share/hedgewars/Data/Locale/pl.lua
changeset 12834 671243ac50c3
parent 12721 d6acad807057
child 12837 b443395c36ca
--- a/share/hedgewars/Data/Locale/pl.lua	Thu Nov 09 09:56:35 2017 -0500
+++ b/share/hedgewars/Data/Locale/pl.lua	Sun Nov 12 17:10:44 2017 +0100
@@ -1,2626 +1,2628 @@
 locale = {
     ["!!!"] = "!!!",
     ["..."] = "...",
---      ["011101000"] = "", -- A_Classic_Fairytale:dragon
---      ["011101001"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
---      ["+1 barrel!"] = "", -- Tumbler
---      ["%.1f seconds were remaining."] = "", -- Basic_Training_-_Bazooka
---      ["%.1fs"] = "", -- Racer, TechRacer
---      ["+1 Grenade"] = "", -- Basic_Training_-_Flying_Saucer
---      ["+1 mine!"] = "", -- Tumbler
---      ["-1 point"] = "", -- Mutant
---      ["+1 point"] = "", -- Mutant
---      ["-1 to anyone for a suicide"] = "", -- Mutant
---      ["+1 to the Bottom Feeder for killing anyone"] = "", -- Mutant
---      ["+1 to the Mutant for killing anyone"] = "", -- Mutant
---      ["+2 for becoming the Mutant"] = "", -- Mutant
---      ["30 minutes later..."] = "", -- A_Classic_Fairytale:shadow
---      ["5 additional enemies will be spawned during the game."] = "", -- A_Space_Adventure:fruit01
---      ["5 Deadly Hogs"] = "", -- A_Space_Adventure:death02
---      ["6 more seconds added to the clock"] = "", -- A_Space_Adventure:ice02
---      ["About a month ago, a cyborg came and told us that you're the cannibals!"] = "", -- A_Classic_Fairytale:enemy
---      ["Above-average pilot"] = "", -- User_Mission_-_RCPlane_Challenge
---      ["Accuracy Bonus! +15 points"] = "", -- Space_Invasion
---      ["Accuracy bonus: +%d points"] = "", -- Basic_Training_-_Sniper_Rifle
---      ["Ace"] = "", -- User_Mission_-_RCPlane_Challenge, User_Mission_-_Rope_Knock_Challenge
---      ["Achievement gotten: %s"] = "", -- User_Mission_-_RCPlane_Challenge, User_Mission_-_That_Sinking_Feeling, User_Mission_-_Bamboo_Thicket, User_Mission_-_Dangerous_Ducklings, Basic_Training_-_Rope, Tumbler
---      ["A Classic Fairytale"] = "", -- A_Classic_Fairytale:first_blood
---      ["Actually, you aren't worthy of life! Take this..."] = "", -- A_Classic_Fairytale:shadow
---      ["A cy-what?"] = "", -- A_Classic_Fairytale:enemy
---      ["Add %d"] = "", -- HedgeEditor
---      ["Admit what?"] = "", -- A_Classic_Fairytale:queen
---      ["Adventurous"] = "", -- A_Classic_Fairytale:journey
---      ["A frenetic Hedgewars mini-game"] = "", -- Frenzy
---      ["Africa"] = "", -- Continental_supplies
---      ["A frozen adventure"] = "", -- A_Space_Adventure:ice01
---      ["After Leaks A Lot betrayed his tribe, he joined the cannibals..."] = "", -- A_Classic_Fairytale:first_blood
---      ["After that incident he went underground and started working on his plan to steal the device."] = "", -- A_Space_Adventure:moon02
---      ["After the shock caused by the enemy spy, Leaks A Lot and Dense Cloud went hunting to relax."] = "", -- A_Classic_Fairytale:shadow
---      ["After you left the moon, my other loyal minions came and resurrected me so I could complete my master plan."] = "", -- A_Space_Adventure:death01
---      ["Again with the 'cannibals' thing!"] = "", -- A_Classic_Fairytale:enemy
---      ["A Hedgewars minigame"] = "", -- Capture_the_Flag
-    ["a Hedgewars mini-game"] = "Mini gra", -- Space_Invasion, The_Specialists
---      ["A Hedgewars mini-game"] = "", -- Racer, Space_Invasion, TechRacer, Tumbler
---      ["A Hedgewars tag game"] = "", -- Mutant
---      ["Ahhh, home, sweet home. Made it in %d seconds."] = "", -- ClimbHome
-    ["Aiming Practice"] = "Potrenuj celność",
---      ["Aiming practice"] = "", -- TargetPractice
---      ["Air Attack"] = "", -- Construction_Mode
---      ["Air General"] = "", -- Battalion
---      ["Air Mine Placement Mode"] = "", -- HedgeEditor
---      ["AIR MINE PLACEMENT MODE"] = "", -- HedgeEditor
---      ["A leap in a leap"] = "", -- A_Classic_Fairytale:first_blood
---      ["Alex"] = "", -- 
---      ["Alien! I wish to be moved!"] = "", -- A_Classic_Fairytale:queen
---      ["A little gift from the cyborgs"] = "", -- A_Classic_Fairytale:shadow
---      ["Al.Kaholic"] = "", -- 
---      ["All But Last"] = "", -- WxW
---      ["All But Last: You must not solely attack the team with the least health"] = "", -- WxW
---      ["All gone...everything!"] = "", -- A_Classic_Fairytale:enemy
---      ["Allies"] = "", -- A_Space_Adventure:ice01, A_Space_Adventure:ice02
---      ["All right, I'll admit it!"] = "", -- A_Classic_Fairytale:queen
---      ["All right, we just need to get to the other side of the island!"] = "", -- A_Classic_Fairytale:journey
---      ["All right, you got me!"] = "", -- A_Classic_Fairytale:queen
---      ["All the other places are protected by our flight-inhibiting weapons."] = "", -- A_Space_Adventure:fruit01
---      ["All the saucer pilots dream to come here one day in order to compete with the best!"] = "", -- A_Space_Adventure:ice02
---      ["All they do is sit around and judge us!"] = "", -- A_Classic_Fairytale:queen
---      ["All this to please our beloved “elders” … hick …"] = "", -- A_Classic_Fairytale:queen
---      ["All walls touched!"] = "", -- WxW
---      ["All you do is take long walks when everyone else works."] = "", -- A_Classic_Fairytale:queen
---      ["Also, you should know that the only place where you can fly is the left-most part of this area."] = "", -- A_Space_Adventure:fruit01
---      ["Always being considered weak and fragile."] = "", -- A_Classic_Fairytale:queen
---      ["Amazing! I was never beaten in a race before!"] = "", -- A_Space_Adventure:moon02
---      ["Ammo depleted!"] = "", -- Space_Invasion
---      ["Ammo: %d"] = "", -- Tumbler
+    ["011101000"] = "011101000", -- A_Classic_Fairytale:dragon
+    ["011101001"] = "011101001", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
+    ["+1 barrel!"] = "+1 beczka!", -- Tumbler
+    ["%.1fs"] = "%.1fs", -- Racer, TechRacer
+    ["%.1f seconds were remaining."] = "%.1f sekund pozostało.", -- Basic_Training_-_Bazooka
+    ["+1 Grenade"] = "+1 granat", -- Basic_Training_-_Flying_Saucer
+    ["+1 mine!"] = "+1 mina!", -- Tumbler
+    ["-1 point"] = "-1 punkt", -- Mutant
+    ["+1 point"] = "+1 punkt", -- Mutant
+    ["-1 to anyone for a suicide"] = "-1 dla każdego za samobójstwo", -- Mutant
+    ["+1 to the Bottom Feeder for killing anyone"] = "+1 dla Pasożyta za zabicie kogokolwiek", -- Mutant
+    ["+1 to the Mutant for killing anyone"] = "+1 dla Mutanta za zabicie kogokolwiek", -- Mutant
+    ["+2 for becoming the Mutant"] = "+2 za zostanie Mutantem", -- Mutant
+    ["30 minutes later..."] = "30 minut później...", -- A_Classic_Fairytale:shadow
+    ["5 additional enemies will be spawned during the game."] = "5 dodatkowych wrogów pojawi się podczas gry.", -- A_Space_Adventure:fruit01
+    ["5 Deadly Hogs"] = "5 Zabójczych Jeży", -- A_Space_Adventure:death02
+    ["6 more seconds added to the clock"] = "6 sekund dodano do zegara", -- A_Space_Adventure:ice02
+    ["About a month ago, a cyborg came and told us that you're the cannibals!"] = "Jakiś rok temu przybył do nas cyborg i powiedział nam, że jesteście kanibalami!", -- A_Classic_Fairytale:enemy
+    ["Above-average pilot"] = "Nadprzeciętny pilot", -- User_Mission_-_RCPlane_Challenge
+    ["Accuracy Bonus! +15 points"] = "Bonus za celność! +15 punktów", -- Space_Invasion
+    ["Accuracy bonus: +%d points"] = "Bonus za celność! +%d punktów", -- Basic_Training_-_Sniper_Rifle
+    ["Ace"] = "As", -- User_Mission_-_RCPlane_Challenge, User_Mission_-_Rope_Knock_Challenge
+    ["Achievement gotten: %s"] = "Osiągnięcie zdobyte: %s", -- User_Mission_-_RCPlane_Challenge, User_Mission_-_That_Sinking_Feeling, User_Mission_-_Bamboo_Thicket, User_Mission_-_Dangerous_Ducklings, Basic_Training_-_Rope, Tumbler
+    ["A Classic Fairytale"] = "Klasyczna bajka", -- A_Classic_Fairytale:first_blood
+    ["Actually, you aren't worthy of life! Take this..."] = "Właściwie, nie zasługujesz by żyć! Przyjmij to...", -- A_Classic_Fairytale:shadow
+    ["A cy-what?"] = "Cy-co?", -- A_Classic_Fairytale:enemy
+    ["Add %d"] = "Dodaj %d", -- HedgeEditor
+    ["Admit what?"] = "Przyznać co?", -- A_Classic_Fairytale:queen
+    ["Adventurous"] = "Awanturniczy", -- A_Classic_Fairytale:journey
+    ["A frenetic Hedgewars mini-game"] = "Szalona mini-gra Hedgewars", -- Frenzy
+    ["Africa"] = "Afryka", -- Continental_supplies
+    ["A frozen adventure"] = "Zamrożona przygoda", -- A_Space_Adventure:ice01
+    ["After Leaks A Lot betrayed his tribe, he joined the cannibals..."] = "Po tym, jak Spory Przeciek zdradził swoje plemię, dołączył do kanibali...", -- A_Classic_Fairytale:first_blood
+    ["After that incident he went underground and started working on his plan to steal the device."] = "Po tym incydencie, zeszedł pod ziemię i zaczął pracować nad swoim planem, by ukraść urządzenie.", -- A_Space_Adventure:moon02
+    ["After the shock caused by the enemy spy, Leaks A Lot and Dense Cloud went hunting to relax."] = "Po szoku spowodowanym wrogim szpiegiem, Spory Przeciek i Gęsta Chmura poszli łowić, by się zrelaksować.", -- A_Classic_Fairytale:shadow
+    ["After you left the moon, my other loyal minions came and resurrected me so I could complete my master plan."] = "Po tym jak opuściłeś księżyc, moi lojalni poddani przyszli i ożywili mnie, żebym mógł ukończyć mój plan.", -- A_Space_Adventure:death01
+    ["Again with the 'cannibals' thing!"] = "Znowu z tymi \"kanibalami\"!", -- A_Classic_Fairytale:enemy
+    ["A Hedgewars minigame"] = "Minigra Hedgewars", -- Capture_the_Flag
+    ["A Hedgewars mini-game"] = "Minigra Hedgewars", -- Racer, Space_Invasion, TechRacer, Tumbler
+    ["a Hedgewars mini-game"] = "Minigra Hedgewars", -- Space_Invasion, The_Specialists
+    ["A Hedgewars tag game"] = "Berek w Hedgewars", -- Mutant
+    ["Ahhh, home, sweet home. Made it in %d seconds."] = "Ahhh, nie ma to jak w domu. Udało mi się w %d sekund.", -- ClimbHome
+    ["Aiming Practice"] = "Ćwiczenie celności",
+    ["Aiming practice"] = "Ćwiczenie celności", -- TargetPractice
+    ["Air Attack"] = "Nalot", -- Construction_Mode
+    ["Air General"] = "Powietrzny Generał", -- Battalion
+    ["Air Mine Placement Mode"] = "Tryb Ustawiania Min Powietrznych", -- HedgeEditor
+    ["AIR MINE PLACEMENT MODE"] = "TRYB USTAWIANIA MIN POWIETRZNYCH", -- HedgeEditor
+    ["A leap in a leap"] = "Skok w skoku", -- A_Classic_Fairytale:first_blood
+    ["Alex"] = "Aleks", -- 
+    ["Alien! I wish to be moved!"] = "Obcy! Życzę sobie być przeniesiona!", -- A_Classic_Fairytale:queen
+    ["A little gift from the cyborgs"] = "Mały prezent od cyborgów", -- A_Classic_Fairytale:shadow
+    ["Al.Kaholic"] = "Al.Kaholik", -- 
+    ["All But Last"] = "Wszyscy Oprócz Ostatniego", -- WxW
+    ["All But Last: You must not solely attack the team with the least health"] = "Wszyscy Oprócz Ostatniego: Nie możesz wyłącznie atakować drużyny z najmiejszą ilością zdrowia", -- WxW
+    ["All gone...everything!"] = "Wszystko przepadło... wszystko!", -- A_Classic_Fairytale:enemy
+    ["Allies"] = "Sprzymierzeńcy", -- A_Space_Adventure:ice01, A_Space_Adventure:ice02
+    ["All right, I'll admit it!"] = "No dobrze, przyznam to!", -- A_Classic_Fairytale:queen
+    ["All right, we just need to get to the other side of the island!"] = "No dobrze, musimy tylko dostać się na drugą stronę wyspy!", -- A_Classic_Fairytale:journey
+    ["All right, you got me!"] = "No dobrze, masz mnie!", -- A_Classic_Fairytale:queen
+    ["All the other places are protected by our flight-inhibiting weapons."] = "Wszystkie inne miejsca są chronine przez nasze bronie przeciwlotnicze.", -- A_Space_Adventure:fruit01
+    ["All the saucer pilots dream to come here one day in order to compete with the best!"] = "Wszyscy piloci spodków marzą, by przyjść tu pewnego dnia i zmierzyć się z najlepszymi!", -- A_Space_Adventure:ice02
+    ["All they do is sit around and judge us!"] = "Wszystko co robią to siedzą sobie i nas osądzają!", -- A_Classic_Fairytale:queen
+    ["All this to please our beloved “elders” … hick …"] = "Wszysyko to, by zadowolić naszych ukochanych \"starszych\" ... hyp ...", -- A_Classic_Fairytale:queen
+    ["All walls touched!"] = "Wszystkie ściany dotknięte!", -- WxW
+    ["All you do is take long walks when everyone else works."] = "Wszystko co robisz to bierzesz długie spacery, kiedy każdy inny pracuje.", -- A_Classic_Fairytale:queen
+    ["Also, you should know that the only place where you can fly is the left-most part of this area."] = "Powinieneś również wiedzieć, że jedynym miejscem, w którym możesz latać, jest część tego obszaru najbardziej po lewej.", -- A_Space_Adventure:fruit01
+    ["Always being considered weak and fragile."] = "Zawsze uzażany za słabego i kruchego.", -- A_Classic_Fairytale:queen
+    ["Amazing! I was never beaten in a race before!"] = "Niesamowite! Nigdy wcześniej nie zostałem pokonany w wyścigu!", -- A_Space_Adventure:moon02
+    ["Ammo: %d"] = "Amunicja: %d", -- Tumbler
+    ["Ammo depleted!"] = "Amunicja wyczerpana!", -- Space_Invasion
     ["Ammo is reset at the end of your turn."] = "Amunicja jest resetowana przy końcu tury.",
---      ["Ammo Limit: Hogs can’t have more than 1 ammo per type"] = "", -- Highlander
---      ["Ammo Maniac! +5 points!"] = "", -- Space_Invasion
---      ["And how am I alive?!"] = "", -- A_Classic_Fairytale:enemy
---      ["And I just forgot the checkpoint of my main mission. Great, just great!"] = "", -- A_Space_Adventure:cosmos
---      ["… and I think they are up to something. Something bad!"] = "", -- A_Classic_Fairytale:epil
---      ["Andrey"] = "", -- 
---      ["And so happened that Leaks A Lot failed to complete the challenge! He landed, pressured by shame ..."] = "", -- A_Classic_Fairytale:first_blood
---      ["And so it began..."] = "", -- A_Classic_Fairytale:first_blood
---      ["And so the cyborgs took over the island."] = "", -- A_Classic_Fairytale:queen
---      ["...and so the cyborgs took over the world..."] = "", -- A_Classic_Fairytale:shadow
---      ["And so they discovered that cyborgs weren't invulnerable..."] = "", -- A_Classic_Fairytale:journey
---      ["… and then I took a stroll …"] = "", -- A_Classic_Fairytale:epil
---      ["And what do they do in the meantime? Nothing!"] = "", -- A_Classic_Fairytale:queen
---      ["And where's all the weed?"] = "", -- A_Classic_Fairytale:dragon
---      ["And you believed me? Oh, god, that's cute!"] = "", -- A_Classic_Fairytale:journey
---      ["An experimental (and buggy!) editing tool for missions and more"] = "", -- HedgeEditor
---      ["Anno 1032: [The explosion will make a strong push ~ Wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies
---      ["Antarctica"] = "", -- Continental_supplies
---      ["Antarctic summer: - Will give you one girder/mudball and two sineguns/portals every fourth turn."] = "", -- Continental_supplies
---      ["Anti-Gravity Device Part (+1)"] = "", -- A_Space_Adventure:desert01, A_Space_Adventure:fruit02, A_Space_Adventure:ice01
---      ["Anton"] = "", -- 
---      ["An unexpected event!"] = "", -- A_Space_Adventure:cosmos
---      ["Anyway, the aliens accept me for who I am."] = "", -- A_Classic_Fairytale:queen
---      ["A random hedgehog will inherit the weapons of his deceased team-mates."] = "", -- A_Space_Adventure:death02
---      ["Arashi"] = "", -- 
---      ["Area"] = "", -- Continental_supplies
---      ["Are we there yet?"] = "", -- A_Classic_Fairytale:shadow
---      ["Are you accusing me of something?"] = "", -- A_Classic_Fairytale:backstab
---      ["Are you helping the aliens?"] = "", -- A_Classic_Fairytale:queen
---      ["Are you saying that many of us have died for your entertainment?"] = "", -- A_Classic_Fairytale:enemy
---      ["Argh, the boredom!"] = "", -- A_Classic_Fairytale:queen
---      ["Artur Detour"] = "", -- A_Classic_Fairytale:queen
---      ["As a reward for your performance, here's some new technology!"] = "", -- A_Classic_Fairytale:dragon
---      ["Ash"] = "", -- 
---      ["A Shoppa minigame"] = "", -- WxW
---      ["Asia"] = "", -- Continental_supplies
---      ["A smuggler! Prepare for battle"] = "", -- A_Space_Adventure:desert01
---      ["A Space Adventure"] = "", -- A_Space_Adventure:desert01, A_Space_Adventure:moon01
---      ["Assault Team"] = "", -- A_Classic_Fairytale:backstab
---      ["Asteroid"] = "", -- Big_Armory
---      ["As the ammo is sparse, you might want to reuse ropes while mid-air."] = "", -- A_Classic_Fairytale:dragon
---      ["As the challenge was completed, Leaks A Lot set foot on the ground..."] = "", -- A_Classic_Fairytale:first_blood
---      ["As you are more experienced, I want you to lead them to battle."] = "", -- A_Space_Adventure:fruit01
---      ["As you can see I have survived our last encounter and I had time to plot my master plan!"] = "", -- A_Space_Adventure:death01
---      ["As you can see, there is no way to get on the other side!"] = "", -- A_Classic_Fairytale:dragon
---      ["As you've seen, the dropped grenade roughly fell into your flying direction."] = "", -- Basic_Training_-_Flying_Saucer
---      ["Athlete"] = "", -- Battalion
---      ["Attack: Activate"] = "", -- Racer
---      ["Attack Captain Lime before he attacks back"] = "", -- A_Space_Adventure:fruit02
---      ["Attack From Rope: %s"] = "", -- WxW
---      ["Attack From Rope: You may only attack from a rope."] = "", -- WxW
---      ["Attack rule: %s"] = "", -- WxW
---      ["Attack the assassins before they attack back"] = "", -- A_Space_Adventure:fruit02
---      ["Attack: Throw ball"] = "", -- Knockball
---      ["At the end of the game your health was %d."] = "", -- A_Space_Adventure:ice01
---      ["At the start of the game each enemy hog has only the weapon that he is named after."] = "", -- A_Space_Adventure:death02
---      ["Australia"] = "", -- Continental_supplies
+    ["Ammo Limit: Hogs can’t have more than 1 ammo per type"] = "Limit amunicji: jeże nie mogą", -- Highlander
+    ["Ammo Maniac! +5 points!"] = "Maniak amunicji! +5 punktów!", -- Space_Invasion
+    ["And how am I alive?!"] = "Jak to ja żyję?!", -- A_Classic_Fairytale:enemy
+    ["And I just forgot the checkpoint of my main mission. Great, just great!"] = "A ja właśnie zapomniałem punktu kontrolnego mojej misji. Świetnie, po prosti świetnie!", -- A_Space_Adventure:cosmos
+    ["… and I think they are up to something. Something bad!"] = "... a ja myślę, że coś knują. Coś złego!", -- A_Classic_Fairytale:epil
+    ["Andrey"] = "Andrzej", -- 
+    ["And so happened that Leaks A Lot failed to complete the challenge! He landed, pressured by shame ..."] = "I zdarzyło się, że Sporemu Przeciekowi nie udało się ukończyć zadania! Wylądował, pod presją wstydu...", -- A_Classic_Fairytale:first_blood
+    ["And so it began..."] = "A więc się zaczeło...", -- A_Classic_Fairytale:first_blood
+    ["And so the cyborgs took over the island."] = "I tak cyborgi przejęły wyspę.", -- A_Classic_Fairytale:queen
+    ["...and so the cyborgs took over the world..."] = "...i tak cyborgi przejęły władzę nad światem...", -- A_Classic_Fairytale:shadow
+    ["And so they discovered that cyborgs weren't invulnerable..."] = "I tak odkryli, że cyborgi nie były niezniszczalne...", -- A_Classic_Fairytale:journey
+    ["… and then I took a stroll …"] = "...i wtedy udałem się na przechadzkę...", -- A_Classic_Fairytale:epil
+    ["And what do they do in the meantime? Nothing!"] = "I co robią w międzyczasie? Nic!", -- A_Classic_Fairytale:queen
+    ["And where's all the weed?"] = "I gdzie jest całe zioło?", -- A_Classic_Fairytale:dragon
+    ["And you believed me? Oh, god, that's cute!"] = "A ty mi wierzyłeś? O boże, to słodkie!", -- A_Classic_Fairytale:journey
+    ["An experimental (and buggy!) editing tool for missions and more"] = "Eksperymentalne (i zbugowane!) narzędzie do edycji misji i więcej", -- HedgeEditor
+    ["Anno 1032: [The explosion will make a strong push ~ Wide range, wont affect hogs close to the target]"] = "Anno 1032: [Eksplozja będzie miała silny odrzut ~ Szeroki zasięg, nie wpłynie na jeże blisko celu]", -- Continental_supplies
+    ["Antarctica"] = "Antarktyda", -- Continental_supplies
+    ["Antarctic summer: - Will give you one girder/mudball and two sineguns/portals every fourth turn."] = "Antarktyczne lato: Zapewni ci jedną belkę/kulę błotną i dwie sinusoidalne giwery/portale co każde cztery tury.", -- Continental_supplies
+    ["Anti-Gravity Device Part (+1)"] = "Część Urządzenia Antygrawitacyjnego (+1)", -- A_Space_Adventure:desert01, A_Space_Adventure:fruit02, A_Space_Adventure:ice01
+    ["Anton"] = "Antoni", -- 
+    ["An unexpected event!"] = "Nieoczekiwane wydarzenie!", -- A_Space_Adventure:cosmos
+    ["Anyway, the aliens accept me for who I am."] = "Tak czy inaczej, obcy akceptuję mnie takiego, jaki jestem.", -- A_Classic_Fairytale:queen
+    ["A random hedgehog will inherit the weapons of his deceased team-mates."] = "Losowy jeż odziedziczy bronie jego poległych członków zespołu.", -- A_Space_Adventure:death02
+    ["Arashi"] = "Araszi", -- 
+    ["Area"] = "Obszar", -- Continental_supplies
+    ["Are we there yet?"] = "Już dotarliśmy?", -- A_Classic_Fairytale:shadow
+    ["Are you accusing me of something?"] = "Czy ty o coś mnie oskarżasz?", -- A_Classic_Fairytale:backstab
+    ["Are you helping the aliens?"] = "Czy ty pomagasz obcym?", -- A_Classic_Fairytale:queen
+    ["Are you saying that many of us have died for your entertainment?"] = "Mówisz, że wielu z nas umarło dla twojej rozrywki?", -- A_Classic_Fairytale:enemy
+    ["Argh, the boredom!"] = "Argh, ta nuda!", -- A_Classic_Fairytale:queen
+    ["Artur Detour"] = "Artur Objazd", -- A_Classic_Fairytale:queen
+    ["As a reward for your performance, here's some new technology!"] = "Jako nagrodę za twoje osiągnięcie, masz tu trochę nowej technologii.", -- A_Classic_Fairytale:dragon
+    ["Ash"] = "Asz", -- 
+    ["A Shoppa minigame"] = "Minigra Shoppa", -- WxW
+    ["Asia"] = "Azja", -- Continental_supplies
+    ["A smuggler! Prepare for battle"] = "Przemytnik! Przygotuj się na bitwę", -- A_Space_Adventure:desert01
+    ["A Space Adventure"] = "Kosmiczna przygoda", -- A_Space_Adventure:desert01, A_Space_Adventure:moon01
+    ["Assault Team"] = "Drużyna Szturmowa", -- A_Classic_Fairytale:backstab
+    ["Asteroid"] = "Asteroida", -- Big_Armory
+    ["As the ammo is sparse, you might want to reuse ropes while mid-air."] = "Jako iż amunicja jest rzadka, możesz chcieć używać liny wielokrotnie w powietrzu.", -- A_Classic_Fairytale:dragon
+    ["As the challenge was completed, Leaks A Lot set foot on the ground..."] = "Gdy wyzwanie było ukończone, Spory Przeciek postawił stopę na ziemi...", -- A_Classic_Fairytale:first_blood
+    ["As you are more experienced, I want you to lead them to battle."] = "Ponieważ jesteś bardziej doświadczony, chcę żebyś poprowadził ich na bitwę.", -- A_Space_Adventure:fruit01
+    ["As you can see I have survived our last encounter and I had time to plot my master plan!"] = "Jak widzisz, przeżyłem nasze ostatnie spotkanie i miałem czas, by uknuć mój genialny plan!", -- A_Space_Adventure:death01
+    ["As you can see, there is no way to get on the other side!"] = "Jak widzisz, nie ma sposobu, by dostać się na drugą stronę!", -- A_Classic_Fairytale:dragon
+    ["As you've seen, the dropped grenade roughly fell into your flying direction."] = "Jak widziałeś, upuszczony granat z grubsza spadł w kierunku twojego lotu.", -- Basic_Training_-_Flying_Saucer
+    ["Athlete"] = "Atleta", -- Battalion
+    ["Attack: Activate"] = "Atak: Aktywuj", -- Racer
+    ["Attack Captain Lime before he attacks back"] = "Zaatakuj Kapitana Limonkę, zanim on zaatakuje", -- A_Space_Adventure:fruit02
+    ["Attack From Rope: %s"] = "Atak z liny: %s", -- WxW
+    ["Attack From Rope: You may only attack from a rope."] = "Atak z liny: Możesz atakować tylko z liny", -- WxW
+    ["Attack rule: %s"] = "Zasada ataku: %s", -- WxW
+    ["Attack the assassins before they attack back"] = "Zaatakuj zabójców, zanim oni zaatakują", -- A_Space_Adventure:fruit02
+    ["Attack: Throw ball"] = "Atak: Rzuć kulę", -- Knockball
+    ["At the end of the game your health was %d."] = "Na końcu gry, twoje zdrowie wynasiło %d.", -- A_Space_Adventure:ice01
+    ["At the start of the game each enemy hog has only the weapon that he is named after."] = "Na początku gry, każdy wrogi jeż ma tylko tę broń, po której jest nazwany.", -- A_Space_Adventure:death02
+    ["Australia"] = "Australia", -- Continental_supplies
     ["Available points remaining: "] = "Pozostały następujące punkty: ",
---      ["Average pilot"] = "", -- User_Mission_-_RCPlane_Challenge
---      ["Avoid bazookas, red and blue invaders."] = "", -- Space_Invasion
---      ["Aye! Fellow! Let me exit this chamber of doom!"] = "", -- A_Classic_Fairytale:epil
---      ["Back Breaker"] = "", -- A_Classic_Fairytale:backstab
---      ["Back in the village, after telling the villagers about the threat..."] = "", -- A_Classic_Fairytale:united
---      ["Back in the village, the two tribes finally started to live in harmony."] = "", -- A_Classic_Fairytale:epil
---      ["Backstab"] = "", -- A_Classic_Fairytale:backstab
---      ["Bacon"] = "", -- 
---      ["Bad Guy"] = "", -- User_Mission_-_The_Great_Escape
---      ["Badmad"] = "", -- portal
---      ["Bad Team"] = "", -- User_Mission_-_The_Great_Escape
---      ["Bad timing"] = "", -- A_Space_Adventure:fruit01
---      ["Baggy"] = "", -- 
---      ["Balrog"] = "", -- 
---      ["Bamboo Thicket"] = "",
---      ["Barrel Eater"] = "", -- Tumbler
---      ["Barrel Launcher selected!"] = "", -- Tumbler
+    ["Average pilot"] = "Przeciętny pilot", -- User_Mission_-_RCPlane_Challenge
+    ["Avoid bazookas, red and blue invaders."] = "Unikaj bazook, czerwonych i niebieskich najeźdźców.", -- Space_Invasion
+    ["Aye! Fellow! Let me exit this chamber of doom!"] = "Tak! Kolega! Daj mi wyjść z komnaty zagłady!", -- A_Classic_Fairytale:epil
+    ["Back Breaker"] = "Łamacz Pleców", -- A_Classic_Fairytale:backstab
+    ["Back in the village, after telling the villagers about the threat..."] = "Tymczasem w wiosce, po powiadomieniu mieszkańców o zagrożeniu...", -- A_Classic_Fairytale:united
+    ["Back in the village, the two tribes finally started to live in harmony."] = "Tymczasem w wiosce, dwa plemienia w końcu zaczęły żyć w harmonii.", -- A_Classic_Fairytale:epil
+    ["Backstab"] = "Zdrada", -- A_Classic_Fairytale:backstab
+    ["Bacon"] = "Bekon", -- 
+    ["Bad Guy"] = "Zły Koleś", -- User_Mission_-_The_Great_Escape
+    ["Badmad"] = "Zływściekły", -- portal
+    ["Bad Team"] = "Zła Drużyna", -- User_Mission_-_The_Great_Escape
+    ["Bad timing"] = "Złe wyczucie czasu", -- A_Space_Adventure:fruit01
+    ["Baggy"] = "Woruś", -- 
+    ["Balrog"] = "Balrog", -- 
+    ["Bamboo Thicket"] = "Bambusowy Gąszcz",
+    ["Barrel Eater"] = "Pożeracz Beczek", -- Tumbler
+    ["Barrel Launcher selected!"] = "Wybrano Wyrzutnię Beczek!", -- Tumbler
     ["Barrel Launcher"] = "Wyrzutnia Beczek",
---      ["Barrel Placement Mode"] = "", -- Construction_Mode
---      ["BARREL PLACEMENT MODE"] = "", -- HedgeEditor
---      ["Baseballbat"] = "", -- Continental_supplies
---      ["Baseball Bat with Ball"] = "", -- Knockball
---      ["Base damage has been modified to 12 per shot."] = "", -- Battalion
---      ["Based on what you've learned, destroy the target on the girder and as always, land safely!"] = "", -- Basic_Training_-_Flying_Saucer
---      ["Basically this is a combination of diving and launching."] = "", -- Basic_Training_-_Flying_Saucer
---      ["Basketball"] = "", -- Basketball
+    ["Barrel Placement Mode"] = "Tryb Stawiania Beczek", -- Construction_Mode
+    ["BARREL PLACEMENT MODE"] = "TRYB STAWIANIA BECZEK", -- HedgeEditor
+    ["Baseballbat"] = "Kij bejsbolwy", -- Continental_supplies
+    ["Baseball Bat with Ball"] = "Kij bejsbolowy z piłką", -- Knockball
+    ["Base damage has been modified to 12 per shot."] = "Podstawowe obrażenia zostały zmodyfikowane do 12 na strzał.", -- Battalion
+    ["Based on what you've learned, destroy the target on the girder and as always, land safely!"] = "Bazując na tym, co się nauczyłeś, zniszcz cel na belce i jak zawsze, wyląduj bezpiecznie!", -- Basic_Training_-_Flying_Saucer
+    ["Basically this is a combination of diving and launching."] = "W zasadzie jest to połączenie nurkowania i wystrzeliwania.", -- Basic_Training_-_Flying_Saucer
+    ["Basketball"] = "Koszykówka", -- Basketball
     ["Bat balls at your enemies and|push them into the sea!"] = "Uderzaj piłkami w swoich przeciwników|i strącaj ich do wody!",
---      ["Battalion"] = "", -- Battalion
---      ["Battle Starts Now!"] = "", -- A_Space_Adventure:fruit01
---      ["Batty"] = "", -- 
+    ["Battalion"] = "Batalion", -- Battalion
+    ["Battle Starts Now!"] = "Bitwa zaczyna się teraz!", -- A_Space_Adventure:fruit01
+    ["Batty"] = "Kijek", -- 
     ["Bat your opponents through the|baskets and out of the map!"] = "Uderzaj swoich przeciwników|wyrzucając przez kosz, poza mapę!",
     ["Bazooka Training"] = "Trening bazooki",
---      ["Bearded Beast"] = "", -- 
---      ["Be careful, the future of Hogera is in your hands!"] = "", -- A_Space_Adventure:cosmos
---      ["Be careful, your fuel is limited from now on!"] = "", -- Basic_Training_-_Flying_Saucer
---      ["Be careful, your gadgets won't work in the bandit area. You should get an ice gun."] = "", -- A_Space_Adventure:ice01
---      ["Beep Loopers"] = "", -- A_Classic_Fairytale:queen
---      ["Beginner"] = "", -- User_Mission_-_RCPlane_Challenge
---      ["Behind these trees on the east side there is Secret Base 17."] = "", -- A_Space_Adventure:cosmos
---      ["Below-average pilot"] = "", -- User_Mission_-_RCPlane_Challenge
---      ["Besides, why would I choose certain death?"] = "", -- A_Classic_Fairytale:queen
+    ["Bearded Beast"] = "Brodata Bestia", -- 
+    ["Be careful, the future of Hogera is in your hands!"] = "Bądź ostrożny, przyszłość Jeżery leży w twoich rękach!", -- A_Space_Adventure:cosmos
+    ["Be careful, your fuel is limited from now on!"] = "Uważaj, od teraz twoje paliwo jest ograniczone!", -- Basic_Training_-_Flying_Saucer
+    ["Be careful, your gadgets won't work in the bandit area. You should get an ice gun."] = "Uważaj, twoje gadżety nie zadziałają w strefie bandytów. Powinieneś zdobyć lodową spluwę.", -- A_Space_Adventure:ice01
+    ["Beep Loopers"] = "Zapętlacze Brzęczków", -- A_Classic_Fairytale:queen
+    ["Beginner"] = "Początkujący", -- User_Mission_-_RCPlane_Challenge
+    ["Behind these trees on the east side there is Secret Base 17."] = "Za drzewami na wschodniej stronie, leży Sekretna Baza 17.", -- A_Space_Adventure:cosmos
+    ["Below-average pilot"] = "Niedoświadczony pilot", -- User_Mission_-_RCPlane_Challenge
+    ["Besides, why would I choose certain death?"] = "Poza tym, czemu miałbym wybrać pewną śmierć?", -- A_Classic_Fairytale:queen
     ["Best laps per team: "] = "Najszybsze okrążenie drużyny: ",
---      ["Best team times: "] = "", -- Racer, TechRacer
---      ["Better luck next time!"] = "", -- ClimbHome
---      ["Beware, any damage taken will stay until you complete the moon's main mission"] = "", -- A_Space_Adventure:cosmos
---      ["Beware of mines: They explode after 3 seconds."] = "", -- A_Classic_Fairytale:journey
---      ["Beware of mines: They explode after 5 seconds."] = "", -- A_Classic_Fairytale:journey
---      ["Beware, though! If you are slow, you die!"] = "", -- A_Classic_Fairytale:dragon
---      ["Beware, though! Many smugglers come often to explore these tunnels and scavenge whatever valuable items they can find."] = "", -- A_Space_Adventure:desert01
---      ["Beware, though, you will only be able to move slowly through the water."] = "", -- Basic_Training_-_Flying_Saucer
---      ["Big Armory"] = "", -- Big_Armory
---      ["Billy Frost"] = "", -- A_Space_Adventure:ice01
---      ["Bingo"] = "", -- 
---      ["Bio-Filter: Aggressively removes enemies."] = "", -- Construction_Mode
---      ["Bio-Filter"] = "", -- Construction_Mode
---      ["Biomechanic Team"] = "", -- A_Classic_Fairytale:family
---      ["Bitter"] = "", -- 
---      ["Blanka"] = "", -- 
---      ["Blender"] = "", -- A_Classic_Fairytale:family
---      ["Bloodpie"] = "", -- A_Classic_Fairytale:backstab
---      ["Bloodrocutor"] = "", -- A_Classic_Fairytale:shadow
---      ["Bloodsucker"] = "", -- A_Classic_Fairytale:shadow
-    ["Bloody Rookies"] = "Żółtodzioby",
---      ["Blue"] = "", -- 
---      ["Blue Team"] = "", -- User_Mission_-_Dangerous_Ducklings
---      ["Bob"] = "", -- A_Space_Adventure:cosmos
---      ["Bobo"] = "", -- User_Mission_-_Nobody_Laugh
---      ["Bone Jackson"] = "", -- A_Classic_Fairytale:backstab
---      ["Bonely"] = "", -- A_Classic_Fairytale:shadow
---      ["Bones"] = "", -- 
---      ["BOOM! BOOM! BOOM! %s are the masters of destruction with %d destroyed invaders."] = "", -- Space_Invasion
+    ["Best team times: "] = "Najlepsze czasy drużyny: ", -- Racer, TechRacer
+    ["Better luck next time!"] = "Więcej szczęścia następnym razem!", -- ClimbHome
+    ["Beware, any damage taken will stay until you complete the moon's main mission"] = "Uważaj, jakiekolwiek otrzymane obrażenia zostaną, aż ukończysz księżycową misję", -- A_Space_Adventure:cosmos
+    ["Beware of mines: They explode after 3 seconds."] = "Uważaj na miny: Wybuchają po 3 sekundach.", -- A_Classic_Fairytale:journey
+    ["Beware of mines: They explode after 5 seconds."] = "Uważaj na miny: Wybuchają po 5 sekundach.", -- A_Classic_Fairytale:journey
+    ["Beware, though! If you are slow, you die!"] = "Uważaj jednak! Jeśli będziesz wolny, umrzesz!", -- A_Classic_Fairytale:dragon
+    ["Beware, though! Many smugglers come often to explore these tunnels and scavenge whatever valuable items they can find."] = "Uważaj jednak! Wielu przemytników często przychodzi przeszukiwać te tunele i przegrzebywać jakiekolwiek cenne przedmioty uda im się znaleźć.", -- A_Space_Adventure:desert01
+    ["Beware, though, you will only be able to move slowly through the water."] = "Uważaj jednak, w wodzie będziesz mógł się poruszać tylko powoli.", -- Basic_Training_-_Flying_Saucer
+    ["Big Armory"] = "Wielka Zbrojownia", -- Big_Armory
+    ["Billy Frost"] = "Billy Mróz", -- A_Space_Adventure:ice01
+    ["Bingo"] = "Bingo", -- 
+    ["Bio-Filter: Aggressively removes enemies."] = "Bio-filtr: Agresywnie usuwa wrogów.", -- Construction_Mode
+    ["Bio-Filter"] = "Bio-filtr", -- Construction_Mode
+    ["Biomechanic Team"] = "Biomechaniczna Drużyna", -- A_Classic_Fairytale:family
+    ["Bitter"] = "Gorzki", -- 
+    ["Blanka"] = "Blanka", -- 
+    ["Blender"] = "Blender", -- A_Classic_Fairytale:family
+    ["Bloodpie"] = "Krwiociasto", -- A_Classic_Fairytale:backstab
+    ["Bloodrocutor"] = "Krwiolokator", -- A_Classic_Fairytale:shadow
+    ["Bloodsucker"] = "Krwiowysysacz", -- A_Classic_Fairytale:shadow
+    ["Bloody Rookies"] = "Krwawe Żółtodzioby",
+    ["Blue"] = "Niebieski", -- 
+    ["Blue Team"] = "Niebieska Drużyna", -- User_Mission_-_Dangerous_Ducklings
+    ["Bob"] = "Bob", -- A_Space_Adventure:cosmos
+    ["Bobo"] = "Bobo", -- User_Mission_-_Nobody_Laugh
+    ["Bone Jackson"] = "Bone Jackson", -- A_Classic_Fairytale:backstab
+    ["Bonely"] = "Kościany", -- A_Classic_Fairytale:shadow
+    ["Bones"] = "Kości", -- 
+    ["BOOM! BOOM! BOOM! %s are the masters of destruction with %d destroyed invaders."] = "BUM! BUM! BUM! %s są mistrzami zniszczenia z %d zniszczonymi najeźdźcami.", -- Space_Invasion
     ["Boom!"] = "BUM!",
---      ["Boom! %s has destroyed %d invaders."] = "", -- Space_Invasion
---      ["BOOM! %s really didn't like the invaders, so they decided to destroy as much as %d of them."] = "", -- Space_Invasion
---      ["Boris"] = "", -- A_Space_Adventure:moon01
---      ["Boss defeated! +30 points!"] = "", -- Space_Invasion
---      ["Boss Slayer! +25 points!"] = "", -- Space_Invasion
---      ["Both Barrels"] = "", -- 
---      ["Both your hedgehogs must survive."] = "", -- User_Mission_-_Teamwork_2, User_Mission_-_Teamwork
---      ["Bottom Feeder"] = "", -- Mutant
---      ["Bouncy Girder: [4]"] = "", -- HedgeEditor
---      ["Bouncy Land: [4]"] = "", -- HedgeEditor
---      ["Bouncy Land"] = "", -- HedgeEditor
---      ["Bozo"] = "", -- 
---      ["Brain Blower"] = "", -- A_Classic_Fairytale:journey
---      ["Brainiac"] = "", -- A_Classic_Fairytale:epil, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:shadow
---      ["Brainila"] = "", -- A_Classic_Fairytale:united
---      ["Brain Stu"] = "", -- A_Classic_Fairytale:united
---      ["Brain Teaser"] = "", -- A_Classic_Fairytale:backstab
---      ["Brigadier Briggs"] = "", -- 
---      ["Bruce"] = "", -- A_Space_Adventure:moon01
---      ["Brutal Lily"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil
---      ["Brutus"] = "", -- A_Classic_Fairytale:backstab
---      ["Build a fortress and destroy your enemy."] = "", -- Construction_Mode
---      ["Build an awesome race track by placing|waypoints which the hedgehogs have to|touch in any order to finish a round."] = "", -- Racer
