--- a/project_files/HedgewarsMobile/Classes/GameInterfaceBridge.m Fri Nov 11 01:18:19 2011 +0100
+++ b/project_files/HedgewarsMobile/Classes/GameInterfaceBridge.m Fri Nov 11 01:40:23 2011 +0100
@@ -27,7 +27,7 @@
#import "ObjcExports.h"
@implementation GameInterfaceBridge
-@synthesize ipcPort, blackView;
+@synthesize blackView;
#pragma mark -
#pragma mark Instance methods for engine interaction
@@ -35,10 +35,7 @@
-(void) earlyEngineLaunch:(NSString *)pathOrNil withOptions:(NSDictionary *)optionsOrNil {
[self retain];
[AudioManagerController stopBackgroundMusic];
-
- EngineProtocolNetwork *proto = [[EngineProtocolNetwork alloc] init];
- self.ipcPort = [proto spawnThread:pathOrNil withOptions:optionsOrNil];
- [proto release];
+ [EngineProtocolNetwork spawnThread:pathOrNil withOptions:optionsOrNil];
// add a black view hiding the background
CGRect theFrame = [[UIScreen mainScreen] bounds];
@@ -90,8 +87,9 @@
-(void) engineLaunch:(NSString *)pathOrNil {
const char *gameArgs[11];
CGFloat width, height;
+ NSInteger enginePort = [EngineProtocolNetwork activeEnginePort];
CGFloat screenScale = [[UIScreen mainScreen] safeScale];
- NSString *ipcString = [[NSString alloc] initWithFormat:@"%d",self.ipcPort];
+ NSString *ipcString = [[NSString alloc] initWithFormat:@"%d",enginePort];
NSString *localeString = [[NSString alloc] initWithFormat:@"%@.txt",[[NSLocale currentLocale] objectForKey:NSLocaleLanguageCode]];
NSUserDefaults *settings = [NSUserDefaults standardUserDefaults];
@@ -158,10 +156,14 @@
#pragma mark -
#pragma mark Class methods for setting up the engine from outsite
-// set up variables for a local game
++(void) startGame:(TGameType) type atPath:(NSString *)path withOptions:(NSDictionary *)config {
+ [HWUtils setGameType:type];
+ GameInterfaceBridge *bridge = [[GameInterfaceBridge alloc] init];
+ [bridge earlyEngineLaunch:path withOptions:config];
+ [bridge release];
+}
+
+(void) startLocalGame:(NSDictionary *)withOptions {
- [HWUtils setGameType:gtLocal];
-
NSDateFormatter *outputFormatter = [[NSDateFormatter alloc] init];
[outputFormatter setDateFormat:@"yyyy-MM-dd '@' HH.mm"];
NSString *savePath = [[NSString alloc] initWithFormat:@"%@%@.hws",SAVES_DIRECTORY(),[outputFormatter stringFromDate:[NSDate date]]];
@@ -171,30 +173,20 @@
if ([[NSFileManager defaultManager] fileExistsAtPath:savePath])
[[NSFileManager defaultManager] removeItemAtPath:savePath error:nil];
- GameInterfaceBridge *bridge = [[GameInterfaceBridge alloc] init];
- [bridge earlyEngineLaunch:savePath withOptions:withOptions];
- [bridge release];
+ [self startGame:gtLocal atPath:savePath withOptions:withOptions];
[savePath release];
}
-// set up variables for a save game
+(void) startSaveGame:(NSString *)atPath {
- [HWUtils setGameType:gtSave];
- GameInterfaceBridge *bridge = [[GameInterfaceBridge alloc] init];
- [bridge earlyEngineLaunch:atPath withOptions:nil];
- [bridge release];
+ [self startGame:gtSave atPath:atPath withOptions:nil];
}
+(void) startMissionGame:(NSString *)withScript {
- [HWUtils setGameType:gtMission];
-
NSString *missionPath = [[NSString alloc] initWithFormat:@"escript Missions/Training/%@.lua",withScript];
NSDictionary *missionLine = [[NSDictionary alloc] initWithObjectsAndKeys:missionPath,@"mission_command",nil];
[missionPath release];
- GameInterfaceBridge *bridge = [[GameInterfaceBridge alloc] init];
- [bridge earlyEngineLaunch:nil withOptions:missionLine];
- [bridge release];
+ [self startGame:gtMission atPath:nil withOptions:missionLine];
[missionLine release];
}