--- a/project_files/HedgewarsMobile/Classes/SingleWeaponViewController.m Mon Oct 04 00:00:42 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/SingleWeaponViewController.m Wed Oct 06 02:31:04 2010 +0200
@@ -20,12 +20,12 @@
#import "SingleWeaponViewController.h"
-#import "WeaponCellView.h"
#import "CommodityFunctions.h"
#import "UIImageExtra.h"
+#import "PascalImports.h"
@implementation SingleWeaponViewController
-@synthesize weaponName, description, ammoStoreImage, ammoNames;
+@synthesize weaponName, description, ammoStoreImage;
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
return rotationManager(interfaceOrientation);
@@ -36,64 +36,14 @@
-(void) viewDidLoad {
[super viewDidLoad];
- // also increment CURRENT_AMMOSIZE in CommodityFunctions.h
- NSArray *array = [[NSArray alloc] initWithObjects:
- NSLocalizedString(@"Grenade",@""),
- NSLocalizedString(@"Cluster Bomb",@""),
- NSLocalizedString(@"Bazooka",@""),
- NSLocalizedString(@"Homing Bee",@""),
- NSLocalizedString(@"Shotgun",@""),
- NSLocalizedString(@"Pick Hammer",@""),
- NSLocalizedString(@"Skip",@""),
- NSLocalizedString(@"Rope",@""),
- NSLocalizedString(@"Mine",@""),
- NSLocalizedString(@"Deagle",@""),
- NSLocalizedString(@"Dynamite",@""),
- NSLocalizedString(@"Fire Punch",@""),
- NSLocalizedString(@"Slash",@""),
- NSLocalizedString(@"Baseball bat",@""),
- NSLocalizedString(@"Parachute",@""),
- NSLocalizedString(@"Air Attack",@""),
- NSLocalizedString(@"Mines Attack",@""),
- NSLocalizedString(@"Blow Torch",@""),
- NSLocalizedString(@"Construction",@""),
- NSLocalizedString(@"Teleport",@""),
- NSLocalizedString(@"Switch Hedgehog",@""),
- NSLocalizedString(@"Mortar",@""),
- NSLocalizedString(@"Kamikaze",@""),
- NSLocalizedString(@"Cake",@""),
- NSLocalizedString(@"Seduction",@""),
- NSLocalizedString(@"Watermelon Bomb",@""),
- NSLocalizedString(@"Hellish Hand Grenade",@""),
- NSLocalizedString(@"Napalm Attack",@""),
- NSLocalizedString(@"Drill Rocket",@""),
- NSLocalizedString(@"Ballgun",@""),
- NSLocalizedString(@"RC Plane",@""),
- NSLocalizedString(@"Low Gravity",@""),
- NSLocalizedString(@"Extra Damage",@""),
- NSLocalizedString(@"Invulnerable",@""),
- NSLocalizedString(@"Extra Time",@""),
- NSLocalizedString(@"Laser Sight",@""),
- NSLocalizedString(@"Vampirism",@""),
- NSLocalizedString(@"Sniper Rifle",@""),
- NSLocalizedString(@"Flying Saucer",@""),
- NSLocalizedString(@"Molotov Cocktail",@""),
- NSLocalizedString(@"Birdy",@""),
- NSLocalizedString(@"Portable Portal Device",@""),
- NSLocalizedString(@"Piano Attack",@""),
- NSLocalizedString(@"Old Limburger",@""),
- NSLocalizedString(@"Sine Gun",@""),
- NSLocalizedString(@"Flamethrower",@""),
- NSLocalizedString(@"Sticky Mine",@""),
- NSLocalizedString(@"Hammer",@""),
- nil];
- self.ammoNames = array;
- [array release];
+ NSString *trFilePath = [NSString stringWithFormat:@"%@/en.txt",LOCALE_DIRECTORY()];