+    ["Boom! %s has destroyed %d invaders."] = "Bum! %s zniszczyli %d najeźdźców.", -- Space_Invasion
+    ["BOOM! %s really didn't like the invaders, so they decided to destroy as much as %d of them."] = "BUM! %s naprawdę nie lubili najeźdźców, więc zdecydowali się zniszczyć aż %d z nich.", -- Space_Invasion
+    ["Boris"] = "Borys", -- A_Space_Adventure:moon01
+    ["Boss defeated! +30 points!"] = "Szef pokonany! +30 punktów!", -- Space_Invasion
+    ["Boss Slayer! +25 points!"] = "Pogromca Szefów! +25 punktów!", -- Space_Invasion
+    ["Both Barrels"] = "Obie Beczki", -- 
+    ["Both your hedgehogs must survive."] = "Oba twoje jeże muszą przeżyć.", -- User_Mission_-_Teamwork_2, User_Mission_-_Teamwork
+    ["Bottom Feeder"] = "Pasożyt", -- Mutant
+    ["Bouncy Girder: [4]"] = "Odbijająca Belka: [4]", -- HedgeEditor
+    ["Bouncy Land: [4]"] = "Odbijający Teren: [4]", -- HedgeEditor
+    ["Bouncy Land"] = "Odbijający Teren", -- HedgeEditor
+    ["Bozo"] = "Bozo", -- 
+    ["Brain Blower"] = "Mózgorozwalacz", -- A_Classic_Fairytale:journey
+    ["Brainiac"] = "Możdżak", -- A_Classic_Fairytale:epil, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:shadow
+    ["Brainila"] = "Możdżila", -- A_Classic_Fairytale:united
+    ["Brain Stu"] = "Mózgozupa", -- A_Classic_Fairytale:united
+    ["Brain Teaser"] = "Łamigłowa", -- A_Classic_Fairytale:backstab
+    ["Brigadier Briggs"] = "Brygadier Briggs", -- 
+    ["Bruce"] = "Bruce", -- A_Space_Adventure:moon01
+    ["Brutal Lily"] = "Brutalna Lilia", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil
+    ["Brutus"] = "Brutus", -- A_Classic_Fairytale:backstab
+    ["Build a fortress and destroy your enemy."] = "Zbuduj fortecę i zniszcz swojego wroga.", -- Construction_Mode
+    ["Build an awesome race track by placing|waypoints which the hedgehogs have to|touch in any order to finish a round."] = "Zbuduj niesamowitą trasę wyścigową,|stawiając punkty kontrolne, które jeże|muszą dotknąć, by zakończyć rundę.", -- Racer
     ["Build a track and race."] = "Zbuduj trasę i ścigaj się.",
---      ["Builder"] = "", -- Battalion
---      ["Build one of multiple different structures|to aid you in victory, at the cost of energy."] = "", -- Construction_Mode
---      ["Bullseye"] = "", -- A_Classic_Fairytale:dragon
---      ["Bunny"] = "", -- 
---      ["burp"] = "", -- 
---      ["Bushi"] = "", -- 
---      ["Buster"] = "", -- 
---      ["But it proved to be no easy task!"] = "", -- A_Classic_Fairytale:dragon
---      ["But I want my sandals!"] = "", -- A_Classic_Fairytale:queen
---      ["But one thing's for sure:"] = "", -- A_Space_Adventure:final
---      ["But that's impossible!"] = "", -- A_Classic_Fairytale:backstab
---      ["But the ones alive are stronger in their heart!"] = "", -- A_Classic_Fairytale:enemy
---      ["But … they kidnapped you!"] = "", -- A_Classic_Fairytale:queen
---      ["But...we died!"] = "", -- A_Classic_Fairytale:backstab
---      ["But where can we go?"] = "", -- A_Classic_Fairytale:united
---      ["But why did you betray us?!"] = "", -- A_Classic_Fairytale:queen
---      ["But why would they help us?"] = "", -- A_Classic_Fairytale:backstab
---      ["But you're cannibals. It's what you do."] = "", -- A_Classic_Fairytale:enemy
---      ["But you said you'd let her go!"] = "", -- A_Classic_Fairytale:journey
---      ["But you saved me!"] = "", -- A_Classic_Fairytale:queen
---      ["C-1"] = "", -- portal
---      ["C-2"] = "", -- portal
---      ["Callahan"] = "", -- 
---      ["Call me Beep! Well, 'cause I'm such a nice...person!"] = "", -- A_Classic_Fairytale:family
---      ["Cannibals"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:first_blood
---      ["Cannibal Sentry"] = "", -- A_Classic_Fairytale:journey
---      ["Cannibals?! You're the cannibals!"] = "", -- A_Classic_Fairytale:enemy
---      ["Can you do it?"] = "", -- A_Space_Adventure:ice02
+    ["Builder"] = "Budowniczy", -- Battalion
+    ["Build one of multiple different structures|to aid you in victory, at the cost of energy."] = "Zbuduj jedną z wielu różnych struktur, by|pomóc sobie w zwycięstwie, kosztem energii.", -- Construction_Mode
+    ["Bullseye"] = "Oczko", -- A_Classic_Fairytale:dragon
+    ["Bunny"] = "Zając", -- 
+    ["burp"] = "burp", -- 
+    ["Bushi"] = "Buszi", -- 
+    ["Buster"] = "Drań", -- 
+    ["But it proved to be no easy task!"] = "Ale okazało się to nie być łatwym zadaniem!", -- A_Classic_Fairytale:dragon
+    ["But I want my sandals!"] = "Ale ja chcę moje sandały!", -- A_Classic_Fairytale:queen
+    ["But one thing's for sure:"] = "Ale jedna rzecz jest pewna:", -- A_Space_Adventure:final
+    ["But that's impossible!"] = "Ale to niemożliwe!", -- A_Classic_Fairytale:backstab
+    ["But the ones alive are stronger in their heart!"] = "Ale ci co żyją, są silniejsi w swoich sercach!", -- A_Classic_Fairytale:enemy
+    ["But … they kidnapped you!"] = "Ale... porwali cię!", -- A_Classic_Fairytale:queen
+    ["But...we died!"] = "Ale... umarliśmy!", -- A_Classic_Fairytale:backstab
+    ["But where can we go?"] = "Ale gdzie możemy pójść?", -- A_Classic_Fairytale:united
+    ["But why did you betray us?!"] = "Ale dlaczego nas zdradziłeś?!", -- A_Classic_Fairytale:queen
+    ["But why would they help us?"] = "Ale czemu by nam pomagali?", -- A_Classic_Fairytale:backstab
+    ["But you're cannibals. It's what you do."] = "Ale jesteście kanibalami. Tym się zajmujecie.", -- A_Classic_Fairytale:enemy
+    ["But you said you'd let her go!"] = "Ale powiedziałeś, że ją wypuścisz!", -- A_Classic_Fairytale:journey
+    ["But you saved me!"] = "Ale uratowałeś mnie!", -- A_Classic_Fairytale:queen
+    ["C-1"] = "C-1", -- portal
+    ["C-2"] = "C-2", -- portal
+    ["Callahan"] = "Callahan", -- 
+    ["Call me Beep! Well, 'cause I'm such a nice...person!"] = "Zwij mnie Brzęczek! Bo jestem taką miłą... osobą!", -- A_Classic_Fairytale:family
+    ["Cannibal Sentry"] = "Wartownik Kanibali", -- A_Classic_Fairytale:journey
+    ["Cannibals"] = "Kanibale", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:first_blood
+    ["Cannibals?! You're the cannibals!"] = "Kanibale?! To wy jesteście kanibalami!", -- A_Classic_Fairytale:enemy
+    ["Can you do it?"] = "Możesz to zrobić?", -- A_Space_Adventure:ice02
 --      ["Captain Lime"] = "", -- A_Space_Adventure:fruit01, A_Space_Adventure:fruit02
---      ["Captain Lime offered his help if you assist him in battle."] = "", -- A_Space_Adventure:fruit01
---      ["Capture The Flag"] = "", -- Capture_the_Flag, CTF_Blizzard
+    ["Captain Lime offered his help if you assist him in battle."] = "Kapitan Limonka zaoferował swoją pomoc, jeśli wesprzesz go w walce.", -- A_Space_Adventure:fruit01
+    ["Capture The Flag"] = "Przejmij Flagę", -- Capture_the_Flag, CTF_Blizzard
     ["Careless"] = "Nieostrożny",
---      ["Carol"] = "", -- A_Classic_Fairytale:family
---      ["Challenge completed!"] = "", -- User_Mission_-_Rope_Knock_Challenge, User_Mission_-_That_Sinking_Feeling, SpeedShoppa
---      ["CHALLENGE COMPLETE"] = "", -- User_Mission_-_RCPlane_Challenge
---      ["Challenge failed!"] = "", -- SpeedShoppa
---      ["Challenge objectives"] = "", -- A_Space_Adventure:death02, A_Space_Adventure:desert03, A_Space_Adventure:final, A_Space_Adventure:fruit03, A_Space_Adventure:moon02
---      ["Challenge over!"] = "", -- User_Mission_-_Rope_Knock_Challenge
---      ["Challenge"] = "", -- User_Mission_-_RCPlane_Challenge, User_Mission_-_Rope_Knock_Challenge, User_Mission_-_That_Sinking_Feeling, SpeedShoppa, ClimbHome
---      ["Change Content: [Left], [Right]"] = "", -- HedgeEditor
---      ["Change Health Boost: [Left], [Right]"] = "", -- HedgeEditor
---      ["Change Health: [Left], [Right]"] = "", -- HedgeEditor
---      ["Change modification mode: [Left], [Right]"] = "", -- HedgeEditor
---      ["Change Placement Mode: [Up], [Down]"] = "", -- HedgeEditor
---      ["Change Rotation: [Left], [Right]"] = "", -- HedgeEditor
---      ["Change Sprite Frame: [Precise]+[Left], [Precise]+[Right]"] = "", -- HedgeEditor
---      ["Change Sprite: [Left], [Right]"] = "", -- HedgeEditor
---      ["Change Timer: [Left], [Right]"] = "", -- HedgeEditor
---      ["Change weapon: [Long jump] or [Slot 1]-[Slot 3]"] = "", -- Tumbler
---      ["Charmander"] = "", -- 
---      ["Chasing the blue hog"] = "", -- A_Space_Adventure:moon02
---      ["Cheater"] = "", -- User_Mission_-_RCPlane_Challenge
---      ["Checkpoint reached!"] = "", -- A_Space_Adventure:cosmos, A_Space_Adventure:ice01, A_Space_Adventure:moon01
---      ["Chef"] = "", -- Battalion, HedgeEditor
---      ["Chester"] = "", -- 
---      ["Chicken"] = "", -- 
---      ["Chief Sandologist"] = "", -- A_Space_Adventure:desert01
---      ["Chikorita"] = "", -- 
---      ["Choose Selection/Placement/Deletion: [Left], [Right]"] = "", -- HedgeEditor
---      ["Choose your side! If you want to join the strange man, walk up to him.|Otherwise, walk away from him. If you decide to att...nevermind..."] = "", -- A_Classic_Fairytale:shadow
---      ["Chunli"] = "", -- 
---      ["Clark Kent"] = "", -- 
---      ["Cleaver"] = "", -- Construction_Mode
---      ["Cleaver Placement Mode"] = "", -- Construction_Mode
---      ["CLEAVER PLACEMENT MODE"] = "", -- HedgeEditor
---      ["Climber"] = "", -- ClimbHome
---      ["Climb Home"] = "", -- ClimbHome
---      ["Closing in"] = "", -- A_Classic_Fairytale:queen
---      ["Clown"] = "", -- HedgeEditor
---      ["Clowns"] = "", -- User_Mission_-_Nobody_Laugh
---      ["Cluck-cluck time: [Fire an egg ~ Sabotages and cures poison ~ Cannot be fired close to another hog]"] = "", -- Continental_supplies
+    ["Carol"] = "Karolina", -- A_Classic_Fairytale:family
+    ["Challenge completed!"] = "Wyzwanie ukończone!", -- User_Mission_-_Rope_Knock_Challenge, User_Mission_-_That_Sinking_Feeling, SpeedShoppa
+    ["CHALLENGE COMPLETE"] = "WYZWANIE UKOŃCZONE", -- User_Mission_-_RCPlane_Challenge
+    ["Challenge failed!"] = "Wyzwanie nieudane!", -- SpeedShoppa
+    ["Challenge objectives"] = "Cele wyzwania", -- A_Space_Adventure:death02, A_Space_Adventure:desert03, A_Space_Adventure:final, A_Space_Adventure:fruit03, A_Space_Adventure:moon02
+    ["Challenge over!"] = "Wyzwanie skończone!", -- User_Mission_-_Rope_Knock_Challenge
+    ["Challenge"] = "Wyzwanie", -- User_Mission_-_RCPlane_Challenge, User_Mission_-_Rope_Knock_Challenge, User_Mission_-_That_Sinking_Feeling, SpeedShoppa, ClimbHome
+    ["Change Content: [Left], [Right]"] = "Zmień zawartość: [Lewo], [Prawo]", -- HedgeEditor
+    ["Change Health Boost: [Left], [Right]"] = "Zmień wzrost zdrowia: [Lewo], [Prawo]", -- HedgeEditor
+    ["Change Health: [Left], [Right]"] = "Zmień zdrowie: [Lewo], [Prawo]", -- HedgeEditor
+    ["Change modification mode: [Left], [Right]"] = "Zmień tryb modyfikacji: [Lewo], [Prawo]", -- HedgeEditor
+    ["Change Placement Mode: [Up], [Down]"] = "Zmień tryb ustawiania: [Lewo], [Prawo]", -- HedgeEditor
+    ["Change Rotation: [Left], [Right]"] = "Zmień obrót: [Lewo], [Prawo]", -- HedgeEditor
+    ["Change Sprite Frame: [Precise]+[Left], [Precise]+[Right]"] = "Zmień klatkę Grafiki: [Precyzja]+[Lewo], [Precyzja]+[Prawo]", -- HedgeEditor
+    ["Change Sprite: [Left], [Right]"] = "Zmień Grafikę: [Lewo], [Prawo]", -- HedgeEditor
+    ["Change Timer: [Left], [Right]"] = "Zmień czas: [Lewo], [Prawo]", -- HedgeEditor
+    ["Change weapon: [Long jump] or [Slot 1]-[Slot 3]"] = "Zmień broń: [Długi skok] lub [Slot 1]-[Slot 3]", -- Tumbler
+    ["Charmander"] = "Charmander", -- 
+    ["Chasing the blue hog"] = "Ścigając niebieskego jeża", -- A_Space_Adventure:moon02
+    ["Cheater"] = "Oszust", -- User_Mission_-_RCPlane_Challenge
+    ["Checkpoint reached!"] = "Punkt kontrolny osiągnęty!", -- A_Space_Adventure:cosmos, A_Space_Adventure:ice01, A_Space_Adventure:moon01
+    ["Chef"] = "Kucharz", -- Battalion, HedgeEditor
+    ["Chester"] = "Czester", -- 
+    ["Chicken"] = "Kurczak", -- 
+    ["Chief Sandologist"] = "Naczelny Piaskolog", -- A_Space_Adventure:desert01
+    ["Chikorita"] = "Chikorita", -- 
+    ["Choose Selection/Placement/Deletion: [Left], [Right]"] = "Wybierz Zaznaczanie/Ustawianie/Usuwanie: [Lewo], [Prawo]", -- HedgeEditor
+    ["Choose your side! If you want to join the strange man, walk up to him.|Otherwise, walk away from him. If you decide to att...nevermind..."] = "Wybierz swoją stronę! Jeśli chcesz dołączyć do dziwnego mężczyzny, podejdź do niego.|W innym przypadku, odejdź od niego. Jeśli zdecydujesz się zaata... nieważne...", -- A_Classic_Fairytale:shadow
+    ["Chunli"] = "Czunli", -- 
+    ["Clark Kent"] = "Clark Kent", -- 
+    ["Cleaver Placement Mode"] = "Tryb Stawiania Tasaków", -- Construction_Mode
+    ["CLEAVER PLACEMENT MODE"] = "TRYB STAWIANIA TASAKÓW", -- HedgeEditor
+    ["Cleaver"] = "Tasak", -- Construction_Mode
+    ["Climber"] = "Wspinacz", -- ClimbHome
+    ["Climb Home"] = "Wspinaczka do domu", -- ClimbHome
+    ["Closing in"] = "Nadejście", -- A_Classic_Fairytale:queen
+    ["Clown"] = "Klaun", -- HedgeEditor
+    ["Clowns"] = "Klauny", -- User_Mission_-_Nobody_Laugh
+    ["Cluck-cluck time: [Fire an egg ~ Sabotages and cures poison ~ Cannot be fired close to another hog]"] = "Czas gdakania: [Wystrzel jajo ~ Sabotuje i leczy truciznę ~ Nie może być wystrzelone blisko innego jeża]", -- Continental_supplies
     ["Clumsy"] = "Fajtłapa",
---      ["Cluster Bomb Training"] = "", -- Basic_Training_-_Cluster_Bomb
---      ["Collateral Damage"] = "", -- A_Classic_Fairytale:journey
---      ["Collateral Damage II"] = "", -- A_Classic_Fairytale:journey
---      ["Collect all the crates, but remember, our time in this life is limited!"] = "", -- A_Classic_Fairytale:first_blood
---      ["Collect or destroy all the health crates."] = "", -- User_Mission_-_RCPlane_Challenge
---      ["Collect or destroy the final crate to finish the training."] = "", -- Basic_Training_-_Flying_Saucer
---      ["Collect the crate and attack!"] = "", -- WxW
---      ["Collect the crate on the right.|Hint: Select the rope, [Up] or [Down] to aim, [Space] to fire, directional keys to move.|Ropes can be fired again in the air!"] = "", -- A_Classic_Fairytale:first_blood
---      ["Collect the crates within the time limit!|If you fail, you'll have to try again."] = "", -- A_Classic_Fairytale:first_blood
---      ["Collect the first crate to begin!"] = "", -- Basic_Training_-_Flying_Saucer
---      ["Collect the freezer and get the device part from Thanta."] = "", -- A_Space_Adventure:ice01
---      ["Collect the green and purple invaders."] = "", -- Space_Invasion
---      ["Collect the weapon crate at the left coast!"] = "", -- A_Classic_Fairytale:journey
---      ["Color Squad"] = "", -- 
---      ["Come closer and die! … burp …"] = "", -- A_Classic_Fairytale:queen
---      ["Come closer, so that your training may continue!"] = "", -- A_Classic_Fairytale:first_blood
---      ["Comet"] = "", -- Big_Armory
---      ["Commander"] = "", -- HedgeEditor
---      ["Compete to use as few planes as possible!"] = "", -- User_Mission_-_RCPlane_Challenge
---      ["Complete all main and side missions to complete the spacetrip mission."] = "", -- A_Space_Adventure:cosmos
---      ["Complete the remaining side missions to complete this mission."] = "", -- A_Space_Adventure:cosmos
+    ["Cluster Bomb Training"] = "Trening granatami odłamkowymi", -- Basic_Training_-_Cluster_Bomb
+    ["Collateral Damage"] = "Dodatkowe Obrażenia", -- A_Classic_Fairytale:journey
+    ["Collateral Damage II"] = "Dodatkowe Obrażenia II", -- A_Classic_Fairytale:journey
+    ["Collect all the crates, but remember, our time in this life is limited!"] = "Zbierz wszystkie skrzynie, ale pamiętaj - nasz czas w tym życiu jest ograniczony!", -- A_Classic_Fairytale:first_blood
+    ["Collect or destroy all the health crates."] = "Zbierz lub zniszcz wszystkie skrzynki ze zdrowiem.", -- User_Mission_-_RCPlane_Challenge
+    ["Collect or destroy the final crate to finish the training."] = "Zbierz lub zniszcz ostatnią skrzynkę, by zakończyć trening.", -- Basic_Training_-_Flying_Saucer
+    ["Collect the crate and attack!"] = "Zbierz skrzynię i atakuj!", -- WxW
+    ["Collect the crate on the right.|Hint: Select the rope, [Up] or [Down] to aim, [Space] to fire, directional keys to move.|Ropes can be fired again in the air!"] = "Zbierz skrzynię po prawej.|Porada: Wybierz linę, [Góra] lub [Dół], by celować, [Spacja], by wystrzelić, klawisze kierunku, by się poruszać.|Liny mogą być wystrzelone ponownie w powietrzu!", -- A_Classic_Fairytale:first_blood
+    ["Collect the crates within the time limit!|If you fail, you'll have to try again."] = "Zbierz skrzynie na czas!|Jeśli i się nie uda, będziesz musiał spróbować ponownie.", -- A_Classic_Fairytale:first_blood
+    ["Collect the first crate to begin!"] = "Zbierz pierwszą skrzynię, by zacząć!", -- Basic_Training_-_Flying_Saucer
+    ["Collect the freezer and get the device part from Thanta."] = "Zbierz zamrażarkę i zabierz część urządzenia Tancie.", -- A_Space_Adventure:ice01
+    ["Collect the green and purple invaders."] = "Zbierz zielonych i fioletowych najeźdźców.", -- Space_Invasion
+    ["Collect the weapon crate at the left coast!"] = "Zbierz skrzynię z bronią na lewym wybrzeżu.", -- A_Classic_Fairytale:journey
+    ["Color Squad"] = "Kolorowy Oddział", -- 
+    ["Come closer and die! … burp …"] = "Podejdź bliżej i umrzyj! ...bek...", -- A_Classic_Fairytale:queen
+    ["Come closer, so that your training may continue!"] = "Podejdź bliżej, żeby kontynuować swój trening!", -- A_Classic_Fairytale:first_blood
+    ["Comet"] = "Kometa", -- Big_Armory
+    ["Commander"] = "Dowódca", -- HedgeEditor
+    ["Compete to use as few planes as possible!"] = "Rywalizuj w użyciu najmniejszej jak się da ilości samolotów!", -- User_Mission_-_RCPlane_Challenge
+    ["Complete all main and side missions to complete the spacetrip mission."] = "Ukończ wszystkie główne i poboczne misje, by ukończyć kosmiczną wycieczkę.", -- A_Space_Adventure:cosmos
+    ["Complete the remaining side missions to complete this mission."] = "Ukończ pozostałe misje poboczne, by ukończyć tę misję.", -- A_Space_Adventure:cosmos
     ["Complete the track as fast as you can!"] = "Ukończ trasę tak szybko jak tylko potrafisz!",
---      ["Completion time: %.2fs"] = "", -- User_Mission_-_Rope_Knock_Challenge
---      ["Comrades! Sail me away!"] = "", -- A_Classic_Fairytale:queen
---      ["Configuration accepted."] = "", -- WxW
---      ["Configuration phase"] = "", -- WxW
---      ["Congrats! You won!"] = "", -- A_Space_Adventure:moon01
---      ["Congratulations"] = "", -- Basic_Training_-_Rope
+    ["Completion time: %.2fs"] = "Czas ukończenia: %.2fs", -- User_Mission_-_Rope_Knock_Challenge
+    ["Comrades! Sail me away!"] = "Kamraci! Zabierzcie mnie stąd!", -- A_Classic_Fairytale:queen
+    ["Configuration accepted."] = "Konfiguracja przyjęta.", -- WxW
+    ["Configuration phase"] = "Faza konfiguracjy", -- WxW
+    ["Congrats! You won!"] = "Gratulacje! Wygrałeś!", -- A_Space_Adventure:moon01
     ["Congratulations!"] = "Gratulacje",
---      ["Congratulations, you acquired the device part!"] = "", -- A_Space_Adventure:ice01
---      ["Congratulations, you are the best!"] = "", -- A_Space_Adventure:desert03
---      ["Congratulations, you are the fastest!"] = "", -- A_Space_Adventure:moon02
---      ["Congratulations, you collected the device part!"] = "", -- A_Space_Adventure:ice01
---      ["Congratulations! You have destroyed all targets within the time."] = "", -- TargetPractice
---      ["Congratulations, you have saved Hogera!"] = "", -- A_Space_Adventure:final
---      ["Congratulations! You have truly mastered this challenge! Don't forget to save the demo."] = "", -- User_Mission_-_RCPlane_Challenge
---      ["Congratulations! You've completed the Basic Rope Training!"] = "", -- Basic_Training_-_Rope
+    ["Congratulations"] = "Gratulacje", -- Basic_Training_-_Rope
+    ["Congratulations, you acquired the device part!"] = "Gratulacje, zdobyłeś część urządzenia!", -- A_Space_Adventure:ice01
+    ["Congratulations, you are the best!"] = "Gratulacje, jesteś najlepszy!", -- A_Space_Adventure:desert03
+    ["Congratulations, you are the fastest!"] = "Gratulacje, jesteś najszybszy!", -- A_Space_Adventure:moon02
+    ["Congratulations, you collected the device part!"] = "Gratulacje, zebrałeś część urządzenia!", -- A_Space_Adventure:ice01
+    ["Congratulations! You have destroyed all targets within the time."] = "Gratulacje! Zniszczyłeś wszystkie cele w czasie.", -- TargetPractice
+    ["Congratulations, you have saved Hogera!"] = "Gratulacje, uratowałeś Jeżerrę!", -- A_Space_Adventure:final
+    ["Congratulations! You have truly mastered this challenge! Don't forget to save the demo."] = "Gratulacje! Prawdziwie opanowałeś to wyzwanie! Nie zapomnij zapisać dema.", -- User_Mission_-_RCPlane_Challenge
+    ["Congratulations! You've completed the Basic Rope Training!"] = "Gratulacje! Ukończyłeś podstawowy trening linowy!", -- Basic_Training_-_Rope
     ["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Gratulacje! Zniszczyłeś wszystkie cele przed upłynięciem czasu.",  
---      ["Congratulations! You win."] = "", -- Big_Armory
---      ["Congratulations, you won!"] = "", -- A_Space_Adventure:death01, A_Space_Adventure:death02, A_Space_Adventure:desert01, A_Space_Adventure:desert02, A_Space_Adventure:fruit02, A_Space_Adventure:fruit03, A_Space_Adventure:ice02
---      ["Conquering the galaxy"] = "", -- A_Space_Adventure:cosmos
---      ["CONSTRUCTION MODE"] = "", -- Construction_Mode
---      ["Construction Mode tool"] = "", -- Construction_Mode
---      ["Construction Station: Allows placement of|    girders, rubber, mines, sticky mines|    and barrels."] = "", -- Construction_Mode
---      ["Construction Station"] = "", -- Construction_Mode
---      ["Continental supplies"] = "", -- Continental_supplies
---      ["Control"] = "", -- Control
-    ["Control pillars to score points."] = "Kontroluj filary by zdobyć punkty",
---      ["Controls: Hold the Attack key (space by default) to|fire the rope, then, once attached use:|Left and Right to swing the rope;|Up and Down to contract and expand."] = "", -- Basic_Training_-_Rope
---      ["Copper"] = "", -- User_Mission_-_Nobody_Laugh
---      ["Corn"] = "", -- A_Space_Adventure:fruit01
---      ["Corporal Calvin"] = "", -- 
---      ["Corporationals"] = "", -- A_Classic_Fairytale:queen
---      ["Corpsemonger"] = "", -- A_Classic_Fairytale:shadow
---      ["Corpse Thrower"] = "", -- A_Classic_Fairytale:epil
---      ["Cost"] = "", -- Construction_Mode
---      ["Count Hogula"] = "", -- 
---      ["Coward"] = "", -- A_Classic_Fairytale:queen
---      ["Crate Before Attack: %s"] = "", -- WxW
---      ["Crate Before Attack: You must collect a crate before you can attack."] = "", -- WxW
---      ["Crate Placer"] = "", -- Construction_Mode
---      ["Crates: Crates drop more often with a higher chance of bonus ammo"] = "", -- Battalion
---      ["Crates: Crates drop randomly and may be empty"] = "", -- Battalion
---      ["Crates: Crates drop randomly with chance of being empty"] = "", -- Battalion
---      ["Crates left: %d"] = "", -- User_Mission_-_RCPlane_Challenge
---      ["Crates Left:"] = "", -- User_Mission_-_RCPlane_Challenge
---      ["Crates per turn: %d"] = "", -- WxW
---      ["crate(s)"] = "", -- SpeedShoppa
---      ["Crazy Gravity: Gravity randomly changes within a range from %i%% to %i%% with a period of %s"] = "", -- Gravity
---      ["Crazy Runner"] = "", -- A_Space_Adventure:moon02
---      ["Cricket time: [Fire away a 1 sec mine! ~ Cannot be fired close to another hog]"] = "", -- Continental_supplies
---      ["CTF_Blizzard"] = "", -- CTF_Blizzard
---      ["Cursor: Mode action"] = "", -- HedgeEditor
---      ["|Cursor: Place crate"] = "", -- Construction_Mode
---      ["Cursor: Place waypoint"] = "", -- Racer
---      ["Cutlass Cain"] = "", -- 
+    ["Congratulations! You win."] = "Gratulacje! Wygrywasz.", -- Big_Armory
+    ["Congratulations, you won!"] = "Gratulacje, wygrałeś!", -- A_Space_Adventure:death01, A_Space_Adventure:death02, A_Space_Adventure:desert01, A_Space_Adventure:desert02, A_Space_Adventure:fruit02, A_Space_Adventure:fruit03, A_Space_Adventure:ice02
+    ["Conquering the galaxy"] = "Podbijanie galaktyki", -- A_Space_Adventure:cosmos
+    ["Construction Mode tool"] = "Narzędzie Trybu Konstrukcji", -- Construction_Mode
+    ["CONSTRUCTION MODE"] = "TRYB KONSTRUKCJI", -- Construction_Mode
+    ["Construction Station: Allows placement of|    girders, rubber, mines, sticky mines|    and barrels."] = "Stacja Konstrukcji: Pozwala na stawianie|    belek, gumy, min, min samoprzylepnych|    i beczek.", -- Construction_Mode
+    ["Construction Station"] = "Stacja Konstrukcji", -- Construction_Mode
+    ["Continental supplies"] = "Kontynentalne zaopatrzenie", -- Continental_supplies
+    ["Control"] = "Kontrola", -- Control
+    ["Control pillars to score points."] = "Kontroluj kolumny, by zdobyć punkty.",
+    ["Controls: Hold the Attack key (space by default) to|fire the rope, then, once attached use:|Left and Right to swing the rope;|Up and Down to contract and expand."] = "Sterowanie: Przytrzymaj przycisk Ataku (domyślnie Spacja), by|wystrzelić linę, potem po zaczepieniu, użyj:|Lewo i Prawo, by rozhuśtać linę;|Góra i Dół, by skurczyć i rozszerzyć.", -- Basic_Training_-_Rope
+    ["Copper"] = "Miedź", -- User_Mission_-_Nobody_Laugh
+    ["Corn"] = "Kukurydza", -- A_Space_Adventure:fruit01
+    ["Corporal Calvin"] = "Kapral Kalwin", -- 
+    ["Corporationals"] = "Korponacjonaliści", -- A_Classic_Fairytale:queen
+    ["Corpsemonger"] = "Ciałohandlarz", -- A_Classic_Fairytale:shadow
+    ["Corpse Thrower"] = "Truchło-rzucacz", -- A_Classic_Fairytale:epil
+    ["Cost"] = "Koszt", -- Construction_Mode
+    ["Count Hogula"] = "Hrabia Jeżula", -- 
+    ["Coward"] = "Tchórz", -- A_Classic_Fairytale:queen
+--      ["Crate Before Attack: %s"] = "Skrzynia przed atakiem", -- WxW
+    ["Crate Before Attack: You must collect a crate before you can attack."] = "Skrzynia przed atakiem: Musisz zebrać skrzynię, zanim będziesz móc atakować.", -- WxW
+    ["Crate Placer"] = "Stawiacz skrzyń", -- Construction_Mode
+    ["Crates: Crates drop more often with a higher chance of bonus ammo"] = "Skrzynie: Skrzynie spadają częściej, z większą szansą na dodatkową amunicję", -- Battalion
+    ["Crates: Crates drop randomly and may be empty"] = "Skrzynie: Skrzynie spadają losowo i mogą być puste", -- Battalion
+    ["Crates: Crates drop randomly with chance of being empty"] = "Skrzynie: Skrzynie spadają losowo z szansą na bycie pustymi", -- Battalion
+    ["Crates left: %d"] = "Pozostałe skrzynie: %d", -- User_Mission_-_RCPlane_Challenge
+    ["Crates Left:"] = "Pozostałe skrzynie:", -- User_Mission_-_RCPlane_Challenge
+    ["Crates per turn: %d"] = "Skrzynie na turę: %d", -- WxW
+    ["crate(s)"] = "skrzyń", -- SpeedShoppa
+    ["Crazy Gravity: Gravity randomly changes within a range from %i%% to %i%% with a period of %s"] = "Szalona grawitacja: Grawitacja losowo zmienia się w zakresie od %i%% do %i%%, z okresem %s", -- Gravity
+    ["Crazy Runner"] = "Szalony Biegacz", -- A_Space_Adventure:moon02
+    ["Cricket time: [Fire away a 1 sec mine! ~ Cannot be fired close to another hog]"] = "Czas krykieta: [Wystrzel 1-sekundową minę! ~ Nie może być wystrzelone blisko innego jeża]", -- Continental_supplies
+    ["CTF_Blizzard"] = "CTF Burza Śnieżna", -- CTF_Blizzard
+    ["Cursor: Mode action"] = "Kursor: Akcja trybu", -- HedgeEditor
+    ["|Cursor: Place crate"] = "|Kursor: Postaw skrzynię", -- Construction_Mode
+    ["Cursor: Place waypoint"] = "Kursor: Postaw punkt kontrolny", -- Racer
+    ["Cutlass Cain"] = "Kordelas Kain", -- 
     ["Cybernetic Empire"] = "Cybernetyczne Imperium",
---      ["Cyborg. It's what the aliens call themselves."] = "", -- A_Classic_Fairytale:enemy
---      ["Dahmer"] = "", -- A_Classic_Fairytale:backstab
---      ["Daisy"] = "", -- 
+    ["Cyborg. It's what the aliens call themselves."] = "Cyborgi. Tak nazywają siebie ci kosmici.", -- A_Classic_Fairytale:enemy
+    ["Dahmer"] = "Damer", -- A_Classic_Fairytale:backstab
+    ["Daisy"] = "Stokrotka", -- 
     ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "Młody!!! Złaź z mojej głowy!!!",
     ["DAMMIT, ROOKIE!"] = "Żółtodziobie!",
---      ["+%d ammo"] = "", -- Battalion
---      ["+%d Ammo"] = "", -- Space_Invasion
+    ["+%d ammo"] = "+%d amunicji", -- Battalion
+    ["+%d Ammo"] = "+%d amunicji", -- Space_Invasion
     ["Dangerous Ducklings"] = "Niebezpieczne Kaczory",
---      ["Dark Strawberry"] = "", -- A_Space_Adventure:fruit02
---      ["+%d"] = "", -- Battalion
---      ["%d crate(s) remaining"] = "", -- SpeedShoppa
---      ["%d damage was dealt in this game."] = "", -- Mutant
---      ["Deadly Grape"] = "", -- A_Space_Adventure:fruit02
---      ["Deadweight"] = "",
---      ["Deer"] = "", -- 
---      ["Defeat all enemies!"] = "", -- portal
---      ["Defeat Professor Hogevil!"] = "", -- A_Space_Adventure:death01
---      ["Defeat the cannibals"] = "", -- A_Classic_Fairytale:backstab
---      ["Defeat the cannibals!|"] = "", -- A_Classic_Fairytale:united
---      ["Defeat the cannibals!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"] = "", -- A_Classic_Fairytale:shadow
---      ["Defeat the cyborgs!"] = "", -- A_Classic_Fairytale:enemy
---      ["Defeat the enemy!"] = "", -- A_Classic_Fairytale:queen
---      ["Delete Waypoint"] = "", -- HedgeEditor
---      ["Deletion Mode: [5]"] = "", -- HedgeEditor
---      ["Deletion Mode"] = "", -- HedgeEditor
---      ["Deletition Mode"] = "", -- HedgeEditor
+    ["Dark Strawberry"] = "Mroczna Truskawa", -- A_Space_Adventure:fruit02
+    ["%d crate(s) remaining"] = "%d skrzyń pozostało", -- SpeedShoppa
+    ["%d damage was dealt in this game."] = "%d obrażeń zostało zadanych w tej grze.", -- Mutant
+    ["+%d"] = "+%d", -- Battalion
+    ["Deadly Grape"] = "Zabójczy Winogron", -- A_Space_Adventure:fruit02
+    ["Deadweight"] = "Balast",
+    ["Deer"] = "Jeleń", -- 
+    ["Defeat all enemies!"] = "Pokonaj wszystkich wrogów!", -- portal
+    ["Defeat Professor Hogevil!"] = "Pokonaj Profesora Jeżozło!", -- A_Space_Adventure:death01
+    ["Defeat the cannibals!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"] = "Pokonaj kanibali!|Porada do granatów: ustaw zapalnik używając [1-5], celuj [Góra]/[Dół] i przytrzymaj [Spację], by ustawić moc", -- A_Classic_Fairytale:shadow
+    ["Defeat the cannibals"] = "Pokonaj kanibali", -- A_Classic_Fairytale:backstab
+    ["Defeat the cannibals!|"] = "Pokonaj kanibali!|", -- A_Classic_Fairytale:united
+    ["Defeat the cyborgs!"] = "Pokonaj cyborgów!", -- A_Classic_Fairytale:enemy
+    ["Defeat the enemy!"] = "Pokonaj wroga!", -- A_Classic_Fairytale:queen
+    ["Delete Waypoint"] = "Usuń punkt kontrolny", -- HedgeEditor
+    ["Deletion Mode: [5]"] = "Tryb usuwania: [5]", -- HedgeEditor
+    ["Deletion Mode"] = "Tryb Usuwania", -- HedgeEditor
+    ["Deletition Mode"] = "Tryb Usuwania", -- HedgeEditor
+    ["Demo"] = "Demo", -- The_Specialists
     ["Demolition is fun!"] = "Rozwałka jest fajna!",
---      ["Demo"] = "", -- The_Specialists
---      ["Dense Cloud"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
---      ["Dense Cloud must have already told them everything..."] = "", -- A_Classic_Fairytale:shadow
---      ["Dense Cloud?! What are you doing?!"] = "", -- A_Classic_Fairytale:queen
---      ["Depleted Kamikaze! +5 points!"] = "", -- Space_Invasion
---      ["Derp"] = "", -- User_Mission_-_Nobody_Laugh
---      ["Desert Storm"] = "", -- 
---      ["Destroyer of planes"] = "", -- User_Mission_-_RCPlane_Challenge
---      ["Destroy him, Leaks A Lot! He is responsible for the deaths of many of us!"] = "", -- A_Classic_Fairytale:first_blood
---      ["Destroy invaders and collect bonuses to score points."] = "", -- Space_Invasion
---      ["Destroy the targets!|Hint: Select the Shoryuken and hit [Space]|P.S. You can use it mid-air."] = "", -- A_Classic_Fairytale:first_blood
---      ["Destroy the targets!|Hint: [Up], [Down] to aim, [Space] to shoot"] = "", -- A_Classic_Fairytale:first_blood
---      ["+%d flamer fuel!"] = "", -- Tumbler
---      ["%d Hapless Hogs left"] = "", -- User_Mission_-_That_Sinking_Feeling
---      ["+%d health"] = "", -- Mutant
---      ["%d-Hit Combo! +%d points!"] = "", -- Space_Invasion
---      ["Did anyone follow you?"] = "", -- A_Classic_Fairytale:united
---      ["Did I miss something?"] = "", -- Space_Invasion
---      ["Did not finish"] = "", -- Racer, TechRacer
---      ["Did you really think I've changed?"] = "", -- A_Classic_Fairytale:queen
---      ["Did you really think that I've changed?"] = "", -- A_Classic_Fairytale:queen
---      ["Did you really think that we needed the help of one of you?"] = "", -- A_Classic_Fairytale:queen
---      ["Did you see him coming?"] = "", -- A_Classic_Fairytale:shadow
---      ["Did you warn the village?"] = "", -- A_Classic_Fairytale:shadow
---      ["Die, die, die!"] = "", -- A_Classic_Fairytale:dragon
---      ["Difficulty: "] = "", -- Continental_supplies
---      ["Difficulty: Easy"] = "", -- A_Classic_Fairytale:first_blood
---      ["Difficulty: Hard"] = "", -- A_Classic_Fairytale:first_blood
---      ["Dimitry"] = "", -- 
---      ["%d invaders have been destroyed in this game."] = "", -- Space_Invasion
---      ["Disabled"] = "", -- WxW
---      ["Disguise as a Rockhopper Penguin: [Swap place with a random enemy hog in the circle]"] = "", -- Continental_supplies
---      ["Displacer"] = "", -- 
---      ["Disqualified!"] = "", -- User_Mission_-_That_Sinking_Feeling
---      ["Diver"] = "", -- User_Mission_-_Diver
---      ["%d ms"] = "", -- HedgeEditor
---      ["Doing stuff a monkey could do."] = "", -- A_Classic_Fairytale:queen
---      ["Domination game"] = "", -- Control
---      ["Donald"] = "", -- 
---      ["Do not destroy the crates!"] = "", -- A_Space_Adventure:fruit02
---      ["Do not laugh, inexperienced one, for he speaks the truth!"] = "", -- A_Classic_Fairytale:backstab
---      ["Do not let his words fool you, young one! He will stab you in the back as soon as you turn away!"] = "", -- A_Classic_Fairytale:first_blood
---      ["Don't be foolish, son, there will be more."] = "", -- A_Space_Adventure:fruit01
---      ["Don't blow up the crate."] = "", -- A_Classic_Fairytale:journey
---      ["Don't destroy the device crate!"] = "", -- A_Space_Adventure:desert01
---      ["Don't eliminate Captain Lime before collecting the last crate!"] = "", -- A_Space_Adventure:fruit02
---      ["Don't hit me, you fools!"] = "", -- A_Space_Adventure:moon01
---      ["Don't you dare harming our tribe!"] = "", -- A_Classic_Fairytale:queen
---      ["Double kill!"] = "", -- Mutant
-    ["Double Kill!"] = "Podwójna śmierć!",
---      ["Do you have any idea how bad an exploding arrow hurts?"] = "", -- A_Classic_Fairytale:queen
---      ["Do you have any idea how valuable grass is?"] = "", -- A_Classic_Fairytale:enemy
---      ["Do you have any idea what it's like in the village for a woman?"] = "", -- A_Classic_Fairytale:queen
---      ["Do you know where they are?"] = "", -- A_Classic_Fairytale:queen
---      ["Do you think you're some kind of god?"] = "", -- A_Classic_Fairytale:enemy
---      ["Dragon's Lair"] = "", -- A_Classic_Fairytale:dragon
---      ["Dr. Banting"] = "", -- 
---      ["Dr. Barnard"] = "", -- 
---      ["Dr. Blackwell"] = "", -- 
---      ["Dr. Cornelius"] = "", -- A_Space_Adventure:cosmos, A_Space_Adventure:death01
---      ["Dr. Crushing"] = "", -- 
---      ["Dr. Drew"] = "", -- 
---      ["Dr. Harvey"] = "", -- 
---      ["Dr. Hollows"] = "", -- 
---      ["Dr. Horace"] = "", -- 
---      ["Drills"] = "", -- A_Classic_Fairytale:backstab
---      ["Drill Strike"] = "", -- Construction_Mode
---      ["Dr. Jenner"] = "", -- 
---      ["Dr. Jung"] = "", -- 
---      ["Drone Hunter! +10 points!"] = "", -- Space_Invasion
---      ["Drop a bomb: [Drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies
---      ["- Dropped flags may be returned or recaptured"] = "", -- Capture_the_Flag
---      ["Dropping a weapon while in water would just drown it, but launching one would work."] = "", -- Basic_Training_-_Flying_Saucer
---      ["Drowner"] = "",
---      ["Dr. Parkinson"] = "", -- 
---      ["Drunk greenhorn"] = "", -- User_Mission_-_RCPlane_Challenge
---      ["Drunk with power, perhaps!"] = "", -- A_Classic_Fairytale:queen
---      ["%d sec"] = "", -- Construction_Mode
---      ["+%d seconds!"] = "", -- Tumbler
---      ["Dubloon Devil"] = "", -- 
---      ["Dude, all the plants are gone!"] = "", -- A_Classic_Fairytale:family
---      ["Dude, can you see Ramon and Spiky?"] = "", -- A_Classic_Fairytale:journey
---      ["Dude, it's unbearable!"] = "", -- A_Classic_Fairytale:queen
---      ["Dude, let me out!"] = "", -- A_Classic_Fairytale:epil
---      ["Dude, that outfit is so cool!"] = "", -- A_Classic_Fairytale:epil
---      ["Dude, that's so cool!"] = "", -- A_Classic_Fairytale:backstab
