--- a/hedgewars/uGearsHandlersMess.pas Sat Dec 28 12:35:30 2013 -0500
+++ b/hedgewars/uGearsHandlersMess.pas Sun Dec 29 12:32:36 2013 +0400
@@ -5489,7 +5489,7 @@
if (Timer = iceCollideWithGround) and ((GameTicks - Power) > groundFreezingTime) then
begin
- FillRoundInLand(target.x, target.y, iceRadius, icePixel);
+ FillRoundInLandFT(target.x, target.y, iceRadius, icePixel);
landRect.x := min(max(target.x - iceRadius, 0), LAND_WIDTH - 1);
landRect.y := min(max(target.y - iceRadius, 0), LAND_HEIGHT - 1);
landRect.w := min(2*iceRadius, LAND_WIDTH - landRect.x - 1);