--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/GameSetup.m Thu Jun 17 20:30:39 2010 +0200
@@ -0,0 +1,450 @@
+//
+// gameSetup.m
+// hwengine
+//
+// Created by Vittorio on 10/01/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#include <sys/types.h>
+#include <sys/sysctl.h>
+
+#import "GameSetup.h"
+#import "SDL_uikitappdelegate.h"
+#import "SDL_net.h"
+#import "PascalImports.h"
+#import "CommodityFunctions.h"
+
+#define BUFFER_SIZE 256
+#define debug(format, ...) CFShow([NSString stringWithFormat:format, ## __VA_ARGS__]);
+
+@implementation GameSetup
+
+@synthesize systemSettings, gameConfig;
+
+-(id) init {
+ if (self = [super init]) {
+ ipcPort = randomPort();
+
+ // should check they exist and throw and exection if not
+ NSDictionary *dictSett = [[NSDictionary alloc] initWithContentsOfFile:SETTINGS_FILE()];
+ self.systemSettings = dictSett;
+ [dictSett release];
+
+ NSDictionary *dictGame = [[NSDictionary alloc] initWithContentsOfFile:GAMECONFIG_FILE()];
+ self.gameConfig = dictGame;
+ [dictGame release];
+ }
+ return self;
+}
+
+-(NSString *)description {
+ return [NSString stringWithFormat:@"ipcport: %d\nsockets: %d,%d\n teams: %@\n systemSettings: %@",ipcPort,sd,csd,gameConfig,systemSettings];
+}
+
+-(void) dealloc {
+ [gameConfig release];
+ [systemSettings release];
+ [super dealloc];
+}
+
+#pragma mark -
+#pragma mark Provider functions
+// unpacks team data from the selected team.plist to a sequence of engine commands
+-(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor {
+ /*
+ addteam <32charsMD5hash> <color> <team name>
+ addhh <level> <health> <hedgehog name>
+ <level> is 0 for human, 1-5 for bots (5 is the most stupid)
+ */
+
+ NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@", TEAMS_DIRECTORY(), teamName];
+ NSDictionary *teamData = [[NSDictionary alloc] initWithContentsOfFile:teamFile];
+ [teamFile release];
+
+ NSString *teamHashColorAndName = [[NSString alloc] initWithFormat:@"eaddteam %@ %@ %@",
+ [teamData objectForKey:@"hash"], [teamColor stringValue], [teamData objectForKey:@"teamname"]];
+ [self sendToEngine: teamHashColorAndName];
+ [teamHashColorAndName release];
+
+ NSString *grave = [[NSString alloc] initWithFormat:@"egrave %@", [teamData objectForKey:@"grave"]];
+ [self sendToEngine: grave];
+ [grave release];
+
+ NSString *fort = [[NSString alloc] initWithFormat:@"efort %@", [teamData objectForKey:@"fort"]];
+ [self sendToEngine: fort];
+ [fort release];
+
+ NSString *voicepack = [[NSString alloc] initWithFormat:@"evoicepack %@", [teamData objectForKey:@"voicepack"]];
+ [self sendToEngine: voicepack];
+ [voicepack release];
+
+ NSString *flag = [[NSString alloc] initWithFormat:@"eflag %@", [teamData objectForKey:@"flag"]];
+ [self sendToEngine: flag];
+ [flag release];
+
+ NSArray *hogs = [teamData objectForKey:@"hedgehogs"];
+ for (int i = 0; i < numberOfPlayingHogs; i++) {
+ NSDictionary *hog = [hogs objectAtIndex:i];
+
+ NSString *hogLevelHealthAndName = [[NSString alloc] initWithFormat:@"eaddhh %@ %d %@",
+ [hog objectForKey:@"level"], initialHealth, [hog objectForKey:@"hogname"]];
+ [self sendToEngine: hogLevelHealthAndName];
+ [hogLevelHealthAndName release];
+