---      ["Dude, this is boring!"] = "", -- A_Classic_Fairytale:queen
---      ["Dude, we really need a new shaman..."] = "", -- A_Classic_Fairytale:shadow
---      ["Dude, what's this place?!"] = "", -- A_Classic_Fairytale:dragon
---      ["Dude, where are we?"] = "", -- A_Classic_Fairytale:backstab
---      ["Dude, wow! I just had the weirdest high!"] = "", -- A_Classic_Fairytale:backstab
---      ["Dude, wow, you're so cute!"] = "", -- A_Classic_Fairytale:queen
---      ["Dud Mine Placement Mode"] = "", -- HedgeEditor
---      ["DUD MINE PLACEMENT MODE"] = "", -- HedgeEditor
---      ["Duration"] = "", -- Continental_supplies
---      ["During the final testing of the device an accident happened."] = "", -- A_Space_Adventure:moon02
---      ["During the game you can get new RC planes by collecting the weapon crates."] = "", -- A_Space_Adventure:desert03
---      ["Dust storm: [Deals 15 damage to all enemies in the circle]"] = "", -- Continental_supplies
---      ["Each time you destroy all the targets on your current level you'll get teleported to the next level."] = "", -- A_Space_Adventure:desert03
---      ["Each time you play this missions enemy hogs will play in a random order."] = "", -- A_Space_Adventure:death02
---      ["Each turn is only ONE SECOND!"] = "", -- Frenzy
+    ["Dense Cloud"] = "Gęsta Chmura", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
+    ["Dense Cloud must have already told them everything..."] = "Gęsta Chmura pewnie im już wszystko powiedział...", -- A_Classic_Fairytale:shadow
+    ["Dense Cloud?! What are you doing?!"] = "Gęsta Chmura?! Co ty robisz?!", -- A_Classic_Fairytale:queen
+    ["Depleted Kamikaze! +5 points!"] = "Wyczerpany Kamikaze! +% punktów", -- Space_Invasion
+    ["Derp"] = "Derp", -- User_Mission_-_Nobody_Laugh
+    ["Desert Storm"] = "Pustynna Burza", -- 
+    ["Destroyer of planes"] = "Niszczyciel samolotów", -- User_Mission_-_RCPlane_Challenge
+    ["Destroy him, Leaks A Lot! He is responsible for the deaths of many of us!"] = "Zniszcz go, Spory Przecieku! On jest odpowiedzalny za śmierć wielu z nas!", -- A_Classic_Fairytale:first_blood
+    ["Destroy invaders and collect bonuses to score points."] = "Niszcz najeźdźców i zbieraj bonusy, by zaliczać punkty.", -- Space_Invasion
+    ["Destroy the targets!|Hint: Select the Shoryuken and hit [Space]|P.S. You can use it mid-air."] = "Zniszcz cele!|Porada: Wybierz Ognistą Pięść i wciśnij [Spację]|P.S. Możesz używać jej także w powietrzu.", -- A_Classic_Fairytale:first_blood
+    ["Destroy the targets!|Hint: [Up], [Down] to aim, [Space] to shoot"] = "Zniszcz cele!|Porada: [Góra], [Dół], by celować; [Spacja] by strzelić", -- A_Classic_Fairytale:first_blood
+    ["+%d flamer fuel!"] = "+%d paliwa miotacza ognia!", -- Tumbler
+    ["%d Hapless Hogs left"] = "Zostało %d nieszczęśliwych jeży", -- User_Mission_-_That_Sinking_Feeling
+    ["+%d health"] = "+%d zdrowia", -- Mutant
+    ["%d-Hit Combo! +%d points!"] = "%d-krotne kombo! +%d punktów!", -- Space_Invasion
+    ["Did anyone follow you?"] = "Czy ktoś cię śledził?", -- A_Classic_Fairytale:united
+    ["Did I miss something?"] = "Czy ja coś przegapiłem?", -- Space_Invasion
+    ["Did not finish"] = "Nieukończony", -- Racer, TechRacer
+    ["Did you really think I've changed?"] = "Naprawdę myślałeś, że się zmieniłem?", -- A_Classic_Fairytale:queen
+    ["Did you really think that I've changed?"] = "Naprawdę myślałeś, że się zmieniłem?", -- A_Classic_Fairytale:queen
+    ["Did you really think that we needed the help of one of you?"] = "Naprawdę myślałeś, że potrzebujemy pomocy jednego z was?", -- A_Classic_Fairytale:queen
+    ["Did you see him coming?"] = "Widziałeś jak nadchodzi?", -- A_Classic_Fairytale:shadow
+    ["Did you warn the village?"] = "Ostrzegłeś wioskę?", -- A_Classic_Fairytale:shadow
+    ["Die, die, die!"] = "Giń, giń, giń!", -- A_Classic_Fairytale:dragon
+    ["Difficulty: Easy"] = "Poziom trudności: Łatwy", -- A_Classic_Fairytale:first_blood
+    ["Difficulty: Hard"] = "Poziom trudności: Trudny", -- A_Classic_Fairytale:first_blood
+    ["Difficulty: "] = "Poziom trudności:", -- Continental_supplies
+    ["Dimitry"] = "Dymitr", -- 
+    ["%d invaders have been destroyed in this game."] = "%d najeźdźców zostało zniszczonych w tej grze.", -- Space_Invasion
+    ["Disabled"] = "Wyłączone", -- WxW
+    ["Disguise as a Rockhopper Penguin: [Swap place with a random enemy hog in the circle]"] = "Przebranie za pingwina skalnegi: [Zamień miejsce z losowym wrogim jeżem w kole]", -- Continental_supplies
+    ["Displacer"] = "Wypieracz", -- 
+    ["Disqualified!"] = "Zdyskwalifikowany!", -- User_Mission_-_That_Sinking_Feeling
+    ["Diver"] = "Nurek", -- User_Mission_-_Diver
+    ["%d ms"] = "%d ms", -- HedgeEditor
+    ["Doing stuff a monkey could do."] = "Robić rzeczy, które mogłaby zrobić małpa.", -- A_Classic_Fairytale:queen
+    ["Domination game"] = "Gra o dominację", -- Control
+    ["Donald"] = "Donad", -- 
+    ["Do not destroy the crates!"] = "Nie niszcz skrzyń!", -- A_Space_Adventure:fruit02
+    ["Do not laugh, inexperienced one, for he speaks the truth!"] = "Nie śmiej się, niedoświadczony, on mówi prawdę!", -- A_Classic_Fairytale:backstab
+    ["Do not let his words fool you, young one! He will stab you in the back as soon as you turn away!"] = "Nie pozwól jego słowom cię oszukać, młodzieńcze! On wbije ci nóż w plecy zaraz po tym, jak się odwrócisz!", -- A_Classic_Fairytale:first_blood
+    ["Don't be foolish, son, there will be more."] = "Nie bądź głupi synu, będzie ich więcej!", -- A_Space_Adventure:fruit01
+    ["Don't blow up the crate."] = "Nie wysadź skrzyni.", -- A_Classic_Fairytale:journey
+    ["Don't destroy the device crate!"] = "Nie zniszcz skrzyni urządzenia!", -- A_Space_Adventure:desert01
+    ["Don't eliminate Captain Lime before collecting the last crate!"] = "Nie eliminuj Kapitana Limonki przed zebraniem ostatniej skrzyni!", -- A_Space_Adventure:fruit02
+    ["Don't hit me, you fools!"] = "Nie uderzcie mnie, wy głupcy!", -- A_Space_Adventure:moon01
+    ["Don't you dare harming our tribe!"] = "Nie waż się skrzywdzić naszego plemienia!", -- A_Classic_Fairytale:queen
+    ["Double Kill!"] = "Podwójne zabójstwo!",
+    ["Double kill!"] = "Podwójne zabójstwo!", -- Mutant
+    ["Do you have any idea how bad an exploding arrow hurts?"] = "Czy ty masz pojęcie jak bardzo boli eksplodująca strzała?", -- A_Classic_Fairytale:queen
+    ["Do you have any idea how valuable grass is?"] = "Czy ty masz pojęcie jak cenna jest trawa?", -- A_Classic_Fairytale:enemy
+    ["Do you have any idea what it's like in the village for a woman?"] = "Czy ty masz pojęcie jak żyje się kobietom w wiosce?", -- A_Classic_Fairytale:queen
+    ["Do you know where they are?"] = "Czy wiesz, gdzie oni są?", -- A_Classic_Fairytale:queen
+    ["Do you think you're some kind of god?"] = "Czy ty myślisz, że jesteś jakimś bogiem?", -- A_Classic_Fairytale:enemy
+    ["Dragon's Lair"] = "Gniazdo smoka", -- A_Classic_Fairytale:dragon
+    ["Dr. Banting"] = "Dr Benting", -- 
+    ["Dr. Barnard"] = "Dr Bernard", -- 
+    ["Dr. Blackwell"] = "Dr Blakłel", -- 
+    ["Dr. Cornelius"] = "Dr Korneliusz", -- A_Space_Adventure:cosmos, A_Space_Adventure:death01
+    ["Dr. Crushing"] = "Dr Kraszing", -- 
+    ["Dr. Drew"] = "Dr Andrzej", -- 
+    ["Dr. Harvey"] = "Dr Harwej", -- 
+    ["Dr. Hollows"] = "Dr Holołs", -- 
+    ["Dr. Horace"] = "Dr Horacy", -- 
+    ["Drill Strike"] = "Wiertniczy nalot", -- Construction_Mode
+    ["Drills"] = "Wiertła", -- A_Classic_Fairytale:backstab
+    ["Dr. Jenner"] = "Dr Dżener", -- 
+    ["Dr. Jung"] = "Dr Dżang", -- 
+    ["Drone Hunter! +10 points!"] = "Łowca dronów! +10 punktów!", -- Space_Invasion
+    ["Drop a bomb: [Drop some heroic wind that will turn into a bomb on impact]"] = "Upuść bombę: [Upuść trochę heroicznego wiatru, który przy uderzeniu zamieni się w bombę]", -- Continental_supplies
+    ["- Dropped flags may be returned or recaptured"] = "- Upuszczone flagi mogą być zwrócone lub ponownie przejęte", -- Capture_the_Flag
+    ["Dropping a weapon while in water would just drown it, but launching one would work."] = "Upuszczenie broni pod wodą by ją utopiłą, ale wystrzelenie zadziała.", -- Basic_Training_-_Flying_Saucer
+    ["Drowner"] = "Topielec",
+    ["Dr. Parkinson"] = "Dr Parkinson", -- 
+    ["Drunk greenhorn"] = "Pijany żółtodziób", -- User_Mission_-_RCPlane_Challenge
+    ["Drunk with power, perhaps!"] = "Upił się mocą, być może!", -- A_Classic_Fairytale:queen
+    ["%d sec"] = "%d sekund", -- Construction_Mode
+    ["+%d seconds!"] = "%d sekund!", -- Tumbler
+    ["Dubloon Devil"] = "Dublonowy Diabeł", -- 
+    ["Dude, all the plants are gone!"] = "Koleś, wszystkie rośliny zniknęły!", -- A_Classic_Fairytale:family
+    ["Dude, can you see Ramon and Spiky?"] = "Koleś, widzisz Ramona i Kolczastego?", -- A_Classic_Fairytale:journey
+    ["Dude, it's unbearable!"] = "Koleś, to jest nie do zniesienia!", -- A_Classic_Fairytale:queen
+    ["Dude, let me out!"] = "Koleś, wypuść mnie!", -- A_Classic_Fairytale:epil
+    ["Dude, that outfit is so cool!"] = "Koleś, ten kostium jest taki odjazdowy!", -- A_Classic_Fairytale:epil
+    ["Dude, that's so cool!"] = "Koleś, to takie odlotowe!", -- A_Classic_Fairytale:backstab
+    ["Dude, this is boring!"] = "Koleś, to jest nudne!", -- A_Classic_Fairytale:queen
+    ["Dude, we really need a new shaman..."] = "Koleś, naprawdę potrzebujemy nowego szamana...", -- A_Classic_Fairytale:shadow
+    ["Dude, what's this place?!"] = "Koleś, co to za miejsce?", -- A_Classic_Fairytale:dragon
+    ["Dude, where are we?"] = "Koleś, gdzie my jesteśmy?", -- A_Classic_Fairytale:backstab
+    ["Dude, wow! I just had the weirdest high!"] = "Koleś, wow! Miałem właśnie najdziwniejszy odlot!", -- A_Classic_Fairytale:backstab
+    ["Dude, wow, you're so cute!"] = "Koleś, wow, jesteś taki słodki!", -- A_Classic_Fairytale:queen
+    ["Dud Mine Placement Mode"] = "Tryb Ustawiania Niewybuchów", -- HedgeEditor
+    ["DUD MINE PLACEMENT MODE"] = "TRYB USTAWIANIA NIEWYBUCHÓW", -- HedgeEditor
+    ["Duration"] = "Czas trwania", -- Continental_supplies
+    ["During the final testing of the device an accident happened."] = "Podczas finałowych testów urządzenia zdarzył się wypadek.", -- A_Space_Adventure:moon02
+    ["During the game you can get new RC planes by collecting the weapon crates."] = "Podczas gry możesz zdobyć nowe samolociki, zbierając skrzynie z broniami.", -- A_Space_Adventure:desert03
+    ["Dust storm: [Deals 15 damage to all enemies in the circle]"] = "Burza pyłowa: [Zadaje 15 obrażeń każdemu wrogowi w kole]", -- Continental_supplies
+    ["Each time you destroy all the targets on your current level you'll get teleported to the next level."] = "Za każdym razem, gdy zniszczysz wszystkie cele na twoim aktualnym poziomie, zostaniesz przeteloportowany do następnego poziomu.", -- A_Space_Adventure:desert03
+    ["Each time you play this missions enemy hogs will play in a random order."] = "Za każdym razem, gdy grasz w tę misję, wrogie jeże będą grały w losowym porządku.", -- A_Space_Adventure:death02
+    ["Each turn is only ONE SECOND!"] = "Każda tura to tylko JEDNA SEKUNDA!", -- Frenzy
     ["Each turn you get 1-3 random weapons"] = "Z każdą turą dostaniesz 1-3 bronie",
     ["Each turn you get one random weapon"] = "Z każdą turą dostaniesz losową broń",
---      ["Each turn you'll have only one rope to use."] = "", -- A_Space_Adventure:moon02
---      ["Eagle Eye"] = "", -- A_Classic_Fairytale:backstab
---      ["Eagle Eye: [Blink to the impact ~ One shot]"] = "", -- Continental_supplies
---      ["Ear Sniffer"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:epil
---      ["EASY"] = "", -- Continental_supplies
---      ["Eckles"] = "", -- User_Mission_-_Nobody_Laugh
---      ["Eclipse"] = "", -- Big_Armory
---      ["Editing Commands: (Use while no weapon is selected)"] = "", -- HedgeEditor
---      ["Ehm, okay ..."] = "", -- A_Space_Adventure:moon01
---      ["Elderbot"] = "", -- A_Classic_Fairytale:family
---      ["Elimate your captor."] = "", -- User_Mission_-_The_Great_Escape
-    ["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Zniszcz wszystkie cele zanim upłynie czas.|W tej misji masz nieskończoną ilość amunicji.", 
---      ["Eliminate the Blue Team before the time runs out."] = "", -- User_Mission_-_Dangerous_Ducklings
---      ["Eliminate the enemy before the time runs out."] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree
+    ["Each turn you'll have only one rope to use."] = "W każdej turze będziesz mieć tylko jedną linę do użycia.", -- A_Space_Adventure:moon02
+    ["Eagle Eye: [Blink to the impact ~ One shot]"] = "Sokole Oko: [Mrugnij do uderzenia ~ Jeden strzał]", -- Continental_supplies
+    ["Eagle Eye"] = "Sokole Oko", -- A_Classic_Fairytale:backstab
+    ["Ear Sniffer"] = "Wąchacz Uszu", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:epil
+    ["EASY"] = "ŁATWY", -- Continental_supplies
+    ["Eckles"] = "Ekles", -- User_Mission_-_Nobody_Laugh
+    ["Eclipse"] = "Zaćmienie", -- Big_Armory
+    ["Editing Commands: (Use while no weapon is selected)"] = "Komendy edytowania: (Użyj ,gdy nie wybrano broni)", -- HedgeEditor
+    ["Ehm, okay ..."] = "Em, dobrze...", -- A_Space_Adventure:moon01
+    ["Elderbot"] = "Starszyrobot", -- A_Classic_Fairytale:family
+    ["Elimate your captor."] = "Wyeliminuj swojego porywacza.", -- User_Mission_-_The_Great_Escape
+    ["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Wyeliminuj wszystkie cele, zanim upłynie czas.|W tej misji masz nieskończoną ilość amunicji.", 
+    ["Eliminate the Blue Team before the time runs out."] = "Wyeliminuj Niebieską Drużynę, zanim upłynie czas.", -- User_Mission_-_Dangerous_Ducklings
+    ["Eliminate the enemy before the time runs out."] = "Wyeliminuj wroga, zanim upłynie czas.", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree
     ["Eliminate the enemy hogs to win."] = "Wybij jeże przeciwnika by wygrać.",
     ["Eliminate the enemy specialists."] = "Zabij specjalistów wroga.",
---      ["Eliminate the enemy."] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock, User_Mission_-_Nobody_Laugh
---      ["Eliminate Unit 3378."] = "", -- User_Mission_-_Teamwork
---      ["Eliminate WatchBot 4000."] = "", -- User_Mission_-_Teamwork_2
---      ["Elite pilot"] = "", -- User_Mission_-_RCPlane_Challenge
---      ["Elmo"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
---      ["Enabled"] = "", -- WxW
---      ["Enemy kills: Collect victim's weapons and +%d%% of its base health"] = "", -- Battalion
-    ["Energetic Engineer"] = "Energetyczny Inżynier",
---      ["Engineer"] = "", -- HedgeEditor, The_Specialists
+    ["Eliminate the enemy."] = "Wyeliminuj wroga.", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock, User_Mission_-_Nobody_Laugh
+    ["Eliminate Unit 3378."] = "Wyeliminuj Jednostkę 3378.", -- User_Mission_-_Teamwork
+    ["Eliminate WatchBot 4000."] = "Wyeliminuj PaczBota 4000.", -- User_Mission_-_Teamwork_2
+    ["Elite pilot"] = "Elitarny pilot", -- User_Mission_-_RCPlane_Challenge
+    ["Elmo"] = "Elmo", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
+    ["Enabled"] = "Włączone", -- WxW
+    ["Enemy kills: Collect victim's weapons and +%d%% of its base health"] = "Zabójstwa wroga: Zabierz bronie ofiary i +%d%% jej bazowego zdrowia", -- Battalion
+    ["Energetic Engineer"] = "Inżynier Energetyczny",
+    ["Engineer"] = "Inżynier", -- HedgeEditor, The_Specialists
     ["Enjoy the swim..."] = "Popływaj trochę...",
---      ["Entered boredom phase! Discrepancies detected …"] = "", -- A_Classic_Fairytale:queen
---      ["Epilogue"] = "", -- A_Classic_Fairytale:epil
---      ["ERROR [getHogInfo]: Hog is nil!"] = "", -- Battalion
---      ["Eugene"] = "", -- 
---      ["Europe"] = "", -- Continental_supplies
---      ["Every 2 rings, the ring color will be green and you'll get an extra flying saucer."] = "", -- A_Space_Adventure:ice02
---      ["Every 2 rings you'll get extra flying saucers."] = "", -- A_Space_Adventure:ice02
+    ["Entered boredom phase! Discrepancies detected …"] = "Wchodzę w fazę nudy! Wykryto rozbieżności...", -- A_Classic_Fairytale:queen
+    ["Epilogue"] = "Epilog", -- A_Classic_Fairytale:epil
+    ["ERROR [getHogInfo]: Hog is nil!"] = "BŁĄD [getHogInfo]: Jeż jest nil!", -- Battalion
+    ["Eugene"] = "Eugeniusz", -- 
+    ["Europe"] = "Europa", -- Continental_supplies
+    ["Every 2 rings, the ring color will be green and you'll get an extra flying saucer."] = "Za każde 2 pierścienie, kolor pierścienia będzie zielony i dostaniesz dodatkowy latający talerz.", -- A_Space_Adventure:ice02
+    ["Every 2 rings you'll get extra flying saucers."] = "Za każde 2 pierścienie dostaniesz dodatkowe latające talerze.", -- A_Space_Adventure:ice02
 --      ["Everyone knows this."] = "", -- A_Classic_Fairytale:enemy
---      ["Every single time!"] = "", -- A_Classic_Fairytale:dragon
---      ["Everything looks OK..."] = "", -- A_Classic_Fairytale:enemy
---      ["Every time you kill an enemy hog your ammo will get reset next turn."] = "", -- A_Space_Adventure:death02
---      ["Everywhere I look, I see hogs walking around …"] = "", -- A_Classic_Fairytale:epil
---      ["Exactly, man! That was my dream."] = "", -- A_Classic_Fairytale:backstab
---      ["Except me, of course! I just saved a whole planet!"] = "", -- A_Space_Adventure:final
---      ["Experienced beginner"] = "", -- User_Mission_-_RCPlane_Challenge
---      ["Explore the tunnel with the other hedgehogs and search for the device"] = "", -- A_Space_Adventure:fruit02
---      ["Exploring the tunnel"] = "", -- A_Space_Adventure:fruit02
---      ["Eye Chewer"] = "", -- A_Classic_Fairytale:journey
---      ["Fair Wind"] = "", -- 
---      ["Family Reunion"] = "", -- A_Classic_Fairytale:family
+    ["Every single time!"] = "Za każdym razem!", -- A_Classic_Fairytale:dragon
+    ["Everything looks OK..."] = "Wszystko wygląda w porządku...", -- A_Classic_Fairytale:enemy
+    ["Every time you kill an enemy hog your ammo will get reset next turn."] = "Za każdym razem, gdy zabijesz wrogiego jeża, twoja amunicja zresetuje się w następnej turze.", -- A_Space_Adventure:death02
+    ["Everywhere I look, I see hogs walking around …"] = "Wszędzie, gdzie spojrzę, widzę chodzące jeże...", -- A_Classic_Fairytale:epil
+    ["Exactly, man! That was my dream."] = "Dokładnie ziom! To był mój sen.", -- A_Classic_Fairytale:backstab
+    ["Except me, of course! I just saved a whole planet!"] = "Oprócz mnie, oczywiście! Właśnie uratowałem całą planetę!", -- A_Space_Adventure:final
+    ["Experienced beginner"] = "Doświadczony początkujący", -- User_Mission_-_RCPlane_Challenge
+    ["Explore the tunnel with the other hedgehogs and search for the device"] = "Przeszukaj tunel z innymi jeżami i szukaj urządzenia", -- A_Space_Adventure:fruit02
+    ["Exploring the tunnel"] = "Eksploracja tunelu", -- A_Space_Adventure:fruit02
+    ["Eye Chewer"] = "Przeżuwacz Oczu", -- A_Classic_Fairytale:journey
+    ["Fair Wind"] = "Sprawiedliwy Wiatr", -- 
+    ["Family Reunion"] = "Spotkanie rodzinne", -- A_Classic_Fairytale:family
     ["Fastest lap: "] = "Najszybsze okrążenie: ",
     ["Feeble Resistance"] = "Ruch Oporu",
---      ["Fell From Grace"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
---      ["Fell From Heaven"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen
---      ["Fell From Heaven is the best! Fell From Heaven is the greatest!"] = "", -- A_Classic_Fairytale:family
---      ["Femur Lover"] = "", -- A_Classic_Fairytale:shadow
---      ["Fierce Competition! +8 points!"] = "", -- Space_Invasion
---      ["Fiery Water"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
---      ["Fiery Water?! Are you drunk again?"] = "", -- A_Classic_Fairytale:queen
---      ["Fighting instead of cultivating a beautiful friendship."] = "", -- A_Classic_Fairytale:epil
---      ["Fight: Press [Attack]"] = "", -- A_Space_Adventure:fruit01
---      ["Filthy Blue"] = "", -- User_Mission_-_Dangerous_Ducklings
---      ["Finally you are here!"] = "", -- A_Space_Adventure:desert01, A_Space_Adventure:ice01
---      ["Final result"] = "", -- Mutant
---      ["Final team scores:"] = "", -- Space_Invasion
---      ["Find a way to detonate all the explosives and stay alive!"] = "", -- A_Space_Adventure:final
---      ["Find your tribe!|Cross the lake!"] = "", -- A_Classic_Fairytale:dragon
---      ["Finish this challenge as fast as possible to earn bonus points."] = "", -- User_Mission_-_Rope_Knock_Challenge
---      ["Finish waypoint placement"] = "", -- Racer
---      ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:first_blood
---      ["Fire: [Precise]"] = "", -- Space_Invasion, Tumbler
---      ["First aid kits?!"] = "", -- A_Classic_Fairytale:united
---      ["First Blood"] = "", -- A_Classic_Fairytale:first_blood
---      ["First killer will mutate"] = "", -- Mutant
---      ["First Steps"] = "", -- A_Classic_Fairytale:first_blood
---      ["- First team to capture the flag wins"] = "", -- Capture_the_Flag
---      ["- First team to score %d captures wins"] = "", -- Capture_the_Flag
---      ["Fishy"] = "", -- 
+    ["Fell From Grace"] = "Upadły z Łaski", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
+    ["Fell From Heaven is the best! Fell From Heaven is the greatest!"] = "Upadły z Niebios jest najlepszy! Upadły z Niebios jest najświetniejszy!", -- A_Classic_Fairytale:family
+    ["Fell From Heaven"] = "Upadły z Niebios", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen
+    ["Femur Lover"] = "Wielbiciel Ud", -- A_Classic_Fairytale:shadow
+    ["Fierce Competition! +8 points!"] = "Zacięta rywalizacja! +8 punktów!", -- Space_Invasion
+    ["Fiery Water?! Are you drunk again?"] = "Ognista Woda? Znowu jesteś pijany?", -- A_Classic_Fairytale:queen
+    ["Fiery Water"] = "Ognista Woda", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
+    ["Fighting instead of cultivating a beautiful friendship."] = "Walcząc, zamiast podtrzymywać piękną przyjaźń.", -- A_Classic_Fairytale:epil
+    ["Fight: Press [Attack]"] = "Walcz: Wciśnij [Atak]", -- A_Space_Adventure:fruit01
+    ["Filthy Blue"] = "Brudny Niebieski", -- User_Mission_-_Dangerous_Ducklings
+    ["Finally you are here!"] = "Nareszcie tu jesteś!", -- A_Space_Adventure:desert01, A_Space_Adventure:ice01
+    ["Final result"] = "Końcowy rezultat", -- Mutant
+    ["Final team scores:"] = "Końcowe wyniki drużyn:", -- Space_Invasion
+    ["Find a way to detonate all the explosives and stay alive!"] = "Znajdź sposób, by zdetonować wszystkie ładunki wybuchowe i przeżyć!", -- A_Space_Adventure:final
+    ["Find your tribe!|Cross the lake!"] = "Znajdź swoje plemie!|Przekrocz jezioro!", -- A_Classic_Fairytale:dragon
+    ["Finish this challenge as fast as possible to earn bonus points."] = "Ukończ to wyzwanie najszybciej, jak to możliwe, by zdobyć dodaktowe punkty.", -- User_Mission_-_Rope_Knock_Challenge
+    ["Finish waypoint placement"] = "Zakończ stawianie punktów kontrolnych", -- Racer
+    ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "Ukończ swój trening|Porada: Animacje mogą być pominięte przyciskiem [Precyzja]", -- A_Classic_Fairytale:first_blood
+    ["Fire: [Precise]"] = "Strzel: [Precyzja]", -- Space_Invasion, Tumbler
+    ["First aid kits?!"] = "Apteczki?", -- A_Classic_Fairytale:united
+    ["First Blood"] = "Pierwsza krew", -- A_Classic_Fairytale:first_blood
+    ["First killer will mutate"] = "Pierwszy zabójca zmutuje", -- Mutant
+    ["First Steps"] = "Pierwsze kroki", -- A_Classic_Fairytale:first_blood
+    ["- First team to capture the flag wins"] = "Pierwsa drużyna, która przejmie flagę, wygrywa", -- Capture_the_Flag
+    ["- First team to score %d captures wins"] = "Pierwsa drużyna, która przejmie flagę %d razy, wygrywa", -- Capture_the_Flag
+    ["Fishy"] = "Podejrzany", -- 
     ["Flag captured!"] = "Flaga przechwycona!",
     ["Flag respawned!"] = "Flaga przywrócona!",
     ["Flag returned!"] = "Flaga odzyskana!",
---      ["Flamer"] = "",
---      ["Flamer selected!"] = "", -- Tumbler
---      ["Flaming Worm"] = "", -- A_Classic_Fairytale:backstab
---      ["Flawless victory!"] = "", -- User_Mission_-_RCPlane_Challenge
---      ["Flee: Press [Jump]"] = "", -- A_Space_Adventure:fruit01
---      ["Flesh for Brainz"] = "", -- A_Classic_Fairytale:journey
---      ["Fly around and hurl explosives to your enemies."] = "", -- Tumbler
---      ["Flying Saucer Training"] = "", -- Basic_Training_-_Flying_Saucer
---      ["Fly into space to fight off the invaders with barrels!"] = "", -- Space_Invasion
---      ["Fly to the meteorite and detonate the explosives"] = "", -- A_Space_Adventure:cosmos
---      ["Four Eyes"] = "", -- 
---      ["Frankie"] = "", -- 
---      ["Frank"] = "", -- User_Mission_-_Nobody_Laugh
---      ["Free Dense Cloud and continue the mission!"] = "", -- A_Classic_Fairytale:journey
---      ["FRENZY"] = "", -- Frenzy
---      ["Friendly Fire!"] = "",
---      ["Friendly kills: Clear killer's pool and -%d%% of its base health"] = "", -- Battalion
---      ["From the second turn and beyond the water rises."] = "", -- A_Space_Adventure:desert02
---      ["Frozen Bandits"] = "", -- A_Space_Adventure:ice01
---      ["Fruit"] = "", -- 
---      ["Fruit Assassins"] = "", -- A_Space_Adventure:fruit02
---      ["Fruity"] = "", -- 
---      ["Fuel: %d"] = "", -- Tumbler
---      ["Fuzzy Beard"] = "", -- 
---      ["“g=150”, where 150 is 150% of normal gravity."] = "", -- Gravity
+    ["Flamer"] = "Miotacz ognia",
+    ["Flamer selected!"] = "Miotacz ognia wybrany!", -- Tumbler
+    ["Flaming Worm"] = "Płomienisty Robal", -- A_Classic_Fairytale:backstab
+    ["Flawless victory!"] = "Bezbłędne zwycięstwo!", -- User_Mission_-_RCPlane_Challenge
+    ["Flee: Press [Jump]"] = "Ucieknij: Wciśnij [Skok]", -- A_Space_Adventure:fruit01
+    ["Flesh for Brainz"] = "Mięso dla Mózgów", -- A_Classic_Fairytale:journey
+    ["Fly around and hurl explosives to your enemies."] = "Lataj dookoła i ciskaj ładunki wybuchowe na swoich wrogów.", -- Tumbler
+    ["Flying Saucer Training"] = "Trening latającego talerza", -- Basic_Training_-_Flying_Saucer
+    ["Fly into space to fight off the invaders with barrels!"] = "Leć w kosmos, by odeprzeć najeźdźców beczkami!", -- Space_Invasion
+    ["Fly to the meteorite and detonate the explosives"] = "Poleć do meteorytu i zdetonuj ładunki", -- A_Space_Adventure:cosmos
+    ["Four Eyes"] = "Czterooki", -- 
+    ["Frank"] = "Franek", -- User_Mission_-_Nobody_Laugh
+    ["Frankie"] = "Franka", -- 
+    ["Free Dense Cloud and continue the mission!"] = "Uwolnij Gęstą Chmurę i kontynuuj misję!", -- A_Classic_Fairytale:journey
+    ["FRENZY"] = "SZAŁ", -- Frenzy
+    ["Friendly Fire!"] = "Przyjacielski Ogień!",
+    ["Friendly kills: Clear killer's pool and -%d%% of its base health"] = "Przyjacielskie zabójstwa: Wyczyść pulę zabójcy i -%d%% jego bazowego zdrowia", -- Battalion
+    ["From the second turn and beyond the water rises."] = "Od drugiej tury woda się podwyższa.", -- A_Space_Adventure:desert02
+    ["Frozen Bandits"] = "Zamrożeni Bandyci", -- A_Space_Adventure:ice01
+    ["Fruit Assassins"] = "Owocowi Zabójcy", -- A_Space_Adventure:fruit02
+    ["Fruit"] = "Owoc", -- 
+    ["Fruity"] = "Owocny", -- 
+    ["Fuel: %d"] = "Paliwo: %d", -- Tumbler
+    ["Fuzzy Beard"] = "Puszystobrody", -- 
+    ["“g=150”, where 150 is 150% of normal gravity."] = "\"g=150\", gdzie 150 to 150% normalnej grawitacji.", -- Gravity
 --      ["“g=50, g2=150, period=4000” for gravity changing|from 50 to 150 and back with period of 4000 ms."] = "", -- Gravity
---      ["Galaxy Guardians"] = "", -- Big_Armory
+    ["Galaxy Guardians"] = "Galaktyczni Strażnicy", -- Big_Armory
     ["Game Modifiers: "] = "Modyfikatory: ",
     ["GAME OVER!"] = "KONIEC GRY!",
---      ["Game over!"] = "", -- Space_Invasion
-    ["Game Started!"] = "Gra Rozpoczęta",
---      ["Game? Was this a game to you?!"] = "", -- A_Classic_Fairytale:enemy
---      ["Gangsters"] = "", -- 
---      ["GasBomb"] = "", -- Continental_supplies
---      ["Gas Gargler"] = "", -- A_Classic_Fairytale:queen
---      ["Gasp! A smuggler!"] = "", -- A_Space_Adventure:desert01
---      ["Gasp!"] = "", -- A_Space_Adventure:desert01
---      ["Gathering fruits all day long."] = "", -- A_Classic_Fairytale:queen
---      ["Gear information hidden"] = "", -- HedgeEditor
---      ["Gear information shown"] = "", -- HedgeEditor
---      ["Gear Placement Tool"] = "", -- HedgeEditor
---      ["General information"] = "", -- Continental_supplies
---      ["General Lemon"] = "", -- A_Space_Adventure:fruit01
---      ["Generator"] = "", -- Construction_Mode
---      ["Generator: Generates energy."] = "", -- Construction_Mode
---      ["Get Dense Cloud out of the pit!"] = "", -- A_Classic_Fairytale:journey
---      ["Get him, Spike!"] = "", -- A_Space_Adventure:desert01
+    ["Game over!"] = "Koniec gry", -- Space_Invasion
+    ["Game Started!"] = "Gra rozpoczęta!",
+    ["Game? Was this a game to you?!"] = "Gra? To była dla ciebie gra?", -- A_Classic_Fairytale:enemy
+    ["Gangsters"] = "Gangsterzy", -- 
+    ["GasBomb"] = "Bomba Gazowa", -- Continental_supplies
+    ["Gas Gargler"] = "Gazowy Płukacz", -- A_Classic_Fairytale:queen
+    ["Gasp! A smuggler!"] = "*dyszy* Przemytnik!", -- A_Space_Adventure:desert01
+    ["Gasp!"] = "*dyszy*", -- A_Space_Adventure:desert01
+    ["Gathering fruits all day long."] = "Zbieram owoce przez całe dnie.", -- A_Classic_Fairytale:queen
+    ["Gear information hidden"] = "Informacje o rzeczach ukryte", -- HedgeEditor
+    ["Gear information shown"] = "Informacje o rzeczach pokazane", -- HedgeEditor
+    ["Gear Placement Tool"] = "Narzędzie Ustawiania Rzeczy", -- HedgeEditor
+    ["General information"] = "Ogólne informacje", -- Continental_supplies
+    ["General Lemon"] = "Generał Cytryna", -- A_Space_Adventure:fruit01
+    ["Generator: Generates energy."] = "Generator: Generuje energię.", -- Construction_Mode
+    ["Generator"] = "Generator", -- Construction_Mode
+    ["Get Dense Cloud out of the pit!"] = "Wydostań Gęstą Chmurę z dołu!", -- A_Classic_Fairytale:journey
+    ["Get him, Spike!"] = "Bierz go, Kolczasy!", -- A_Space_Adventure:desert01
     ["Get on over there and take him out!"] = "Dostań się tam i go wykończ!",
---      ["Get on the head of the mole"] = "", -- A_Classic_Fairytale:first_blood
---      ["Get past the flower."] = "", -- A_Classic_Fairytale:journey
---      ["Get ready to fight!"] = "", -- A_Space_Adventure:moon01
---      ["Get that crate!"] = "", -- A_Classic_Fairytale:first_blood
---      ["Get the crate on the other side of the island!|"] = "", -- A_Classic_Fairytale:journey
---      ["Get the highest score to win."] = "", -- Space_Invasion
---      ["Getting ready"] = "", -- A_Space_Adventure:cosmos, A_Space_Adventure:desert01, A_Space_Adventure:desert02, A_Space_Adventure:ice01, A_Space_Adventure:ice02, A_Space_Adventure:moon01
---      ["Getting to the device"] = "", -- A_Space_Adventure:fruit02
---      ["Get to the crate using your flying saucer!"] = "", -- Basic_Training_-_Flying_Saucer
---      ["Get to the target using your rope!"] = "", -- Basic_Training_-_Rope
---      ["Get your teammates out of their natural prison and save the princess!|Hint: Drilling holes should solve everything.|Hint: It might be a good idea to place a girder before starting to drill. Just saying.|Hint: All your hedgehogs need to be above the marked height!|Hint: Leaks A Lot needs to get really close to the princess!"] = "", -- A_Classic_Fairytale:family
---      ["Giggles"] = "", -- 
---      ["Gimme Bones"] = "", -- A_Classic_Fairytale:backstab
---      ["Girder"] = "", -- Construction_Mode
---      ["Girder Placement Mode"] = "", -- Construction_Mode
---      ["GIRDER PLACEMENT MODE"] = "", -- HedgeEditor
---      ["Give a hog a preset identity and weapons"] = "", -- HedgeEditor
---      ["Give an entire team themed hats and names"] = "", -- HedgeEditor
---      ["Glark"] = "", -- A_Classic_Fairytale:shadow
---      ["Glasses"] = "", -- 
---      ["Glassy"] = "", -- 
---      ["Goal Definition Mode"] = "", -- HedgeEditor
---      ["GOAL DEFINITION MODE"] = "", -- HedgeEditor
---      ["Go and collect the crate"] = "", -- A_Space_Adventure:cosmos
---      ["Godai"] = "", -- 
---      ["Go down and save these PAotH hogs!"] = "", -- A_Space_Adventure:moon01
---      ["Go, get him again!"] = "", -- A_Space_Adventure:moon02
---      ["Goggles"] = "", -- 
---      ["Goggs"] = "", -- 
+    ["Get on the head of the mole"] = "Wejdź na głowę kreta", -- A_Classic_Fairytale:first_blood
+    ["Get past the flower."] = "Przejdź przez kwiatek.", -- A_Classic_Fairytale:journey
+    ["Get ready to fight!"] = "Przygotuj się do walko!", -- A_Space_Adventure:moon01
+    ["Get that crate!"] = "Zdobądź tę skrzynię!", -- A_Classic_Fairytale:first_blood
+    ["Get the crate on the other side of the island!|"] = "Zdobądź skrzynię na drugim końcu wyspy!|", -- A_Classic_Fairytale:journey
+    ["Get the highest score to win."] = "Zdobądź najwyższy wynik, by wygrać.", -- Space_Invasion
+    ["Getting ready"] = "Przygotowanie", -- A_Space_Adventure:cosmos, A_Space_Adventure:desert01, A_Space_Adventure:desert02, A_Space_Adventure:ice01, A_Space_Adventure:ice02, A_Space_Adventure:moon01
+    ["Getting to the device"] = "Dojście do urządzenia", -- A_Space_Adventure:fruit02
+    ["Get to the crate using your flying saucer!"] = "Dostań się do skrzyni, używając swojego latającego talerza!", -- Basic_Training_-_Flying_Saucer
+    ["Get to the target using your rope!"] = "Dostań się do celu, używając swojej liny!", -- Basic_Training_-_Rope
+    ["Get your teammates out of their natural prison and save the princess!|Hint: Drilling holes should solve everything.|Hint: It might be a good idea to place a girder before starting to drill. Just saying.|Hint: All your hedgehogs need to be above the marked height!|Hint: Leaks A Lot needs to get really close to the princess!"] = "Wydostań swoich kolegów z ich naturalnego więzienia i uratuj księżniczkę!|Porada: Wywiercenie dziur powinno wszystko rozwiązać.|Porada: Może być dobrym pomysłem, by ustawić belkę przez rozpoczęciem wiercenia. Tylko mówię.|Porada: Wszystkie twoje jeże powiny być ponad zaznaczoną wysokością!|Porada: Spory Przeciek musi dostać się naprawdę blisko księżniczki!", -- A_Classic_Fairytale:family
+    ["Giggles"] = "Chichot", -- 
+    ["Gimme Bones"] = "Dej Kości", -- A_Classic_Fairytale:backstab
+    ["Girder"] = "Belka", -- Construction_Mode
+    ["Girder Placement Mode"] = "Tryb Stawiania Belek", -- Construction_Mode
+    ["GIRDER PLACEMENT MODE"] = "TRYB STAWIANIA BELEK", -- HedgeEditor
+    ["Give a hog a preset identity and weapons"] = "Daj jeżowi ustaloną tożsamość i bronie", -- HedgeEditor
+    ["Give an entire team themed hats and names"] = "Daj całej drużynie tematyczne czapki i imiona", -- HedgeEditor
+    ["Glark"] = "Glark", -- A_Classic_Fairytale:shadow
+    ["Glasses"] = "Okulary", -- 
+    ["Glassy"] = "Szklisty", -- 
+    ["Goal Definition Mode"] = "Tryb Definicji Celu", -- HedgeEditor
+    ["GOAL DEFINITION MODE"] = "TRYB DEFINICJI CELU", -- HedgeEditor
+    ["Go and collect the crate"] = "Idź i zbierz skrzynię", -- A_Space_Adventure:cosmos
+    ["Godai"] = "Godai", -- 
+    ["Go down and save these PAotH hogs!"] = "Zejdź na dół i uratuj te jeże z PSJ!", -- A_Space_Adventure:moon01
+    ["Go, get him again!"] = "Idźcie, złapcie go znowu!", -- A_Space_Adventure:moon02
+    ["Goggles"] = "Gogl", -- 
+    ["Goggs"] = "Gogs", -- 
     ["GO! GO! GO!"] = "RUCHY! RUCHY! RUCHY!",
-    ["Good birdy......"] = "Dooobry ptaszek...",
---      ["Good bye!"] = "", -- Basic_Training_-_Flying_Saucer
---      ["Good Dude"] = "", -- User_Mission_-_The_Great_Escape
---      ["Good idea, they'll never find us there!"] = "", -- A_Classic_Fairytale:united
---      ["Good job!"] = "", -- Basic_Training_-_Flying_Saucer, Basic_Training_-_Rope
---      ["Good job! Defeat the rest of the aliens!"] = "", -- A_Classic_Fairytale:queen
---      ["Good luck!"] = "", -- A_Space_Adventure:desert01, A_Space_Adventure:fruit02
---      ["Good luck...or else!"] = "", -- A_Classic_Fairytale:journey
-    ["Good luck out there!"] = "Powodzenia!",
+    ["Good birdy......"] = "Dobry ptaszek......",
+    ["Good bye!"] = "Do widzenia!", -- Basic_Training_-_Flying_Saucer
+    ["Good Dude"] = "Dobry Kolo", -- User_Mission_-_The_Great_Escape
+    ["Good idea, they'll never find us there!"] = "Dobry pomysł, nigdy nas tu nie znajdą!", -- A_Classic_Fairytale:united
+    ["Good job! Defeat the rest of the aliens!"] = "Dobra robota! Pokonaj resztę obcych!", -- A_Classic_Fairytale:queen
+    ["Good job!"] = "Dobra robota!", -- Basic_Training_-_Flying_Saucer, Basic_Training_-_Rope
+    ["Good luck...or else!"] = "Powodzenia... lub nie!", -- A_Classic_Fairytale:journey
+    ["Good luck out there!"] = "Powodzenia tam!",
+    ["Good luck!"] = "Powodzenia!", -- A_Space_Adventure:desert01, A_Space_Adventure:fruit02
     ["Good so far!"] = "Jak dotąd idzie dobrze!",
     ["Good to go!"] = "Gotowi do akcji!",
