--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/cmdlineClient/cmdlineClient.c Thu Jul 19 18:31:58 2012 +0200
@@ -0,0 +1,474 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include <frontlib.h>
+#include <util/logging.h>
+#include <util/util.h>
+#include <base64/base64.h>
+
+#include <stdlib.h>
+#include <stdbool.h>
+#include <assert.h>
+#include <string.h>
+#include <conio.h>
+#include <windows.h>
+
+#define ENGINE_DIR ".\\"
+#define CONFIG_DIR "..\\share\\hedgewars"
+#define DATA_DIR CONFIG_DIR"\\Data"
+
+static flib_netconn *netconn;
+static flib_gameconn *gameconn;
+static flib_mapconn *mapconn;
+static char nickname[128];
+static flib_cfg_meta *metacfg;
+static bool netConnected = false;
+
+// Callback function that will be called when the map is rendered
+static void handleMapGenerated(void *context, const uint8_t *bitmap, int numHedgehogs) {
+ printf("Drawing map for %i brave little hogs...", numHedgehogs);
+
+ // Draw the map as ASCII art
+ for(int y=0; y<MAPIMAGE_HEIGHT; y+=8) {
+ for(int x=0; x<MAPIMAGE_WIDTH; x+=6) {
+ int pixelnum = x + y*MAPIMAGE_WIDTH;
+ bool pixel = bitmap[pixelnum>>3] & (1<<(7-(pixelnum&7)));
+ printf(pixel ? "#" : " ");
+ }
+ printf("\n");
+ }
+
+ flib_mapconn_destroy(mapconn);
+ mapconn = NULL;
+}
+
+static void onGameDisconnect(void *context, int reason) {
+ flib_log_i("Connection closed. Reason: %i", reason);
+ flib_gameconn_destroy(gameconn);
+ gameconn = NULL;
+ if(netconn) {
+ flib_netconn_send_roundfinished(netconn, reason==GAME_END_FINISHED);
+ }
+}
+
+// Callback function that will be called on error
+static void handleMapFailure(void *context, const char *errormessage) {
+ flib_log_e("Map rendering failed: %s", errormessage);
+ flib_mapconn_destroy(mapconn);
+ mapconn = NULL;
+}
+
+static void startEngineMap(int port) {
+ char cmdbuffer[255];
+ char argbuffer[255];
+ snprintf(cmdbuffer, 255, "%shwengine.exe", ENGINE_DIR);
+ snprintf(argbuffer, 255, "%s %i landpreview", CONFIG_DIR, port);
+ ShellExecute(NULL, NULL, cmdbuffer, argbuffer, NULL, SW_HIDE);
+}
+
+static void startEngineGame(int port) {
+ char cmdbuffer[255];
+ char argbuffer[255];
+ char base64PlayerName[255];
+ base64_encode(nickname, strlen(nickname), base64PlayerName, sizeof(base64PlayerName));
+ snprintf(cmdbuffer, 255, "%shwengine.exe", ENGINE_DIR);
+ snprintf(argbuffer, 255, "%s 1024 768 32 %i 0 0 0 10 10 %s 0 0 %s 0 0 en.txt", CONFIG_DIR, port, DATA_DIR, base64PlayerName);
+ ShellExecute(NULL, NULL, cmdbuffer, argbuffer, NULL, SW_HIDE);
+}
+
+void handleNetDisconnect(void *context, int reason, const char *message) {
+ printf("Disconnected: %s", message);
+ flib_netconn_destroy(netconn);
+ netconn = NULL;
+}
+
+void printRoomList() {
+ const flib_roomlist *roomlist = flib_netconn_get_roomlist(netconn);
+ if(roomlist) {
+ if(roomlist->roomCount>0) {
+ for(int i=0; i<roomlist->roomCount; i++) {
+ if(i>0) {
+ printf(", ");
+ }
+ flib_room *room = roomlist->rooms[i];
+ printf("%s", room->name);
+ }
+ } else {
+ puts("Unfortunately, there are no rooms at the moment.");
+ }
+ } else {
+ puts("Sorry, due to an error the room list is not available.");
+ }
+ puts("\n");
+}
+
+void printTeamList() {
+ flib_gamesetup *setup = flib_netconn_create_gamesetup(netconn);
+ if(setup) {
+ puts("The following teams are in this room:");
+ for(int i=0; i<setup->teamlist->teamCount; i++) {
+ if(i>0) {
+ printf(", ");
+ }
+ printf("%s", setup->teamlist->teams[i]->name);
+ }
+ puts("\n");
+ } else {
+ puts("Sorry, due to an error the team list is not available.");
+ }
+ flib_gamesetup_destroy(setup);
+}
+
