--- a/project_files/frontlib/net/netconn_internal.h Sun Sep 16 17:42:48 2012 +0200
+++ b/project_files/frontlib/net/netconn_internal.h Sun Sep 16 22:31:34 2012 +0200
@@ -41,7 +41,6 @@
char *dataDirPath;
int netconnState; // One of the NETCONN_STATE constants
- bool isAdmin; // Player is server administrator
bool isChief; // Player can modify the current room
flib_map *map;
@@ -72,6 +71,9 @@
void (*onRoomUpdateCb)(void *context, const char *oldName, const flib_room *room);
void *onRoomUpdateCtx;
+ void (*onClientFlagsCb)(void *context, const char *nick, const char *flags, bool newFlagState);
+ void *onClientFlagsCtx;
+
void (*onChatCb)(void *context, const char *nick, const char *msg);
void *onChatCtx;
@@ -93,12 +95,6 @@
void (*onPasswordRequestCb)(void *context, const char *nick);
void *onPasswordRequestCtx;
- void (*onRoomChiefStatusCb)(void *context, bool isChief);
- void *onRoomChiefStatusCtx;
-
- void (*onReadyStateCb)(void *context, const char *nick, bool ready);
- void *onReadyStateCtx;
-
void (*onEnterRoomCb)(void *context, bool chief);
void *onEnterRoomCtx;
@@ -138,9 +134,6 @@
void (*onWeaponsetChangedCb)(void *context, const flib_weaponset *weaponset);
void *onWeaponsetChangedCtx;
- void (*onAdminAccessCb)(void *context);
- void *onAdminAccessCtx;
-
void (*onServerVarCb)(void *context, const char *name, const char *value);
void *onServerVarCtx;