---      ["Go on top of the flower"] = "", -- A_Classic_Fairytale:first_blood
---      ["Go, quick!"] = "", -- A_Classic_Fairytale:backstab
---      ["Gorkij"] = "", -- A_Classic_Fairytale:journey
---      ["Go surf!"] = "", -- WxW
---      ["Got 1 more saucer and 8 more seconds added to the clock"] = "", -- A_Space_Adventure:ice02
---      ["Got 1 more saucer"] = "", -- A_Space_Adventure:ice02
+    ["Go on top of the flower"] = "Wejdź na szczyt kwiatka", -- A_Classic_Fairytale:first_blood
+    ["Go, quick!"] = "Idź szybko!", -- A_Classic_Fairytale:backstab
+    ["Gorkij"] = "Gorkij", -- A_Classic_Fairytale:journey
+    ["Go surf!"] = "Idź serfować!", -- WxW
+    ["Got 1 more saucer and 8 more seconds added to the clock"] = "Zdobywasz 1 talerz więcej i 8 więcej sekund dodane do zegara", -- A_Space_Adventure:ice02
+    ["Got 1 more saucer"] = "Zdobywasz 1 talerz więcej", -- A_Space_Adventure:ice02
     ["GOTCHA!"] = "MAM CIĘ!",
---      ["Go to Thanta and get the device part!"] = "", -- A_Space_Adventure:ice01
---      ["Go to the surface!"] = "", -- A_Space_Adventure:fruit02
---      ["Go to the upper platform and get the weapons in the crates!"] = "", -- A_Space_Adventure:moon01
---      ["Got the saucer!"] = "", -- A_Space_Adventure:cosmos
---      ["Got to go back."] = "", -- A_Space_Adventure:cosmos
---      ["Got you? You're acting weird."] = "", -- A_Classic_Fairytale:queen
---      ["Grab mines/barrels: [High jump]"] = "", -- Tumbler
---      ["Gravity: 100%"] = "", -- Gravity
---      ["Great choice, Steve! Mind if I call you that?"] = "", -- A_Classic_Fairytale:shadow
---      ["Great! Let’s kill all these enemies, using portals."] = "", -- portal
---      ["Great work! Now hit it with your Baseball Bat! |Tip: You can change weapon with 'Right Click'!"] = "", -- Basic_Training_-_Rope
---      ["Great! You will be contacted soon for assistance."] = "", -- A_Classic_Fairytale:shadow
---      ["Green"] = "", -- 
---      ["Green areas are portal-proof and repel portals."] = "", -- A_Space_Adventure:final
---      ["Green areas are portal-proof."] = "", -- A_Space_Adventure:final
---      ["Green Bananas"] = "", -- A_Space_Adventure:fruit01
---      ["Green Bananas won!"] = "", -- A_Space_Adventure:fruit01
---      ["Green Hog Grape"] = "", -- A_Space_Adventure:fruit01
---      ["Green hogs won't intentionally hurt you."] = "", -- A_Space_Adventure:fruit01
---      ["Greenhorn"] = "", -- User_Mission_-_RCPlane_Challenge
---      ["Green lipstick bullet: [Poisonous, deals no damage]"] = "", -- Continental_supplies
---      ["Greetings, cloudy one!"] = "", -- A_Classic_Fairytale:shadow
---      ["Greetings from the Navy, %s (%s), for being a distance of %d away from the mainland!"] = "", -- ClimbHome
---      ["Greetings, %s!"] = "", -- A_Classic_Fairytale:dragon
---      ["Greg"] = "", -- User_Mission_-_Teamwork_2, User_Mission_-_Teamwork
---      ["Grenade Group"] = "", -- Target_Practice_-_Grenade_easy, Target_Practice_-_Grenade_hard
---      ["Grenade Training"] = "", -- Basic_Training_-_Grenade
---      ["Grenadiers"] = "", -- Basic_Training_-_Grenade
---      ["Grenadier"] = "", -- Target_Practice_-_Grenade_easy, Target_Practice_-_Grenade_hard, HedgeEditor
---      ["Grey"] = "", -- 
---      ["Guards"] = "", -- A_Space_Adventure:cosmos
---      ["Guile"] = "", -- 
---      ["Guys, do you think there's more of them?"] = "", -- A_Classic_Fairytale:backstab
---      ["HAHA!"] = "", -- A_Classic_Fairytale:enemy
---      ["Haha!"] = "", -- A_Classic_Fairytale:united
---      ["Haha! Come!"] = "", -- A_Classic_Fairytale:queen
+    ["Go to Thanta and get the device part!"] = "Idź do Tanty i zdobądź część urządzenia!", -- A_Space_Adventure:ice01
+    ["Go to the surface!"] = "Idź na powierzchnię!", -- A_Space_Adventure:fruit02
+    ["Go to the upper platform and get the weapons in the crates!"] = "Idź na górną platformę i zdobądź bronie ze skrzyń!", -- A_Space_Adventure:moon01
+    ["Got the saucer!"] = "Dotarto do talerza!", -- A_Space_Adventure:cosmos
+    ["Got to go back."] = "Muszę wracać.", -- A_Space_Adventure:cosmos
+    ["Got you? You're acting weird."] = "Dopadło cię? Dziwnie się zachowujesz.", -- A_Classic_Fairytale:queen
+    ["Grab mines/barrels: [High jump]"] = "Złap miny/beczki: [Wysoki skok]", -- Tumbler
+    ["Gravity: 100%"] = "Grawitacja: 100%", -- Gravity
+    ["Great choice, Steve! Mind if I call you that?"] = "Świetny wybór, Stefan! Masz coś przeciwko nazywaniu cię tak?", -- A_Classic_Fairytale:shadow
+    ["Great! Let’s kill all these enemies, using portals."] = "Świetnie! Zabijmy wszystkich tych wrogów, używając portali.", -- portal
+    ["Great work! Now hit it with your Baseball Bat! |Tip: You can change weapon with 'Right Click'!"] = "Świetna robota! Teraz uderz go swoim kijem bejsbolowym!|Porada: Możesz zmienić broń 'Prawym kliknięciem'!", -- Basic_Training_-_Rope
+    ["Great! You will be contacted soon for assistance."] = "Świetnie! Niedługo skontaktujemy się z tobą po pomoc.", -- A_Classic_Fairytale:shadow
+    ["Green areas are portal-proof and repel portals."] = "Zielone obszary są portaloodporne i odpierają portale.", -- A_Space_Adventure:final
+    ["Green areas are portal-proof."] = "Zielone obszary są portaloodporne.", -- A_Space_Adventure:final
+    ["Green Bananas won!"] = "Zielone Banany wygrywają!", -- A_Space_Adventure:fruit01
+    ["Green Bananas"] = "Zielone Banany", -- A_Space_Adventure:fruit01
+    ["Green Hog Grape"] = "Zielonojeżowy Winogron", -- A_Space_Adventure:fruit01
+    ["Green hogs won't intentionally hurt you."] = "Zielone jeże nie zaatakują cię umyślnie.", -- A_Space_Adventure:fruit01
+    ["Greenhorn"] = "Żółtodziób", -- User_Mission_-_RCPlane_Challenge
+    ["Green lipstick bullet: [Poisonous, deals no damage]"] = "Zielony szminkowy pocisk: [Zatruty, nie zadaje obrażeń]", -- Continental_supplies
+    ["Green"] = "Zielony", -- 
+    ["Greetings, cloudy one!"] = "Witaj, chmurzysty", -- A_Classic_Fairytale:shadow
+    ["Greetings from the Navy, %s (%s), for being a distance of %d away from the mainland!"] = "Pozdrowienia od Marynarki, %s (%s), za bycie w odległości %d od lądu!", -- ClimbHome
+    ["Greetings, %s!"] = "Pozdrowienia, %s!", -- A_Classic_Fairytale:dragon
+    ["Greg"] = "Grzegorz", -- User_Mission_-_Teamwork_2, User_Mission_-_Teamwork
+    ["Grenade Group"] = "Granatowa Grupa", -- Target_Practice_-_Grenade_easy, Target_Practice_-_Grenade_hard
+    ["Grenade Training"] = "Trening Granatowy", -- Basic_Training_-_Grenade
+    ["Grenadier"] = "Grenadier", -- Target_Practice_-_Grenade_easy, Target_Practice_-_Grenade_hard, HedgeEditor
+    ["Grenadiers"] = "Grenadierzy", -- Basic_Training_-_Grenade
+    ["Grey"] = "Szary", -- 
+    ["Guards"] = "Strażnicy", -- A_Space_Adventure:cosmos
+    ["Guile"] = "Wilhelm", -- 
+    ["Guys, do you think there's more of them?"] = "Ziomki, myślicie, że jest ich więcej?", -- A_Classic_Fairytale:backstab
+    ["Haha! Come!"] = "Haha! Chodź!", -- A_Classic_Fairytale:queen
+    ["HAHA!"] = "HAHA!", -- A_Classic_Fairytale:enemy
+    ["Haha!"] = "Haha!", -- A_Classic_Fairytale:united
     ["Hahahaha!"] = "Hahahaha!",
---      ["Haha, I love the look on your face!"] = "", -- A_Classic_Fairytale:queen
+    ["Haha, I love the look on your face!"] = "Haha, uwielbiam to spojrzenie na twojej twarzy!", -- A_Classic_Fairytale:queen
     ["Haha, now THAT would be something!"] = "Haha, to było by COŚ",
---      ["Haha, that was just a coincidence!"] = "", -- A_Classic_Fairytale:queen
---      ["Hammer"] = "", -- Construction_Mode, Continental_supplies
---      ["Hannibal"] = "", -- A_Classic_Fairytale:epil
+    ["Haha, that was just a coincidence!"] = "Haha, to był tylko przypadek!", -- A_Classic_Fairytale:queen
+    ["Hammer"] = "Młotek", -- Construction_Mode, Continental_supplies
+    ["Hannibal"] = "Hannibal", -- A_Classic_Fairytale:epil
     [" Hapless Hogs left!"] = " Nieszczęsne Jeże pozostały",
     ["Hapless Hogs"] = "Nieszczęsne Jeże",
---      ["Happy with your race track?|Then stop building and start racing!"] = "", -- Racer
---      ["HARD"] = "", -- Continental_supplies
---      ["Hard flying"] = "", -- A_Space_Adventure:ice02
---      ["Harris"] = "", -- 
---      ["Harry Potter"] = "", -- 
---      ["Harry"] = "", -- User_Mission_-_Nobody_Laugh
---      ["H"] = "", -- A_Space_Adventure:cosmos, A_Space_Adventure:death01
---      ["Hatless Jerry"] = "", -- A_Classic_Fairytale:queen
---      ["Have no illusions, your tribe is dead, indifferent of your choice."] = "", -- A_Classic_Fairytale:shadow
---      ["Haven't found it yet ..."] = "", -- A_Space_Adventure:desert01
---      ["Have we ever attacked you first?"] = "", -- A_Classic_Fairytale:enemy
---      ["H confirmed that there isn't such a PAotH activity logged."] = "", -- A_Space_Adventure:desert01
---      ["Healing Station"] = "", -- Construction_Mode
---      ["Healing Station: Heals nearby hogs."] = "", -- Construction_Mode
---      ["Health Crate Placement Mode"] = "", -- Construction_Mode
---      ["HEALTH CRATE PLACEMENT MODE"] = "", -- HedgeEditor
---      ["Health: %d"] = "", -- HedgeEditor
---      ["Health: Hogs lose up to 7% base health per turn"] = "", -- Battalion
---      ["Health Modification Mode"] = "", -- HedgeEditor
---      ["HEALTH MODIFICATION MODE"] = "", -- HedgeEditor
---      ["Heartful"] = "", -- Challenge_-_Speed_Shoppa_-_Hedgelove
---      ["Heavy"] = "",
---      ["Heavy Cannfantry"] = "", -- A_Classic_Fairytale:united
---      ["Heckles"] = "", -- 
---      ["Heck, you even executed one of your own!"] = "", -- A_Classic_Fairytale:queen
---      ["Hedge-cogs"] = "", -- A_Classic_Fairytale:enemy
---      ["HEDGEEDITOR"] = "", -- HedgeEditor
---      ["HedgeEditor tool"] = "", -- HedgeEditor
---      ["Hedgehog"] = "", -- 
---      ["Hedgehog projectile: [Fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies
---      ["Hedgehogs can not be deleted."] = "", -- HedgeEditor
---      ["Hedgehogs will be revived after their death."] = "", -- Mutant
---      ["Hedgehogs will start in the first waypoint."] = "", -- Racer
---      ["Hedgibal Lecter"] = "", -- A_Classic_Fairytale:backstab
---      ["He doesn't know it but this device is a part of the anti-gravity device."] = "", -- A_Space_Adventure:ice01
---      ["He has captured the rest of the PAotH team and awaits to capture you!"] = "", -- A_Space_Adventure:moon01
+    ["Happy with your race track?|Then stop building and start racing!"] = "Zadowolony ze swojej trasy?|Więc przestań budować i zacznij wyścig!", -- Racer
+    ["Hard flying"] = "Twarde latanie", -- A_Space_Adventure:ice02
+    ["HARD"] = "TRUDNY", -- Continental_supplies
+    ["Harris"] = "Harys", -- 
+    ["Harry"] = "Henryk", -- User_Mission_-_Nobody_Laugh
+    ["Harry Potter"] = "Harry Potter", -- 
+    ["Hatless Jerry"] = "Bezczapkowy Jerry", -- A_Classic_Fairytale:queen
+    ["Have no illusions, your tribe is dead, indifferent of your choice."] = "Nie miej złudzeń, twoje plemię jest martwe, niezależnie od twojego wyboru.", -- A_Classic_Fairytale:shadow
+    ["Haven't found it yet ..."] = "Jeszcze tego nie znalazłem...", -- A_Space_Adventure:desert01
+    ["Have we ever attacked you first?"] = "Czy kiedykolwiek zaatakowaliśmy pierwsi?", -- A_Classic_Fairytale:enemy
+    ["H confirmed that there isn't such a PAotH activity logged."] = "J potwierdził, że nie ma zapisanej takiej aktywności PSJ.", -- A_Space_Adventure:desert01
+    ["Healing Station: Heals nearby hogs."] = "Stacja Lecząca: Leczy pobliskie jeże.", -- Construction_Mode
+    ["Healing Station"] = "Stacja Lecząca", -- Construction_Mode
+    ["Health Crate Placement Mode"] = "Tryb Stawiania Apteczek", -- Construction_Mode
+    ["HEALTH CRATE PLACEMENT MODE"] = "TRYB STAWIANIA APTECZEK", -- HedgeEditor
+    ["Health: %d"] = "Zdrowie: %d", -- HedgeEditor
+    ["Health: Hogs lose up to 7% base health per turn"] = "Zdrowie: Jeże tracą do 7% bazowego zdrowia co turę", -- Battalion
+    ["Health Modification Mode"] = "Tryb Modyfikacji Zdrowia", -- HedgeEditor
+    ["HEALTH MODIFICATION MODE"] = "TRYB MODYFIKACJI ZDROWIA", -- HedgeEditor
+    ["Heartful"] = "Serdeczny", -- Challenge_-_Speed_Shoppa_-_Hedgelove
+    ["Heavy Cannfantry"] = "Ciężka Kanibaleria", -- A_Classic_Fairytale:united
+    ["Heavy"] = "Ciężki",
+    ["Heckles"] = "Hekles", -- 
+    ["Heck, you even executed one of your own!"] = "Do licha, nawet wykonaliście wyrok na jednym ze swoich!", -- A_Classic_Fairytale:queen
+    ["Hedge-cogs"] = "Jeże Zębate", -- A_Classic_Fairytale:enemy
+    ["HEDGEEDITOR"] = "JEŻEDYTOR", -- HedgeEditor
+    ["HedgeEditor tool"] = "Narzędzie JeżEdytora", -- HedgeEditor
+    ["Hedgehog"] = "Jeż", -- 
+    ["Hedgehog projectile: [Fire your hog like a Sticky Bomb]"] = "Jeżowy pocisk: [Wystrzel swojego jeża jak minę samoprzylepną]", -- Continental_supplies
+    ["Hedgehogs can not be deleted."] = "Jeże nie mogą być usunięte", -- HedgeEditor
+    ["Hedgehogs will be revived after their death."] = "Jeże zostaną ożywione po śmierci.", -- Mutant
+    ["Hedgehogs will start in the first waypoint."] = "Jeże zaczną na pierwszym punkcie kontrolnym.", -- Racer
+    ["Hedgibal Lecter"] = "Hanijeż Lekter", -- A_Classic_Fairytale:backstab
+    ["He doesn't know it but this device is a part of the anti-gravity device."] = "On tego nie wie, ale to urządzenie jest częścią urządzenia antygrawitacyjnego.", -- A_Space_Adventure:ice01
+    ["He has captured the rest of the PAotH team and awaits to capture you!"] = "On już porwał resztę zespołu PSJ i teraz oczekuje, aż porwie ciebie!", -- A_Space_Adventure:moon01
     ["Heh, it's not that bad."] = "Heh, nie jest aż tak źle.",
---      ["Height over time"] = "", -- ClimbHome
---      ["He is a very tough and very determined hedgehog. I would be extremely careful if I were you."] = "", -- A_Space_Adventure:moon02
---      ["Helena"] = "", -- A_Space_Adventure:moon01
---      ["Hell Army"] = "", -- portal
---      ["Hello again, %s!"] = "", -- A_Classic_Fairytale:family
---      ["Help Disabled"] = "", -- HedgeEditor
---      ["Help Enabled"] = "", -- HedgeEditor
---      ["Helpers: Each team starts with %d helper points"] = "", -- Battalion
---      ["Helpers: Hogs will get 1 out of 2 helpers randomly each turn"] = "", -- Battalion
---      ["Help Hog Solo to find all the parts of the anti-gravity device."] = "", -- A_Space_Adventure:cosmos
---      ["Help me, Leaks!"] = "", -- A_Classic_Fairytale:journey
---      ["Help me, please!!!"] = "", -- A_Classic_Fairytale:journey
---      ["Help me, please!"] = "", -- A_Classic_Fairytale:journey
---      ["He moves like an eagle in the sky."] = "", -- A_Classic_Fairytale:first_blood
---      ["He must be in the village already."] = "", -- A_Classic_Fairytale:journey
---      ["HeneK"] = "", -- 
---      ["Here, let me help you!"] = "", -- A_Classic_Fairytale:backstab
---      ["Here, let me help you save her!"] = "", -- A_Classic_Fairytale:family
---      ["Here...pick your weapon!"] = "", -- A_Classic_Fairytale:first_blood
---      ["Here! Take it!"] = "", -- A_Space_Adventure:ice01
---      ["Here we go!"] = "", -- A_Space_Adventure:moon01
---      ["Here you will learn how to fly the flying saucer|and get so learn some cool tricks."] = "", -- Basic_Training_-_Flying_Saucer
---      ["Hero Team"] = "", -- User_Mission_-_The_Great_Escape
---      ["He's so brave..."] = "", -- A_Classic_Fairytale:first_blood
---      ["He was the lab assistant of Dr. Goodhogan, the inventor of the anti-gravity device."] = "", -- A_Space_Adventure:moon02
---      ["He won't be selling us out anymore!"] = "", -- A_Classic_Fairytale:backstab
---      ["Hey, guys!"] = "", -- A_Classic_Fairytale:backstab
---      ["Hey guys!"] = "", -- A_Classic_Fairytale:united
---      ["Hey, Hog Solo! Finally you have come!"] = "", -- A_Space_Adventure:moon01
---      ["Hey! I was supposed to collect it!"] = "", -- A_Space_Adventure:fruit02
---      ["Hey, %s! Look, someone is stealing the saucer!"] = "", -- A_Space_Adventure:cosmos
---      ["Hey! This is cheating!"] = "", -- A_Classic_Fairytale:journey
---      ["Hidden"] = "", -- portal
---      ["High Gravity: Gravity is %i%%"] = "", -- Gravity
---      ["--- Highland ---"] = "", -- Battalion
---      ["Highlander: Eliminate hogs to take their weapons"] = "", -- Highlander
+    ["Height over time"] = "Wysokość według czasu", -- ClimbHome
+    ["He is a very tough and very determined hedgehog. I would be extremely careful if I were you."] = "On jest bardzo twardym i zdeterminowanym jeżem. Na twoim miejscu byłbym bardzo ostrożny.", -- A_Space_Adventure:moon02
+    ["Helena"] = "Helena", -- A_Space_Adventure:moon01
+    ["Hell Army"] = "Armia Piekieł", -- portal
+    ["Hello again, %s!"] = "Witaj znowu, %s!", -- A_Classic_Fairytale:family
+    ["Help Disabled"] = "Pomoc wyłączona", -- HedgeEditor
+    ["Help Enabled"] = "Pomoc włączona", -- HedgeEditor
+    ["Helpers: Each team starts with %d helper points"] = "Pomocnicy: Każda drużyna zaczyna z %d punktami pomocniczymi", -- Battalion
+    ["Helpers: Hogs will get 1 out of 2 helpers randomly each turn"] = "Pomocnicy: Jeże dostaną losowo 1 z 2 pomocników co turę", -- Battalion
+    ["Help Hog Solo to find all the parts of the anti-gravity device."] = "Pomóż Hogowi Solo znaleźć wszystkie części urządzenia antygrawitacyjnego.", -- A_Space_Adventure:cosmos
+    ["Help me, Leaks!"] = "Przeciek, pomóż mi!", -- A_Classic_Fairytale:journey
+    ["Help me, please!!!"] = "Pomóż mi, proszę!!!", -- A_Classic_Fairytale:journey
+    ["Help me, please!"] = "Pomóż mi, proszę!", -- A_Classic_Fairytale:journey
+    ["He moves like an eagle in the sky."] = "Porusza się on jak orzeł po niebie.", -- A_Classic_Fairytale:first_blood
+    ["He must be in the village already."] = "On musi już być w wiosce.", -- A_Classic_Fairytale:journey
+    ["HeneK"] = "HeneK", -- 
+    ["Here, let me help you save her!"] = "Tutaj, daj mi pomóc ci ją uratować!", -- A_Classic_Fairytale:family
+    ["Here, let me help you!"] = "Tutaj, daj mi sobie pomóc!", -- A_Classic_Fairytale:backstab
+    ["Here...pick your weapon!"] = "Masz... wybierz swoją broń!", -- A_Classic_Fairytale:first_blood
+    ["Here! Take it!"] = "Masz! Weź to!", -- A_Space_Adventure:ice01
+    ["Here we go!"] = "No to ruszamy!", -- A_Space_Adventure:moon01
+    ["Here you will learn how to fly the flying saucer|and get so learn some cool tricks."] = "Tutaj poznasz jak lata się latającym talerzem|i będziesz mieć szansę poznać odlotowe sztuczki.", -- Basic_Training_-_Flying_Saucer
+    ["Hero Team"] = "Drużyna Bohatera", -- User_Mission_-_The_Great_Escape
+    ["He's so brave..."] = "Jest taki odważny...", -- A_Classic_Fairytale:first_blood
+    ["He was the lab assistant of Dr. Goodhogan, the inventor of the anti-gravity device."] = "Był asystentem laboratoryjnym Dr Dobrojeża, wynalazcy urządzenia antygrawitacyjnego.", -- A_Space_Adventure:moon02
+    ["He won't be selling us out anymore!"] = "On już nas nie sprzeda!", -- A_Classic_Fairytale:backstab
+    ["Hey, guys!"] = "Hej, koledzy!", -- A_Classic_Fairytale:backstab
+    ["Hey guys!"] = "Hej koledzy!", -- A_Classic_Fairytale:united
+    ["Hey, Hog Solo! Finally you have come!"] = "Hej, Hog Solo! Nareszcie przybyłeś!", -- A_Space_Adventure:moon01
+    ["Hey! I was supposed to collect it!"] = "Hej! Miałem ją zebrać!", -- A_Space_Adventure:fruit02
+    ["Hey, %s! Look, someone is stealing the saucer!"] = "Hej, %s! Zobacz, ktoś kradnie nasz talerz!", -- A_Space_Adventure:cosmos
+    ["Hey! This is cheating!"] = "Hej! To oszukiwanie!", -- A_Classic_Fairytale:journey
+    ["Hidden"] = "Ukryte", -- portal
+    ["High Gravity: Gravity is %i%%"] = "Wysoka grawitacja: Grawitacja wynosi %i%%", -- Gravity
+    ["Highlander: Eliminate hogs to take their weapons"] = "Highlander: Wyeliminuj jeże, by zabrać ich bronie", -- Highlander
 --      ["Highland: Hogs get %d random weapons from their pool"] = "", -- Battalion
---      ["Hightime"] = "", -- A_Classic_Fairytale:first_blood
---      ["Hightower"] = "", -- 
---      ["Hi! Nice to meet you."] = "", -- A_Space_Adventure:ice01
---      ["--- Hint ---"] = "", -- Battalion
---      ["Hint: Double Jump - Press [Backspace] twice"] = "", -- A_Classic_Fairytale:first_blood
---      ["Hint: Kills won't transfer a hog's pool to the killer's pool"] = "", -- Battalion
---      ["Hint: Press [Esc] to review the mission texts."] = "", -- A_Classic_Fairytale:first_blood
---      ["Hint: Select the blow torch, aim and press [Fire]. Press [Fire] again to stop."] = "", -- A_Classic_Fairytale:journey
---      ["Hint: Select the low gravity and press [Fire]."] = "", -- A_Classic_Fairytale:journey
---      ["Hint: you might want to stay out of sight and take all the crates...|"] = "", -- A_Classic_Fairytale:journey
---      ["His arms are so strong!"] = "", -- A_Classic_Fairytale:first_blood
---      ["hits"] = "", -- Basic_Training_-_Bazooka
---      ["Hmm … it's going slower than expected."] = "", -- A_Classic_Fairytale:queen
---      ["Hmmm...actually...I didn't either."] = "", -- A_Classic_Fairytale:enemy
-    ["Hmmm..."] = "Hmmmm...",
---      ["Hmmm, I’ll have to find some way of moving him off this anti-portal surface."] = "", -- portal
---      ["Hmmm...it's a draw. How unfortunate!"] = "", -- A_Classic_Fairytale:enemy
---      ["Hmmm...perhaps a little more time will help."] = "", -- A_Classic_Fairytale:first_blood
---      ["Hm ... Now I ran out of fuel."] = "", -- A_Space_Adventure:cosmos
---      ["Hog 100"] = "", -- A_Space_Adventure:fruit03
---      ["Hog 1"] = "", -- A_Space_Adventure:fruit03
---      ["Hog 3x5"] = "", -- A_Space_Adventure:fruit03
---      ["Hog 7+7"] = "", -- A_Space_Adventure:fruit03
---      ["Hog D"] = "", -- A_Space_Adventure:fruit03
---      ["Hog decar"] = "", -- A_Space_Adventure:fruit03
---      ["Hog dertien"] = "", -- A_Space_Adventure:fruit03
---      ["Hog EOF"] = "", -- A_Space_Adventure:fruit03
---      ["Hogera is definitely the last planet I saved!"] = "", -- A_Space_Adventure:final
---      ["Hogera is safe!"] = "", -- A_Space_Adventure:final
---      ["Hog exi"] = "", -- A_Space_Adventure:fruit03
---      ["Hog Hephaestus"] = "", -- A_Space_Adventure:fruit03
---      ["Hog Identity Mode"] = "", -- HedgeEditor
---      ["HOG IDENTITY MODE"] = "", -- HedgeEditor
---      ["Hog III"] = "", -- A_Space_Adventure:fruit03
---      ["Hogminator"] = "", -- A_Classic_Fairytale:family
---      ["Hog nueve"] = "", -- A_Space_Adventure:fruit03
---      ["Hog octo"] = "", -- A_Space_Adventure:fruit03
---      ["Hogonauts"] = "", -- Basic_Training_-_Flying_Saucer
---      ["Hog onze"] = "", -- A_Space_Adventure:fruit03
---      ["Hog Saturn"] = "", -- A_Space_Adventure:fruit03
---      ["Hogs in sight!"] = "", -- Continental_supplies
---      ["Hog Solo and GB"] = "", -- A_Space_Adventure:fruit02
---      ["Hog Solo arrived at the Desert Planet!"] = "", -- A_Space_Adventure:cosmos
---      ["Hog Solo arrived at the Fruit Planet!"] = "", -- A_Space_Adventure:cosmos
---      ["Hog Solo arrived at the Ice Planet!"] = "", -- A_Space_Adventure:cosmos
---      ["Hog Solo arrived at the meteorite!"] = "", -- A_Space_Adventure:cosmos
---      ["Hog Solo arrived at the moon!"] = "", -- A_Space_Adventure:cosmos
---      ["Hog Solo arrived at the Planet of Death!"] = "", -- A_Space_Adventure:cosmos
---      ["Hog Solo"] = "", -- A_Space_Adventure:cosmos, A_Space_Adventure:death01, A_Space_Adventure:death02, A_Space_Adventure:desert01, A_Space_Adventure:desert02, A_Space_Adventure:desert03, A_Space_Adventure:final, A_Space_Adventure:fruit01, A_Space_Adventure:fruit02, A_Space_Adventure:fruit03, A_Space_Adventure:ice01, A_Space_Adventure:ice02, A_Space_Adventure:moon01, A_Space_Adventure:moon02
---      ["Hog Solo couldn't escape, try again!"] = "", -- A_Space_Adventure:fruit01
---      ["Hog Solo escaped successfully!"] = "", -- A_Space_Adventure:fruit01
---      ["Hog Solo has to reach the last crates"] = "", -- A_Space_Adventure:fruit02
---      ["Hog Solo has to refuel his saucer."] = "", -- A_Space_Adventure:moon01
---      ["Hog Solo lost, try again!"] = "", -- A_Space_Adventure:death01, A_Space_Adventure:death02, A_Space_Adventure:desert01, A_Space_Adventure:desert02, A_Space_Adventure:desert03, A_Space_Adventure:final, A_Space_Adventure:fruit02, A_Space_Adventure:fruit03, A_Space_Adventure:ice01, A_Space_Adventure:moon01
---      ["Hog Solo wins, congratulations!"] = "", -- A_Space_Adventure:moon01
---      ["- Hogs will be revived"] = "", -- Capture_the_Flag
---      ["- Hogs will drop the flag when killed"] = "", -- Capture_the_Flag
---      ["Hog two"] = "", -- A_Space_Adventure:fruit03
---      ["Holy shit!"] = "", -- Mutant
---      ["Homing Bee"] = "", -- Construction_Mode
---      ["Honda"] = "", -- 
---      ["Honest Lee"] = "", -- A_Classic_Fairytale:enemy
---      ["Hook"] = "", -- Challenge_-_Speed_Shoppa_-_Ropes
---      ["Hooks"] = "", -- 
-    ["Hooray!"] = "Hurraaa!",
---      ["Hooray! I actually did it! Hogera is safe!"] = "", -- A_Space_Adventure:final
---      ["Hooray! I've found it, now I have to get back to Captain Lime!"] = "", -- A_Space_Adventure:fruit02
---      ["Hooray! You are a champion!"] = "", -- A_Space_Adventure:ice02
---      ["Hopeless case"] = "", -- User_Mission_-_RCPlane_Challenge
---      ["Hop on top of the next flower and advance to the left coast."] = "", -- A_Classic_Fairytale:journey
---      ["Horns"] = "", -- 
---      ["Hostage Situation"] = "", -- A_Classic_Fairytale:family
---      ["How can I ever repay you for saving my life?"] = "", -- A_Classic_Fairytale:journey
---      ["How come in a village full of warriors, it's up to me to save it?"] = "", -- A_Classic_Fairytale:dragon
---      ["How could you betray us?"] = "", -- A_Classic_Fairytale:queen
---      ["How difficult would you like it to be?"] = "", -- A_Classic_Fairytale:first_blood
---      ["HOW DO THEY KNOW WHERE WE ARE?"] = "", -- A_Classic_Fairytale:united
---      ["However, if you fail to do so, she dies a most violent death, just like your friend! Muahahaha!"] = "", -- A_Classic_Fairytale:journey
---      ["However, if you fail to do so, she dies a most violent death! Muahahaha!"] = "", -- A_Classic_Fairytale:journey
---      ["However, my mates don't agree with me on letting you go..."] = "", -- A_Classic_Fairytale:dragon
---      ["However, the army of Yellow Watermelons is about to attack any moment now."] = "", -- A_Space_Adventure:fruit01
---      ["How would you like being discriminated against?"] = "", -- A_Classic_Fairytale:queen
---      ["Huh?"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:queen
+    ["--- Highland ---"] = "--- Wyżyna ---", -- Battalion
+    ["Hightime"] = "Najwyższa pora", -- A_Classic_Fairytale:first_blood
+    ["Hightower"] = "Wysowieża", -- 
+    ["Hi! Nice to meet you."] = "Cześć! Miło cię poznać.", -- A_Space_Adventure:ice01
+    ["Hint: Double Jump - Press [Backspace] twice"] = "Wskazówka: Podwójny skok - Wciśnij [Backspace] dwa razy", -- A_Classic_Fairytale:first_blood
+    ["Hint: Kills won't transfer a hog's pool to the killer's pool"] = "Wskazówka: Zabójstwa nie przetransferują puli jeża do puli zabójcy", -- Battalion
+    ["Hint: Press [Esc] to review the mission texts."] = "Porada: Wciśnij [Esc], by zobaczyć teksty misji.", -- A_Classic_Fairytale:first_blood
+    ["Hint: Select the blow torch, aim and press [Fire]. Press [Fire] again to stop."] = "Porada: Wybierz palnik, wyceluj i wciśnij [Strzał]. Wciśnij ponownie [Strzał], by się zatrzymać.", -- A_Classic_Fairytale:journey
+    ["Hint: Select the low gravity and press [Fire]."] = "Porada: Wybierz niską grawitację i wciśnij [Strzał].", -- A_Classic_Fairytale:journey
+    ["--- Hint ---"] = "--- Wskazówka ---", -- Battalion
+    ["Hint: you might want to stay out of sight and take all the crates...|"] = "Porada: Możesz chcieć pozostać poza widokiem i zabrać wszystkie skrzynie...|", -- A_Classic_Fairytale:journey
+    ["His arms are so strong!"] = "Jego ręce są tak silne!", -- A_Classic_Fairytale:first_blood
+    ["hits"] = "wskazówki", -- Basic_Training_-_Bazooka
+    ["H"] = "J", -- A_Space_Adventure:cosmos, A_Space_Adventure:death01
+    ["Hmm … it's going slower than expected."] = "Hmm... to będzie wolniejsze, niż się spodziewałem.", -- A_Classic_Fairytale:queen
+    ["Hmmm...actually...I didn't either."] = "Hmmm... właściwie... ja również nie.", -- A_Classic_Fairytale:enemy
+    ["Hmmm..."] = "Hmmm...",
+    ["Hmmm, I’ll have to find some way of moving him off this anti-portal surface."] = "Hmmm, będę musiał znaleźć jakiś sposób zepchnięcia go z tej powierzchni antyportalowej.", -- portal
+    ["Hmmm...it's a draw. How unfortunate!"] = "Hmmm... to remis. Jak niefortunnie!", -- A_Classic_Fairytale:enemy
+    ["Hmmm...perhaps a little more time will help."] = "Hmmm... być może więcej czasu pomoże.", -- A_Classic_Fairytale:first_blood
+    ["Hm ... Now I ran out of fuel."] = "Hm... teraz skończyło mi się paliwo.", -- A_Space_Adventure:cosmos
+    ["Hog 100"] = "Jeż 100", -- A_Space_Adventure:fruit03
+    ["Hog 1"] = "Jeż 1", -- A_Space_Adventure:fruit03
+    ["Hog 3x5"] = "Jeż 3x5", -- A_Space_Adventure:fruit03
+    ["Hog 7+7"] = "Jeż 7+7", -- A_Space_Adventure:fruit03
+    ["Hog decar"] = "Jeż decar", -- A_Space_Adventure:fruit03
+    ["Hog dertien"] = "Jeż dertien", -- A_Space_Adventure:fruit03
+    ["Hog D"] = "Jeż D", -- A_Space_Adventure:fruit03
+    ["Hog EOF"] = "Jeż EOF", -- A_Space_Adventure:fruit03
+    ["Hogera is definitely the last planet I saved!"] = "Jeżera jest definitywnie ostatnią planetą, którą uratowałem!", -- A_Space_Adventure:final
+    ["Hogera is safe!"] = "Jeżera jest bezpieczna!", -- A_Space_Adventure:final
+    ["Hog exi"] = "Jeż exi", -- A_Space_Adventure:fruit03
+    ["Hog Hephaestus"] = "Jeż Hefajstos", -- A_Space_Adventure:fruit03
+    ["Hog Identity Mode"] = "Tryb Tożsamości Jeża", -- HedgeEditor
+    ["HOG IDENTITY MODE"] = "TRYB TOŻSAMOŚCI JEŻA", -- HedgeEditor
+    ["Hog III"] = "Jeż III", -- A_Space_Adventure:fruit03
+    ["Hogminator"] = "Jeżminator", -- A_Classic_Fairytale:family
+    ["Hog nueve"] = "Jeż nueve", -- A_Space_Adventure:fruit03
+    ["Hog octo"] = "Jeż okto", -- A_Space_Adventure:fruit03
+    ["Hogonauts"] = "Jeżonauci", -- Basic_Training_-_Flying_Saucer
+    ["Hog onze"] = "Jeż onze", -- A_Space_Adventure:fruit03
+    ["Hog Saturn"] = "Jeż Saturn", -- A_Space_Adventure:fruit03
+    ["Hogs in sight!"] = "Jeż na widoku!", -- Continental_supplies
+    ["Hog Solo and GB"] = "Hog Solo i ZB", -- A_Space_Adventure:fruit02
+    ["Hog Solo arrived at the Desert Planet!"] = "Hog Solo przybył na Pustynną Planetę!", -- A_Space_Adventure:cosmos
+    ["Hog Solo arrived at the Fruit Planet!"] = "Hog Solo przybył na Planetę Owoców!", -- A_Space_Adventure:cosmos
+    ["Hog Solo arrived at the Ice Planet!"] = "Hog Solo przybył na Lodową Planetę!", -- A_Space_Adventure:cosmos
+    ["Hog Solo arrived at the meteorite!"] = "Hog Solo przybył na meteoryt!", -- A_Space_Adventure:cosmos
+    ["Hog Solo arrived at the moon!"] = "Hog Solo przybył na księżyć!", -- A_Space_Adventure:cosmos
+    ["Hog Solo arrived at the Planet of Death!"] = "Hog Solo przybył na Planetę Śmierci!", -- A_Space_Adventure:cosmos
+    ["Hog Solo couldn't escape, try again!"] = "Hog Solo nie mógł uciec, spróbuj ponownie!", -- A_Space_Adventure:fruit01
+    ["Hog Solo escaped successfully!"] = "Hog Solo uciekł pomyślnie!", -- A_Space_Adventure:fruit01
+    ["Hog Solo has to reach the last crates"] = "Hog Solo musi dostać się do ostatnich skrzyń", -- A_Space_Adventure:fruit02
+    ["Hog Solo has to refuel his saucer."] = "Hog Solo musi uzupełnić paliwo w swoim spodku.", -- A_Space_Adventure:moon01
+    ["Hog Solo"] = "Hog Solo", -- A_Space_Adventure:cosmos, A_Space_Adventure:death01, A_Space_Adventure:death02, A_Space_Adventure:desert01, A_Space_Adventure:desert02, A_Space_Adventure:desert03, A_Space_Adventure:final, A_Space_Adventure:fruit01, A_Space_Adventure:fruit02, A_Space_Adventure:fruit03, A_Space_Adventure:ice01, A_Space_Adventure:ice02, A_Space_Adventure:moon01, A_Space_Adventure:moon02
+    ["Hog Solo lost, try again!"] = "Hog Solo przegrał, spróbuj ponownie!", -- A_Space_Adventure:death01, A_Space_Adventure:death02, A_Space_Adventure:desert01, A_Space_Adventure:desert02, A_Space_Adventure:desert03, A_Space_Adventure:final, A_Space_Adventure:fruit02, A_Space_Adventure:fruit03, A_Space_Adventure:ice01, A_Space_Adventure:moon01
+    ["Hog Solo wins, congratulations!"] = "Hog Solo wygrywa, gratulacje!", -- A_Space_Adventure:moon01
+    ["- Hogs will be revived"] = "- Jeże zostaną ożywione", -- Capture_the_Flag
+    ["- Hogs will drop the flag when killed"] = "Jeże upuszczą flagę po zginięciu", -- Capture_the_Flag
+    ["Hog two"] = "Jeż dwa", -- A_Space_Adventure:fruit03
+    ["Holy shit!"] = "Jasna cholera!", -- Mutant
+    ["Homing Bee"] = "Pszczoła", -- Construction_Mode
+    ["Honda"] = "Honda", -- 
+    ["Honest Lee"] = "Szczery Li", -- A_Classic_Fairytale:enemy
+    ["Hook"] = "Hak", -- Challenge_-_Speed_Shoppa_-_Ropes
+    ["Hooks"] = "Haki", -- 
+    ["Hooray!"] = "Hurra!",
+    ["Hooray! I actually did it! Hogera is safe!"] = "Hurra! Jednak mi się udało! Jeżera jest bezpieczna!", -- A_Space_Adventure:final
+    ["Hooray! I've found it, now I have to get back to Captain Lime!"] = "Hurra! Znalazłem to. Teraz muszę wrócić do Kapitana Limonki.", -- A_Space_Adventure:fruit02
+    ["Hooray! You are a champion!"] = "Hurra! Jesteś mistrzem!", -- A_Space_Adventure:ice02
+    ["Hopeless case"] = "Beznadziejny przypadek", -- User_Mission_-_RCPlane_Challenge
+    ["Hop on top of the next flower and advance to the left coast."] = "Wskocz na następny kwiatek i posuwaj się w stronę lewego wybrzeża.", -- A_Classic_Fairytale:journey
+    ["Horns"] = "Rogi", -- 
+    ["Hostage Situation"] = "Zakładnicza sytuacja", -- A_Classic_Fairytale:family
+    ["How can I ever repay you for saving my life?"] = "Jak mogę ci się odpłacić za uratowanie mi życia?", -- A_Classic_Fairytale:journey
+    ["How come in a village full of warriors, it's up to me to save it?"] = "Jak to jest, że w wiosce pełnej wojowników, to do mnie należy uratowanie jej?", -- A_Classic_Fairytale:dragon
+    ["How could you betray us?"] = "Jak mogłeś nas zdradzić?", -- A_Classic_Fairytale:queen
+    ["How difficult would you like it to be?"] = "Jak trudne chciałbyś, żeby to było?", -- A_Classic_Fairytale:first_blood
+    ["HOW DO THEY KNOW WHERE WE ARE?"] = "SKĄD ONI WIEDZĄ, GDZIE JESTEŚMY?", -- A_Classic_Fairytale:united
+    ["However, if you fail to do so, she dies a most violent death, just like your friend! Muahahaha!"] = "Jednakże, jeśli nie uda ci się tego zrobić, ona umrze najbardziej brutalną śmiercią, tak jak twój przyjaciel! Muahahaha!", -- A_Classic_Fairytale:journey
+    ["However, if you fail to do so, she dies a most violent death! Muahahaha!"] = "Jednakże, jeśli nie uda ci się tego zrobić, ona umrze najbardziej brutalną śmiercią! Muahahaha!", -- A_Classic_Fairytale:journey
+    ["However, my mates don't agree with me on letting you go..."] = "Jednakże, moi kumple nie zgodzą się ze mną, by cię wypuścić...", -- A_Classic_Fairytale:dragon
+    ["However, the army of Yellow Watermelons is about to attack any moment now."] = "Jednakże, armia Żółtych Arbuzów może zaatakować w każdej chwili.", -- A_Space_Adventure:fruit01
+    ["How would you like being discriminated against?"] = "Jak podoba ci się bycie dyskryminowanym?", -- A_Classic_Fairytale:queen
+    ["Huh?"] = "Huh?", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:queen
     ["Hunter"] = "Strzelec",  
---      ["I ain't gonna sit around no more!"] = "", -- A_Classic_Fairytale:queen
---      ["I already said I'm sorry!"] = "", -- A_Classic_Fairytale:epil
---      ["I always suspected him!"] = "", -- A_Classic_Fairytale:epil
---      ["I am going to leave the kids play by themselves."] = "", -- A_Classic_Fairytale:queen
---      ["I am not ready for this planet yet. I should visit it when I have found all the other device parts."] = "", -- A_Space_Adventure:cosmos
---      ["I am sorry but I was looking for a device that may be hidden somewhere around here."] = "", -- A_Space_Adventure:fruit02
---      ["I believe there's more of them."] = "", -- A_Classic_Fairytale:backstab
---      ["I cannot let you go any further! … burp …"] = "", -- A_Classic_Fairytale:queen
---      ["I can see you have been training diligently."] = "", -- A_Classic_Fairytale:first_blood
---      ["I can't believe how blind we were."] = "", -- A_Classic_Fairytale:epil
---      ["I can't believe it worked!"] = "", -- A_Classic_Fairytale:shadow
---      ["I can't believe this!"] = "", -- A_Classic_Fairytale:enemy
---      ["I can't believe what I'm hearing!"] = "", -- A_Classic_Fairytale:backstab
---      ["I can't let you go further because …"] = "", -- A_Classic_Fairytale:queen
---      ["I can't wait any more, I have to save myself!"] = "", -- A_Classic_Fairytale:shadow
---      ["Ice Jake"] = "", -- A_Space_Adventure:ice01
---      ["I could just teleport myself there..."] = "", -- A_Classic_Fairytale:family
