--- a/hedgewars/uStore.pas Thu Sep 10 04:59:02 2015 +0200
+++ b/hedgewars/uStore.pas Thu Sep 10 18:22:52 2015 +0200
@@ -370,7 +370,11 @@
begin
MakeCrossHairs;
LoadGraves;
+{$IFDEF IPHONEOS}
+ tmpHatSurf:= LoadDataImage(ptHats, 'chef', ifNone);
+{$ELSE}
tmpHatSurf:= LoadDataImage(ptHats, 'Reserved/chef', ifNone);
+{$ENDIF}
ChefHatTexture:= Surface2Tex(tmpHatSurf, true);
freeTmpHatSurf();
end;
@@ -719,6 +723,9 @@
{$IFDEF IPHONEOS}
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 0);
SDL_GL_SetAttribute(SDL_GL_RETAINED_BACKING, 1);
+
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
{$ELSE}
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
{$ENDIF}
@@ -745,6 +752,17 @@
AddFileLog('Setting up OpenGL (using driver: ' + shortstring(SDL_VideoDriverName(buf, sizeof(buf))) + ')');
{$ENDIF}
+{$IFDEF MOBILE}
+ // TODO: this function creates an opengles1.1 context
+ // un-comment below and add proper logic to support opengles2.0
+ //SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
+ //SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
+ if SDLGLcontext = nil then
+ SDLGLcontext:= SDL_GL_CreateContext(SDLwindow);
+ SDLTry(SDLGLcontext <> nil, true);
+ SDL_GL_SetSwapInterval(1);
+{$ENDIF}
+
RendererSetup();
end;