--- a/hedgewars/uWorld.pas Mon Jan 26 14:57:05 2009 +0000
+++ b/hedgewars/uWorld.pas Mon Jan 26 15:53:43 2009 +0000
@@ -64,8 +64,8 @@
SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2);
prevPoint.X:= cScreenWidth div 2;
prevPoint.Y:= cScreenHeight div 2;
-WorldDx:= - (LAND_WIDTH shr 1) + cScreenWidth div 2;
-WorldDy:= - (LAND_HEIGHT shr 1) + cScreenHeight div 2;
+WorldDx:= - (LAND_WIDTH div 2) + cScreenWidth div 2;
+WorldDy:= - (LAND_HEIGHT div 2) + cScreenHeight div 2;
AMxShift:= 210
end;
@@ -177,7 +177,7 @@
i:= Shift mod w;
if i > 0 then dec(i, w);
repeat
- DrawSprite(spr, i, WorldDy + LAND_HEIGHT + 1 - SpritesData[spr].Height, 0);
+ DrawSprite(spr, i, WorldDy + LAND_HEIGHT - SpritesData[spr].Height, 0);
inc(i, w)
until i > cScreenWidth
end;
@@ -491,9 +491,9 @@
if cHasFocus then SDL_WarpMouse(CursorPoint.X, CursorPoint.Y);
prevPoint:= CursorPoint;
if WorldDy < cScreenHeight - cWaterLine - cVisibleWater then WorldDy:= cScreenHeight - cWaterLine - cVisibleWater;
-if WorldDy > LAND_HEIGHT then WorldDy:= LAND_HEIGHT;
+if WorldDy > LAND_HEIGHT + 1024 then WorldDy:= LAND_HEIGHT + 1024;
if WorldDx < -LAND_WIDTH then WorldDx:= -LAND_WIDTH;
-if WorldDx > cScreenWidth then WorldDx:= cScreenWidth;
+if WorldDx > cScreenWidth then WorldDx:= cScreenWidth;
end;
initialization