---      ["Icy Girder: [3]"] = "", -- HedgeEditor
---      ["Icy Land: [3]"] = "", -- HedgeEditor
---      ["Icy Land"] = "", -- HedgeEditor
---      ["I'd better get going myself."] = "", -- A_Classic_Fairytale:journey
---      ["I didn't until about a month ago."] = "", -- A_Classic_Fairytale:enemy
---      ["I don't care. It's worth a fortune! Good bye, you idiot!"] = "", -- A_Space_Adventure:fruit02
---      ["I don't know how you did that. But good work!|The next one should be easy as cake for you!"] = "", -- Basic_Training_-_Rope
---      ["I don't know if I can forget what you've done!"] = "", -- A_Classic_Fairytale:epil
---      ["I don't know who I can trust anymore."] = "", -- A_Classic_Fairytale:epil
---      ["I don't like your tone! You're hurting me!"] = "", -- A_Classic_Fairytale:queen
---      ["I feel something...a place! They will arrive near the circles!"] = "", -- A_Classic_Fairytale:backstab
---      ["If only I had a way..."] = "", -- A_Classic_Fairytale:backstab
---      ["If only I were given a chance to explain my being here..."] = "", -- A_Classic_Fairytale:first_blood
---      ["I forgot that she's the daughter of the chief, too..."] = "", -- A_Classic_Fairytale:backstab
---      ["I found it! Hooray!"] = "", -- A_Space_Adventure:desert01
---      ["If some good old explosives were enough to save Hogera …"] = "", -- A_Space_Adventure:final
---      ["If they try coming here, they can have a taste of my delicious knuckles!"] = "", -- A_Classic_Fairytale:united
---      ["If you agree to provide the information we need, you will be spared!"] = "", -- A_Classic_Fairytale:shadow
---      ["If you can get that crate fast enough, your beloved \"princess\" may go free."] = "", -- A_Classic_Fairytale:journey
---      ["If you decide to help us, though, we will no longer need to find a new governor for the island."] = "", -- A_Classic_Fairytale:shadow
---      ["If you get stuck, use your Desert Eagle or restart the mission!|"] = "", -- A_Classic_Fairytale:journey
---      ["If you help us you can keep the device if you find it but we'll keep everything else."] = "", -- A_Space_Adventure:fruit02
---      ["If you injure a hedgehog you'll get 35% of the damage dealt."] = "", -- A_Space_Adventure:death02
---      ["If you kill a hedgehog with the respective weapon your health points will be set to 100."] = "", -- A_Space_Adventure:death02
---      ["If you know what I mean..."] = "", -- A_Classic_Fairytale:shadow
---      ["If you say so..."] = "", -- A_Classic_Fairytale:shadow
---      ["If you skip a turn then the turn time left will be added to your next turn."] = "", -- A_Space_Adventure:fruit03
---      ["If you wish to replay, there are other possible endings, too!"] = "", -- A_Classic_Fairytale:epil
---      ["Igmund"] = "", -- User_Mission_-_Nobody_Laugh
---      ["I grew sick of the oppression! I broke free!"] = "", -- A_Classic_Fairytale:queen
---      ["I guess I can't go far without fuel!"] = "", -- A_Space_Adventure:cosmos
---      ["I guess we lost him!"] = "", -- A_Space_Adventure:cosmos
---      ["I guess you'll have to kill them."] = "", -- A_Classic_Fairytale:dragon
---      ["I have come to make you an offering..."] = "", -- A_Classic_Fairytale:shadow
---      ["I have heard that the local tribes say that many years ago some PAotH scientists were dumping their waste here."] = "", -- A_Space_Adventure:desert01
---      ["I have more important things to do!"] = "", -- A_Classic_Fairytale:queen
---      ["I have no idea where that mole disappeared...Can you see it?"] = "", -- A_Classic_Fairytale:shadow
---      ["I have only 3 hogs available and they are all cadets."] = "", -- A_Space_Adventure:fruit01
---      ["I have to follow that alien."] = "", -- A_Classic_Fairytale:backstab
---      ["I have to get back to the village!"] = "", -- A_Classic_Fairytale:shadow
---      ["I have to reach the surface as quickly as I can."] = "", -- A_Space_Adventure:desert02
---      ["I hope you are prepared for a small challenge, young one."] = "", -- A_Classic_Fairytale:first_blood
---      ["I just don't want to sink to your level."] = "", -- A_Classic_Fairytale:backstab
---      ["I just forgot all checkpoints of incomplete missions."] = "", -- A_Space_Adventure:cosmos
---      ["I just found out that they have captured your princess!"] = "", -- A_Classic_Fairytale:family
---      ["I just want the strange device you found!"] = "", -- A_Space_Adventure:ice01
---      ["I just wonder where Ramon and Spiky disappeared..."] = "", -- A_Classic_Fairytale:journey
---      ["Ikeda"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
---      ["I know and I'm terribly sorry!"] = "", -- A_Classic_Fairytale:epil
---      ["I know, my hero!"] = "", -- A_Classic_Fairytale:epil
---      ["I know that your resources are low due to the battle but I'll send two of my best hogs to assist you."] = "", -- A_Space_Adventure:fruit02
---      ["I … like being with you, too."] = "", -- A_Classic_Fairytale:epil
---      ["I'll get him!"] = "", -- A_Space_Adventure:cosmos
---      ["I'll hold them off while you return to the village!"] = "", -- A_Classic_Fairytale:shadow
---      ["I'll let you know whatever I know about him if you manage to catch me 3 times."] = "", -- A_Space_Adventure:moon02
---      ["I'll make good use of it."] = "", -- A_Space_Adventure:cosmos
---      ["I'll protect you!"] = "", -- A_Classic_Fairytale:epil
---      ["I love Dense Cloud now!"] = "", -- A_Classic_Fairytale:epil
---      ["I love you."] = "", -- A_Classic_Fairytale:epil
---      ["I'm afraid I can't let you proceed!"] = "", -- A_Classic_Fairytale:queen
---      ["I'm afraid we cannot afford that."] = "", -- A_Classic_Fairytale:queen
---      ["Imagine those targets are the wolves that killed your parents! Take your anger out on them!"] = "", -- A_Classic_Fairytale:first_blood
---      ["I'm...alive? How? Why?"] = "", -- A_Classic_Fairytale:backstab
---      ["I'm a ninja."] = "", -- A_Classic_Fairytale:dragon
---      ["I marked the place of their arrival. You're welcome!"] = "", -- A_Classic_Fairytale:backstab
---      ["I may lost this battle, but I haven't lost the war yet!"] = "", -- A_Space_Adventure:moon01
---      ["I'm certain that this is a misunderstanding, fellow hedgehogs!"] = "", -- A_Classic_Fairytale:first_blood
---      ["I mean, none of you ceased to live."] = "", -- A_Classic_Fairytale:enemy
---      ["I'm getting old for this!"] = "", -- A_Classic_Fairytale:family
---      ["I'm getting thirsty..."] = "", -- A_Classic_Fairytale:family
---      ["I'm glad this is over!"] = "", -- A_Classic_Fairytale:epil
---      ["I'm here to help you rescue her."] = "", -- A_Classic_Fairytale:family
---      ["I'm living a dream!"] = "", -- A_Classic_Fairytale:queen
---      ["I'm not sure about that!"] = "", -- A_Classic_Fairytale:united
---      ["Impressive...you are still dry as the corpse of a hawk after a week in the desert..."] = "", -- A_Classic_Fairytale:first_blood
---      ["%i ms"] = "", -- Gravity
---      ["I'm so glad this is finally over!"] = "", -- A_Space_Adventure:final
---      ["I'm so scared!"] = "", -- A_Classic_Fairytale:united
---      ["I'm still low on hogs. If you are not afraid I could use a set of extra hands."] = "", -- A_Space_Adventure:fruit02
---      ["I'm still with the aliens."] = "", -- A_Classic_Fairytale:queen
---      ["I'm terribly sorry!"] = "", -- A_Classic_Fairytale:queen
---      ["I'm the spy! I've been giving you out!"] = "", -- A_Classic_Fairytale:queen
---      ["In am also entrusting you with some rope."] = "", -- A_Space_Adventure:cosmos
---      ["In case you haven't noticed, I'm a woman, too!"] = "", -- A_Classic_Fairytale:queen
---      ["Incredible..."] = "", -- A_Classic_Fairytale:shadow
---      ["Indestructible Girder: [2]"] = "", -- HedgeEditor
---      ["Indestructible Land: [2]"] = "", -- HedgeEditor
---      ["Indestructible Land"] = "", -- HedgeEditor
---      ["In each round, the worst hedgehog of the round is eliminated."] = "", -- TrophyRace
---      ["I need to find the others!"] = "", -- A_Classic_Fairytale:backstab
---      ["I need to get to the other side of this island, fast!"] = "", -- A_Classic_Fairytale:journey
---      ["I need to move the tribe!"] = "", -- A_Classic_Fairytale:united
---      ["I need to prevent their arrival!"] = "", -- A_Classic_Fairytale:backstab
---      ["I need to warn the others."] = "", -- A_Classic_Fairytale:backstab
---      ["In fact, you are the only one that's been acting strangely."] = "", -- A_Classic_Fairytale:backstab
---      ["Initiate escape wish!"] = "", -- A_Classic_Fairytale:queen
---      ["In order to get to the other side, you need to get rid of the crates first."] = "", -- A_Classic_Fairytale:dragon
---      ["Insanity!"] = "", -- Mutant
---      ["Inside %d"] = "", -- WxW
---      ["Inside"] = "", -- WxW
---      ["Instructions"] = "", -- Basic_Training_-_Flying_Saucer
+    ["I ain't gonna sit around no more!"] = "Nie mam zamiaru dłużej siedzieć!", -- A_Classic_Fairytale:queen
+    ["I already said I'm sorry!"] = "Już powiedziałem, że przepraszam!", -- A_Classic_Fairytale:epil
+    ["I always suspected him!"] = "Zawsze go podejrzewałem!", -- A_Classic_Fairytale:epil
+    ["I am going to leave the kids play by themselves."] = "Zamierzam zostawić dzieci, by bawiły się same.", -- A_Classic_Fairytale:queen
+    ["I am not ready for this planet yet. I should visit it when I have found all the other device parts."] = "Nie jestem jeszcze gotowy na tę planetę. Powinienem odwiedzić ją, kiedy znajdę wszystkie inne części urządzenia.", -- A_Space_Adventure:cosmos
+    ["I am sorry but I was looking for a device that may be hidden somewhere around here."] = "Przepraszam, ale szukałem urządzenia, które może być schowane gdzieś tutaj.", -- A_Space_Adventure:fruit02
+    ["I believe there's more of them."] = "Nie mogę uwierzyć, że jest ich więcej.", -- A_Classic_Fairytale:backstab
+    ["I cannot let you go any further! … burp …"] = "Nie mogę pozwolić ci podejść ani trochę bliżej! ...bek...", -- A_Classic_Fairytale:queen
+    ["I can see you have been training diligently."] = "Widzę, że pilnie trenowałeś.", -- A_Classic_Fairytale:first_blood
+    ["I can't believe how blind we were."] = "Nie mogę uwierzyć jacy byliśmy ślepi.", -- A_Classic_Fairytale:epil
+    ["I can't believe it worked!"] = "Nie mogę uwierzyć, że to zadziałało!", -- A_Classic_Fairytale:shadow
+    ["I can't believe this!"] = "Nie mogę w to uwierzyć!", -- A_Classic_Fairytale:enemy
+    ["I can't believe what I'm hearing!"] = "Nie mogę uwierzyć w to co słyszę!", -- A_Classic_Fairytale:backstab
+    ["I can't let you go further because …"] = "Nie mogę pozwolić ci pójść dalej, bo...", -- A_Classic_Fairytale:queen
+    ["I can't wait any more, I have to save myself!"] = "Nie mogę już dłużej czekać, muszę się ratować!", -- A_Classic_Fairytale:shadow
+    ["Ice Jake"] = "Lodowy Dżejk", -- A_Space_Adventure:ice01
+    ["I could just teleport myself there..."] = "Mógłbym się tam po prostu teleportować.", -- A_Classic_Fairytale:family
+    ["Icy Girder: [3]"] = "Lodowa Belka: [3]", -- HedgeEditor
+    ["Icy Land: [3]"] = "Lodowy Teren: [3]", -- HedgeEditor
+    ["Icy Land"] = "Lodowy Teren", -- HedgeEditor
+    ["I'd better get going myself."] = "Lepiej sam już pójdę.", -- A_Classic_Fairytale:journey
+    ["I didn't until about a month ago."] = "Nie robiłem, aż do jakoś zeszłego miesiąca.", -- A_Classic_Fairytale:enemy
+    ["I don't care. It's worth a fortune! Good bye, you idiot!"] = "Nie obchodzi mnie to. To jest warte fortunę! Do widzenia, idioto!", -- A_Space_Adventure:fruit02
+    ["I don't know how you did that. But good work!|The next one should be easy as cake for you!"] = "Nie wiem jak to zrobiłeś. Ale dobra robota!|Następny powinien być dla ciebie łatwy!", -- Basic_Training_-_Rope
+    ["I don't know if I can forget what you've done!"] = "Nie wiem, czy mogę zapomnieć co zrobiłeś!", -- A_Classic_Fairytale:epil
+    ["I don't know who I can trust anymore."] = "Nie wiem już komu mogę ufać.", -- A_Classic_Fairytale:epil
+    ["I don't like your tone! You're hurting me!"] = "Nie lubię twojego tonu! On mnie rani!", -- A_Classic_Fairytale:queen
+    ["I feel something...a place! They will arrive near the circles!"] = "Coś wyczuwam... miejsce! Oni przybędą niedaleko kół!", -- A_Classic_Fairytale:backstab
+    ["If only I had a way..."] = "Gdybym tylko miał wyjście...", -- A_Classic_Fairytale:backstab
+    ["If only I were given a chance to explain my being here..."] = "Gdybym tylko dostał szansę wytłumaczyć swoją obecność tutaj...", -- A_Classic_Fairytale:first_blood
+    ["I forgot that she's the daughter of the chief, too..."] = "Zapomniałem, że ona jest też córką szefa...", -- A_Classic_Fairytale:backstab
+    ["I found it! Hooray!"] = "Znalazłem to! Hurra!", -- A_Space_Adventure:desert01
+    ["If some good old explosives were enough to save Hogera …"] = "Jeśli trochę starych dobrych ładunków wybuchowych by wystarczyło, aby uratować Jeżerę...", -- A_Space_Adventure:final
+    ["If they try coming here, they can have a taste of my delicious knuckles!"] = "Jeśli spróbują tu przyjść, posmakują moich kastetów!", -- A_Classic_Fairytale:united
+    ["If you agree to provide the information we need, you will be spared!"] = "Jeśli zgodzisz się zdradzić informacje, których potrzebujemy, zostaniesz oszczędzony!", -- A_Classic_Fairytale:shadow
+    ["If you can get that crate fast enough, your beloved \"princess\" may go free."] = "Jeśli uda ci się zdobyć tę skrzynię wystarczająco szybko, twoja ukochana \"księżniczka\" zostanie uwolniona.", -- A_Classic_Fairytale:journey
+    ["If you decide to help us, though, we will no longer need to find a new governor for the island."] = "Jednak jeśli zdecydujesz się nam pomóc, nie będziemy już musieli znaleźć nowego gubernatora dla wyspy.", -- A_Classic_Fairytale:shadow
+    ["If you get stuck, use your Desert Eagle or restart the mission!|"] = "Jeśli utkniesz, użyj swojego Desert Eagle lub zrestartuj misję!|", -- A_Classic_Fairytale:journey
+    ["If you help us you can keep the device if you find it but we'll keep everything else."] = "Jeśli nam pomożesz, możesz zatrzymać urządzenie jeśli je znajdziesz, ale zatrzymay wszytko inne.", -- A_Space_Adventure:fruit02
+    ["If you injure a hedgehog you'll get 35% of the damage dealt."] = "Jeśli zranisz jeża, otrzymasz 35% zadanych obrażeń.", -- A_Space_Adventure:death02
+    ["If you kill a hedgehog with the respective weapon your health points will be set to 100."] = "Jeśli zabijesz jeża odpowiednią bronią, twoje zdrowie zostanie ustawione na 100.", -- A_Space_Adventure:death02
+    ["If you know what I mean..."] = "Jeśli wiesz co mam na myśli...", -- A_Classic_Fairytale:shadow
+    ["If you say so..."] = "Jeśli tak mówisz...", -- A_Classic_Fairytale:shadow
+    ["If you skip a turn then the turn time left will be added to your next turn."] = "Jeśli pominiesz turę, pozostały czas zostanie dodany do twojej następnej tury.", -- A_Space_Adventure:fruit03
+    ["If you wish to replay, there are other possible endings, too!"] = "Jeśli zechcesz zagrać ponownie, są również inne możliwe zakończenia!", -- A_Classic_Fairytale:epil
+    ["Igmund"] = "Igmund", -- User_Mission_-_Nobody_Laugh
+    ["I grew sick of the oppression! I broke free!"] = "Miałam dość opresji! Uwolniłam się!", -- A_Classic_Fairytale:queen
+    ["I guess I can't go far without fuel!"] = "Zdaje się, że nie mogę zajść daleko bez paliwa!", -- A_Space_Adventure:cosmos
+    ["I guess we lost him!"] = "Zdaje się, że go zgubiliśmy!", -- A_Space_Adventure:cosmos
+    ["I guess you'll have to kill them."] = "Zdaje się, że będziesz musiał ich zabić.", -- A_Classic_Fairytale:dragon
+    ["I have come to make you an offering..."] = "Przyszedłem, by ci coś zaoferować...", -- A_Classic_Fairytale:shadow
+    ["I have heard that the local tribes say that many years ago some PAotH scientists were dumping their waste here."] = "Słyszałem, jak lokalne plemienia mówiły, że wiele lat temu jacyś naukowcy PSJ wyrzucali tu śmieci.", -- A_Space_Adventure:desert01
+    ["I have more important things to do!"] = "Mam ważniejsze rzeczy do zrobienia!", -- A_Classic_Fairytale:queen
+    ["I have no idea where that mole disappeared...Can you see it?"] = "Nie mam pojęcia, gdzie ten kret zniknął. Ty go widzisz?", -- A_Classic_Fairytale:shadow
+    ["I have only 3 hogs available and they are all cadets."] = "Mam dostępne tylko 3 jeże i wszyscy są kadetami.", -- A_Space_Adventure:fruit01
+    ["I have to follow that alien."] = "Muszę śledzić tego obcego.", -- A_Classic_Fairytale:backstab
+    ["I have to get back to the village!"] = "Muszę dostać się z powrotem do wioski!", -- A_Classic_Fairytale:shadow
+    ["I have to reach the surface as quickly as I can."] = "Muszę dotrzeć na powierzchnię tak szybko, jak mogę.", -- A_Space_Adventure:desert02
+    ["I hope you are prepared for a small challenge, young one."] = "Mam nadzieję, że jesteś gotowy na małe wyzwanie, młodzieńcze.", -- A_Classic_Fairytale:first_blood
+    ["I just don't want to sink to your level."] = "Nie chcę zniżyć się do twojego poziomu.", -- A_Classic_Fairytale:backstab
+    ["I just forgot all checkpoints of incomplete missions."] = "Właśnie zapomniałem wszystkie punkty kontrolne niedokończonych misji.", -- A_Space_Adventure:cosmos
+    ["I just found out that they have captured your princess!"] = "Właśnie się dowiedziałem, że porwali waszą księżniczkę!", -- A_Classic_Fairytale:family
+    ["I just want the strange device you found!"] = "Chcę po prostu to dziwne urządzenie, które znalazłeś!", -- A_Space_Adventure:ice01
+    ["I just wonder where Ramon and Spiky disappeared..."] = "Zastanawiam się, gdzie podziali się Ramon i Kolczasty.", -- A_Classic_Fairytale:journey
+    ["Ikeda"] = "Ikeda", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
+    ["I know and I'm terribly sorry!"] = "Wiem, i strasznie mi przykro!", -- A_Classic_Fairytale:epil
+    ["I know, my hero!"] = "Wiem, mój bohaterze!", -- A_Classic_Fairytale:epil
+    ["I know that your resources are low due to the battle but I'll send two of my best hogs to assist you."] = "Wiem, że twoje zasoby są na wyczerpaniu z powodu bitwy, ale wyślę dwóch z moich najlepszych jeży, by cię wsparli.", -- A_Space_Adventure:fruit02
+    ["I … like being with you, too."] = "Ja... również lubię z tobą być.", -- A_Classic_Fairytale:epil
+    ["I'll get him!"] = "Dopadnę go!", -- A_Space_Adventure:cosmos
+    ["I'll hold them off while you return to the village!"] = "Zatrzymam ich, a ty wróć do wioski!", -- A_Classic_Fairytale:shadow
+    ["I'll let you know whatever I know about him if you manage to catch me 3 times."] = "Przekażę ci wszystko, co o nim wiem, jeśli uda ci się złapać mnie 3 razy.", -- A_Space_Adventure:moon02
+    ["I'll make good use of it."] = "Zdrobię z tego pożytek.", -- A_Space_Adventure:cosmos
+    ["I'll protect you!"] = "Będę cię chronił!", -- A_Classic_Fairytale:epil
+    ["I love Dense Cloud now!"] = "Teraz kocham Gęstą Chmurę!", -- A_Classic_Fairytale:epil
+    ["I love you."] = "Kocham cię.", -- A_Classic_Fairytale:epil
+    ["I'm afraid I can't let you proceed!"] = "Obawiam się, że nie mogę pozwolić ci przejść.", -- A_Classic_Fairytale:queen
+    ["I'm afraid we cannot afford that."] = "Obawiam się, że nie możemy sobie na to pozwolić.", -- A_Classic_Fairytale:queen
+    ["Imagine those targets are the wolves that killed your parents! Take your anger out on them!"] = "Wyobraź sobie, że te cele to wilki, które zabiły twoich rodziców! Wyzwól na nich swój gniew!", -- A_Classic_Fairytale:first_blood
+    ["I'm...alive? How? Why?"] = "Ja... żyję? Jak? Dlaczego?", -- A_Classic_Fairytale:backstab
+    ["I'm a ninja."] = "Jestem ninja.", -- A_Classic_Fairytale:dragon
+    ["I marked the place of their arrival. You're welcome!"] = "Zaznaczyłem miejsce ich przybycia. Nie ma za co!", -- A_Classic_Fairytale:backstab
+    ["I may lost this battle, but I haven't lost the war yet!"] = "Może i przegrałem tę bitwę, ale jeszcze nie przegrałem wojny!", -- A_Space_Adventure:moon01
+    ["I'm certain that this is a misunderstanding, fellow hedgehogs!"] = "Jestem pewien, że to nieporozumienie, jeżowi koledzy!", -- A_Classic_Fairytale:first_blood
+    ["I mean, none of you ceased to live."] = "Znaczy, nikt z was nie przestał żyć.", -- A_Classic_Fairytale:enemy
+    ["I'm getting old for this!"] = "Robię się na to za stary.", -- A_Classic_Fairytale:family
+    ["I'm getting thirsty..."] = "Chce mi się pić...", -- A_Classic_Fairytale:family
+    ["I'm glad this is over!"] = "Cieszę się, że to koniec!", -- A_Classic_Fairytale:epil
+    ["I'm here to help you rescue her."] = "Jestem tu pomóc ci ją uratować.", -- A_Classic_Fairytale:family
+    ["I'm living a dream!"] = "Przeżywam sen!", -- A_Classic_Fairytale:queen
+    ["I'm not sure about that!"] = "Nie jestem tego pewny!", -- A_Classic_Fairytale:united
+    ["Impressive...you are still dry as the corpse of a hawk after a week in the desert..."] = "Imponujące... nadal jesteś suchy, jak zwłoki jastrzębia po tygodniu na pustyni...", -- A_Classic_Fairytale:first_blood
+    ["%i ms"] = "%i ms", -- Gravity
+    ["I'm so glad this is finally over!"] = "Tak się cieszę, że to wreszcie koniec!", -- A_Space_Adventure:final
+    ["I'm so scared!"] = "Tak się boję!", -- A_Classic_Fairytale:united
+    ["I'm still low on hogs. If you are not afraid I could use a set of extra hands."] = "Nadal mam mało jeży. Jeśli się nie boisz, przydałyby się dodatkowe dłonie do pomocy.", -- A_Space_Adventure:fruit02
+    ["I'm still with the aliens."] = "Nadal jestem z obcymi.", -- A_Classic_Fairytale:queen
+    ["I'm terribly sorry!"] = "Tak mocno przepraszam!", -- A_Classic_Fairytale:queen
+    ["I'm the spy! I've been giving you out!"] = "Jestem szpiegiem! Wydawałam was!", -- A_Classic_Fairytale:queen
+    ["In am also entrusting you with some rope."] = "Powierzam ci również trochę liny.", -- A_Space_Adventure:cosmos
+    ["In case you haven't noticed, I'm a woman, too!"] = "W razie, gdybyś nie zauważył, też jestem kobietą!", -- A_Classic_Fairytale:queen
+    ["Incredible..."] = "Niesamowite...", -- A_Classic_Fairytale:shadow
+    ["Indestructible Girder: [2]"] = "Niezniszczalna Belka: [2]", -- HedgeEditor
+    ["Indestructible Land: [2]"] = "Niezniszczalny Teren: [2]", -- HedgeEditor
+    ["Indestructible Land"] = "Niezniszczalny Teren", -- HedgeEditor
+    ["In each round, the worst hedgehog of the round is eliminated."] = "W każdej rundzie, najgorszy jeż rundy jest eliminowany.", -- TrophyRace
+    ["I need to find the others!"] = "Muszę odnaleźć innych!", -- A_Classic_Fairytale:backstab
+    ["I need to get to the other side of this island, fast!"] = "Muszę dostać się na drugą stronę tej wyspy, szybko!", -- A_Classic_Fairytale:journey
+    ["I need to move the tribe!"] = "Muszę przemieścić plemię!", -- A_Classic_Fairytale:united
+    ["I need to prevent their arrival!"] = "Muszę zapobiec ich przybyciu!", -- A_Classic_Fairytale:backstab
+    ["I need to warn the others."] = "Muszę ostrzec innych.", -- A_Classic_Fairytale:backstab
+    ["In fact, you are the only one that's been acting strangely."] = "Tak naprawdę, jesteś jedynym, który dziwnie się zachowywał.", -- A_Classic_Fairytale:backstab
+    ["Initiate escape wish!"] = "Inicjalizuj życzenie ucieczki!", -- A_Classic_Fairytale:queen
+    ["In order to get to the other side, you need to get rid of the crates first."] = "Żeby dostać się na drugą stronę, musisz pozbyć się najpierw skrzyń.", -- A_Classic_Fairytale:dragon
+    ["Insanity!"] = "Szaleństwo!", -- Mutant
+    ["Inside %d"] = "Wewnątrz %d", -- WxW
+    ["Inside"] = "Wewnątrz", -- WxW
+    ["Instructions"] = "Instrukcje", -- Basic_Training_-_Flying_Saucer
     ["Instructor"] = "Instruktor",  
---      ["Insufficient Power"] = "", -- Construction_Mode
---      ["Interesting idea, haha!"] = "", -- A_Classic_Fairytale:enemy
---      ["Interesting! Last time you said you killed a cannibal!"] = "", -- A_Classic_Fairytale:backstab
---      ["In the Ice Planet Flying Saucer Stadium ..."] = "", -- A_Space_Adventure:ice02
---      ["In the meantime, take these and return to your \"friend\"!"] = "", -- A_Classic_Fairytale:shadow
---      ["In this accident, Professor Hogevil lost all his spines on his head!"] = "", -- A_Space_Adventure:moon02
---      ["In this mission you get %d%% fuel."] = "", -- User_Mission_-_Diver
---      ["In this mission you have infinite time."] = "", -- portal
---      ["Invalid Placement"] = "", -- Construction_Mode
---      ["Invasion"] = "", -- A_Classic_Fairytale:united
---      ["In your best (and only) flight you took out %d crates with one RC plane!"] = "", -- User_Mission_-_RCPlane_Challenge
---      ["In your best flight you took out %d crates with one RC plane."] = "", -- User_Mission_-_RCPlane_Challenge
---      ["I regret to end your little odyssey."] = "", -- A_Classic_Fairytale:queen
---      ["I saw it with my own eyes!"] = "", -- A_Classic_Fairytale:shadow
---      ["I see..."] = "", -- A_Classic_Fairytale:shadow
---      ["I see you already took care of your enemies."] = "", -- A_Classic_Fairytale:dragon
---      ["I see you have already taken the leap of faith."] = "", -- A_Classic_Fairytale:first_blood
---      ["I see you would like his punishment to be more...personal..."] = "", -- A_Classic_Fairytale:first_blood
---      ["I sense another wave of cannibals heading my way!"] = "", -- A_Classic_Fairytale:backstab
---      ["I sense another wave of cannibals heading our way!"] = "", -- A_Classic_Fairytale:backstab
---      ["%i s"] = "", -- Gravity
---      ["I should get myself a portal device, maybe this crate has one."] = "", -- portal
---      ["I should go now, goodbye!"] = "", -- A_Space_Adventure:moon02
---      ["I shouldn't have drunk that last pint."] = "", -- A_Classic_Fairytale:dragon
---      ["Is this place in my head?"] = "", -- A_Classic_Fairytale:dragon
---      ["I still can't believe he sold us out like that."] = "", -- A_Classic_Fairytale:epil
---      ["I still can't believe you forgave her!"] = "", -- A_Classic_Fairytale:epil
---      ["I still have to get rid of the crates."] = "", -- A_Classic_Fairytale:dragon
---      ["Itami"] = "", -- 
---      ["It doesn't matter. I won't let that alien hurt my daughter!"] = "", -- A_Classic_Fairytale:dragon
---      ["I think I love you!"] = "", -- A_Classic_Fairytale:epil
---      ["I think we are safe here."] = "", -- A_Classic_Fairytale:backstab
---      ["I thought their shaman died when he tried our medicine!"] = "", -- A_Classic_Fairytale:shadow
---      ["It is called 'Hogs of Steel'."] = "", -- A_Classic_Fairytale:enemy
---      ["It is time to practice your fighting skills."] = "", -- A_Classic_Fairytale:first_blood
---      ["It must be a childhood trauma..."] = "", -- A_Classic_Fairytale:family
---      ["It must be the aliens!"] = "", -- A_Classic_Fairytale:backstab
---      ["It must be the aliens' deed."] = "", -- A_Classic_Fairytale:backstab
---      ["It must be the cyborgs again!"] = "", -- A_Classic_Fairytale:enemy
---      ["I told you, I just found them."] = "", -- A_Classic_Fairytale:backstab
---      ["It only works in teleportation nodes of your own clan."] = "", -- Construction_Mode
-    ["It's a good thing SUDDEN DEATH is 99 turns away..."] = "Jak to dobrze, że Nagła Śmierć jest dopiero za 99 tur...",
---      ["It's all about the right carrots, you know."] = "", -- A_Classic_Fairytale:epil
---      ["It's always up to women to clear up the mess men created!"] = "", -- A_Classic_Fairytale:dragon
---      ["It's amazing how quickly our lives can change."] = "", -- A_Classic_Fairytale:epil
---      ["It's an ancient ritual of theirs."] = "", -- A_Classic_Fairytale:queen
---      ["IT'S A SERIOUS MEDICAL CONDITION!"] = "", -- A_Classic_Fairytale:queen
---      ["It's a shame, I forgot how to do that!"] = "", -- A_Classic_Fairytale:family
---      ["It's a shame, really!"] = "", -- A_Classic_Fairytale:queen
---      ["It seems that Professor Hogevil has prepared for your arrival!"] = "", -- A_Space_Adventure:moon01
---      ["It's empty!"] = "", -- Battalion
---      ["It's impossible to communicate with the spirits without a shaman."] = "", -- A_Classic_Fairytale:shadow
---      ["It's not that easy, so listen carefully:"] = "", -- Basic_Training_-_Flying_Saucer
---      ["It's over..."] = "", -- A_Classic_Fairytale:shadow
---      ["It's precious to me!"] = "", -- A_Classic_Fairytale:queen
---      ["It's time you learned that your actions have consequences!"] = "", -- A_Classic_Fairytale:journey
---      ["It's worth more than wood!"] = "", -- A_Classic_Fairytale:enemy
---      ["It's your fault you're there!"] = "", -- A_Classic_Fairytale:epil
---      ["It wants our brains!"] = "", -- A_Classic_Fairytale:shadow
---      ["It was all a trick?!"] = "", -- A_Classic_Fairytale:queen
---      ["It was all just bad luck!"] = "", -- ClimbHome
---      ["It was completely useless!"] = "", -- A_Space_Adventure:final
---      ["It was fun to watch."] = "", -- A_Classic_Fairytale:queen
---      ["It was fun to watch, though."] = "", -- A_Classic_Fairytale:queen
---      ["It was not a dream, unwise one!"] = "", -- A_Classic_Fairytale:backstab
---      ["It wasn't her fault!"] = "", -- A_Classic_Fairytale:epil
---      ["It would be wiser to steal the space ship while the PAotH guards are taking a brake!"] = "", -- A_Space_Adventure:cosmos
---      ["Ivan"] = "", -- 
---      ["I've made it! Yeah!"] = "", -- A_Space_Adventure:moon01
---      ["I've seen this before. They just appear out of thin air."] = "", -- A_Classic_Fairytale:united
---      ["I've thought that the best way to get the device is to let you collect most of the parts for me!"] = "", -- A_Space_Adventure:death01
---      ["I want to play a game..."] = "", -- A_Classic_Fairytale:journey
---      ["I want to see how it handles this!"] = "", -- A_Classic_Fairytale:backstab
---      ["I was heading home, you see!"] = "", -- A_Classic_Fairytale:queen
---      ["I was so scared."] = "", -- A_Classic_Fairytale:epil
---      ["I was told that as the leader of the king's guard, no one knows this world better than you!"] = "", -- A_Space_Adventure:fruit01
---      ["I will never hand you the parts!"] = "", -- A_Space_Adventure:death01
---      ["I wish to help you, %s!"] = "", -- A_Classic_Fairytale:dragon
---      ["I wonder where Dense Cloud is..."] = "", -- A_Classic_Fairytale:journey, A_Classic_Fairytale:shadow
---      ["I wonder why I'm so angry all the time..."] = "", -- A_Classic_Fairytale:family
---      ["I won't let you kill her!"] = "", -- A_Classic_Fairytale:journey
---      ["I won't let you kill the tribe!"] = "", -- A_Classic_Fairytale:queen
---      ["I would gladly help you if we won this battle but under these circumstances I'll only help you if you fight for our side."] = "", -- A_Space_Adventure:fruit01
---      ["Jack"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
---      ["Jason"] = "", -- 
---      ["Jeremiah"] = "", -- A_Classic_Fairytale:dragon
---      ["Jetpack"] = "", -- Big_Armory
---      ["Jigglypuff"] = "", -- 
---      ["Jim Morgan"] = "", -- 
---      ["Jimmy"] = "", -- 
---      ["Jingo"] = "", -- 
---      ["Joe"] = "", -- A_Space_Adventure:moon01
---      ["John"] = "", -- A_Classic_Fairytale:journey
---      ["John Snow"] = "", -- A_Space_Adventure:ice01
---      ["Jolly Roger"] = "", -- 
---      ["Jones"] = "", -- 
---      ["Judas"] = "", -- A_Classic_Fairytale:backstab
---      ["Juicy"] = "", -- 
-    ["Jumping is disabled"] = "Skakanie jest niemożliwe",
---      ["Just kidding, none of you have died!"] = "", -- A_Classic_Fairytale:enemy
---      ["Just look at Leaks, may he rest in peace!"] = "", -- A_Classic_Fairytale:queen
---      ["Just on a walk."] = "", -- A_Classic_Fairytale:united
---      ["Just wait till I get my hands on that trauma! ARGH!"] = "", -- A_Classic_Fairytale:family
---      ["Kaboom!"] = "", -- Basic_Training_-_Flying_Saucer
---      ["Kaboom! Hahahaha! Take this, stupid meteorite!"] = "", -- A_Space_Adventure:final
---      ["Kamikaze"] = "", -- Construction_Mode
---      ["Kamikaze Expert! +15 points!"] = "", -- Space_Invasion
+    ["Insufficient Power"] = "Niewystarczająca Moc", -- Construction_Mode
+    ["Interesting idea, haha!"] = "Ciekawy pomysł, haha!", -- A_Classic_Fairytale:enemy
+    ["Interesting! Last time you said you killed a cannibal!"] = "Ciekawe! Ostanim razem mówiłeś, że zabiłeś kanibala!", -- A_Classic_Fairytale:backstab
+    ["In the Ice Planet Flying Saucer Stadium ..."] = "Na Stadionie Latających Talerzy Lodowej Planety...", -- A_Space_Adventure:ice02
+    ["In the meantime, take these and return to your \"friend\"!"] = "W międzyczasie, weź je i wróć do swojego \"przyjaciela\"!", -- A_Classic_Fairytale:shadow
+    ["In this accident, Professor Hogevil lost all his spines on his head!"] = "W wypadku tym, Profesor Jeżozło stracił wszystkie kolce na swojej głowie!", -- A_Space_Adventure:moon02
+    ["In this mission you get %d%% fuel."] = "W tej misji dostajesz %d%% paliwa.", -- User_Mission_-_Diver
+    ["In this mission you have infinite time."] = "W tej misji masz nieskończony czas.", -- portal
+    ["Invalid Placement"] = "Nieprawidłowe Ustawienie", -- Construction_Mode
+    ["Invasion"] = "Inwazja", -- A_Classic_Fairytale:united
+    ["In your best (and only) flight you took out %d crates with one RC plane!"] = "W swoim najlepszym (i jedynym) locie, usunąłeś %d skrzyń jednym samolotem!", -- User_Mission_-_RCPlane_Challenge
+    ["In your best flight you took out %d crates with one RC plane."] = "W swoim najlepszym locie, usunąłeś %d skrzyń jednym samolotem.", -- User_Mission_-_RCPlane_Challenge
+    ["I regret to end your little odyssey."] = "Z przykrością kończę twoją małą wędrówkę.", -- A_Classic_Fairytale:queen
+    ["I saw it with my own eyes!"] = "Widziałem to na własne oczy!", -- A_Classic_Fairytale:shadow
+    ["I see..."] = "Widzę...", -- A_Classic_Fairytale:shadow
+    ["I see you already took care of your enemies."] = "Widzę, że już zająłeś się swoimi wrogami.", -- A_Classic_Fairytale:dragon
+    ["I see you have already taken the leap of faith."] = "Widzę, że zrobiłeś już skok wiary.", -- A_Classic_Fairytale:first_blood
+    ["I see you would like his punishment to be more...personal..."] = "Widzę, że chciałbyś, żeby jego kara była bardziej... osobista...", -- A_Classic_Fairytale:first_blood
+    ["I sense another wave of cannibals heading my way!"] = "Wyczuwam kolejną falę kanibali idących w moją stronę!", -- A_Classic_Fairytale:backstab
+    ["I sense another wave of cannibals heading our way!"] = "Wyczuwam kolejną falę kanibali idących w naszą stronę!", -- A_Classic_Fairytale:backstab
+    ["I should get myself a portal device, maybe this crate has one."] = "Powinienem sobie zdobyć urządzenie portalowe. Może ta skrzynia ma takie.", -- portal
+    ["I should go now, goodbye!"] = "Muszę już iść, do widzenia!", -- A_Space_Adventure:moon02
+    ["I shouldn't have drunk that last pint."] = "Nie powinienem był wypić tego ostatniego piwa.", -- A_Classic_Fairytale:dragon
+    ["%i s"] = "%i s", -- Gravity
+    ["Is this place in my head?"] = "Czy to miejsce jest w mojej głowie?", -- A_Classic_Fairytale:dragon
+    ["I still can't believe he sold us out like that."] = "Nie mogę uwierzyć, że tak po prostu nas wydał.", -- A_Classic_Fairytale:epil
+    ["I still can't believe you forgave her!"] = "Nie mogę uwierzyć, że jej wybaczyłeś!", -- A_Classic_Fairytale:epil
+    ["I still have to get rid of the crates."] = "Nadal muszę pozbyć się skrzyń.", -- A_Classic_Fairytale:dragon
+    ["Itami"] = "Itami", -- 
+    ["It doesn't matter. I won't let that alien hurt my daughter!"] = "To nie ma znaczenia. Nie pozwolę temu obcemu skrzywdzić mojej córki!", -- A_Classic_Fairytale:dragon
+    ["I think I love you!"] = "Myślę, że cię kocham!", -- A_Classic_Fairytale:epil
+    ["I think we are safe here."] = "Myślę, że jesteśmy tu bezpieczni.", -- A_Classic_Fairytale:backstab
+    ["I thought their shaman died when he tried our medicine!"] = "Myślałem, że ich szaman umarł, gdy spróbował naszego lekarstwa!", -- A_Classic_Fairytale:shadow
+    ["It is called 'Hogs of Steel'."] = "Nazywa się 'Jeż ze Stali'.", -- A_Classic_Fairytale:enemy
+    ["It is time to practice your fighting skills."] = "Już czas, byś poćwiczył swoje zdolności bojowe.", -- A_Classic_Fairytale:first_blood
+    ["It must be a childhood trauma..."] = "To musi być trauma z dzieciństwa...", -- A_Classic_Fairytale:family
+    ["It must be the aliens' deed."] = "To pewnie robota obcych.", -- A_Classic_Fairytale:backstab
+    ["It must be the aliens!"] = "To pewnie obcy!", -- A_Classic_Fairytale:backstab
+    ["It must be the cyborgs again!"] = "To pewnie znowu te cyborgi!", -- A_Classic_Fairytale:enemy
+    ["I told you, I just found them."] = "Mówię ci, właśnie je znalazłem.", -- A_Classic_Fairytale:backstab
+    ["It only works in teleportation nodes of your own clan."] = "To działa tylko w węzłach teleportacyjnych twojego klanu.", -- Construction_Mode