+void handleNetConnected(void *context) {
+ printf("You enter the lobby of a strange house inhabited by hedgehogs. Looking around, you see hallways branching off to these rooms:\n");
+ printRoomList();
+ printf("\n\nNow, you can chat by just entering text, or join a room with /join <roomname>.");
+ printf(" You can also /quit or let me /describe <roomname>. Once in a room, you can /add <teamname> and set yourself /ready. You can also /list the available rooms (in the lobby) or the teams (in a room).\n");
+ netConnected = true;
+}
+
+void handleChat(void *context, const char *nick, const char *msg) {
+ if(gameconn) {
+ flib_gameconn_send_chatmsg(gameconn, nick, msg);
+ }
+ printf("%s: %s\n", nick, msg);
+}
+
+void handleEnterRoom(void *context, bool isChief) {
+ puts("You have entered the room.");
+}
+
+void handleRoomJoin(void *context, const char *nick) {
+ if(strcmp(nick, nickname)) {
+ printf("%s is here.\n", nick);
+ }
+}
+
+void handleRoomLeave(void *context, const char *nick, const char *partmsg) {
+ if(strcmp(nick, nickname)) {
+ printf("%s leaves.\n", nick);
+ }
+}
+
+void handleReady(void *context, const char *nick, bool ready) {
+ if(strcmp(nick, nickname)) {
+ if(ready) {
+ printf("%s is ready to go.\n", nick);
+ } else {
+ printf("%s is not ready.\n", nick);
+ }
+ } else {
+ if(ready) {
+ printf("You are ready to go.\n");
+ } else {
+ printf("You are not ready.\n");
+ }
+ }
+}
+
+void handleEmFromNet(void *context, const uint8_t *em, size_t size) {
+ if(gameconn) {
+ flib_gameconn_send_enginemsg(gameconn, (const uint8_t*)em, size);
+ }
+}
+
+void handleEmFromEngine(void *context, const uint8_t *em, size_t size) {
+ if(netconn) {
+ flib_netconn_send_engineMessage(netconn, em, size);
+ }
+}
+
+void handleChatFromGame(void *context, const char *message, bool teamchat) {
+ if(netconn) {
+ if(teamchat) {
+ flib_netconn_send_teamchat(netconn, message);
+ } else {
+ flib_netconn_send_chat(netconn, message);
+ }
+ }
+}
+
+void handleRunGame(void *context) {
+ flib_gamesetup *gamesetup = flib_netconn_create_gamesetup(netconn);
+ if(gameconn) {
+ flib_log_e("Request to start game, but a game is already running.");
+ } else if(gamesetup) {
+ gameconn = flib_gameconn_create(nickname, gamesetup, true);
+ flib_gameconn_onEngineMessage(gameconn, handleEmFromEngine, NULL);
+ flib_gameconn_onDisconnect(gameconn, onGameDisconnect, NULL);
+ flib_gameconn_onChat(gameconn, handleChatFromGame, NULL);
+ startEngineGame(flib_gameconn_getport(gameconn));
+ }
+ flib_gamesetup_destroy(gamesetup);
+}
+
+void handleNickTaken(void *context, const char *nick) {
+ printf("The nickname %s is already in use, please choose a different one:\n", nick);
+ flib_gets(nickname, sizeof(nickname));
+ flib_netconn_send_nick(netconn, nickname);
+}
+
+void handlePwRequest(void *context, const char *nick) {
+ printf("A password is required to log in as %s, please enter (warning: shown in cleartext):\n", nick);
+ char password[256];
+ flib_gets(password, sizeof(password));
+ flib_netconn_send_password(netconn, password);
+}
+
+void handleMessage(void *context, int type, const char *msg) {
+ if(gameconn) {
+ flib_gameconn_send_textmsg(gameconn, 1, msg);
+ }
+ printf("*** %s\n", msg);
+}
+
+void handleTeamAccepted(void *context, const char *teamname) {
+ printf("The team %s has been accepted.\n", teamname);
+}
+
+void handleMapChanged(void *context, const flib_map *map, int changetype) {
+ if(map->mapgen != MAPGEN_NAMED && changetype != NETCONN_MAPCHANGE_THEME) {
+ if(mapconn) {
+ flib_mapconn_destroy(mapconn);
+ mapconn = NULL;
+ }
+ mapconn = flib_mapconn_create(map);