+ NSString *hogHat = [[NSString alloc] initWithFormat:@"ehat %@", [hog objectForKey:@"hat"]];
+ [self sendToEngine: hogHat];
+ [hogHat release];
+ }
+
+ [teamData release];
+}
+
+// unpacks ammostore data from the selected ammo.plist to a sequence of engine commands
+-(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams {
+
+ //NSDictionary *ammoData = [[NSDictionary alloc] initWithContentsOfFile:ammoDataFile];
+ NSDictionary *ammoData = [[NSDictionary alloc] initWithObjectsAndKeys:
+ @"9391929422199121032235111001201000000211190911",@"ammostore_initialqt",
+ @"0405040541600655546554464776576666666155501000",@"ammostore_probability",
+ @"0000000000000205500000040007004000000000200000",@"ammostore_delay",
+ @"1311110312111111123114111111111111111211101111",@"ammostore_crate", nil];
+
+
+ NSString *ammloadt = [[NSString alloc] initWithFormat:@"eammloadt %@", [ammoData objectForKey:@"ammostore_initialqt"]];
+ [self sendToEngine: ammloadt];
+ [ammloadt release];
+
+ NSString *ammprob = [[NSString alloc] initWithFormat:@"eammprob %@", [ammoData objectForKey:@"ammostore_probability"]];
+ [self sendToEngine: ammprob];
+ [ammprob release];
+
+ NSString *ammdelay = [[NSString alloc] initWithFormat:@"eammdelay %@", [ammoData objectForKey:@"ammostore_delay"]];
+ [self sendToEngine: ammdelay];
+ [ammdelay release];
+
+ NSString *ammreinf = [[NSString alloc] initWithFormat:@"eammreinf %@", [ammoData objectForKey:@"ammostore_crate"]];
+ [self sendToEngine: ammreinf];
+ [ammreinf release];
+
+ // sent twice so it applies to both teams
+ NSString *ammstore = [[NSString alloc] initWithString:@"eammstore"];
+ for (int i = 0; i < numberOfTeams; i++)
+ [self sendToEngine: ammstore];
+ [ammstore release];
+
+ [ammoData release];
+}
+
+// unpacks scheme data from the selected scheme.plist to a sequence of engine commands
+-(NSInteger) provideScheme:(NSString *)schemeName {
+ NSString *schemePath = [[NSString alloc] initWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),schemeName];
+ NSArray *scheme = [[NSArray alloc] initWithContentsOfFile:schemePath];
+ [schemePath release];
+ int result = 0;
+ int i = 0;
+
+ if ([[scheme objectAtIndex:i++] boolValue])
+ result |= 0x01;
+ if ([[scheme objectAtIndex:i++] boolValue])
+ result |= 0x10;
+ if ([[scheme objectAtIndex:i++] boolValue])
+ result |= 0x04;
+ if ([[scheme objectAtIndex:i++] boolValue])
+ result |= 0x08;
+ if ([[scheme objectAtIndex:i++] boolValue])
+ result |= 0x20;
+ if ([[scheme objectAtIndex:i++] boolValue])
+ result |= 0x40;
+ if ([[scheme objectAtIndex:i++] boolValue])
+ result |= 0x80;
+ if ([[scheme objectAtIndex:i++] boolValue])
+ result |= 0x100;
+ if ([[scheme objectAtIndex:i++] boolValue])
+ result |= 0x200;
+ if ([[scheme objectAtIndex:i++] boolValue])
+ result |= 0x400;
+ if ([[scheme objectAtIndex:i++] boolValue])
+ result |= 0x800;
+ if ([[scheme objectAtIndex:i++] boolValue])
+ result |= 0x2000;
+ if ([[scheme objectAtIndex:i++] boolValue])
+ result |= 0x4000;
+ if ([[scheme objectAtIndex:i++] boolValue])
+ result |= 0x8000;
+ if ([[scheme objectAtIndex:i++] boolValue])
+ result |= 0x10000;
+ if ([[scheme objectAtIndex:i++] boolValue])
+ result |= 0x20000;
+ if ([[scheme objectAtIndex:i++] boolValue])