+    ["It's a good thing SUDDEN DEATH is 99 turns away..."] = "Jak to dobrze, że NAGŁA ŚMIERĆ jest dopiero za 99 tur...",
+    ["It's all about the right carrots, you know."] = "Wszystko zależy od właściwej marchewki, no wiesz.", -- A_Classic_Fairytale:epil
+    ["It's always up to women to clear up the mess men created!"] = "Zawsze należało do kobiet, by posprzątać bałagan pozostawiony przez mężczyzn!", -- A_Classic_Fairytale:dragon
+    ["It's amazing how quickly our lives can change."] = "To niesamowite, jak szybko nasze życia potrafią się zmienić.", -- A_Classic_Fairytale:epil
+    ["It's an ancient ritual of theirs."] = "To ich starożytny rytuał.", -- A_Classic_Fairytale:queen
+    ["IT'S A SERIOUS MEDICAL CONDITION!"] = "TO POWAŻNE SCHORZENIE!", -- A_Classic_Fairytale:queen
+    ["It's a shame, I forgot how to do that!"] = "Ale wstyd, zapomniałem jak to się robi!", -- A_Classic_Fairytale:family
+    ["It's a shame, really!"] = "To wstyd, naprawdę!", -- A_Classic_Fairytale:queen
+    ["It seems that Professor Hogevil has prepared for your arrival!"] = "Zdaje się, że Profesor Jeżozło przygotował się na twoje przybycie!", -- A_Space_Adventure:moon01
+    ["It's empty!"] = "Jest pusta!", -- Battalion
+    ["It's impossible to communicate with the spirits without a shaman."] = "Niemożliwa jest komunikacja z duszami, bez szamana.", -- A_Classic_Fairytale:shadow
+    ["It's not that easy, so listen carefully:"] = "To nie takie łatwe, więc słuchaj uważnie:", -- Basic_Training_-_Flying_Saucer
+    ["It's over..."] = "To koniec!", -- A_Classic_Fairytale:shadow
+    ["It's precious to me!"] = "Jest dla mnie cenny!", -- A_Classic_Fairytale:queen
+    ["It's time you learned that your actions have consequences!"] = "To czas, byś się nauczył, że twoje akcje mają konsekwencje!", -- A_Classic_Fairytale:journey
+    ["It's worth more than wood!"] = "Jest warty więcej niż drewno!", -- A_Classic_Fairytale:enemy
+    ["It's your fault you're there!"] = "Jesteś tu ze swojej winy!", -- A_Classic_Fairytale:epil
+    ["It wants our brains!"] = "To chce naszych mózgów.", -- A_Classic_Fairytale:shadow
+    ["It was all a trick?!"] = "To wszystko było sztuczką?", -- A_Classic_Fairytale:queen
+    ["It was all just bad luck!"] = "To wszystko był tylko pech!", -- ClimbHome
+    ["It was completely useless!"] = "To było kompletnie bezużyteczne!", -- A_Space_Adventure:final
+    ["It was fun to watch, though."] = "Zabawnie się to jednak oglądało.", -- A_Classic_Fairytale:queen
+    ["It was fun to watch."] = "Zabawnie się to oglądało.", -- A_Classic_Fairytale:queen
+    ["It was not a dream, unwise one!"] = "To nie był sen, nierozsądny!", -- A_Classic_Fairytale:backstab
+    ["It wasn't her fault!"] = "To nie była jej wina!", -- A_Classic_Fairytale:epil
+    ["It would be wiser to steal the space ship while the PAotH guards are taking a brake!"] = "Byłoby mądrzej ukraść statek kosmiczny, kiedy strażnicy PSJ mają przerwę!", -- A_Space_Adventure:cosmos
+    ["Ivan"] = "Iwan", -- 
+    ["I've made it! Yeah!"] = "Udało mi się! Tak!", -- A_Space_Adventure:moon01
+    ["I've seen this before. They just appear out of thin air."] = "Widziałem to już wcześniej. Oni pojawiają się znikąd.", -- A_Classic_Fairytale:united
+    ["I've thought that the best way to get the device is to let you collect most of the parts for me!"] = "Myślałem, że najlepszym sposobem, by zdobyć urządzenie, jest pozwolić ci zebrać większość części dla mnie!", -- A_Space_Adventure:death01
+    ["I want to play a game..."] = "Zagrajmy w grę...", -- A_Classic_Fairytale:journey
+    ["I want to see how it handles this!"] = "Chcę zobaczyć jak sobie z tym poradzi!", -- A_Classic_Fairytale:backstab
+    ["I was heading home, you see!"] = "Szedłem w stronę domu, widzisz!", -- A_Classic_Fairytale:queen
+    ["I was so scared."] = "Tak się bałam.", -- A_Classic_Fairytale:epil
+    ["I was told that as the leader of the king's guard, no one knows this world better than you!"] = "Powiedziano mi, że jako dowódcy królewskiej straży, nikt nie zna tego świata lepiej od ciebie!", -- A_Space_Adventure:fruit01
+    ["I will never hand you the parts!"] = "Nigdy nie oddam ci części!", -- A_Space_Adventure:death01
+    ["I wish to help you, %s!"] = "Chcę ci pomóc, %s!", -- A_Classic_Fairytale:dragon
+    ["I wonder where Dense Cloud is..."] = "Zastanawiam się, gdzie jest Gęsta Chmura...", -- A_Classic_Fairytale:journey, A_Classic_Fairytale:shadow
+    ["I wonder why I'm so angry all the time..."] = "Zastanawiam się, dlaczego jestem taki zły cały czas...", -- A_Classic_Fairytale:family
+    ["I won't let you kill her!"] = "Nie pozwolę ci jej zabić!", -- A_Classic_Fairytale:journey
+    ["I won't let you kill the tribe!"] = "Nie pozwolę ci zabić plemienia!", -- A_Classic_Fairytale:queen
+    ["I would gladly help you if we won this battle but under these circumstances I'll only help you if you fight for our side."] = "Z chęcią bym ci pomógł, jeśli wygralibyśmy tę bitwę, ale w tych okolicznościach, pomogę ci tylko jeśli zawalczysz po naszej stronie.", -- A_Space_Adventure:fruit01
+    ["Jack"] = "Jacek", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
+    ["Jason"] = "Jason", -- 
+    ["Jeremiah"] = "Jeremiasz", -- A_Classic_Fairytale:dragon
+    ["Jetpack"] = "Plecak odrzutowy", -- Big_Armory
+    ["Jigglypuff"] = "Jigglypuff", -- 
+    ["Jim Morgan"] = "Jim Morgan", -- 
+    ["Jimmy"] = "Dżimi", -- 
+    ["Jingo"] = "Dżingo", -- 
+    ["Joe"] = "Dżoł", -- A_Space_Adventure:moon01
+    ["John"] = "Dżon", -- A_Classic_Fairytale:journey
+    ["John Snow"] = "John Snow", -- A_Space_Adventure:ice01
+    ["Jolly Roger"] = "Jolly Roger", -- 
+    ["Jones"] = "Dżons", -- 
+    ["Judas"] = "Judasz", -- A_Classic_Fairytale:backstab
+    ["Juicy"] = "Soczysty", -- 
+    ["Jumping is disabled"] = "Skakanie jest wyłączone",
+    ["Just kidding, none of you have died!"] = "Tylko żartuję, nikt z was nie umarł.", -- A_Classic_Fairytale:enemy
+    ["Just look at Leaks, may he rest in peace!"] = "Spójrz tylko na Przecieka, niech spoczywa w pokoju.", -- A_Classic_Fairytale:queen
+    ["Just on a walk."] = "Tylko na spacer.", -- A_Classic_Fairytale:united
+    ["Just wait till I get my hands on that trauma! ARGH!"] = "Tylko czekaj, aż dorwę się do tej traumy! ARGH!", -- A_Classic_Fairytale:family
+    ["Kaboom! Hahahaha! Take this, stupid meteorite!"] = "Kabum! Hahahaha! A masz, głupi meteorycie!", -- A_Space_Adventure:final
+    ["Kaboom!"] = "Ka-bum!", -- Basic_Training_-_Flying_Saucer
+    ["Kamikaze Expert! +15 points!"] = "Ekspert kamikaze! +15 punktów!", -- Space_Invasion
+    ["Kamikaze"] = "Kamikaze", -- Construction_Mode
+    ["Każdy to wie."] = "Każdy to wie.", -- A_Classic_Fairytale:enemy
     ["Keep it up!"] = "Tak trzymaj!",
---      ["Ken"] = "", -- 
---      ["Kenshi"] = "", -- 
---      ["Kerguelen"] = "", -- Continental_supplies
---      ["key."] = "", -- Continental_supplies
---      ["Kill all enemy hedgehogs in a single turn."] = "", -- Big_Armory
---      ["Kill him or skip your turn."] = "", -- A_Classic_Fairytale:backstab
-    ["Killing spree!"] = "Masakra!",
---      ["Killing the specialists"] = "", -- A_Space_Adventure:death02
---      ["KILL IT!"] = "", -- A_Classic_Fairytale:first_blood
---      ["Kills: %d"] = "", -- Space_Invasion
---      ["Kill the aliens!"] = "", -- A_Classic_Fairytale:dragon
---      ["Kill the cannibal!"] = "", -- A_Classic_Fairytale:first_blood
---      ["Kill The Leader"] = "", -- WxW
---      ["Kill The Leader: You must also hit the team with the most health."] = "", -- WxW
---      ["Kill the traitor, %s, or spare his life!"] = "", -- A_Classic_Fairytale:backstab
---      ["--- King ---"] = "", -- Battalion
---      ["King"] = "", -- Battalion
---      ["King Customer"] = "", -- Challenge_-_Speed_Shoppa_-_ShoppaKing
---      ["Knight"] = "", -- Battalion
---      ["Knives"] = "", -- 
---      ["Knockball"] = "", -- Knockball
---      ["Knockball weapon"] = "", -- Knockball
---      ["Knock off the enemies from the left-most place of the map!"] = "", -- A_Space_Adventure:fruit01
---      ["koda"] = "", -- 
---      ["Kostya"] = "", -- 
---      ["Lady Mango"] = "", -- A_Space_Adventure:fruit01, A_Space_Adventure:fruit02
---      ["LandFlag Modification Mode"] = "", -- HedgeEditor
---      ["Land mines explode instantly."] = "", -- User_Mission_-_Teamwork_2
---      ["Lassard"] = "", -- 
---      ["Last Resort: Having less than 25% base health gives kamikaze"] = "", -- Battalion
+    ["Ken"] = "Ken", -- 
+    ["Kenshi"] = "Kenshi", -- 
+    ["Kerguelen"] = "Kerguelen", -- Continental_supplies
+    ["key."] = "klucz.", -- Continental_supplies
+    ["Kill all enemy hedgehogs in a single turn."] = "Zabij wszystkie wrogie jeże w jednej turze.", -- Big_Armory
+    ["Kill him or skip your turn."] = "Zabij go lub pomiń swoją turę.", -- A_Classic_Fairytale:backstab
+    ["Killing spree!"] = "Szaleństwo zabijania!",
+    ["Killing the specialists"] = "Zabijanie specjalistów", -- A_Space_Adventure:death02
+    ["KILL IT!"] = "ZABIJ TO!", -- A_Classic_Fairytale:first_blood
+    ["Kills: %d"] = "Zabójstwa: %d", -- Space_Invasion
+    ["Kill the aliens!"] = "Zabij obcych!", -- A_Classic_Fairytale:dragon
+    ["Kill the cannibal!"] = "Zabij kanibala!", -- A_Classic_Fairytale:first_blood
+    ["Kill The Leader: You must also hit the team with the most health."] = "Zabij Przywódcę: Musisz również uderzyć drużynę z największą ilością zdrowia.", -- WxW
+    ["Kill The Leader"] = "Zabij Przywódcę", -- WxW
+    ["Kill the traitor, %s, or spare his life!"] = "Zabij zdrajcę, %s, lub oszczędź mu życie!", -- A_Classic_Fairytale:backstab
+    ["King Customer"] = "Król Klient", -- Challenge_-_Speed_Shoppa_-_ShoppaKing
+    ["--- King ---"] = "--- Król ---", -- Battalion
+    ["King"] = "Król", -- Battalion
+    ["Knight"] = "Rycerz", -- Battalion
+    ["Knives"] = "Noże", -- 
+    ["Knockball"] = "Stukany", -- Knockball
+    ["Knockball weapon"] = "Broń stukanego", -- Knockball
+    ["Knock off the enemies from the left-most place of the map!"] = "Zrzuć wrogów z lewej części mapy!", -- A_Space_Adventure:fruit01
+    ["koda"] = "koda", -- 
+    ["Kostya"] = "Kostja", -- 
+    ["Lady Mango"] = "Pani Mango", -- A_Space_Adventure:fruit01, A_Space_Adventure:fruit02
+    ["LandFlag Modification Mode"] = "Tryb Modyfikacji Flag Terenu", -- HedgeEditor
+    ["Land mines explode instantly."] = "Miny wybuchają natychmiast.", -- User_Mission_-_Teamwork_2
+    ["Lassard"] = "Draniówa", -- 
+    ["Last Resort: Having less than 25% base health gives kamikaze"] = "Ostatnia Deska Ratunku: Posiadanie mniej niż 25% bazowego zdrowia daje kamikaze", -- Battalion
     ["Last Target!"] = "Ostatni cel!",
---      ["Last wave in 3 turns"] = "", -- A_Space_Adventure:fruit01
---      ["Leader"] = "", -- A_Classic_Fairytale:enemy
---      ["Leaderbot"] = "", -- A_Classic_Fairytale:queen
---      ["Lead the Green Bananas to battle and eliminate all the enemies!"] = "", -- A_Space_Adventure:fruit01
---      ["Leaks A Lot"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
---      ["Leaks A Lot, depressed for killing his loved one, failed to save the village..."] = "", -- A_Classic_Fairytale:journey
---      ["Leaks A Lot gave his life for his tribe! He should have survived!"] = "", -- A_Classic_Fairytale:first_blood
---      ["Leaks A Lot must survive!"] = "", -- A_Classic_Fairytale:journey
---      ["Led Heart"] = "", -- A_Classic_Fairytale:queen
---      ["Lee"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
---      ["Left and right"] = "", -- WxW
---      ["Left, right and roof"] = "", -- WxW
---      ["[Left], [Right]: Change between identities."] = "", -- HedgeEditor
---      ["[Left], [Right]: Change health value."] = "", -- HedgeEditor
---      ["Left/right: Choose crate contents"] = "", -- Construction_Mode
---      ["Left/right: Choose structure type|Cursor: Build structure"] = "", -- Construction_Mode
---      ["Legs"] = "", -- 
---      ["Less tools, more fun"] = "", -- Battalion
---      ["Lestat"] = "", -- portal
---      ["Let a continent provide your weapons!"] = "", -- Continental_supplies
---      ["Let me test your skills a little, will you?"] = "", -- A_Classic_Fairytale:journey
---      ["Let's go!"] = "", -- A_Space_Adventure:moon02
---      ["Let's go home!"] = "", -- A_Classic_Fairytale:journey
---      ["Let's go, %s!"] = "", -- WxW
---      ["Let's head back to the village!"] = "", -- A_Classic_Fairytale:shadow
---      ["Let's see what your comrade does now!"] = "", -- A_Classic_Fairytale:journey
---      ["Let's show those cannibals what we're made of!"] = "", -- A_Classic_Fairytale:backstab
---      ["Let them have a taste of my fury!"] = "", -- A_Classic_Fairytale:backstab
---      ["Let us help, too!"] = "", -- A_Classic_Fairytale:backstab
---      ["Level 1 clear!"] = "", -- A_Space_Adventure:desert03
---      ["Level 2 clear!"] = "", -- A_Space_Adventure:desert03
---      ["Level Data Saved!"] = "", -- HedgeEditor
---      ["Lightbender"] = "", -- 
---      ["Light Cannfantry"] = "", -- A_Classic_Fairytale:united
---      ["Listen carefully! The bandit leader, Thanta, has recently found a very strange device."] = "", -- A_Space_Adventure:ice01
+    ["Last wave in 3 turns"] = "Ostatnia fala za 3 tury", -- A_Space_Adventure:fruit01
+    ["Leaderbot"] = "Dowódcobot", -- A_Classic_Fairytale:queen
+    ["Leader"] = "Dowódca", -- A_Classic_Fairytale:enemy
+    ["Lead the Green Bananas to battle and eliminate all the enemies!"] = "Poprowadź Zielone Banany do walki i wyeliminuj wszystkich wrogów!", -- A_Space_Adventure:fruit01
+    ["Leaks A Lot, depressed for killing his loved one, failed to save the village..."] = "Spory Przeciek, przygnębiony po zabiciu ukochanej, zawiódł w ratowaniu wioski...", -- A_Classic_Fairytale:journey
+    ["Leaks A Lot gave his life for his tribe! He should have survived!"] = "Spory Przeciek oddał swoje życie dla jego plemienia! Powinien był przeżyć!", -- A_Classic_Fairytale:first_blood
+    ["Leaks A Lot must survive!"] = "Spory Przeciek musi przeżyć!", -- A_Classic_Fairytale:journey
+    ["Leaks A Lot"] = "Spory Przeciek", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
+    ["Led Heart"] = "Prowadzące Serce", -- A_Classic_Fairytale:queen
+    ["Lee"] = "Li", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
+    ["Left and right"] = "Lewo i prawo", -- WxW
+    ["Left, right and roof"] = "Lewo, prawo i sufit", -- WxW
+    ["[Left], [Right]: Change between identities."] = "[Lewo], [Prawo]: Zmień między tożsamościami.", -- HedgeEditor
+    ["[Left], [Right]: Change health value."] = "[Lewo], [Prawo]: Zmień ilość zdrowia.", -- HedgeEditor
+    ["Left/right: Choose crate contents"] = "Left/right: Wybierz zawartość skrzyni", -- Construction_Mode
+    ["Left/right: Choose structure type|Cursor: Build structure"] = "Left/right: Wybierz rodzaj struktury|Kursor: Zbuduj strukturę", -- Construction_Mode
+    ["Legs"] = "Nogi", -- 
+    ["Less tools, more fun"] = "Mniej narzędzi, więcej zabawy", -- Battalion
+    ["Lestat"] = "Lestat", -- portal
+    ["Let a continent provide your weapons!"] = "Daj kontynentowi zapewnić ci twoje bronie!", -- Continental_supplies
+    ["Let me test your skills a little, will you?"] = "Pozwól mi sprawdzić trochę twoje zdolności, co?", -- A_Classic_Fairytale:journey
+    ["Let's go!"] = "Chodźmy!", -- A_Space_Adventure:moon02
+    ["Let's go home!"] = "Wracajmy do domu!", -- A_Classic_Fairytale:journey
+    ["Let's go, %s!"] = "Chodźmy, %s!", -- WxW
+    ["Let's head back to the village!"] = "Udajmy się z powrotem do wioski!", -- A_Classic_Fairytale:shadow
+    ["Let's see what your comrade does now!"] = "Zobaczmy, co twój towarzysz teraz robi!", -- A_Classic_Fairytale:journey
+    ["Let's show those cannibals what we're made of!"] = "Pokażmy kanibalom z czego jesteśmy zrobieni!", -- A_Classic_Fairytale:backstab
+    ["Let them have a taste of my fury!"] = "Dajmy im posmakować mojej furii!", -- A_Classic_Fairytale:backstab
+    ["Let us help, too!"] = "Pozwól nam również pomóc!", -- A_Classic_Fairytale:backstab
+    ["Level 1 clear!"] = "Poziom 1 ukończony!", -- A_Space_Adventure:desert03
+    ["Level 2 clear!"] = "Poziom 2 ukończony!", -- A_Space_Adventure:desert03
+    ["Level Data Saved!"] = "Wczytano dane poziomu!", -- HedgeEditor
+    ["Lightbender"] = "Władca Światła", -- 
+    ["Light Cannfantry"] = "Lekka Kanibaleria", -- A_Classic_Fairytale:united
+    ["Listen carefully! The bandit leader, Thanta, has recently found a very strange device."] = "Słuchaj uważnie! Przywódca bandytów, Tanta, znalazł ostatnio bardzo dziwne urządzenie.", -- A_Space_Adventure:ice01
     ["Listen up, maggot!!"] = "Słuchaj mnie, gnido!",
---      ["Little did they know that this hunt will mark them forever..."] = "", -- A_Classic_Fairytale:shadow
-    ["Lively Lifeguard"] = "Ratownik!",
---      ["Lonely Cries: [Rise the water if no hog is in the circle and deal 6 damage to all enemy hogs.]"] = "", -- Continental_supplies
---      ["Lonely Hog"] = "", -- ClimbHome
---      ["Long Live The Queen"] = "", -- A_Classic_Fairytale:queen
---      ["Look, boss! There is the target!"] = "", -- A_Space_Adventure:moon01
---      ["Look, I had no choice!"] = "", -- A_Classic_Fairytale:backstab
---      ["Look out! There's more of them!"] = "", -- A_Classic_Fairytale:backstab
---      ["Look out! We're surrounded by cannibals!"] = "", -- A_Classic_Fairytale:enemy
---      ["Looks like the whole world is falling apart!"] = "", -- A_Classic_Fairytale:enemy
---      ["Loon"] = "", -- The_Specialists
---      ["Loopy"] = "", -- 
---      ["Losing Condition: Destroy"] = "", -- HedgeEditor
---      ["Low Gravity: Gravity is %i%%"] = "", -- Gravity
---      ["Loyal Highlander: Eliminate enemy hogs to take their weapons"] = "", -- Highlander
---      ["Lt. Luke"] = "", -- 
---      ["Lucifer"] = "", -- portal
---      ["Luck: %d%% (modifier for crates)"] = "", -- Battalion
---      ["Luckily, I've managed to snatch some of them."] = "", -- A_Classic_Fairytale:united
---      ["Ludicrous kill!"] = "", -- Mutant
---      ["Lugia"] = "", -- 
---      ["Luigi"] = "", -- 
---      ["Made it!"] = "", -- ClimbHome
---      ["Mahoney"] = "", -- 
---      ["Make fun of me when I fart …"] = "", -- A_Classic_Fairytale:queen
---      ["Manual: https://hedgewars.org/hedgeeditor"] = "", -- HedgeEditor
---      ["Many long forgotten things can be found in the same tunnels that we are about to explore!"] = "", -- A_Space_Adventure:fruit02
---      ["Many meters below the surface ..."] = "", -- A_Space_Adventure:desert02
---      ["Mario"] = "", -- 
---      ["Mark gears for win/lose conditions"] = "", -- HedgeEditor
---      ["Mark/unmark gear: [Left Click]"] = "", -- HedgeEditor
---      ["Mark"] = "", -- User_Mission_-_Teamwork_2, User_Mission_-_Teamwork
---      ["- Massive weapon bonus on first turn"] = "", -- Continental_supplies
---      ["Max Citrus"] = "", -- A_Space_Adventure:fruit01
---      ["Maybe you should try an easier map next time."] = "", -- Racer
---      ["Maybe you should try an easier TechRacer map."] = "", -- TechRacer
---      ["Maybe you should try easier waypoints next time."] = "", -- Racer
---      ["May the spirits aid you in all your quests!"] = "", -- A_Classic_Fairytale:backstab
---      ["Meals"] = "", -- 
---      ["Medic"] = "", -- Battalion
---      ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "", -- Continental_supplies
---      ["MEDIUM"] = "", -- Continental_supplies
---      ["Mega kill!"] = "", -- Mutant
---      ["Meiwes"] = "", -- A_Classic_Fairytale:backstab
---      ["mikade"] = "", -- 
---      ["milliseconds"] = "", -- SpeedShoppa, Racer, TechRacer
---      ["Mindy"] = "", -- A_Classic_Fairytale:united
---      ["Mine Deployer"] = "",
---      ["Mine Deployer selected!"] = "", -- Tumbler
---      ["Mine Eater"] = "", -- Tumbler
---      ["Mine Placement Mode"] = "", -- Construction_Mode
---      ["MINE PLACEMENT MODE"] = "", -- HedgeEditor
---      ["Mines explode after %d s."] = "", -- Mutant
---      ["Mines time: 0 seconds"] = "", -- portal, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, User_Mission_-_The_Great_Escape, A_Space_Adventure:desert01, A_Space_Adventure:final, A_Space_Adventure:fruit02, A_Space_Adventure:ice01
---      ["Mines time: 1.5 seconds"] = "", -- A_Space_Adventure:death01
---      ["Mines time: 1 second"] = "", -- User_Mission_-_Diver, User_Mission_-_Newton_and_the_Hammock, A_Space_Adventure:desert02
---      ["Mines time: 3 seconds"] = "", -- A_Classic_Fairytale:journey
---      ["Mines time: 5 seconds"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:journey
---      ["Mine Strike"] = "", -- Construction_Mode
---      ["Minion"] = "", -- A_Space_Adventure:moon01
---      ["Minions"] = "", -- A_Space_Adventure:moon01
---      ["Mission failed!"] = "", -- Big_Armory
+    ["Little did they know that this hunt will mark them forever..."] = "Nie zdają sobie sprawy, że to polowanie naznaczy ich na zawsze...", -- A_Classic_Fairytale:shadow
+    ["Lively Lifeguard"] = "Żwawy Ratownik",
+    ["Lonely Cries: [Rise the water if no hog is in the circle and deal 6 damage to all enemy hogs.]"] = "Samotne Łkanie: [Podnosi wodę, jeśli nie ma jeża w kole i zadaje 6 obrażeń każdemu wrogiemu jeżowi.]", -- Continental_supplies
+    ["Lonely Hog"] = "Samotny Jeż", -- ClimbHome
+    ["Long Live The Queen"] = "Niech żyje królowa", -- A_Classic_Fairytale:queen
+    ["Look, boss! There is the target!"] = "Zobacz, szefie! Tam jest cel!", -- A_Space_Adventure:moon01
+    ["Look, I had no choice!"] = "Słuchaj, nie miałem wyboru!", -- A_Classic_Fairytale:backstab
+    ["Look out! There's more of them!"] = "Uważaj! Jest ich więcej!", -- A_Classic_Fairytale:backstab
+    ["Look out! We're surrounded by cannibals!"] = "Uważaj! Jesteśmy otoczeni przez kanibali!", -- A_Classic_Fairytale:enemy
+    ["Looks like the whole world is falling apart!"] = "Wygląda, jakby cały świat się walił!", -- A_Classic_Fairytale:enemy
+    ["Loon"] = "Gbur", -- The_Specialists
+    ["Loopy"] = "Wariat", -- 
+    ["Losing Condition: Destroy"] = "Warunek przegranej: Zniszcz", -- HedgeEditor
+    ["Low Gravity: Gravity is %i%%"] = "Niska grawitacja: Grawitacja wynosi %i%%", -- Gravity
+    ["Loyal Highlander: Eliminate enemy hogs to take their weapons"] = "Lojalny Highlander: Wyeliminuj jeże wroga, by przejąć ich bronie", -- Highlander
+    ["Lt. Luke"] = "Pułkownik Łukasz", -- 
+    ["Lucifer"] = "Lucyfer", -- portal
+    ["Luck: %d%% (modifier for crates)"] = "Szczęście: %d%% (modyfikator do skrzyń)", -- Battalion
+    ["Luckily, I've managed to snatch some of them."] = "Szczęśliwie, udało mi się uszczknąć parę z nich.", -- A_Classic_Fairytale:united
+    ["Ludicrous kill!"] = "Niedorzeczne zabójstwo!", -- Mutant
+    ["Lugia"] = "Lugia", -- 
+    ["Luigi"] = "Luigi", -- 
+    ["Made it!"] = "Udało się!", -- ClimbHome
+    ["Mahoney"] = "Mahoney", -- 
+    ["Make fun of me when I fart …"] = "Śmiać się ze mnie, gdy pierdnę...", -- A_Classic_Fairytale:queen
+    ["Manual: https://hedgewars.org/hedgeeditor"] = "Instrukcja: https://hedgewars.org/hedgeeditor", -- HedgeEditor
+    ["Many long forgotten things can be found in the same tunnels that we are about to explore!"] = "Wiele dawno zapomnianych rzeczy może być znalezione w tych samych tunelach, które mamy właśnie odkrywać!", -- A_Space_Adventure:fruit02
+    ["Many meters below the surface ..."] = "Wiele metrów pod ziemią...", -- A_Space_Adventure:desert02
+    ["Mario"] = "Mario", -- 
+    ["Mark gears for win/lose conditions"] = "Zaznacz rzeczy jako warunki wygranej/przegranej", -- HedgeEditor
+    ["Mark"] = "Marek", -- User_Mission_-_Teamwork_2, User_Mission_-_Teamwork
+    ["Mark/unmark gear: [Left Click]"] = "Zaznacz/odznacz rzecz: [Lewy klik]", -- HedgeEditor
+    ["- Massive weapon bonus on first turn"] = "- Masywny bonus broni w pierwszej turze", -- Continental_supplies
+    ["Max Citrus"] = "Maks Cytrus", -- A_Space_Adventure:fruit01
+    ["Maybe you should try an easier map next time."] = "Może następnym razem powinieneś spróbować łatwiejszej mapy.", -- Racer
+    ["Maybe you should try an easier TechRacer map."] = "Może powinieneś spróbować łatwiejszej mapy TechWyścigu.", -- TechRacer
+    ["Maybe you should try easier waypoints next time."] = "Może następnym razem powinieneś spróbować łatwiejszych punktów kontrolnych.", -- Racer
+    ["May the spirits aid you in all your quests!"] = "Niech dusze pomogą wam w waszych zadaniach!", -- A_Classic_Fairytale:backstab
+    ["Meals"] = "Mils", -- 
+    ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "Lekarstwo: [Wystrzel trochę eksplodującego leku, który uleczy wszystkie jeże w jej zasięgu]", -- Continental_supplies
+    ["Medic"] = "Medyk", -- Battalion
+    ["MEDIUM"] = "ŚREDNI", -- Continental_supplies
+    ["Mega kill!"] = "Mega zabójstwo!", -- Mutant
+    ["Meiwes"] = "Meifs", -- A_Classic_Fairytale:backstab
+    ["mikade"] = "mikade", -- 
+    ["milliseconds"] = "milisekund", -- SpeedShoppa, Racer, TechRacer
+    ["Mindy"] = "Mindi", -- A_Classic_Fairytale:united
+    ["Mine Deployer"] = "Rozmieszczacz Min",
+    ["Mine Deployer selected!"] = "Rozmieszczacz Min wybrany!", -- Tumbler
+    ["Mine Eater"] = "Pożeracz Min", -- Tumbler
+    ["Mine Placement Mode"] = "Tryb Ustawiania Min", -- Construction_Mode
+    ["MINE PLACEMENT MODE"] = "TRYB USTAWIANIA MIN", -- HedgeEditor
+    ["Mines explode after %d s."] = "Miny wybuchają po %d s.", -- Mutant
+    ["Mines time: 0 seconds"] = "Czas min: 0 sekund", -- portal, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, User_Mission_-_The_Great_Escape, A_Space_Adventure:desert01, A_Space_Adventure:final, A_Space_Adventure:fruit02, A_Space_Adventure:ice01
+    ["Mines time: 1.5 seconds"] = "Czas min: 1.5 sekundy", -- A_Space_Adventure:death01
+    ["Mines time: 1 second"] = "Czas min: 1 sekunda", -- User_Mission_-_Diver, User_Mission_-_Newton_and_the_Hammock, A_Space_Adventure:desert02
+    ["Mines time: 3 seconds"] = "Czas min: 3 sekundy", -- A_Classic_Fairytale:journey
+    ["Mines time: 5 seconds"] = "Czas min: 5 sekund", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:journey
+    ["Mine Strike"] = "Nalot", -- Construction_Mode
+    ["Minion"] = "Poddany", -- A_Space_Adventure:moon01
+    ["Minions"] = "Poddani", -- A_Space_Adventure:moon01
     ["MISSION FAILED"] = "MISJA ZAKOŃCZONA NIEPOWODZENIEM", 
---      ["Mission failure in %d s"] = "", -- Big_Armory
---      ["Mission lost!"] = "", -- Basic_Training_-_Grenade
+    ["Mission failed!"] = "Misja zakończona niepowodzeniem!", -- Big_Armory
+    ["Mission failure in %d s"] = "Porażka misji w %d s", -- Big_Armory
+    ["Mission lost!"] = "Misja stracona!", -- Basic_Training_-_Grenade
     ["MISSION SUCCESSFUL"] = "MISJA POWIODŁA SIĘ",  
---      ["Mission won!"] = "", -- Basic_Training_-_Grenade
---      ["Mister Pear"] = "", -- A_Space_Adventure:fruit01, A_Space_Adventure:fruit02
---      ["Mixed %d"] = "", -- WxW
---      ["Mixed"] = "", -- WxW
---      ["Modes: Activate “highland”, “king” or “points” mode by putting mode=<name>|into the script parameter"] = "", -- Battalion
---      ["Modifiers: Unlimited ammo, per-hog ammo"] = "", -- Battalion
---      ["Modifiers: Unlimited ammo, shared clan ammo"] = "", -- Battalion
---      ["Modify Sprite under Cursor: [Left Click]"] = "", -- HedgeEditor
---      ["Molly"] = "", -- 
---      ["Molotov"] = "", -- Continental_supplies
---      ["Monster kill!"] = "", -- Mutant
---      ["Monsters"] = "", -- 
---      ["Mooney"] = "", -- 
---      ["More Natives"] = "", -- A_Classic_Fairytale:epil
---      ["Morris"] = "", -- 
---      ["Most mines are not active."] = "", -- A_Space_Adventure:desert02
---      ["Most of the destructible terrain in marked with blue color"] = "", -- A_Space_Adventure:desert01
---      ["Most of the time you'll be able to use the freezer only."] = "", -- A_Space_Adventure:ice01
+    ["Mission won!"] = "Misja wygrana!", -- Basic_Training_-_Grenade
+    ["Mister Pear"] = "Pan Perła", -- A_Space_Adventure:fruit01, A_Space_Adventure:fruit02
+    ["Mixed %d"] = "Mieszane %d", -- WxW
+    ["Mixed"] = "Mieszane", -- WxW
+    ["Modes: Activate “highland”, “king” or “points” mode by putting mode=<name>|into the script parameter"] = "Tryby: Aktywuj tryb “highland”, “king” lub “points” dodając mode=<name>|do parametrów skryptu", -- Battalion
+    ["Modifiers: Unlimited ammo, per-hog ammo"] = "Modyfikatory: Nieskończona amunicja, amunicja na jeża", -- Battalion
+    ["Modifiers: Unlimited ammo, shared clan ammo"] = "Modyfikatory: Nieskończona amunicja, amunicja klanowa", -- Battalion
+    ["Modify Sprite under Cursor: [Left Click]"] = "Modyfikuj Grafikę pod Kursorem: [Lewy klik]", -- HedgeEditor
+    ["Molly"] = "Moli", -- 
+    ["Molotov"] = "Koktajl Mołotowa", -- Continental_supplies
+    ["Monster kill!"] = "Potworne zabójstwo!", -- Mutant
+    ["Monsters"] = "Potwory", -- 
+    ["Mooney"] = "Muni", -- 
+    ["More Natives"] = "Więcej Tubylców", -- A_Classic_Fairytale:epil
+    ["Morris"] = "Moris", -- 
+    ["Most mines are not active."] = "Większość min jest nieaktywna", -- A_Space_Adventure:desert02
+    ["Most of the destructible terrain in marked with blue color"] = "Większość zniszczalnego terenu jest zaznaczone na niebieski kolor", -- A_Space_Adventure:desert01
+    ["Most of the time you'll be able to use the freezer only."] = "Przez większość czasu będziesz mógł użyć tylko zamrażarki.", -- A_Space_Adventure:ice01
     ["Movement: [Up], [Down], [Left], [Right]"] = "Poruszanie się: [Góra], [Dół], [Lewo], [Prawo]",
---      ["Mr Mango"] = "", -- A_Space_Adventure:fruit01
---      ["Mudkip"] = "", -- 
---      ["Multi-shot! +15 points!"] = "", -- Space_Invasion
---      ["Muriel"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
---      ["Muscle Dissolver"] = "", -- A_Classic_Fairytale:shadow
---      ["Mushroom Kingdom"] = "", -- 
---      ["Mutant"] = "", -- Mutant
---      ["My flying saucer stopped working!"] = "", -- A_Space_Adventure:ice01
---      ["Nade Boy"] = "", -- Basic_Training_-_Grenade
---      ["Nah, probably everyone was just stupid."] = "", -- A_Space_Adventure:final
---      ["Name"] = "", -- A_Classic_Fairytale:queen
+    ["Mr Mango"] = "Pan Mango", -- A_Space_Adventure:fruit01
+    ["Mudkip"] = "Mudkip", -- 
+    ["Multi-shot! +15 points!"] = "Mutli-strzał! +15 punktów!", -- Space_Invasion
+    ["Muriel"] = "Miuriel", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
+    ["Muscle Dissolver"] = "Rozpuszczacz Mięśni", -- A_Classic_Fairytale:shadow
+    ["Mushroom Kingdom"] = "Grzybowe Królestwo", -- 
+    ["Mutant"] = "Mutant", -- Mutant
+    ["My flying saucer stopped working!"] = "Mój latający talerz przestał działać!", -- A_Space_Adventure:ice01
+    ["Nade Boy"] = "Natowy Chłopak", -- Basic_Training_-_Grenade
+    ["Nah, probably everyone was just stupid."] = "Nie, prawdopodobnie każdy był po prostu głupi.", -- A_Space_Adventure:final
+    ["Name"] = "Imię", -- A_Classic_Fairytale:queen
     ["Nameless Heroes"] = "Bezimienni Bohaterowie",
---      ["Nancy Screw"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:queen
---      ["Napalm"] = "", -- Construction_Mode
---      ["Napalm rocket: [Fire a bomb with napalm!]"] = "", -- Continental_supplies
---      ["Naranja Jed"] = "", -- A_Space_Adventure:fruit01
---      ["Natives"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
---      ["Naughty Ninja"] = "", -- User_Mission_-_Dangerous_Ducklings
---      ["Near a PAotH base on the moon ..."] = "", -- A_Space_Adventure:moon01
---      ["Near Secret Base 17 of PAotH in the rural Hogland ..."] = "", -- A_Space_Adventure:cosmos
---      ["nemo"] = "", -- 
---      ["Neutralize your enemies and be careful!"] = "", -- A_Space_Adventure:moon01
---      ["New barrels per turn: %d"] = "", -- Tumbler
---      ["New clan record: %.1fs"] = "", -- Racer, TechRacer
+    ["Nancy Screw"] = "Nansi Gwóźdź", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:queen
+    ["Napalm"] = "Napalm", -- Construction_Mode
+    ["Napalm rocket: [Fire a bomb with napalm!]"] = "Napalmowa rakieta: [Wystrzel bombę z napalmem!]", -- Continental_supplies
+    ["Naranja Jed"] = "Narandża Dżed", -- A_Space_Adventure:fruit01
+    ["Natives"] = "Tubylcy", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
+    ["Naughty Ninja"] = "Niegrzeczny Ninja", -- User_Mission_-_Dangerous_Ducklings
+    ["Near a PAotH base on the moon ..."] = "Niedaleko bazy PSJ na księżycu...", -- A_Space_Adventure:moon01
+    ["Near Secret Base 17 of PAotH in the rural Hogland ..."] = "Niedaleko Sekretnej Bazy 17 PSJ w miejskim Jeżlandzie...", -- A_Space_Adventure:cosmos
+    ["nemo"] = "nemo", -- 
+    ["Neutralize your enemies and be careful!"] = "Zneutralizuj swoich wrogów i bądź ostrożny!", -- A_Space_Adventure:moon01
+    ["New barrels per turn: %d"] = "Nowe beczki na turę: %d", -- Tumbler
+    ["New clan record: %.1fs"] = "Nowy rekord klanu: %.1fs", -- Racer, TechRacer
     ["NEW fastest lap: "] = "NOWE najszybsze okrążenie: ",
---      ["New mines per turn: %d"] = "", -- Tumbler
---      ["New race record: %.1fs"] = "", -- Racer, TechRacer
---      ["Newton and the Hammock"] = "", -- User_Mission_-_Newton_and_the_Hammock
---      ["Next target is ready!"] = "", -- Basic_Training_-_Flying_Saucer
---      ["Next time you play \"Searching in the dust\" you'll have an RC plane available."] = "", -- A_Space_Adventure:desert03
---      ["Next wave in 3 turns"] = "", -- A_Space_Adventure:fruit01
---      ["Nice!"] = "", -- A_Space_Adventure:cosmos
---      ["Nicely done, meatbags!"] = "", -- A_Classic_Fairytale:enemy
---      ["Nice! Now hurry and get down! You have to rescue my friends!"] = "", -- A_Space_Adventure:moon01
---      ["Nice, then I should get the part as soon as possible!"] = "", -- A_Space_Adventure:ice01
---      ["Nice work!"] = "", -- A_Classic_Fairytale:enemy
---      ["Nice work, meatbags!"] = "", -- A_Classic_Fairytale:queen
---      ["Nice work, %s!"] = "", -- A_Classic_Fairytale:dragon
---      ["Nilarian"] = "", -- A_Classic_Fairytale:queen
---      ["Ninja"] = "", -- Battalion, HedgeEditor, The_Specialists
---      ["Ninpo"] = "", -- 
---      ["Nobody Laugh"] = "", -- User_Mission_-_Nobody_Laugh
---      ["Nobody managed to finish the race. What a shame!"] = "", -- Racer, TechRacer
---      ["Nobody takes walks every day!"] = "", -- A_Classic_Fairytale:epil
---      ["No, I am afraid I had to travel light."] = "", -- A_Space_Adventure:moon01
---      ["No, I came back to help you out..."] = "", -- A_Classic_Fairytale:shadow
---      ["No...I wonder where they disappeared?!"] = "", -- A_Classic_Fairytale:journey
---      ["Nom-Nom"] = "", -- A_Classic_Fairytale:journey
---      ["NomNom"] = "", -- A_Classic_Fairytale:united
---      ["Noo, Thanta has to stay alive!"] = "", -- A_Space_Adventure:ice01
---      ["Nope. It was one fast mole, that's for sure."] = "", -- A_Classic_Fairytale:shadow
---      ["No! Please, help me!"] = "", -- A_Classic_Fairytale:journey
---      ["No problem, Captain!"] = "", -- A_Space_Adventure:fruit01
---      ["No problem, I would do anything for H!"] = "", -- A_Space_Adventure:desert01
---      ["No radar pings left!"] = "", -- Space_Invasion
---      ["NORMAL"] = "", -- Continental_supplies
---      ["Normal Girder: [1]"] = "", -- HedgeEditor
---      ["Normal Land: [1]"] = "", -- HedgeEditor
---      ["Normal Land"] = "", -- HedgeEditor
---      ["Normal Rubber: [1]"] = "", -- HedgeEditor
---      ["North America"] = "", -- Continental_supplies
---      ["Not being able to fight or hunt."] = "", -- A_Classic_Fairytale:queen
+    ["New mines per turn: %d"] = "Nowe miny na turę: %d", -- Tumbler
+    ["New race record: %.1fs"] = "Nowy rekord wyścigu: %.1fs", -- Racer, TechRacer
+    ["Newton and the Hammock"] = "Niuton i Hamak", -- User_Mission_-_Newton_and_the_Hammock
+    ["Next target is ready!"] = "Następny cel jest gotowy!", -- Basic_Training_-_Flying_Saucer
+    ["Next time you play \"Searching in the dust\" you'll have an RC plane available."] = "Następnym razem grając w \"Poszukiwanie w kurzu\", będziesz miał dostępny radiowy samolocik.", -- A_Space_Adventure:desert03
+    ["Next wave in 3 turns"] = "Następna fala za 3 tury", -- A_Space_Adventure:fruit01
+    ["Nicely done, meatbags!"] = "Ładnie zrobione, mięsne worki!", -- A_Classic_Fairytale:enemy
+    ["Nice!"] = "Nieźle!", -- A_Space_Adventure:cosmos
+    ["Nice! Now hurry and get down! You have to rescue my friends!"] = "Nieźle! Teraz pośpiesz się i tu zejdź! Musisz uratować moich przyjaciół!", -- A_Space_Adventure:moon01
+    ["Nice, then I should get the part as soon as possible!"] = "Nieźlie, więc powinienem zabrać część tak szybko, jak to możliwe!", -- A_Space_Adventure:ice01
+    ["Nice work!"] = "Ładna robota!", -- A_Classic_Fairytale:enemy
+    ["Nice work, meatbags!"] = "Ładna robota, worki na mięso!", -- A_Classic_Fairytale:queen
+    ["Nice work, %s!"] = "Ładna robota, %s!", -- A_Classic_Fairytale:dragon