+ if(mapconn) {
+ flib_mapconn_onSuccess(mapconn, handleMapGenerated, NULL);
+ flib_mapconn_onFailure(mapconn, handleMapFailure, NULL);
+ startEngineMap(flib_mapconn_getport(mapconn));
+ }
+ } else if(map->mapgen == MAPGEN_NAMED) {
+ printf("The map %s has been selected.\n", map->name);
+ }
+}
+
+void handleLeaveRoom(void *context, int reason, const char *msg) {
+ if(reason == NETCONN_ROOMLEAVE_ABANDONED) {
+ printf("The chief has abandoned the room.");
+ } else if(reason == NETCONN_ROOMLEAVE_KICKED) {
+ printf("You have been kicked from the room.");
+ }
+ if(msg) {
+ printf(" (%s)", msg);
+ }
+ puts(" You are back in the lobby.");
+}
+
+void handleSchemeChanged(void *context, flib_cfg *scheme) {
+ printf("Game scheme: %s.\n", scheme->name);
+}
+
+void handleWeaponsetChanged(void *context, flib_weaponset *weaponset) {
+ printf("Weaponset: %s.\n", weaponset->name);
+}
+
+void handleHogcountChanged(void *context, const char *team, int count) {
+ printf("Team %s will send %i hogs into the fight.\n", team, count);
+}
+
+void handleRoomAdd(void *context, const flib_room *room) {
+ printf("%s created a new room called %s.\n", room->owner, room->name);
+}
+
+void handleRoomDelete(void *context, const char *roomName) {
+ printf("The room %s has collapsed.\n", roomName);
+}
+
+void handleScriptChanged(void *context, const char *script) {
+ printf("Game Type: %s\n", script);
+}
+
+void handleTeamAdd(void *context, flib_team *team) {
+ printf("%s puts the team %s to the planning board.\n", team->ownerName, team->name);
+}
+
+void handleTeamDelete(void *context, const char *teamName) {
+ printf("The team %s decided not to fight this battle after all.\n", teamName);
+}
+
+void handleTeamColorChanged(void *context, const char *name, int colorIndex) {
+ static const char* colorNames[] = {"red", "blue", "teal", "purple", "pink", "green", "orange", "brown", "yellow"};
+ const char *colorName = "strange";
+ if(colorIndex>=0 && colorIndex < 9) {
+ colorName = colorNames[colorIndex];
+ }
+ printf("The team %s will wear %s uniforms today.\n", name, colorName);
+}
+
+void tick() {
+ if(gameconn) {
+ flib_gameconn_tick(gameconn);
+ }
+ if(netconn) {
+ flib_netconn_tick(netconn);
+ }
+ if(mapconn) {
+ flib_mapconn_tick(mapconn);
+ }
+}
+
+static HANDLE hStdin;
+
+static int init() {
+ hStdin = GetStdHandle(STD_INPUT_HANDLE);
+ if(hStdin == INVALID_HANDLE_VALUE) {
+ flib_log_e("Unable to get stdin handle");
+ return 1;
+ }
+ if(!flib_init(0)) {
+ flib_log_setLevel(FLIB_LOGLEVEL_WARNING);
+ freopen( "CON", "w", stdout );
+ freopen( "CON", "w", stderr );
+ metacfg = flib_cfg_meta_from_ini("metasettings.ini");
+ if(!metacfg) {
+ flib_quit();
+ return -1;
+ } else {
+ return 0;
+ }
+ }
+ return -1;
+}
+
+int main(int argc, char *argv[]) {
+ if(init()) {
+ return -1;
+ }
+
+ puts("Please enter a nickname:");
+ flib_gets(nickname, sizeof(nickname));
+
+ netconn = flib_netconn_create(nickname, metacfg, DATA_DIR"\\", "140.247.62.101", 46631);
+ if(!netconn) {
+ flib_quit();
+ return -1;
+ }
+
+ flib_netconn_onConnected(netconn, handleNetConnected, NULL);
+ flib_netconn_onDisconnected(netconn, handleNetDisconnect, NULL);
+ flib_netconn_onChat(netconn, handleChat, NULL);
+ flib_netconn_onEnterRoom(netconn, handleEnterRoom, NULL);
+ flib_netconn_onRunGame(netconn, handleRunGame, NULL);
+ flib_netconn_onEngineMessage(netconn, handleEmFromNet, NULL);
+ flib_netconn_onRoomJoin(netconn, handleRoomJoin, NULL);
+ flib_netconn_onRoomLeave(netconn, handleRoomLeave, NULL);
+ flib_netconn_onReadyState(netconn, handleReady, NULL);
+ flib_netconn_onNickTaken(netconn, handleNickTaken, NULL);
