO;
return self;
} else
@@ -78,6 +87,7 @@
const char **gameArgs = [setup getSettings];
[setup release];
+ OverlayViewController *overlayController;
// overlay with controls, become visible after 2 seconds
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
overlayController = [[OverlayViewController alloc] initWithNibName:@"OverlayViewController-iPad" bundle:nil];