+    ["Nilarian"] = "Nilarianin", -- A_Classic_Fairytale:queen
+    ["Ninja"] = "Ninja", -- Battalion, HedgeEditor, The_Specialists
+    ["Ninpo"] = "Ninpo", -- 
+    ["Nobody Laugh"] = "Nikt się nie śmieje", -- User_Mission_-_Nobody_Laugh
+    ["Nobody managed to finish the race. What a shame!"] = "Nikomu nie udało się ukończyć wyścigu. Co za wstyd!", -- Racer, TechRacer
+    ["Nobody takes walks every day!"] = "Nikt nie chadza na spacery każdego dnia!", -- A_Classic_Fairytale:epil
+    ["No, I am afraid I had to travel light."] = "Nie, obawiam się, że musiałem podróżować lekko.", -- A_Space_Adventure:moon01
+    ["No, I came back to help you out..."] = "Nie, wróciłem, by ci pomóc...", -- A_Classic_Fairytale:shadow
+    ["No...I wonder where they disappeared?!"] = "Nie... ciekawe, gdzie oni zniknęli?!", -- A_Classic_Fairytale:journey
+    ["Nom-Nom"] = "Nom-Nom", -- A_Classic_Fairytale:journey
+    ["NomNom"] = "NomNom", -- A_Classic_Fairytale:united
+    ["Noo, Thanta has to stay alive!"] = "Niee, Tanta musi zostać przy życiu!", -- A_Space_Adventure:ice01
+    ["Nope. It was one fast mole, that's for sure."] = "Nie. To był jeden szybki kret, to na pewno.", -- A_Classic_Fairytale:shadow
+    ["No! Please, help me!"] = "Nie! Proszę, pomóż mi!", -- A_Classic_Fairytale:journey
+    ["No problem, Captain!"] = "Nie ma sprawy, Kapitanie!", -- A_Space_Adventure:fruit01
+    ["No problem, I would do anything for H!"] = "Nie ma sprawy, zrobiłbym wszystko dla J!", -- A_Space_Adventure:desert01
+    ["No radar pings left!"] = "Brak pozostałych sygnałów radaru!", -- Space_Invasion
+    ["Normal Girder: [1]"] = "Normalna Belka: [1]", -- HedgeEditor
+    ["Normal Land: [1]"] = "Normalny Teren: [1]", -- HedgeEditor
+    ["Normal Land"] = "Normalny Teren", -- HedgeEditor
+    ["NORMAL"] = "NORMALNY", -- Continental_supplies
+    ["Normal Rubber: [1]"] = "Normalna Guma: [1]", -- HedgeEditor
+    ["North America"] = "Ameryka Północna", -- Continental_supplies
+    ["Not being able to fight or hunt."] = "Bez możliwości walki, czy łowu.", -- A_Classic_Fairytale:queen
     ["NOT ENOUGH WAYPOINTS"] = "ZA MAŁO PUNKTÓW KONTROLNYCH",
---      ["Note: Some weapons have a second option (See continent information). Find and use them with the \""] = "", -- Continental_supplies
---      ["Note: We only give you grenades if you stay in your flying saucer."] = "", -- Basic_Training_-_Flying_Saucer
---      ["Nothing of interest has happened."] = "", -- Space_Invasion
---      ["Not now, Fiery Water!"] = "", -- A_Classic_Fairytale:backstab
+    ["Note: Some weapons have a second option (See continent information). Find and use them with the \""] = "Notka: Niektóre bronie mają drugą opcję (zobacz informację o kontynencie). Znajdź je i użyj przez \"", -- Continental_supplies
+    ["Note: We only give you grenades if you stay in your flying saucer."] = "Notka: Dajemy ci granaty tylko, gdy jesteśw swoim spodku.", -- Basic_Training_-_Flying_Saucer
+    ["Nothing of interest has happened."] = "Nic interesującego się nie wydarzyło.", -- Space_Invasion
+    ["Not now, Fiery Water!"] = "Nie teraz, Ognista Wodo!", -- A_Classic_Fairytale:backstab
     ["Not So Friendly Match"] = "Mecz Nie-Do-Końca Towarzyski",  
---      ["Not you again! My head still hurts from last time!"] = "", -- A_Classic_Fairytale:shadow
---      ["No waypoint to be removed!"] = "", -- Racer
---      ["Now collect the 2 crates to the far left and right."] = "", -- Basic_Training_-_Flying_Saucer
---      ["Now collect the next crate!"] = "", -- Basic_Training_-_Flying_Saucer
---      ["Now dive just one more time and collect the next crate."] = "", -- Basic_Training_-_Flying_Saucer
---      ["No, we made sure of that!"] = "", -- A_Classic_Fairytale:united
---      ["Now find the next target! |Tip: Normally you lose health by falling down, so be careful!"] = "", -- Basic_Training_-_Rope
---      ["Now for the supreme discipline of saucer flying, the underwater attack."] = "", -- Basic_Training_-_Flying_Saucer
---      ["Now go and don't waste more of my time, you coward!"] = "", -- A_Space_Adventure:fruit01
---      ["Now go and play the menu mission to complete the campaign."] = "", -- A_Space_Adventure:death01
---      ["No! What have I done?! What have YOU done?!"] = "", -- A_Classic_Fairytale:journey
---      ["No. Where did he come from?"] = "", -- A_Classic_Fairytale:shadow
---      ["Now how do I get on the other side?!"] = "", -- A_Classic_Fairytale:dragon
---      ["Now I have to climb these trees"] = "", -- A_Space_Adventure:cosmos
---      ["Now let's try to drop weapons while flying!"] = "", -- Basic_Training_-_Flying_Saucer
---      ["Now listen carefully! Below us there are tunnels that have been created naturally over the years"] = "", -- A_Space_Adventure:desert01
---      ["Now use it and go to the moon PAotH station to get more fuel!"] = "", -- A_Space_Adventure:cosmos
---      ["Now you have the chance to try and claim the place that you deserve among the best."] = "", -- A_Space_Adventure:ice02
---      ["No. You and the rest of the tribe are safer there!"] = "", -- A_Classic_Fairytale:backstab
---      ["Objective completed! Now land safely."] = "", -- Basic_Training_-_Flying_Saucer
---      ["Objectives"] = "", -- A_Space_Adventure:ice01
---      ["Object Placer"] = "", -- Construction_Mode
---      ["Obliterate them!|Hint: You might want to take cover..."] = "", -- A_Classic_Fairytale:shadow
---      ["Obstacle course"] = "", -- A_Classic_Fairytale:dragon
---      ["Of course, but you're … special."] = "", -- A_Classic_Fairytale:epil
---      ["Of course I am!"] = "", -- A_Classic_Fairytale:queen
---      ["Of course I have to save her. What did I expect?!"] = "", -- A_Classic_Fairytale:family
---      ["Of course! It's all obvious now!"] = "", -- A_Classic_Fairytale:epil
---      ["Of course, I will observe the battle and intervene if necessary."] = "", -- A_Space_Adventure:fruit01
---      ["OH, COME ON!"] = "", -- A_Classic_Fairytale:journey
---      ["Oh man! Learn how to fly!"] = "", -- A_Space_Adventure:ice02
---      ["Oh, my!"] = "", -- A_Classic_Fairytale:first_blood
---      ["Oh, my! I forgot something!"] = "", -- A_Classic_Fairytale:queen
---      ["Oh, my! This is even more entertaining than I've expected!"] = "", -- A_Classic_Fairytale:backstab
+    ["Not you again! My head still hurts from last time!"] = "Tylko nie znowu ty! Moja głowa nadal boli od ostatniego razu!", -- A_Classic_Fairytale:shadow
+    ["No waypoint to be removed!"] = "Brak punktu kontrolnego do usunięcia!", -- Racer
+    ["Now collect the 2 crates to the far left and right."] = "Teraz zbierz 2 skrzynie na końcu po lewej i po prawej.", -- Basic_Training_-_Flying_Saucer
+    ["Now collect the next crate!"] = "Teraz zdobądź następną skrzynię!", -- Basic_Training_-_Flying_Saucer
+    ["Now dive just one more time and collect the next crate."] = "Teraz zanurkuj ostatni raz i zbierz następną skrzynię.", -- Basic_Training_-_Flying_Saucer
+    ["No, we made sure of that!"] = "Nie, upewniliśmy się co do tego!", -- A_Classic_Fairytale:united
+    ["Now find the next target! |Tip: Normally you lose health by falling down, so be careful!"] = "Teraz znajdź następny cel!|Wskazówka: Normalnie tracisz zdrowie po upadku, więc bądź ostrożny!", -- Basic_Training_-_Rope
+    ["Now for the supreme discipline of saucer flying, the underwater attack."] = "Teraz najwyższa dyscyplina latania talerzem, podwodny atak.", -- Basic_Training_-_Flying_Saucer
+    ["Now go and don't waste more of my time, you coward!"] = "Teraz idź i nie marnuj więcej mojego czasu, ty tchórzu!", -- A_Space_Adventure:fruit01
+    ["Now go and play the menu mission to complete the campaign."] = "Teraz idź i zagraj w misję z menu, by ukończyć kampanię.", -- A_Space_Adventure:death01
+    ["No! What have I done?! What have YOU done?!"] = "Nie! Co ja narobiłem?! Co TY narobiłeś?!", -- A_Classic_Fairytale:journey
+    ["No. Where did he come from?"] = "Nie. Skąd on przyszedł?", -- A_Classic_Fairytale:shadow
+    ["Now how do I get on the other side?!"] = "Teraz, jak mam dostać się na drugą stronę?", -- A_Classic_Fairytale:dragon
+    ["Now I have to climb these trees"] = "Teraz muszę wspiąć się na te drzewa", -- A_Space_Adventure:cosmos
+    ["Now let's try to drop weapons while flying!"] = "Teraz spróbujmy zrzucić bronie latając!", -- Basic_Training_-_Flying_Saucer
+    ["Now listen carefully! Below us there are tunnels that have been created naturally over the years"] = "Teraz słuchaj uważnie! Pod nami są tunele, które zostały naturalnie stworzone przez lata.", -- A_Space_Adventure:desert01
+    ["Now use it and go to the moon PAotH station to get more fuel!"] = "Teraz użyj tego i udaj się na stację księżycową PSJ, by zdobyć więcej paliwa!", -- A_Space_Adventure:cosmos
+    ["Now you have the chance to try and claim the place that you deserve among the best."] = "Teraz masz szansę, by spróbować i zdobyć zasłużone miejsce między najlepszymi.", -- A_Space_Adventure:ice02
+    ["No. You and the rest of the tribe are safer there!"] = "Nie. Ty i reszta plemienia jesteście tu bezpieczniejsi.", -- A_Classic_Fairytale:backstab
+    ["Objective completed! Now land safely."] = "Cel wykonany! Teraz wyląduj bezpiecznie.", -- Basic_Training_-_Flying_Saucer
+    ["Objectives"] = "Cele", -- A_Space_Adventure:ice01
+    ["Object Placer"] = "Stawiacz Obiektów", -- Construction_Mode
+    ["Obliterate them!|Hint: You might want to take cover..."] = "Unicestwić ich!|Porada: Możesz chcieć się schować...", -- A_Classic_Fairytale:shadow
+    ["Obstacle course"] = "Tor przeszkód", -- A_Classic_Fairytale:dragon
+    ["Of course, but you're … special."] = "Oczywiście, ale jesteś... specjalna.", -- A_Classic_Fairytale:epil
+    ["Of course I am!"] = "Oczywiście, że jestem!", -- A_Classic_Fairytale:queen
+    ["Of course I have to save her. What did I expect?!"] = "Oczywiście, że muszę ją uratować. Czego ja oczekiwałem?!", -- A_Classic_Fairytale:family
+    ["Of course! It's all obvious now!"] = "No jasne! Teraz jest wszystko oczywiste!", -- A_Classic_Fairytale:epil
+    ["Of course, I will observe the battle and intervene if necessary."] = "Oczywiście, będę obserwował bitwę i interewionał, kiedy trzeba.", -- A_Space_Adventure:fruit01
+    ["OH, COME ON!"] = "OCH, NO DAWAJ!", -- A_Classic_Fairytale:journey
+    ["Oh man! Learn how to fly!"] = "Człowieku! Naucz się latać!", -- A_Space_Adventure:ice02
+    ["Oh, my! I forgot something!"] = "Jejku, zapomniałem o czymś!", -- A_Classic_Fairytale:queen
+    ["Oh, my!"] = "Ojej!", -- A_Classic_Fairytale:first_blood
+    ["Oh, my! This is even more entertaining than I've expected!"] = "Ojejku! To jest bardziej zabawne, niż myślałem!", -- A_Classic_Fairytale:backstab
     ["Oh no! Just try again!"] = "Ojojoj! Spróbuj jeszcze raz!", 
---      ["Oh no, not %s!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united
---      ["Oh no, the Green Bananas have betrayed Hog Solo and stole the anti-gravity device part!"] = "", -- A_Space_Adventure:fruit02
+    ["Oh no, not %s!"] = "O nie, to %s!", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united
+    ["Oh no, the Green Bananas have betrayed Hog Solo and stole the anti-gravity device part!"] = "O nie, Zielone Banany zdradziły Hoga Solo i ukradły część urządzenia antygrawitacyjnego!", -- A_Space_Adventure:fruit02
     ["Oh no! Time's up! Just try again."] = "Ajajaj! Koniec czasu! Spróbuj jeszcze raz.",  
---      ["Oh no! You failed! Just try again."] = "", -- Basic_Training_-_Cluster_Bomb
---      ["Oh no! You have died. Try again!"] = "", -- Basic_Training_-_Flying_Saucer
---      ["Oh! Please spare me. You can take all my treasures!"] = "", -- A_Space_Adventure:ice01
---      ["Oh, silly me! I forgot that I'm the shaman."] = "", -- A_Classic_Fairytale:backstab
---      ["Oh, that. We were just having fun!"] = "", -- A_Classic_Fairytale:queen
---      ["Oh yes! I got the device part! Now it belongs to me alone."] = "", -- A_Space_Adventure:fruit02
---      ["Okay, I'll be extra careful!"] = "", -- A_Space_Adventure:desert01
---      ["Okay then!"] = "", -- A_Space_Adventure:fruit02
---      ["Okay, then you have to go and take some of the weapons we have hidden in case of an emergency!"] = "", -- A_Space_Adventure:moon01
---      ["Old One Eye"] = "", -- 
---      ["Oleg"] = "", -- 
---      ["Olive"] = "", -- A_Classic_Fairytale:united
---      ["Omnivore"] = "", -- A_Classic_Fairytale:first_blood
---      ["Once upon a time, on an island with great natural resources, lived two tribes in heated conflict..."] = "", -- A_Classic_Fairytale:first_blood
---      ["Once you set off the proximity trigger, Mr. Mine is not your friend"] = "", -- ClimbHome
---      ["One does not simply rope to the moon!"] = "", -- A_Space_Adventure:cosmos
---      ["One flower: Incomplete side missions"] = "", -- A_Space_Adventure:cosmos
---      ["One shall not judge one by one's appearance!"] = "", -- A_Classic_Fairytale:epil
---      ["One tribe was peaceful, spending their time hunting and training, enjoying the small pleasures of life..."] = "", -- A_Classic_Fairytale:first_blood
---      ["Oneye"] = "", -- portal
---      ["Only Hog Solo can be trusted with the crate."] = "", -- A_Space_Adventure:fruit02
---      ["Only one hog per team allowed! Excess hogs will be removed"] = "", -- Mutant
---      ["Only the best pilots can master the following stunts."] = "", -- Basic_Training_-_Flying_Saucer
---      ["On the Ice Planet, where ice rules ..."] = "", -- A_Space_Adventure:ice01
---      ["On the other side of the moon ..."] = "", -- A_Space_Adventure:moon02
---      ["On the Planet of Sand, you have to double check your moves ..."] = "", -- A_Space_Adventure:desert01
---      ["On this map you get %d%% fuel."] = "", -- TechRacer
---      ["On this map you get infinite fuel."] = "", -- TechRacer
---      ["Oops...I dropped them."] = "", -- A_Classic_Fairytale:united
---      ["Oops, I've been spotted and I have no weapons! I am doomed!"] = "", -- A_Space_Adventure:moon01
---      ["Open that crate and we will continue!"] = "", -- A_Classic_Fairytale:first_blood
-    ["Opposing Team: "] = "Przeciwna drużyna",
---      ["Orange"] = "", -- 
---      ["Orlando Boom!"] = "", -- A_Classic_Fairytale:queen
---      ["Or let the next player place waypoints|if less than 2 waypoints have been placed."] = "", -- Racer
---      ["Or maybe this was all part of an evil plan, so evil that even Prof. Hogevil can't think of it!"] = "", -- A_Space_Adventure:final
---      ["Oscillating Gravity: Gravity periodically changes within a range from %i%% to %i%% with a period of %s"] = "", -- Gravity
---      ["Other kills don't give you points."] = "", -- Mutant
---      ["Ouch! That must have hurt. %s (%s) hit the ground with %d damage points."] = "", -- ClimbHome
---      ["Ouch! That must have hurt. You mutilated your poor hedgehog hog with %d damage."] = "", -- ClimbHome
---      ["Our tribe, our beautiful island!"] = "", -- A_Classic_Fairytale:enemy
---      ["Out of ammo!"] = "", -- A_Space_Adventure:desert03, Tumbler
---      ["PAotH"] = "", -- A_Space_Adventure:cosmos, A_Space_Adventure:death01, A_Space_Adventure:desert01, A_Space_Adventure:moon01
---      ["PAotH has sent explosives but unfortunately the trigger mechanism seems to be faulty!"] = "", -- A_Space_Adventure:cosmos
---      ["Parachute"] = "", -- Continental_supplies
---      ["Patches"] = "", -- 
---      ["Pathetic Resistance"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
---      ["Paul McHoggy"] = "", -- A_Space_Adventure:ice01, A_Space_Adventure:ice02
---      ["Penalty: If you violate above rule, you have to skip in the next turn."] = "", -- WxW
---      ["Penguin roar: [Deal 15 damage + 10% of your hogs health to all hogs around you and get 2/3 back]"] = "", -- Continental_supplies
---      ["Perfect! Now try to get the next crate without hurting yourself!"] = "", -- A_Classic_Fairytale:first_blood
+    ["Oh no! You failed! Just try again."] = "O nie! Nie udało ci się! Spróbuj jeszcze raz.", -- Basic_Training_-_Cluster_Bomb
+    ["Oh no! You have died. Try again!"] = "Och nie! Umarłeś. Spróbuj jeszcze raz!", -- Basic_Training_-_Flying_Saucer
+    ["Oh! Please spare me. You can take all my treasures!"] = "Och! Proszę, oszczędź mnie. Możesz zabrać wszystkie moje skarby!", -- A_Space_Adventure:ice01
+    ["Oh, silly me! I forgot that I'm the shaman."] = "Och, głupi ja! Zapomniałem, że to ja jestem szamanem.", -- A_Classic_Fairytale:backstab
+    ["Oh, that. We were just having fun!"] = "Och, to. Tylko się bawiliśmy.", -- A_Classic_Fairytale:queen
+    ["Oh yes! I got the device part! Now it belongs to me alone."] = "O tak! Mam teraz część urządzenia! Teraz należy tylko do mnie.", -- A_Space_Adventure:fruit02
+    ["Okay, I'll be extra careful!"] = "Dobrze, będę ekstra ostrożny!", -- A_Space_Adventure:desert01
+    ["Okay, then you have to go and take some of the weapons we have hidden in case of an emergency!"] = "Dobrze, więc musisz iść i wziąć trochę broni, które ukryliśmy na nagły wypadek!", -- A_Space_Adventure:moon01
+    ["Okay then!"] = "Zatem w porządku!", -- A_Space_Adventure:fruit02
+    ["Old One Eye"] = "Stary Jednooki", -- 
+    ["Oleg"] = "Oleg", -- 
+    ["Olive"] = "Oliwka", -- A_Classic_Fairytale:united
+    ["Omnivore"] = "Wszystkożerca", -- A_Classic_Fairytale:first_blood
+    ["Once upon a time, on an island with great natural resources, lived two tribes in heated conflict..."] = "Pewnego razu, na wyspie z bogatymi zasobami naturalnymi, żyły dwa plemienia w gorącym konflikcie...", -- A_Classic_Fairytale:first_blood
+    ["Once you set off the proximity trigger, Mr. Mine is not your friend"] = "Kiedy uruchomisz zbliżeniowy wyzwalacz, Pani Mina nie jest twoim przyjacielem", -- ClimbHome
+    ["One does not simply rope to the moon!"] = "Nikt tak po prostu nie dostaje się liną na księżyc!", -- A_Space_Adventure:cosmos
+    ["One flower: Incomplete side missions"] = "Jeden kwiatek: Nieukończone misje poboczne", -- A_Space_Adventure:cosmos
+    ["One shall not judge one by one's appearance!"] = "Nie powinno się kogoś sądzić po jego wyglądzie!", -- A_Classic_Fairytale:epil
+    ["One tribe was peaceful, spending their time hunting and training, enjoying the small pleasures of life..."] = "Nasze plemię było pokojowe, spędzając swój czas na polowaniu i treningu, ciesząc się z małych przyjemności w życiu...", -- A_Classic_Fairytale:first_blood
+    ["Oneye"] = "Jednooki", -- portal
+    ["Only Hog Solo can be trusted with the crate."] = "Skrzynia może być powierzona tylko Hogowi Solo.", -- A_Space_Adventure:fruit02
+    ["Only one hog per team allowed! Excess hogs will be removed"] = "Dozwolony tylko jeden jeż na drużynę! Nadmiarowe jeże będą usunięte", -- Mutant
+    ["Only the best pilots can master the following stunts."] = "Tylko najlepsi piloci mogą opanować następujące wyczyny.", -- Basic_Training_-_Flying_Saucer
+    ["On the Ice Planet, where ice rules ..."] = "Na Lodowej Planecie, gdzie rządzi lód...", -- A_Space_Adventure:ice01
+    ["On the other side of the moon ..."] = "Po drugiej stronie księżyca...", -- A_Space_Adventure:moon02
+    ["On the Planet of Sand, you have to double check your moves ..."] = "Na Planecie Piasku musisz starannie wykonywać swoje ruchy...", -- A_Space_Adventure:desert01
+    ["On this map you get %d%% fuel."] = "Na tej mapie dostajesz %d%% paliwa.", -- TechRacer
+    ["On this map you get infinite fuel."] = "Na tej mapie dostajesz nieskończone paliwo.", -- TechRacer
+    ["Oops...I dropped them."] = "Ups... upuściłem je.", -- A_Classic_Fairytale:united
+    ["Oops, I've been spotted and I have no weapons! I am doomed!"] = "Ups, zostałem zauważony i nie mam broni! Już po mnie!", -- A_Space_Adventure:moon01
+    ["Open that crate and we will continue!"] = "Otwórz tę skrzynię i będziemy kontynuować!", -- A_Classic_Fairytale:first_blood
+    ["Opposing Team: "] = "Przeciwna Drużyna",
+    ["Orange"] = "Pomarańcz", -- 
+    ["Orlando Boom!"] = "Orlando Boom!", -- A_Classic_Fairytale:queen
+    ["Or let the next player place waypoints|if less than 2 waypoints have been placed."] = "Lub pozwól następnemu graczowi postawić punkty kontrolne|jeśli mniej niż 2 zostały postawione.", -- Racer
+    ["Or maybe this was all part of an evil plan, so evil that even Prof. Hogevil can't think of it!"] = "Lub może to było wszystko częścią złego planu, tak złego, że nawet Prof. Jeżozło nie mógł go wymyśleć!", -- A_Space_Adventure:final
+    ["Oscillating Gravity: Gravity periodically changes within a range from %i%% to %i%% with a period of %s"] = "Oscylująca grawitacja: Grawitacja okresowo zmienia się w zakresie od %i%% do %i%% z okrese %s.", -- Gravity
+    ["Other kills don't give you points."] = "Inne zabójstwa nie dają ci punktów.", -- Mutant
+    ["Ouch! That must have hurt. %s (%s) hit the ground with %d damage points."] = "Auć! To musiało boleć. %s (%s) uderzył w zimię z %d punktami obrażeń.", -- ClimbHome
+    ["Ouch! That must have hurt. You mutilated your poor hedgehog hog with %d damage."] = "Auć! To musiało boleć. Upokorzyłeś swojego biednego jeża %d punktami obrażeń.", -- ClimbHome
+    ["Our tribe, our beautiful island!"] = "Nasze plemię, nasza piękna wyspa!", -- A_Classic_Fairytale:enemy
+    ["Out of ammo!"] = "Brak amunicji!", -- A_Space_Adventure:desert03, Tumbler
+    ["PAotH has sent explosives but unfortunately the trigger mechanism seems to be faulty!"] = "PSJ wysłało ładunki wybuchowe, ale niestety, mechanizm zapalnika wydaje się być wadliwy!", -- A_Space_Adventure:cosmos
+    ["PAotH"] = "PSJ", -- A_Space_Adventure:cosmos, A_Space_Adventure:death01, A_Space_Adventure:desert01, A_Space_Adventure:moon01
+    ["Parachute"] = "Spadochron", -- Continental_supplies
+    ["Patches"] = "Łatek", -- 
+    ["Pathetic Resistance"] = "Żałosny Opór", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
+    ["Paul McHoggy"] = "Paul McJeżu", -- A_Space_Adventure:ice01, A_Space_Adventure:ice02
+    ["Penalty: If you violate above rule, you have to skip in the next turn."] = "Kara: Jeśli naruszysz powyższą zasadę, będziesz musiał opuścić następną turę.", -- WxW
+    ["Penguin roar: [Deal 15 damage + 10% of your hogs health to all hogs around you and get 2/3 back]"] = "Ryk pingwina: [Zadaje 15 obrażeń + 10% zdrowia twojego jeża wszystkim jeżom dookoła i dostaje 2/3 z powrotem]", -- Continental_supplies
+    ["Perfect! Now try to get the next crate without hurting yourself!"] = "Idealnie! Teraz spróbuj zdobyć następną skrzynię bez zranienia się!", -- A_Classic_Fairytale:first_blood
     ["Per-Hog Ammo"] = "Oddzielna amunicja dla jeży",
---      ["Per-hog Ammo: Weapons are not shared between hogs"] = "", -- User_Mission_-_Nobody_Laugh
---      ["Per team weapons"] = "", -- Continental_supplies
---      ["Pfew! That was close!"] = "", -- A_Classic_Fairytale:shadow
---      ["Phosphat"] = "", -- portal
---      ["Physicist"] = "", -- HedgeEditor
---      ["Piano Strike"] = "", -- Construction_Mode
---      ["Pikachu"] = "", -- 
---      ["Pings left: %d"] = "", -- Space_Invasion
---      ["Pink"] = "", -- 
---      ["Pirates"] = "", -- 
---      ["Place 2-%d waypoints using the waypoint placement tool."] = "", -- Racer
---      ["Place 2 waypoints using the waypoint placement tool."] = "", -- Racer
---      ["Place air mines"] = "", -- HedgeEditor
---      ["Place barrels"] = "", -- HedgeEditor
---      ["Place cleavers"] = "", -- HedgeEditor
---      ["Place/Delete Waypoint: [Left Click]"] = "", -- HedgeEditor
---      ["Place dud mines"] = "", -- HedgeEditor
---      ["Place Gears (and more): Gear Placement Tool"] = "", -- HedgeEditor
---      ["Place Girder: Girder"] = "", -- HedgeEditor
---      ["Place Girder: [Left Click]"] = "", -- HedgeEditor
---      ["Place girders"] = "", -- HedgeEditor
---      ["Place health crates"] = "", -- HedgeEditor
---      ["Place hedgehogs: Place your hedgehogs at the start of the game."] = "", -- WxW
---      ["Placement Mode"] = "", -- HedgeEditor
---      ["Place mines"] = "", -- HedgeEditor
---      ["Place, modify and delete gears (e.g. objects)|and waypoints, edit hedgehog settings, values,|victory conditions, and more."] = "", -- HedgeEditor
+    ["Per-hog Ammo: Weapons are not shared between hogs"] = "Oddzielna amunicja dla jeży: Bronie nie są dzielone między jeżami", -- User_Mission_-_Nobody_Laugh
+    ["Per team weapons"] = "Drużynowa amunicja", -- Continental_supplies
+    ["Pfew! That was close!"] = "Fiu! To było bliskie!", -- A_Classic_Fairytale:shadow
+    ["Phosphat"] = "Fosfat", -- portal
+    ["Physicist"] = "Fizyk", -- HedgeEditor
+    ["Piano Strike"] = "Zrzut pianina", -- Construction_Mode
+    ["Pikachu"] = "Pikachu", -- 
+    ["Pings left: %d"] = "Pozostałe sygnały: %d", -- Space_Invasion
+    ["Pink"] = "Róż", -- 
+    ["Pirates"] = "Piraci", -- 
+    ["Place 2-%d waypoints using the waypoint placement tool."] = "Postaw 2-%d punktów kontrolnych, używając narzędzia do stawiania punktów kontrolnych.", -- Racer
+    ["Place 2 waypoints using the waypoint placement tool."] = "Postaw 2 punkty kontrolne, używając narzędzia do stawiania punktów kontrolnych.", -- Racer
+    ["Place air mines"] = "Postaw latające miny", -- HedgeEditor
+    ["Place barrels"] = "Postaw beczki", -- HedgeEditor
+    ["Place cleavers"] = "Postaw tasaki", -- HedgeEditor
+    ["Place/Delete Waypoint: [Left Click]"] = "Postaw/usuń punkt kontrolny: [Lewy klik]", -- HedgeEditor
+    ["Place dud mines"] = "Postaw niewybuchy", -- HedgeEditor
+    ["Place Gears (and more): Gear Placement Tool"] = "Postaw rzeczy (i więcej): Narzędzie do Stawiania Reczy", -- HedgeEditor
+    ["Place Girder: Girder"] = "Postaw belkę: Belka", -- HedgeEditor
+    ["Place Girder: [Left Click]"] = "Postaw belkę: [Lewy klik]", -- HedgeEditor
+    ["Place girders"] = "[Postaw belki]", -- HedgeEditor
+    ["Place health crates"] = "Postaw apteczki", -- HedgeEditor
+    ["Place hedgehogs: Place your hedgehogs at the start of the game."] = "Postaw jeże: Postaw jeże na początku gry.", -- WxW
+    ["Placement Mode"] = "Tryb Stawiania", -- HedgeEditor
+    ["Place mines"] = "Postaw miny", -- HedgeEditor
+    ["Place, modify and delete gears (e.g. objects)|and waypoints, edit hedgehog settings, values,|victory conditions, and more."] = "Postaw, modyfikuj i usuwaj rzeczy (np. obiekty)|i punkty kontrolne, edytuj utawienia jeży, wartości|warunki zwycięstwa i więcej.", -- HedgeEditor
     ["Place more waypoints using the 'Air Attack' weapon."] = "Postaw więcej punktów orientacyjnych używając [Nalotu]",
---      ["Place Object: [Left Click]"] = "", -- HedgeEditor
---      ["Place or delete waypoints"] = "", -- HedgeEditor
---      ["Place rubber"] = "", -- HedgeEditor
---      ["Place Rubber: Rubber"] = "", -- HedgeEditor
---      ["Place Sprite: [Left Click]"] = "", -- HedgeEditor
---      ["Place sprites to build land"] = "", -- HedgeEditor
---      ["Place sticky mines"] = "", -- HedgeEditor
---      ["Place targets"] = "", -- HedgeEditor
---      ["Place utility crates"] = "", -- HedgeEditor
---      ["Place Waypoint"] = "", -- HedgeEditor
---      ["Place waypoint"] = "", -- Racer
---      ["Place weapon crates"] = "", -- HedgeEditor
---      ["- Place your team flag at the end of your first turn"] = "", -- Capture_the_Flag
---      ["Planes used: %d"] = "", -- User_Mission_-_RCPlane_Challenge
---      ["Planes Used:"] = "", -- User_Mission_-_RCPlane_Challenge
---      ["Planes Used"] = "", -- User_Mission_-_RCPlane_Challenge
---      ["Planets with all missions completed will be marked with two flowers."] = "", -- A_Space_Adventure:cosmos
---      ["Planets with completed main missions will be marked with a flower."] = "", -- A_Space_Adventure:cosmos
---      ["Play with me!"] = "", -- A_Classic_Fairytale:shadow
---      ["Please click on a crate."] = "", -- HedgeEditor
---      ["Please click on a gear."] = "", -- HedgeEditor
---      ["Please click on a hedgehog, barrel, health crate or dud mine."] = "", -- HedgeEditor
---      ["Please click on a hedgehog."] = "", -- HedgeEditor
---      ["Please place the waypoint further away from the waterline"] = "", -- Racer, TechRacer
---      ["Please place the waypoint in the air and within the map boundaries"] = "", -- TechRacer
---      ["Please place the waypoint in the air, within the map boundaries"] = "", -- Racer
---      ["Please place your hedgehog first!"] = "", -- WxW
---      ["Please, stop releasing your \"smoke signals\"!"] = "", -- A_Classic_Fairytale:shadow
---      ["Please wait …"] = "", -- WxW
---      ["Point Blank Combo! +5 points!"] = "", -- Space_Invasion
---      ["--- Points ---"] = "", -- Battalion
+    ["Place Object: [Left Click]"] = "Postaw obiekt: [Lewy klik]", -- HedgeEditor
+    ["Place or delete waypoints"] = "Postaw lub usuń punkt kontrolny", -- HedgeEditor
+    ["Place rubber"] = "Postaw gumę", -- HedgeEditor
+    ["Place Rubber: Rubber"] = "Postaw gumę: Guma", -- HedgeEditor
+    ["Place Sprite: [Left Click]"] = "Postaw Grafik: [Lewy klik]", -- HedgeEditor
+    ["Place sprites to build land"] = "Postaw grafiki, by zbudować teren", -- HedgeEditor
+    ["Place sticky mines"] = "Postaw miny samoprzylepne", -- HedgeEditor
+    ["Place targets"] = "Postaw cele", -- HedgeEditor
+    ["Place utility crates"] = "Postaw skrzynie z narzędziami", -- HedgeEditor
+    ["Place Waypoint"] = "Postaw Punkt Kontrolny", -- HedgeEditor
+    ["Place waypoint"] = "Postaw punkt kontrolny", -- Racer
+    ["Place weapon crates"] = "Postaw skrzynie z brońmi", -- HedgeEditor
+    ["- Place your team flag at the end of your first turn"] = "- Postaw flagę twojej drużyny na końcu swojej pierwszej tury", -- Capture_the_Flag
+    ["Planes used: %d"] = "Użyte samoloty: %d", -- User_Mission_-_RCPlane_Challenge
+    ["Planes Used:"] = "Użyte Samoloty: %d", -- User_Mission_-_RCPlane_Challenge
+    ["Planes Used"] = "Użyte Samoloty", -- User_Mission_-_RCPlane_Challenge
+    ["Planets with all missions completed will be marked with two flowers."] = "Planety ze wszystkimi misjami ukończonymi, będą zaznaczone dwoma kwiatkami.", -- A_Space_Adventure:cosmos
+    ["Planets with completed main missions will be marked with a flower."] = "Planety z ukończonymi głównymi misjami, będą zaznaczone kwiatkiem.", -- A_Space_Adventure:cosmos
+    ["Play with me!"] = "Zagraj ze mną", -- A_Classic_Fairytale:shadow
+    ["Please click on a crate."] = "Kliknij na skrzynię.", -- HedgeEditor
+    ["Please click on a gear."] = "Kliknij na rzecz.", -- HedgeEditor
+    ["Please click on a hedgehog, barrel, health crate or dud mine."] = "Kliknij na jeża, beczkę, apteczkę lub niewybuch.", -- HedgeEditor
+    ["Please click on a hedgehog."] = "Kliknij na jeża.", -- HedgeEditor
+    ["Please place the waypoint further away from the waterline"] = "Postaw punkt kontrolny dalej od powierzchni wody", -- Racer, TechRacer
+    ["Please place the waypoint in the air and within the map boundaries"] = "Postaw punkt kontrolny w powietrzu i wewnątrz granic mapy", -- TechRacer
+    ["Please place the waypoint in the air, within the map boundaries"] = "Postaw punkt kontrolny w powietrzu, wewnątrz granic mapy", -- Racer
+    ["Please place your hedgehog first!"] = "Postaw najpierw swojego jeża!", -- WxW
+    ["Please, stop releasing your \"smoke signals\"!"] = "Proszę, przestań wysyłać swoje \"sygnały dymne\"!", -- A_Classic_Fairytale:shadow
+    ["Please wait …"] = "Proszę czekać...", -- WxW
+    ["Point Blank Combo! +5 points!"] = "Kombo martwego punktu! +5 punktów!", -- Space_Invasion
+    ["--- Points ---"] = "--- Punkty ---", -- Battalion
     ["points"] = "punkty", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle
---      ["point(s)"] = "", -- TargetPractice, Mutant
---      ["Poisonous Apple"] = "", -- A_Space_Adventure:fruit02
+    ["point(s)"] = "punkt(y)", -- TargetPractice, Mutant
+    ["Poisonous Apple"] = "Zatrute Jabłko", -- A_Space_Adventure:fruit02
     ["Poison"] = "Truciciel",
---      ["Pokémon"] = "", -- 
---      ["Poor %s (%s) died %d times."] = "", -- Mutant
---      ["Population"] = "", -- Continental_supplies
---      ["Porkey"] = "", -- 
---      ["Portal hint: one goes to the destination, and one is the entrance.|"] = "", -- A_Classic_Fairytale:dragon
---      ["Portal Mind Challenge"] = "", -- portal
---      ["Precise flying"] = "", -- A_Space_Adventure:desert03
---      ["Precise: Remove previous waypoint"] = "", -- Racer
---      ["Precise shooting"] = "", -- A_Space_Adventure:fruit03
---      ["Predator"] = "", -- portal
---      ["Prepare for battle!"] = "", -- A_Space_Adventure:moon01
---      ["Prepare to fight"] = "", -- A_Space_Adventure:moon01
---      ["Prepare to flee!"] = "", -- A_Space_Adventure:cosmos
+    ["Pokémon"] = "Pokémon", -- 
+    ["Poor %s (%s) died %d times."] = "Biedny %s (%s) umarł %d razy.", -- Mutant
+    ["Population"] = "Populacja", -- Continental_supplies
+    ["Porkey"] = "Jeżozwierzuś", -- 
+    ["Portal hint: one goes to the destination, and one is the entrance.|"] = "Porada do portalu: jeden idzie do celu, a drugi jest wejściem.|", -- A_Classic_Fairytale:dragon
+    ["Portal Mind Challenge"] = "Wyzwanie portalowego umysłu", -- portal
+    ["Precise flying"] = "Precyzyhne ltanie", -- A_Space_Adventure:desert03
+    ["Precise: Remove previous waypoint"] = "Precyzja: Usuń poprzedni punkt kontrolny", -- Racer
+    ["Precise shooting"] = "Precyzyjne strzelanie", -- A_Space_Adventure:fruit03
+    ["Predator"] = "Predator", -- portal
+    ["Prepare for battle!"] = "Przygotuj się do bitwy!", -- A_Space_Adventure:moon01
+    ["Prepare to fight"] = "Przygotuj się do walki", -- A_Space_Adventure:moon01
+    ["Prepare to flee!"] = "Przygotuj się do ucieczki!", -- A_Space_Adventure:cosmos
     ["Prepare yourself"] = "Przygotuj się",
---      ["Press [Attack] (space bar by default) to start,|repeadedly tap the up, left and right movement keys to accelerate."] = "", -- Basic_Training_-_Flying_Saucer
---      ["Press [Attack] to begin."] = "", -- A_Classic_Fairytale:first_blood
---      ["Press [Left] and [Right] to change the difficulty."] = "", -- A_Classic_Fairytale:first_blood
---      ["Press [Left] or [Right] to move around, [Enter] to jump"] = "", -- A_Classic_Fairytale:first_blood
---      ["Press [Long jump] to accept this configuration and begin placing hedgehogs."] = "", -- WxW
---      ["Press [Long jump] to accept this configuration and start the game."] = "", -- WxW
-    ["Press [Precise] to skip intro"] = "Naciśnij [Precyzyjne celowanie] by pominąć intro",
---      ["Press [Up] and [Down] to move between menu items.|Press [Attack], [Left], or [Right] to toggle."] = "", -- WxW
---      ["Prestigious Pilot"] = "", -- User_Mission_-_RCPlane_Challenge
---      ["Princess Peach"] = "", -- 
---      ["Private Nolak"] = "", -- Target_Practice_-_Cluster_Bomb
---      ["Problems, dude? Chillax!"] = "", -- A_Classic_Fairytale:epil
---      ["Professional pilot"] = "", -- User_Mission_-_RCPlane_Challenge
---      ["Professional stunt pilot"] = "", -- User_Mission_-_RCPlane_Challenge
---      ["Professor"] = "", -- A_Space_Adventure:death01, A_Space_Adventure:moon01
---      ["Professor Hogevil, then known as James Hogus, worked for PAotH back in my time."] = "", -- A_Space_Adventure:moon02
---      ["Prof. Hogevil"] = "", -- A_Space_Adventure:death01, A_Space_Adventure:moon01
---      ["Pro Killers"] = "", -- Big_Armory
---      ["Protect yourselves!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"] = "", -- A_Classic_Fairytale:shadow
---      ["Purple"] = "", -- 
---      ["Pyro"] = "", -- HedgeEditor, The_Specialists
---      ["Pyromancer"] = "", -- Battalion
---      ["Race complexity limit reached"] = "", -- Racer, TechRacer
---      ["Racer"] = "", -- Racer
---      ["Racer tool"] = "", -- Racer
+    ["Press [Attack] (space bar by default) to start,|repeadedly tap the up, left and right movement keys to accelerate."] = "Wciśnij [Atak] (domyślnie spacja), by zacząć,|wielokrotnie wciskaj góra, lewo i prawo, by przyśpieszyć.", -- Basic_Training_-_Flying_Saucer
+    ["Press [Attack] to begin."] = "Wciśnij [Atak], by zacząć.", -- A_Classic_Fairytale:first_blood
+    ["Press [Left] and [Right] to change the difficulty."] = "Wciśnij [Lewo] i [Prawo], by zmienić trudność.", -- A_Classic_Fairytale:first_blood
+    ["Press [Left] or [Right] to move around, [Enter] to jump"] = "Wciśnij [Lewo] lub [Prawo], by poruszaćsię, [Enter] by skoczyć.", -- A_Classic_Fairytale:first_blood
+    ["Press [Long jump] to accept this configuration and begin placing hedgehogs."] = "Wciśnij [Długi skok] by zaakceptować tę konfigurację i zacząć ustawiać jeże.", -- WxW
+    ["Press [Long jump] to accept this configuration and start the game."] = "Wciśnij [Długi skok] by zaakceptować tę konfigurację i zacząć grę.", -- WxW
+    ["Press [Precise] to skip intro"] = "Naciśnij [Precyzja] by pominąć intro",
+    ["Press [Up] and [Down] to move between menu items.|Press [Attack], [Left], or [Right] to toggle."] = "Wciśnij [Góra] i [Dół], by poruszać się między pozycjami menu.|Wciśnij [Atak], [Lewo] lub [Prawo], by przełączyć.", -- WxW