+ result |= 0x80000;
+
+ NSString *flags = [[NSString alloc] initWithFormat:@"e$gmflags %d",result];
+ [self sendToEngine:flags];
+ [flags release];
+
+ NSString *dmgMod = [[NSString alloc] initWithFormat:@"e$damagepct %d",[[scheme objectAtIndex:i++] intValue]];
+ [self sendToEngine:dmgMod];
+ [dmgMod release];
+
+ NSString *turnTime = [[NSString alloc] initWithFormat:@"e$turntime %d",[[scheme objectAtIndex:i++] intValue] * 1000];
+ [self sendToEngine:turnTime];
+ [turnTime release];
+
+ result = [[scheme objectAtIndex:i++] intValue]; // initial health
+
+ NSString *sdTime = [[NSString alloc] initWithFormat:@"e$sd_turns %d",[[scheme objectAtIndex:i++] intValue]];
+ [self sendToEngine:sdTime];
+ [sdTime release];
+
+ NSString *crateDrops = [[NSString alloc] initWithFormat:@"e$casefreq %d",[[scheme objectAtIndex:i++] intValue]];
+ [self sendToEngine:crateDrops];
+ [crateDrops release];
+
+ NSString *minesTime = [[NSString alloc] initWithFormat:@"e$minestime %d",[[scheme objectAtIndex:i++] intValue] * 1000];
+ [self sendToEngine:minesTime];
+ [minesTime release];
+
+ NSString *minesNumber = [[NSString alloc] initWithFormat:@"e$landadds %d",[[scheme objectAtIndex:i++] intValue]];
+ [self sendToEngine:minesNumber];
+ [minesNumber release];
+
+ NSString *dudMines = [[NSString alloc] initWithFormat:@"e$minedudpct %d",[[scheme objectAtIndex:i++] intValue]];
+ [self sendToEngine:dudMines];
+ [dudMines release];
+
+ NSString *explosives = [[NSString alloc] initWithFormat:@"e$explosives %d",[[scheme objectAtIndex:i++] intValue]];
+ [self sendToEngine:explosives];
+ [explosives release];
+
+ [scheme release];
+ return result;
+}
+
+#pragma mark -
+#pragma mark Thread/Network relevant code
+// select one of GameSetup method and execute it in a seprate thread
+-(void) startThread: (NSString *) selector {
+ SEL usage = NSSelectorFromString(selector);
+ [NSThread detachNewThreadSelector:usage toTarget:self withObject:nil];
+}
+
+// wrapper that computes the length of the message and then sends the command string
+-(int) sendToEngine: (NSString *)string {
+ uint8_t length = [string length];
+
+ SDLNet_TCP_Send(csd, &length , 1);
+ return SDLNet_TCP_Send(csd, [string UTF8String], length);
+}
+
+// method that handles net setup with engine and keeps connection alive
+-(void) engineProtocol {
+ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
+ IPaddress ip;
+ int eProto;
+ BOOL clientQuit, serverQuit;
+ char buffer[BUFFER_SIZE], string[BUFFER_SIZE];
+ uint8_t msgSize;
+ uint16_t gameTicks;
+
+ serverQuit = NO;
+
+ if (SDLNet_Init() < 0) {
+ NSLog(@"SDLNet_Init: %s", SDLNet_GetError());
+ serverQuit = YES;
+ }
+
+ // Resolving the host using NULL make network interface to listen
+ if (SDLNet_ResolveHost(&ip, NULL, ipcPort) < 0) {
+ NSLog(@"SDLNet_ResolveHost: %s\n", SDLNet_GetError());
+ serverQuit = YES;
+ }
+
+ // Open a connection with the IP provided (listen on the host's port)
+ if (!(sd = SDLNet_TCP_Open(&ip))) {
+ NSLog(@"SDLNet_TCP_Open: %s %\n", SDLNet_GetError(), ipcPort);
+ serverQuit = YES;
+ }
+
+ NSLog(@"engineProtocol - Waiting for a client on port %d", ipcPort);
+ while (!serverQuit) {
+ // This check the sd if there is a pending connection.