+ // fill the data structure that we are going to read
+ LoadLocaleWrapper([trFilePath UTF8String]);
- quantity = (char *)malloc(sizeof(char)*(CURRENT_AMMOSIZE+1));
- probability = (char *)malloc(sizeof(char)*(CURRENT_AMMOSIZE+1));
- delay = (char *)malloc(sizeof(char)*(CURRENT_AMMOSIZE+1));
- crateness = (char *)malloc(sizeof(char)*(CURRENT_AMMOSIZE+1));
+ quantity = (char *)malloc(sizeof(char)*(HW_getNumberOfWeapons()+1));
+ probability = (char *)malloc(sizeof(char)*(HW_getNumberOfWeapons()+1));
+ delay = (char *)malloc(sizeof(char)*(HW_getNumberOfWeapons()+1));
+ crateness = (char *)malloc(sizeof(char)*(HW_getNumberOfWeapons()+1));
NSString *str = [NSString stringWithFormat:@"%@/AmmoMenu/Ammos.png",GRAPHICS_DIRECTORY()];
UIImage *img = [[UIImage alloc] initWithContentsOfFile:str];
@@ -126,7 +76,7 @@
delay[i] = tmp3[i];
crateness[i] = tmp4[i];
}
- for (int i = oldlen; i < CURRENT_AMMOSIZE; i++) {
+ for (int i = oldlen; i < HW_getNumberOfWeapons(); i++) {
quantity[i] = '0';
probability[i] = '0';
delay[i] = '0';
@@ -142,10 +92,10 @@
}
-(void) saveAmmos {
- quantity[CURRENT_AMMOSIZE] = '\0';
- probability[CURRENT_AMMOSIZE] = '\0';
- delay[CURRENT_AMMOSIZE] = '\0';
- crateness[CURRENT_AMMOSIZE] = '\0';
+ quantity[HW_getNumberOfWeapons()] = '\0';
+ probability[HW_getNumberOfWeapons()] = '\0';
+ delay[HW_getNumberOfWeapons()] = '\0';
+ crateness[HW_getNumberOfWeapons()] = '\0';
NSString *quantityStr = [NSString stringWithUTF8String:quantity];
NSString *probabilityStr = [NSString stringWithUTF8String:probability];
@@ -153,7 +103,7 @@
NSString *cratenessStr = [NSString stringWithUTF8String:crateness];
NSDictionary *weapon = [[NSDictionary alloc] initWithObjectsAndKeys:
- [NSNumber numberWithInt:CURRENT_AMMOSIZE],@"version",
+ [NSNumber numberWithInt:HW_getNumberOfWeapons()],@"version",
quantityStr,@"ammostore_initialqt",
probabilityStr,@"ammostore_probability",
delayStr,@"ammostore_delay",
@@ -177,7 +127,7 @@
if (section == 0)
return 2;
else
- return CURRENT_AMMOSIZE;
+ return HW_getNumberOfWeapons();
}
// Customize the appearance of table view cells.
@@ -220,7 +170,7 @@
UIImage *img = [[self.ammoStoreImage cutAt:CGRectMake(x, y, 32, 32)] makeRoundCornersOfSize:CGSizeMake(7, 7)];
weaponCell.weaponIcon.image = img;
- weaponCell.weaponName.text = [ammoNames objectAtIndex:row];
+ weaponCell.weaponName.text = [NSString stringWithUTF8String:HW_getWeaponNameByIndex(row)];
weaponCell.tag = row;
[weaponCell.initialSli setValue:[[NSString stringWithFormat:@"%c",quantity[row]] intValue] animated:NO];
@@ -306,7 +256,6 @@
self.description = nil;
self.weaponName = nil;
self.ammoStoreImage = nil;
- self.ammoNames = nil;
MSG_DIDUNLOAD();
[super viewDidUnload];
}
@@ -316,7 +265,6 @@
[weaponName release];
[description release];
[ammoStoreImage release];
- [ammoNames release];
[super dealloc];
}