+ flib_netconn_onPasswordRequest(netconn, handlePwRequest, NULL);
+ flib_netconn_onMessage(netconn, handleMessage, NULL);
+ flib_netconn_onTeamAccepted(netconn, handleTeamAccepted, NULL);
+ flib_netconn_onMapChanged(netconn, handleMapChanged, NULL);
+ flib_netconn_onLeaveRoom(netconn, handleLeaveRoom, NULL);
+ flib_netconn_onCfgScheme(netconn, handleSchemeChanged, NULL);
+ flib_netconn_onWeaponsetChanged(netconn, handleWeaponsetChanged, NULL);
+ flib_netconn_onHogCountChanged(netconn, handleHogcountChanged, NULL);
+ flib_netconn_onRoomAdd(netconn, handleRoomAdd, NULL);
+ flib_netconn_onRoomDelete(netconn, handleRoomDelete, NULL);
+ flib_netconn_onScriptChanged(netconn, handleScriptChanged, NULL);
+ flib_netconn_onTeamAdd(netconn, handleTeamAdd, NULL);
+ flib_netconn_onTeamDelete(netconn, handleTeamDelete, NULL);
+ flib_netconn_onTeamColorChanged(netconn, handleTeamColorChanged, NULL);
+
+ INPUT_RECORD inputRecord;
+ DWORD eventCount = 0;
+
+ while(netconn || gameconn) {
+ tick();
+ if(netconn && netConnected) {
+ while(PeekConsoleInput(hStdin, &inputRecord, 1, &eventCount) && eventCount>0) {
+ if(inputRecord.EventType != KEY_EVENT) {
+ ReadConsoleInput(hStdin, &inputRecord, 1, &eventCount);
+ } else {
+ printf("%s: ", nickname);
+ char input[256];
+ if(!flib_gets(input, sizeof(input))) {
+ if(!memcmp("/quit", input, strlen("/quit"))) {
+ flib_netconn_send_quit(netconn, "Player quit.");
+ } else if(!memcmp("/describe ", input, strlen("/describe "))) {
+ const char *roomname = input+strlen("/describe ");
+ const flib_roomlist *roomlist = flib_netconn_get_roomlist(netconn);
+ flib_room *room = flib_roomlist_find(roomlist, roomname);
+ if(!room) {
+ puts("Unknown room.");
+ } else {
+ char *text = flib_asprintf(
+ "%s is a room created by %s, where %i players (%i teams) are %s on %s%s, using the %s scheme and %s weaponset.",
+ room->name,
+ room->owner,
+ room->playerCount,
+ room->teamCount,
+ room->inProgress ? "fighting" : "preparing to fight",
+ room->map[0]=='+' ? "" : "the map ",
+ !strcmp("+rnd+", room->map) ? "a random map" :
+ !strcmp("+maze+", room->map) ? "a random maze" :
+ !strcmp("+drawn+", room->map) ? "a hand-drawn map" :
+ room->map,
+ room->scheme,
+ room->weapons);
+ if(text) {
+ puts(text);
+ }
+ free(text);
+ }
+ } else if(!memcmp("/join ", input, strlen("/join "))) {
+ const char *roomname = input+strlen("/join ");
+ flib_netconn_send_joinRoom(netconn, roomname);
+ } else if(!memcmp("/ready", input, strlen("/ready"))) {
+ flib_netconn_send_toggleReady(netconn);
+ } else if(!memcmp("/loglevel ", input, strlen("/loglevel "))) {
+ int loglevel = atoi(input+strlen("/loglevel "));
+ flib_log_setLevel(loglevel);
+ } else if(!memcmp("/list", input, strlen("/list"))) {
+ if(flib_netconn_is_in_room_context(netconn)) {
+ printTeamList();
+ } else {
+ puts("From this big and expansive lobby, hallways branch off to these rooms:");
+ printRoomList();
+ }
+ } else if(!memcmp("/addteam ", input, strlen("/addteam "))) {
+ const char *teamname = input+strlen("/addteam ");
+ if(!flib_contains_dir_separator(teamname)) {
+ char *teamfilename = flib_asprintf("%s.hwt", teamname);
+ if(teamfilename) {
+ flib_team *team = flib_team_from_ini(teamfilename);
+ if(team) {
+ flib_netconn_send_addTeam(netconn, team);
+ } else {
+ printf("Teamfile %s not found.\n", teamfilename);
+ }
+ flib_team_release(team);
+ }
+ free(teamfilename);
+ }
+ } else if(strlen(input)>0) {
+ flib_netconn_send_chat(netconn, input);
+ }
+ }
+ }
+ }
+ }
+ fflush(stdout);
+ Sleep(10);
+ }
+
+
+ flib_cfg_meta_release(metacfg);
+ return 0;
+}