+ // If there is one, accept that, and open a new socket for communicating
+ csd = SDLNet_TCP_Accept(sd);
+ if (NULL != csd) {
+ // Now we can communicate with the client using csd socket
+ // sd will remain opened waiting other connections
+ NSLog(@"engineProtocol - Client found");
+
+ //first byte of the command alwayas contain the size of the command
+ SDLNet_TCP_Recv(csd, &msgSize, sizeof(uint8_t));
+
+ SDLNet_TCP_Recv(csd, buffer, msgSize);
+ gameTicks = SDLNet_Read16 (&buffer[msgSize - 2]);
+ //NSLog(@"engineProtocol - %d: received [%s]", gameTicks, buffer);
+
+ if ('C' == buffer[0]) {
+ NSLog(@"engineProtocol - sending game config");
+
+ // local game
+ [self sendToEngine:@"TL"];
+
+ // seed info
+ [self sendToEngine:[self.gameConfig objectForKey:@"seed_command"]];
+
+ // scheme (returns initial health)
+ NSInteger health = [self provideScheme:[self.gameConfig objectForKey:@"scheme"]];
+
+ // dimension of the map
+ [self sendToEngine:[self.gameConfig objectForKey:@"templatefilter_command"]];
+ [self sendToEngine:[self.gameConfig objectForKey:@"mapgen_command"]];
+ [self sendToEngine:[self.gameConfig objectForKey:@"mazesize_command"]];
+
+ // theme info
+ [self sendToEngine:[self.gameConfig objectForKey:@"theme_command"]];
+
+ NSArray *teamsConfig = [self.gameConfig objectForKey:@"teams_list"];
+ for (NSDictionary *teamData in teamsConfig) {
+ [self provideTeamData:[teamData objectForKey:@"team"]
+ forHogs:[[teamData objectForKey:@"number"] intValue]
+ withHealth:health
+ ofColor:[teamData objectForKey:@"color"]];
+ }
+
+ [self provideAmmoData:nil forPlayingTeams:[teamsConfig count]];
+
+ clientQuit = NO;
+ } else {
+ NSLog(@"engineProtocolThread - wrong message or client closed connection");
+ clientQuit = YES;
+ }
+
+ while (!clientQuit){
+ msgSize = 0;
+ memset(buffer, 0, BUFFER_SIZE);
+ memset(string, 0, BUFFER_SIZE);
+ if (SDLNet_TCP_Recv(csd, &msgSize, sizeof(uint8_t)) <= 0)
+ clientQuit = YES;
+ if (SDLNet_TCP_Recv(csd, buffer, msgSize) <=0)
+ clientQuit = YES;
+
+ gameTicks = SDLNet_Read16(&buffer[msgSize - 2]);
+ //NSLog(@"engineProtocolThread - %d: received [%s]", gameTicks, buffer);
+
+ switch (buffer[0]) {
+ case '?':
+ NSLog(@"Ping? Pong!");
+ [self sendToEngine:@"!"];
+ break;
+ case 'E':
+ NSLog(@"ERROR - last console line: [%s]", buffer);
+ clientQuit = YES;
+ break;
+ case 'e':
+ sscanf(buffer, "%*s %d", &eProto);
+ short int netProto = 0;
+ char *versionStr;
+
+ HW_versionInfo(&netProto, &versionStr);
+ if (netProto == eProto) {
+ NSLog(@"Setting protocol version %d (%s)", eProto, versionStr);
+ } else {
+ NSLog(@"ERROR - wrong protocol number: [%s] - expecting %d", buffer, eProto);
+ clientQuit = YES;
+ }
+
+ break;
+ case 'i':
+ switch (buffer[1]) {
+ case 'r':
+ NSLog(@"Winning team: %s", &buffer[2]);
+ break;
+ case 'k':
+ NSLog(@"Best Hedgehog: %s", &buffer[2]);
+ break;
+ }
+ break;
+ default:
+ // empty packet or just statistics
+ break;
+ // missing case for exiting right away
+ }
+ }
+ NSLog(@"Engine exited, closing server");
+ // wait a little to let the client close cleanly
+ [NSThread sleepForTimeInterval:2];
+ // Close the client socket
+ SDLNet_TCP_Close(csd);
+ serverQuit = YES;
+ }
+ }
+
+ SDLNet_TCP_Close(sd);
+ SDLNet_Quit();
+
+ [[NSFileManager defaultManager] removeItemAtPath:GAMECONFIG_FILE() error:NULL];
+
+ [pool release];
+ //Invoking this method should be avoided as it does not give your thread a chance to clean up any resources it allocated during its execution.
+ //[NSThread exit];
+}
+
+#pragma mark -
+#pragma mark Setting methods
+// returns an array of c-strings that are read by engine at startup
+-(const char **)getSettings {
+ NSString *ipcString = [[NSString alloc] initWithFormat:@"%d", ipcPort];
+ NSString *localeString = [[NSString alloc] initWithFormat:@"%@.txt", [[NSLocale currentLocale] objectForKey:NSLocaleLanguageCode]];
+ CGRect screenBounds = [[UIScreen mainScreen] bounds];
+ NSString *wSize = [[NSString alloc] initWithFormat:@"%d", (int) screenBounds.size.width];
+ NSString *hSize = [[NSString alloc] initWithFormat:@"%d", (int) screenBounds.size.height];
+ const char **gameArgs = (const char**) malloc(sizeof(char *) * 9);
+
+ /*
+ size_t size;
+ // Set 'oldp' parameter to NULL to get the size of the data returned so we can allocate appropriate amount of space
+ sysctlbyname("hw.machine", NULL, &size, NULL, 0);
+ char *name = malloc(size);
+ // Get the platform name
+ sysctlbyname("hw.machine", name, &size, NULL, 0);
+ NSString *machine = [[NSString alloc] initWithUTF8String:name];
+ free(name);
+
+ const char **gameArgs = (const char**) malloc(sizeof(char*) * 9);
+
+ // if the machine is less than iphone 3gs or less than ipod touch 3g use reduced graphics (land array)
+ if ([machine hasPrefix:@"iPhone1"] || ([machine hasPrefix:@"iPod"] && ([machine hasSuffix:@"1,1"] || [machine hasSuffix:@"2,1"])))
+ gameArgs[8] = "1";
+ else
+ gameArgs[8] = "0";
+ [machine release];
+ */
+
+ // prevents using an empty nickname
+ NSString *username;
+ NSString *originalUsername = [self.systemSettings objectForKey:@"username"];
+ if ([originalUsername length] == 0)
+ username = [[NSString alloc] initWithFormat:@"MobileUser-%@",ipcString];
+ else
+ username = [[NSString alloc] initWithString:originalUsername];
+
+ gameArgs[0] = [username UTF8String]; //UserNick
+ gameArgs[1] = [ipcString UTF8String]; //ipcPort
+ gameArgs[2] = [[[self.systemSettings objectForKey:@"sound"] stringValue] UTF8String]; //isSoundEnabled
+ gameArgs[3] = [[[self.systemSettings objectForKey:@"music"] stringValue] UTF8String]; //isMusicEnabled
+ gameArgs[4] = [localeString UTF8String]; //cLocaleFName
+ gameArgs[5] = [[[self.systemSettings objectForKey:@"alternate"] stringValue] UTF8String]; //cAltDamage
+ gameArgs[6] = [wSize UTF8String]; //cScreenHeight
+ gameArgs[7] = [hSize UTF8String]; //cScreenWidth
+ gameArgs[8] = NULL; //recordFileName
+
+ [wSize release];
+ [hSize release];
+ [localeString release];
+ [ipcString release];
+ [username release];
+ return gameArgs;
+}
+
+
+@end