+    ["Prestigious Pilot"] = "Prestiżowy pilot", -- User_Mission_-_RCPlane_Challenge
+    ["Princess Peach"] = "Księżniczka Peach", -- 
+    ["Private Nolak"] = "Szeregowiec Nolak", -- Target_Practice_-_Cluster_Bomb
+    ["Problems, dude? Chillax!"] = "Problem, koleś? Wrzuć na luz!", -- A_Classic_Fairytale:epil
+    ["Professional pilot"] = "Profesjonalny pilot", -- User_Mission_-_RCPlane_Challenge
+    ["Professional stunt pilot"] = "Profesjonalny pilot kaskaderski", -- User_Mission_-_RCPlane_Challenge
+    ["Professor Hogevil, then known as James Hogus, worked for PAotH back in my time."] = "Profesor Jeżozło, wtedy znany jako Jakub Jeżus, za moich czasów pracował dla PSJ.", -- A_Space_Adventure:moon02
+    ["Professor"] = "Profesor", -- A_Space_Adventure:death01, A_Space_Adventure:moon01
+    ["Prof. Hogevil"] = "Prof. Jeżozło", -- A_Space_Adventure:death01, A_Space_Adventure:moon01
+    ["Pro Killers"] = "Pro Zabójcy", -- Big_Armory
+    ["Protect yourselves!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"] = "Broń się!|Porada do granatu: ustaw zapalnik używając [1-5], celuj za pomocą [Góra]/[Dół] i przytrzymaj spację, by ustawić moc", -- A_Classic_Fairytale:shadow
+    ["Purple"] = "Fiolet", -- 
+    ["Pyromancer"] = "Piromanta", -- Battalion
+    ["Pyro"] = "Piro", -- HedgeEditor, The_Specialists
+    ["Race complexity limit reached"] = "Limit złożoności wyścigu osiągnięty", -- Racer, TechRacer
+    ["Racer tool"] = "Narzędzie wyścigu", -- Racer
     ["RACER"] = "WYŚCIG",
---      ["Race"] = "", -- TrophyRace
---      ["Rachel"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
---      ["Radar: Off"] = "", -- WxW
---      ["Radar: On"] = "", -- WxW
---      ["Radar Ping: [High jump]"] = "", -- Space_Invasion
---      ["Radar: Show after crate drop"] = "", -- WxW
---      ["Raging Buffalo"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
---      ["Ramesses"] = "", -- 
---      ["Ramon"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow
---      ["Rank: %s"] = "", -- User_Mission_-_RCPlane_Challenge
---      ["Razac"] = "", -- portal
---      ["RC Plane Challenge"] = "", -- User_Mission_-_RCPlane_Challenge
---      ["RC Plane"] = "", -- Construction_Mode
---      ["Read the challenge objectives from within the mission for more details."] = "", -- A_Space_Adventure:death02, A_Space_Adventure:desert03, A_Space_Adventure:fruit03
---      ["Ready for Battle?"] = "", -- A_Space_Adventure:fruit01
---      ["Really?! You thought you could harm me with your little toys?"] = "", -- A_Classic_Fairytale:shadow
---      ["Red"] = "", -- 
---      ["Red areas are indestructible."] = "", -- A_Space_Adventure:final
---      ["Reflector Shield"] = "", -- Construction_Mode
---      ["Reflector Shield: Reflects enemy projectiles."] = "", -- Construction_Mode
---      ["Regurgitator"] = "", -- A_Classic_Fairytale:backstab
---      ["Reinforcements"] = "", -- A_Classic_Fairytale:backstab
---      ["Remember! Many will seek the anti-gravity device! Now go, hurry up!"] = "", -- A_Space_Adventure:cosmos
---      ["Remember: The rope only bend around objects, |if it doesn't hit anything it's always stright!"] = "", -- Basic_Training_-_Rope
---      ["Remember this, pathetic animal: when the day comes, you will regret your blind loyalty!"] = "", -- A_Classic_Fairytale:shadow
---      ["Replenishment: Weapons are restocked on turn start of a new hog"] = "", -- Highlander
---      ["Repositioning Mode"] = "", -- HedgeEditor
---      ["REPOSITIONING MODE"] = "", -- HedgeEditor
---      ["rescues"] = "", -- User_Mission_-_That_Sinking_Feeling
---      ["Rescue the imprisoned PAotH team and get the fuel!"] = "", -- A_Space_Adventure:moon01
---      ["Respawner"] = "", -- Construction_Mode
---      ["Respawner: Resurrects dead hogs."] = "", -- Construction_Mode
---      ["Resurrector"] = "", -- Construction_Mode
---      ["- Return the enemy flag to your base to score"] = "", -- Capture_the_Flag
-    [" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = " - Przynieś flagę wroga do swojej bazy by zdobyć punkt | - Pierwszy kto zrobi to 3 razy, wygrywa | - Punkt zdobywasz tylko gdy twoja flaga znajduje się w bazie | - Jeże upuszczą flagę gdy zostaną zabite bądź utopione | - Upuszczona flaga może być przywrócona lub przechwycona ponownie | - Jeże odradzają się po śmierci",
---      ["Return to Leaks A Lot!"] = "", -- A_Classic_Fairytale:shadow
---      ["Return to the mission menu by pressing the \"Go back\" button."] = "", -- A_Space_Adventure:cosmos
---      ["Return to the Surface"] = "", -- A_Space_Adventure:fruit02
---      ["Rider"] = "", -- portal
---      ["Rifleman"] = "", -- Battalion
---      ["Righteous Beard"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
---      ["Ripe"] = "", -- 
---      ["Robert Yellow Apple"] = "", -- A_Space_Adventure:fruit01
---      ["Rocket"] = "", -- Big_Armory
---      ["Ronald"] = "", -- portal
---      ["Roof"] = "", -- WxW
---      ["Rope-knocking Challenge"] = "", -- User_Mission_-_Rope_Knock_Challenge
---      ["Rope Master"] = "", -- Basic_Training_-_Rope
---      ["Roper"] = "", -- SpeedShoppa
---      ["Ropes and Crates"] = "", -- Challenge_-_Speed_Shoppa_-_Ropes
---      ["Rope Team"] = "", -- Basic_Training_-_Rope
---      ["Rope Training"] = "", -- Basic_Training_-_Rope
---      ["Roshi"] = "", -- 
---      ["Rot Molester"] = "", -- A_Classic_Fairytale:shadow
---      ["Rotten"] = "", -- 
---      ["Round draw"] = "", -- Racer, TechRacer
---      ["Round %d (Sudden Death in round %d)"] = "", -- Battalion
---      ["Round limit: %d"] = "", -- Racer
---      ["Round Limit: %d"] = "", -- Space_Invasion
---      ["Round limit:"] = "", -- TechRacer
---      ["Rounds complete: %d/%d"] = "", -- Racer, Space_Invasion, TechRacer
---      ["Round score: %d"] = "", -- Space_Invasion
---      ["RS1"] = "", -- A_Space_Adventure:fruit03
---      ["RS2"] = "", -- A_Space_Adventure:fruit03
---      ["Rubber"] = "", -- Construction_Mode, HedgeEditor
---      ["Rubber Placement Mode"] = "", -- Construction_Mode
---      ["RUBBER PLACEMENT MODE"] = "", -- HedgeEditor
---      ["Rules:"] = "", -- Capture_the_Flag
---      ["RULES:"] = "", -- Frenzy
---      ["Rules: "] = "", -- Mutant
---      ["Run away, you coward!"] = "", -- A_Space_Adventure:desert01
---      ["Running displacement algorithm …"] = "", -- A_Classic_Fairytale:queen
---      ["Running for survival"] = "", -- A_Space_Adventure:desert02
---      ["Rusted Diego"] = "", -- 
---      ["Rusty Joe"] = "", -- A_Classic_Fairytale:queen
---      ["Ryu"] = "", -- 
---      ["%s: %.1fs"] = "", -- Racer, TechRacer
---      ["Sabotage/Flare: [Sabotage all hogs in the circle and deal ~1 dmg OR Fire a cluster up into the air]"] = "", -- Continental_supplies
---      ["Saint"] = "", -- HedgeEditor, The_Specialists
---      ["Salivaslurper"] = "", -- A_Classic_Fairytale:united
---      ["Salty Dog"] = "", -- 
---      ["Salvation"] = "", -- A_Classic_Fairytale:family
---      ["Salvation was one step closer now..."] = "", -- A_Classic_Fairytale:dragon
---      ["Sam"] = "", -- A_Space_Adventure:cosmos
---      ["Sandals?! I thought you left your ring!"] = "", -- A_Classic_Fairytale:queen
---      ["Sandstorm"] = "", -- A_Space_Adventure:desert01
---      ["Sandy"] = "", -- A_Space_Adventure:desert01
-    ["Save as many hapless hogs as possible!"] = "Uratuj jak najwięcej nieszczęsnych jeży",
---      ["Save Fell From Heaven!"] = "", -- A_Classic_Fairytale:journey
---      ["Save Leaks A Lot!|Hint: The switch hedgehog utility might be of help to you."] = "", -- A_Classic_Fairytale:shadow
---      ["Save Level: [Precise]+[4]"] = "", -- HedgeEditor
---      ["Save the princess! All your hogs must survive!|Hint: Kill the cyborgs first! Use the ammo very carefully!|Hint: You might want to spare a girder for cover!"] = "", -- A_Classic_Fairytale:family
---      ["Save the princess by collecting the crate in under 12 turns!"] = "", -- A_Classic_Fairytale:journey
---      ["Saving Hogera"] = "", -- A_Space_Adventure:cosmos
---      ["%s barely made it past the hogosphere."] = "", -- ClimbHome
---      ["%s bravely climbed up to a dizzy height of %d to reach home."] = "", -- ClimbHome
---      ["Scallywag"] = "", -- 
+    ["Racer"] = "Wyścig", -- Racer
+    ["Race"] = "Wyścig", -- TrophyRace
+    ["Rachel"] = "Rachela", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
+    ["Radar: Off"] = "Radar: Wyłączony", -- WxW
+    ["Radar: On"] = "Radar: Włączony", -- WxW
+    ["Radar Ping: [High jump]"] = "Sygnał radaru: [Wysoki skok]", -- Space_Invasion
+    ["Radar: Show after crate drop"] = "Radar: Pokaż po zrzucie skrzyni", -- WxW
+    ["Raging Buffalo"] = "Wściekły Bawół", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
+    ["Ramesses"] = "Ramzes", -- 
+    ["Ramon"] = "Ramon", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow
+    ["Rank: %s"] = "Ranga: %s", -- User_Mission_-_RCPlane_Challenge
+    ["Razac"] = "Razak", -- portal
+    ["RC Plane Challenge"] = "Wyzwanie Samolotowe", -- User_Mission_-_RCPlane_Challenge
+    ["RC Plane"] = "Radiowy samolocik", -- Construction_Mode
+    ["Read the challenge objectives from within the mission for more details."] = "Przeczytaj cele wyzwania z misji po więcej szczegółów.", -- A_Space_Adventure:death02, A_Space_Adventure:desert03, A_Space_Adventure:fruit03
+    ["Ready for Battle?"] = "Gotowy do bitwy?", -- A_Space_Adventure:fruit01
+    ["Really?! You thought you could harm me with your little toys?"] = "Naprawdę?! Myślałeś, że mógłbyś zranić mnie swoimi zabaweczkami?", -- A_Classic_Fairytale:shadow
+    ["Red areas are indestructible."] = "Czerwone obszary są niezniszczalne.", -- A_Space_Adventure:final
+    ["Red"] = "Czerwony", -- 
+    ["Reflector Shield: Reflects enemy projectiles."] = "Tarcza Reflektorowa: Odbija wrogie pociski.", -- Construction_Mode
+    ["Reflector Shield"] = "Tarcza Reflektorowa", -- Construction_Mode
+    ["Regurgitator"] = "Zwracacz", -- A_Classic_Fairytale:backstab
+    ["Reinforcements"] = "Posiłki", -- A_Classic_Fairytale:backstab
+    ["Remember! Many will seek the anti-gravity device! Now go, hurry up!"] = "Pamiętaj! Wielu będzie szukać urządzenia antygrawitacyjnego! Teraz idź, pośpiesz się!", -- A_Space_Adventure:cosmos
+    ["Remember: The rope only bend around objects, |if it doesn't hit anything it's always stright!"] = "Pamiętaj: Lina zagina się tylko wokół obiektów,|jeśli nic nie uderzy, zawsze jest prosta!", -- Basic_Training_-_Rope
+    ["Remember this, pathetic animal: when the day comes, you will regret your blind loyalty!"] = "Zapamiętaj to, żałosny zwierzęciu: kiedy nadejdzie dzień, pożałujesz swojej ślepej lojalności!", -- A_Classic_Fairytale:shadow
+    ["Replenishment: Weapons are restocked on turn start of a new hog"] = "Uzupełnianie: Bronie są uzupełnione na początku tury nowego jeża", -- Highlander
+    ["Repositioning Mode"] = "Tryb Przesuwania", -- HedgeEditor
+    ["REPOSITIONING MODE"] = "TRYB PRZESUWANIA", -- HedgeEditor
+    ["rescues"] = "ratuje", -- User_Mission_-_That_Sinking_Feeling
+    ["Rescue the imprisoned PAotH team and get the fuel!"] = "Uratuj uwięziony zespół PSJ i zdobądź paliwo!", -- A_Space_Adventure:moon01
+    ["Respawner"] = "Odradzacz", -- Construction_Mode
+    ["Respawner: Resurrects dead hogs."] = "Odradzacz: Ożywia martwe jeże.", -- Construction_Mode
+    ["Resurrector"] = "Wskrzeszacz", -- Construction_Mode
+    [" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = " - Przynieś flagę wroga do swojej bazy by zdobyć punkt | - Pierwszy kto zrobi to 3 razy, wygrywa | - Punkt zdobywasz tylko, gdy twoja flaga znajduje się w bazie | - Jeże upuszczą flagę gdy zostaną zabite bądź utopione | - Upuszczona flaga może być przywrócona lub przechwycona ponownie | - Jeże odradzają się po śmierci",
+    ["- Return the enemy flag to your base to score"] = "- Zanieś wrogą flagę do swojej bazy, by zapunktować", -- Capture_the_Flag
+    ["Return to Leaks A Lot!"] = "Wróć do Sporego Przecieka!", -- A_Classic_Fairytale:shadow
+    ["Return to the mission menu by pressing the \"Go back\" button."] = "Wróć do menu misji, wciskając przycisk \"Powrót\".", -- A_Space_Adventure:cosmos
+    ["Return to the Surface"] = "Wróć na Powierzchnię", -- A_Space_Adventure:fruit02
+    ["Rider"] = "Jeźdźec", -- portal
+    ["Rifleman"] = "Strzelec", -- Battalion
+    ["Righteous Beard"] = "Cnotliwa Broda", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
+    ["Ripe"] = "Dojrzały", -- 
+    ["Robert Yellow Apple"] = "Robert Żółte Jabłko", -- A_Space_Adventure:fruit01
+    ["Rocket"] = "Rakieta", -- Big_Armory
+    ["Ronald"] = "Ronald", -- portal
+    ["Roof"] = "Dach", -- WxW
+    ["Rope-knocking Challenge"] = "Wyzwania Uderzania Liną", -- User_Mission_-_Rope_Knock_Challenge
+    ["Rope Master"] = "Mistrz Liny", -- Basic_Training_-_Rope
+    ["Roper"] = "Liniacz", -- SpeedShoppa
+    ["Ropes and Crates"] = "Liny i Skrzynie", -- Challenge_-_Speed_Shoppa_-_Ropes
+    ["Rope Team"] = "Linowa Drużyna", -- Basic_Training_-_Rope
+    ["Rope Training"] = "Trening linowy", -- Basic_Training_-_Rope
+    ["Roshi"] = "Roshi", -- 
+    ["Rot Molester"] = "Zepsuty Molester", -- A_Classic_Fairytale:shadow
+    ["Rotten"] = "Zepsuty", -- 
+    ["Round draw"] = "Remis", -- Racer, TechRacer
+    ["Round %d (Sudden Death in round %d)"] = "Runda %d (Nagła Śmierć w rundzie %d)", -- Battalion
+    ["Round limit: %d"] = "Limit rund: %d", -- Racer
+    ["Round Limit: %d"] = "Limit rund: %d", -- Space_Invasion
+    ["Round limit:"] = "Limit rund: ", -- TechRacer
+    ["Rounds complete: %d/%d"] = "Ukończone rundy: %d/%d", -- Racer, Space_Invasion, TechRacer
+    ["Round score: %d"] = "Wynik rundy: %d", -- Space_Invasion
+    ["RS1"] = "RS1", -- A_Space_Adventure:fruit03
+    ["RS2"] = "RS2", -- A_Space_Adventure:fruit03
+    ["Rubber"] = "Guma", -- Construction_Mode, HedgeEditor
+    ["Rubber Placement Mode"] = "Tryb Stawiania Gumy", -- Construction_Mode
+    ["RUBBER PLACEMENT MODE"] = "TRYB STAWIANIA GUMY", -- HedgeEditor
+    ["Rules:"] = "Zasady:", -- Capture_the_Flag
+    ["RULES:"] = "ZASADY:", -- Frenzy
+    ["Rules: "] = "Zasady: ", -- Mutant
+    ["Run away, you coward!"] = "Uciekaj, ty tchórzu!", -- A_Space_Adventure:desert01
+    ["Running displacement algorithm …"] = "Uruchamianie algorytmu wysiedlania...", -- A_Classic_Fairytale:queen
+    ["Running for survival"] = "Bieg o przetrwanie", -- A_Space_Adventure:desert02
+    ["Rusted Diego"] = "Zardzewiały Diego", -- 
+    ["Rusty Joe"] = "Rdzawy Joe", -- A_Classic_Fairytale:queen
+    ["Ryu"] = "Ryu", -- 
+    ["%s: %.1fs"] = "%s: %.1fs", -- Racer, TechRacer
+    ["Sabotage/Flare: [Sabotage all hogs in the circle and deal ~1 dmg OR Fire a cluster up into the air]"] = "Sabotaż/Flara: [Sabotuje wszystkie jeże w kole i zadaje ~1 obrażeń LUB wystrzeliwuje w powietrze odłamek]", -- Continental_supplies
+    ["Saint"] = "Święty", -- HedgeEditor, The_Specialists
+    ["Salivaslurper"] = "Ślinosiorb", -- A_Classic_Fairytale:united
+    ["Salty Dog"] = "Słony Pies", -- 
+    ["Salvation"] = "Odkupienie", -- A_Classic_Fairytale:family
+    ["Salvation was one step closer now..."] = "Odkupienie było teraz o krok bliżej...", -- A_Classic_Fairytale:dragon
+    ["Sam"] = "Sam", -- A_Space_Adventure:cosmos
+    ["Sandals?! I thought you left your ring!"] = "Sandały?! Myślałem, że zostawiłeś swój pierścień!", -- A_Classic_Fairytale:queen
+    ["Sandstorm"] = "Burza piaskowa", -- A_Space_Adventure:desert01
+    ["Sandy"] = "Piaskowy", -- A_Space_Adventure:desert01
+    ["Save as many hapless hogs as possible!"] = "Uratuj jak najwięcej nieszczęsnych jeży jak to możliwe!",
+    ["Save Fell From Heaven!"] = "Uratuj Upadłego z Niebios!", -- A_Classic_Fairytale:journey
+    ["Save Leaks A Lot!|Hint: The switch hedgehog utility might be of help to you."] = "Uratuj Sporego Przecieka!|Porada: narzędzie zmiany jeża może być dla ciebe pomocne.", -- A_Classic_Fairytale:shadow
+    ["Save Level: [Precise]+[4]"] = "Zapisz poziom: [Precyzja]+[4]", -- HedgeEditor
+    ["Save the princess! All your hogs must survive!|Hint: Kill the cyborgs first! Use the ammo very carefully!|Hint: You might want to spare a girder for cover!"] = "Uratuj księżniczkę! Wszystkie twoje jeże muszą przeżyć!|Porada: zabij najpierw cyborgi! Używaj amunicji bardzo ostrożnie!|Porada: możesz chcieć poświęcić belkę jako osłonę!", -- A_Classic_Fairytale:family
+    ["Save the princess by collecting the crate in under 12 turns!"] = "Uratuj księżniczkę, poprzez zebranie skrzyni w mniej niż 12 tur!", -- A_Classic_Fairytale:journey
+    ["Saving Hogera"] = "Ratowanie Jeżery", -- A_Space_Adventure:cosmos
+    ["%s barely made it past the hogosphere."] = "%s ledwo przekroczył jeżosferę.", -- ClimbHome
+    ["%s bravely climbed up to a dizzy height of %d to reach home."] = "%s odważnie wspiął się na zawrotną wysokość %d, by dotrzeć do domu.", -- ClimbHome
+    ["Scallywag"] = "Łobuziak", -- 
 --      ["Scalp Muncher"] = "", -- A_Classic_Fairytale:backstab
---      ["Scenario"] = "", -- Big_Armory, portal, User_Mission_-_Bamboo_Thicket, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Newton_and_the_Hammock, User_Mission_-_Nobody_Laugh, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork_2, User_Mission_-_Teamwork, User_Mission_-_The_Great_Escape
---      ["Scientist"] = "", -- Battalion
---      ["%s climbed home in %d seconds!"] = "", -- ClimbHome
---      ["Score: %d"] = "", -- Space_Invasion
---      ["Score goal: %d"] = "", -- Control
---      ["Score graph"] = "", -- Mutant, Space_Invasion
---      ["Score points by killing other hedgehogs (see below)."] = "", -- Mutant
---      ["Scores: "] = "", -- Capture_the_Flag
---      ["Scores:"] = "", -- Mutant
---      ["Scores"] = "", -- Mutant
---      ["Scoring: "] = "", -- Mutant
---      ["Script parameter examples:"] = "", -- Gravity
---      ["%s: %d"] = "", -- Capture_the_Flag, Control
---      ["%s: %d (deaths: %d)"] = "", -- Mutant
---      ["%s: Did not finish"] = "", -- Racer, TechRacer
---      ["%s did not finish the race."] = "", -- Racer, TechRacer
---      ["%s didn't expect that."] = "", -- User_Mission_-_Rope_Knock_Challenge
---      ["%s doesn’t really know how to handle a rope properly."] = "", -- ClimbHome
---      ["Search for the device with the help of the other hedgehogs "] = "", -- A_Space_Adventure:fruit02
---      ["Searching in the dust"] = "", -- A_Space_Adventure:desert01
---      ["Searching the stars!"] = "", -- A_Space_Adventure:cosmos
---      ["seconds"] = "", -- ClimbHome
---      ["Seduction"] = "", -- Continental_supplies
---      ["Seems like every time you take a \"walk\", the enemy finds us!"] = "", -- A_Classic_Fairytale:backstab
---      ["See that crate farther on the right?"] = "", -- A_Classic_Fairytale:first_blood
+    ["Scenario"] = "Scenariusz", -- Big_Armory, portal, User_Mission_-_Bamboo_Thicket, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Newton_and_the_Hammock, User_Mission_-_Nobody_Laugh, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork_2, User_Mission_-_Teamwork, User_Mission_-_The_Great_Escape
+    ["Scientist"] = "Naukowiec", -- Battalion
+    ["%s climbed home in %d seconds!"] = "%s wspiął się do domu w %d sekund!", -- ClimbHome
+    ["Score: %d"] = "Wynik: %d", -- Space_Invasion
+    ["Score goal: %d"] = "Wymagany wynik: %d", -- Control
+    ["Score graph"] = "Graf wyniku", -- Mutant, Space_Invasion
+    ["Score points by killing other hedgehogs (see below)."] = "Zdobądź punkty, zabijając inne jeże (zobacz niżej).", -- Mutant
+    ["Scores: "] = "Wyniki: ", -- Capture_the_Flag
+    ["Scores:"] = "Wyniki:", -- Mutant
+    ["Scores"] = "Wyniki", -- Mutant
+    ["Scoring: "] = "Wynki: ", -- Mutant
+    ["Script parameter examples:"] = "Przykłady parametrów skryptu:", -- Gravity
+    ["%s: %d (deaths: %d)"] = "%s: %d (śmierci: %d)", -- Mutant
+    ["%s: Did not finish"] = "%s: Nie ukończył", -- Racer, TechRacer
+    ["%s did not finish the race."] = "%s nie ukończył wyścigu", -- Racer, TechRacer
+    ["%s didn't expect that."] = "%s nie spodziewał się tego", -- User_Mission_-_Rope_Knock_Challenge
+    ["%s doesn’t really know how to handle a rope properly."] = "%s nie wie tak naprawdę jak posługiwać się liną.", -- ClimbHome
+    ["%s: %d"] = "%s: %d", -- Capture_the_Flag, Control
+    ["Search for the device with the help of the other hedgehogs "] = "Poszukaj urządzenia z pomocą innych jeży", -- A_Space_Adventure:fruit02
+    ["Searching in the dust"] = "Poszukiwanie w kurzu", -- A_Space_Adventure:desert01
+    ["Searching the stars!"] = "Szukanie gwiazd!", -- A_Space_Adventure:cosmos
+    ["seconds"] = "sekund", -- ClimbHome
+    ["Seduction"] = "Uwodzenie", -- Continental_supplies
+    ["Seems like every time you take a \"walk\", the enemy finds us!"] = "Wygląda na to, żeza każdym razem, gdy idziesz na \"spacer\", wróg nas znajduje!", -- A_Classic_Fairytale:backstab
+    ["See that crate farther on the right?"] = "Widzisz tę skrzynię po prawej?", -- A_Classic_Fairytale:first_blood
     ["See ya!"] = "Do zobaczenia!",
---      ["Segmentation Paul"] = "", -- A_Classic_Fairytale:dragon
---      ["Select a placement mode and read the infos|in the mission panel to learn how to use it."] = "", -- HedgeEditor
---      ["Select continent!"] = "", -- Continental_supplies
+    ["Segmentation Paul"] = "Naruszenie Pawła", -- A_Classic_Fairytale:dragon
+    ["Select a placement mode and read the infos|in the mission panel to learn how to use it."] = "Wybierz tryb ustawiania i przeczytaj informacje|w panelu misji, by dowiedzieć się jak go używać.", -- HedgeEditor
+    ["Select continent!"] = "Wybierz kontynent!", -- Continental_supplies
     ["selected!"] = "wybrany!",
---      ["Selection Mode"] = "", -- HedgeEditor
---      ["Select, modify, or delete girders, rubbers and sprites"] = "", -- HedgeEditor
---      ["Select/Place/Delete Gear: [Left Click]"] = "", -- HedgeEditor
---      ["Select, reposition and delete gears"] = "", -- HedgeEditor
---      ["Select win/lose condition: [Left], [Right]"] = "", -- HedgeEditor
---      ["Select your continent/weaponset: with the \"Up\" or \"Down\" keys. You can also select one with the weapons menu."] = "", -- Continental_supplies
---      ["Sergey"] = "", -- 
---      ["Set Health: [Left Click]"] = "", -- HedgeEditor
---      ["Set Identity: [Left Click]"] = "", -- HedgeEditor
---      ["Set period to negative value for random gravity."] = "", -- Gravity
---      ["Set the health of hogs, health crates, barrels and duds"] = "", -- HedgeEditor
---      ["Set to %d"] = "", -- HedgeEditor
---      ["%s exploded."] = "", -- User_Mission_-_Rope_Knock_Challenge
---      ["%s fell from a high cliff."] = "", -- User_Mission_-_Rope_Knock_Challenge
---      ["%s fell too fast."] = "", -- User_Mission_-_Rope_Knock_Challenge
---      ["%s felt unstable."] = "", -- User_Mission_-_Rope_Knock_Challenge
---      ["%s felt victim to rope-knocking."] = "", -- User_Mission_-_Rope_Knock_Challenge
---      ["%s flew like a rock."] = "", -- User_Mission_-_Rope_Knock_Challenge
---      ["%s goes the way of the lemming."] = "", -- User_Mission_-_Rope_Knock_Challenge
---      ["Sgt. Smith"] = "", -- 
---      ["%s had it coming."] = "", -- User_Mission_-_Rope_Knock_Challenge
---      ["%s had no chance."] = "", -- User_Mission_-_Rope_Knock_Challenge
---      ["... share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey
---      ["%s has been knocked out."] = "", -- User_Mission_-_Rope_Knock_Challenge
---      ["%s has fallen victim to gravity."] = "", -- User_Mission_-_Rope_Knock_Challenge
---      ["%s has mutated! +2 points"] = "", -- Mutant
---      ["%s has passed the best height of %s!"] = "", -- ClimbHome
---      ["%s has scored!"] = "", -- Capture_the_Flag
---      ["%s hates Newton."] = "", -- User_Mission_-_Rope_Knock_Challenge
---      ["She endangered the whole tribe!"] = "", -- A_Classic_Fairytale:epil
---      ["sheepluva"] = "", -- 
---      ["Sheepy"] = "", -- 
---      ["She's behind that tall thingy."] = "", -- A_Classic_Fairytale:family
---      ["Shield boosted! +%d power"] = "", -- Space_Invasion
---      ["Shield depleted"] = "", -- Space_Invasion
-    ["Shield is fully recharged!"] = "Osłona całkowicie naładowana",
---      ["Shield Master! +10 points!"] = "", -- Space_Invasion
---      ["Shield Miser! +%d points!"] = "", -- Space_Invasion
---      ["Shield OFF: %d power remaining"] = "", -- Space_Invasion
---      ["Shield ON: %d power remaining"] = "", -- Space_Invasion
---      ["Shield Seeker! +10 points!"] = "", -- Space_Invasion
---      ["Shinobi"] = "", -- 
---      ["%s hit the ground."] = "", -- User_Mission_-_Rope_Knock_Challenge
---      ["Shoppa Love"] = "", -- Challenge_-_Speed_Shoppa_-_Hedgelove
---      ["Shoppa Union"] = "", -- Challenge_-_Speed_Shoppa_-_Ropes, Challenge_-_Speed_Shoppa_-_ShoppaKing
---      ["Shoppers"] = "", -- SpeedShoppa
---      ["Shotgun"] = "", -- Continental_supplies
+    ["Selection Mode"] = "Tryb Wyboru", -- HedgeEditor
+    ["Select, modify, or delete girders, rubbers and sprites"] = "Wybierz, modyfikuj lub usuń belki, gumy i grafiki", -- HedgeEditor
+    ["Select/Place/Delete Gear: [Left Click]"] = "Wybierz/Ustaw/Usuń rzecz: [Lewy klik]", -- HedgeEditor
+    ["Select, reposition and delete gears"] = "Wybierz, przestaw i usuń rzecz", -- HedgeEditor
+    ["Select win/lose condition: [Left], [Right]"] = "Wybierz warunki wygranej/przegranej: [Lewo], [Prawo]", -- HedgeEditor
+    ["Select your continent/weaponset: with the \"Up\" or \"Down\" keys. You can also select one with the weapons menu."] = "Wybierz swój kontynent/zestaw broni używając klawiszy \"Góra\" lub \"Dół\". Możesz także wybrać je z menu broni.", -- Continental_supplies
+    ["Sergey"] = "Sergiusz", -- 
+    ["Set Health: [Left Click]"] = "Ustaw zdrowie: [Lewy klik]", -- HedgeEditor
+    ["Set Identity: [Left Click]"] = "Ustaw tożsamość: [Lewy klik]", -- HedgeEditor
+    ["Set period to negative value for random gravity."] = "Ustaw okres na negatywną wartość dla losowej grawitacji.", -- Gravity
+    ["Set the health of hogs, health crates, barrels and duds"] = "Ustaw zdrowie jeży, skrzyń ze zdrowiem, beczek i niewybuchów", -- HedgeEditor
+    ["Set to %d"] = "Ustaw na %d", -- HedgeEditor
+    ["%s exploded."] = "%s wybuchł.", -- User_Mission_-_Rope_Knock_Challenge
+    ["%s fell from a high cliff."] = "%s upadł z wysokiego klifu.", -- User_Mission_-_Rope_Knock_Challenge
+    ["%s fell too fast."] = "%s spadł za szybko.", -- User_Mission_-_Rope_Knock_Challenge
+    ["%s felt unstable."] = "%s poczuł się niestabilnie.", -- User_Mission_-_Rope_Knock_Challenge
+    ["%s felt victim to rope-knocking."] = "%s stał się ofiarą uderzania liną.", -- User_Mission_-_Rope_Knock_Challenge
+    ["%s flew like a rock."] = "%s poleciał jak kamień.", -- User_Mission_-_Rope_Knock_Challenge
+    ["%s goes the way of the lemming."] = "%s poszedł drogą lemingów.", -- User_Mission_-_Rope_Knock_Challenge
+    ["Sgt. Smith"] = "Sierżant Smith", -- 
+    ["%s had it coming."] = "%s czuł, że tak będzie.", -- User_Mission_-_Rope_Knock_Challenge
+    ["%s had no chance."] = "%s nie miał szans.", -- User_Mission_-_Rope_Knock_Challenge
+    ["... share your beauty with the world every morning, my princess!"] = "...dziel się swoją pięknością ze światem każdego ranka, moja księżniczko!", -- A_Classic_Fairytale:journey
+    ["%s has been knocked out."] = "%s został zrzucony.", -- User_Mission_-_Rope_Knock_Challenge
+    ["%s has fallen victim to gravity."] = "%s stał się ofiarą grawitacji.", -- User_Mission_-_Rope_Knock_Challenge
+    ["%s has mutated! +2 points"] = "%s zmutował! +2 punkty", -- Mutant
+    ["%s has passed the best height of %s!"] = "%s przekroczył najlepszą wysokość %s!", -- ClimbHome
+    ["%s has scored!"] = "%s zapunktował!", -- Capture_the_Flag
+    ["%s hates Newton."] = "%s nienawidzi Newtona.", -- User_Mission_-_Rope_Knock_Challenge
+    ["She endangered the whole tribe!"] = "Ona naraziła całe plemię!", -- A_Classic_Fairytale:epil
+    ["sheepluva"] = "sheepluva", -- 
+    ["Sheepy"] = "Owieczka", -- 
+    ["She's behind that tall thingy."] = "Ona jest za tym wysokim czymś.", -- A_Classic_Fairytale:family
+    ["Shield boosted! +%d power"] = "Osłona wzmocniona! +%d mocy", -- Space_Invasion
+    ["Shield depleted"] = "Osłona wyczerpana", -- Space_Invasion
+    ["Shield is fully recharged!"] = "Osłona całkowicie naładowana!",
+    ["Shield Master! +10 points!"] = "Mistrz osłony! +10 punktów", -- Space_Invasion
+    ["Shield Miser! +%d points!"] = "Osłonowy skąpiec! +%d punktów!", -- Space_Invasion
+    ["Shield OFF: %d power remaining"] = "Osłona wyłączona: pozostało %d mocy", -- Space_Invasion
+    ["Shield ON: %d power remaining"] = "Osłona włączona: pozostało %d mocy", -- Space_Invasion
+    ["Shield Seeker! +10 points!"] = "Poszukiwacz osłon! +10 punktów!", -- Space_Invasion
+    ["Shinobi"] = "Shinobi", -- 
+    ["%s hit the ground."] = "%s uderza w ziemię", -- User_Mission_-_Rope_Knock_Challenge
+    ["Shoppa Love"] = "Kochamy Shoppa", -- Challenge_-_Speed_Shoppa_-_Hedgelove
+    ["Shoppa Union"] = "Unia Shoppa", -- Challenge_-_Speed_Shoppa_-_Ropes, Challenge_-_Speed_Shoppa_-_ShoppaKing
+    ["Shoppers"] = "Shopperzy", -- SpeedShoppa
+    ["Shotgun"] = "Strzelba", -- Continental_supplies
     ["shots remaining."] = "strzałów pozostało.",
---      ["Sigh."] = "", -- A_Classic_Fairytale:epil
+    ["Sigh."] = "Ech.", -- A_Classic_Fairytale:epil
     ["Silly"] = "Głuptas",
---      ["Silver"] = "", -- 
---      ["Sine Gun"] = "", -- Construction_Mode
---      ["Sinky"] = "",
---      ["Sirius Lee"] = "", -- A_Classic_Fairytale:enemy
---      ["%s is eliminated!"] = "", -- User_Mission_-_Rope_Knock_Challenge
---      ["Slimer"] = "", -- 
---      ["Slippery"] = "", -- A_Classic_Fairytale:journey
---      ["Slot %d: %s"] = "", -- Frenzy
---      ["Slot keys save time! (F1-F10 by default)"] = "", -- Frenzy
---      ["Slowpoke"] = "", -- 
---      ["%s made it past the hogosphere."] = "", -- ClimbHome
---      ["%s managed to pass half of the distance towards home."] = "", -- ClimbHome
---      ["%s may choose the rules."] = "", -- WxW
---      ["Smith 0.97"] = "", -- A_Classic_Fairytale:enemy
---      ["Smith 0.98"] = "", -- A_Classic_Fairytale:enemy
---      ["Smith 0.99a"] = "", -- A_Classic_Fairytale:enemy
---      ["Smith 0.99b"] = "", -- A_Classic_Fairytale:enemy
---      ["Smith 0.99f"] = "", -- A_Classic_Fairytale:enemy
---      ["Smith 1.0"] = "", -- A_Classic_Fairytale:enemy
---      ["Smugglers"] = "", -- A_Space_Adventure:desert01
---      ["%s must skip this turn for rule violation."] = "", -- WxW
---      ["%s never got the ninja diploma."] = "", -- ClimbHome
---      ["%s never wanted to reach for the sky in the first place."] = "", -- ClimbHome
---      ["Sniper! +8 points!"] = "", -- Space_Invasion
---      ["Sniper"] = "", -- HedgeEditor, The_Specialists
---      ["Sniper Rifle"] = "", -- Continental_supplies
-    ["Sniper Training"] = "Trening Snajperski",
+    ["Silver"] = "Srebro", -- 
+    ["Sine Gun"] = "Sinusoidalna giwera", -- Construction_Mode
+    ["Sinky"] = "Śmierdziel",
+    ["Sirius Lee"] = "Syriusz Li", -- A_Classic_Fairytale:enemy
+    ["%s is eliminated!"] = "%s jest wyeliminowany!", -- User_Mission_-_Rope_Knock_Challenge
+    ["Slimer"] = "Szlamiarz", -- 
+    ["Slippery"] = "Śliski", -- A_Classic_Fairytale:journey
+    ["Slot %d: %s"] = "Slot %d: %s", -- Frenzy
+    ["Slot keys save time! (F1-F10 by default)"] = "Klawisze slotów oszczędzają czas! (domyślnie F1-F10)", -- Frenzy
+    ["Slowpoke"] = "Slowpoke", -- 
+    ["%s made it past the hogosphere."] = "%s przekroczył jeżosferę.", -- ClimbHome
+    ["%s managed to pass half of the distance towards home."] = "%s zdołał pokonać połowę dystansu do domu.", -- ClimbHome
+    ["%s may choose the rules."] = "%s mogą wybrać zasady.", -- WxW
+    ["Smith 0.97"] = "Smith 0.97", -- A_Classic_Fairytale:enemy
+    ["Smith 0.98"] = "Smith 0.98", -- A_Classic_Fairytale:enemy
+    ["Smith 0.99a"] = "Smith 0.99a", -- A_Classic_Fairytale:enemy
+    ["Smith 0.99b"] = "Smith 0.99b", -- A_Classic_Fairytale:enemy
+    ["Smith 0.99f"] = "Smith 0.99f", -- A_Classic_Fairytale:enemy
+    ["Smith 1.0"] = "Smith 1.0", -- A_Classic_Fairytale:enemy
+    ["Smugglers"] = "Przemytnicy", -- A_Space_Adventure:desert01
+    ["%s must skip this turn for rule violation."] = "%s musi opuścić swoją turę za naruszenie zasad.", -- WxW
+    ["%s never got the ninja diploma."] = "%s nigdy nie zdobył dyplomu ninja.", -- ClimbHome
+    ["%s never wanted to reach for the sky in the first place."] = "%s wcale nie chciał dosięgnąć nieba.", -- ClimbHome
+    ["Sniper! +8 points!"] = "Snajper! +8 punktów!", -- Space_Invasion
+    ["Sniper Rifle"] = "Karabin snajperski", -- Continental_supplies
+    ["Sniper"] = "Snajper", -- HedgeEditor, The_Specialists
+    ["Sniper Training"] = "Trening snajperski",
     ["Sniperz"] = "Snajperzy",
---      ["So, as promised I have brought you where I think that the device you are looking for is hidden."] = "", -- A_Space_Adventure:fruit02
---      ["So Hog Solo, here we are ..."] = "", -- A_Space_Adventure:cosmos
---      ["So humiliating..."] = "", -- A_Classic_Fairytale:first_blood
---      ["So, I believe that it's a good place to start."] = "", -- A_Space_Adventure:desert01
---      ["So, I kindly ask for your help."] = "", -- A_Space_Adventure:fruit01
---      ["So I shook my fist in the air!"] = "", -- A_Classic_Fairytale:epil
---      ["Soldier"] = "", -- HedgeEditor, The_Specialists
---      ["So, let me tell you what I know about Professor Hogevil."] = "", -- A_Space_Adventure:moon02
---      ["Some parts of the land are indestructible."] = "", -- A_Space_Adventure:fruit03
---      ["Some sick game of yours?!"] = "", -- A_Classic_Fairytale:queen
---      ["Somewhere else on the planet of fruits, Captain Lime helps Hog Solo"] = "", -- A_Space_Adventure:fruit02
---      ["Somewhere else on the planet of fruits Hog Solo gets closer to the device"] = "", -- A_Space_Adventure:fruit02
---      ["Somewhere on the Planet of Fruits a terrible war is about to begin ..."] = "", -- A_Space_Adventure:fruit01
---      ["Somewhere on the uninhabitable Death Planet ..."] = "", -- A_Space_Adventure:death01
---      ["So, now I got the last part and I have your friends captured."] = "", -- A_Space_Adventure:death01
---      ["So the princess was never heard of again ..."] = "", -- A_Classic_Fairytale:family
---      ["So, uhmm, how did you manage to teleport them so far?"] = "", -- A_Classic_Fairytale:epil
---      ["Sour"] = "", -- 
---      ["South America"] = "", -- Continental_supplies
---      ["So? What will it be?"] = "", -- A_Classic_Fairytale:shadow
---      ["So you are able to launch projectiles into your aiming direction, always at full power."] = "", -- Basic_Training_-_Flying_Saucer
---      ["So you are interested in Professor Hogevil, huh?"] = "", -- A_Space_Adventure:moon02
---      ["So you basically did the dirty work for us."] = "", -- A_Classic_Fairytale:dragon
---      ["Space Invasion"] = "", -- Space_Invasion
---      ["SPACE INVASION"] = "", -- Space_Invasion
---      ["Spacetrip"] = "", -- A_Space_Adventure:cosmos
---      ["Spawn the crate and attack!"] = "", -- WxW
---      ["Specials: Kings and air generals drop helpers, not weapons"] = "", -- Battalion
---      ["Special Weapons:"] = "", -- Continental_supplies
---      ["Speckles"] = "", -- 
---      ["Specs"] = "", -- 
---      ["Specs Appeal"] = "", -- 
---      ["Spectator"] = "", -- 
---      ["Speed Shoppa"] = "", -- SpeedShoppa
---      ["Spike"] = "", -- A_Space_Adventure:desert01
---      ["Spikes"] = "", -- 
---      ["Spiky Cheese"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow
---      ["%s, place the first hedgehog!"] = "", -- WxW
---      ["Spleenlover"] = "", -- A_Classic_Fairytale:united
+    ["So, as promised I have brought you where I think that the device you are looking for is hidden."] = "Więc jak obiecałem, przyprowadziłem cię tam, gdzie myślę, że jest schowane urządzenie, którego szukasz.", -- A_Space_Adventure:fruit02
+    ["So Hog Solo, here we are ..."] = "Więc, Hog Solo, oto jesteśmy...", -- A_Space_Adventure:cosmos
+    ["So humiliating..."] = "Tak upokarzające...", -- A_Classic_Fairytale:first_blood
+    ["So, I believe that it's a good place to start."] = "A więc, wierzę, że to jest dobre miejsce, by zacząć.", -- A_Space_Adventure:desert01
+    ["So, I kindly ask for your help."] = "Więc, grzecznie proszę o twoją pomoc.", -- A_Space_Adventure:fruit01
+    ["So I shook my fist in the air!"] = "Więc potrząsłem moją pięścią w powietrzu!", -- A_Classic_Fairytale:epil
+    ["Soldier"] = "Żołnierz", -- HedgeEditor, The_Specialists
+    ["So, let me tell you what I know about Professor Hogevil."] = "A więc, pozwól mi powiedzieć, co wiem o Profesorze Jeżozło.", -- A_Space_Adventure:moon02
+    ["Some parts of the land are indestructible."] = "Niektóre części lądu są niezniszczalne.", -- A_Space_Adventure:fruit03
+    ["Some sick game of yours?!"] = "Jakaś twoja chora gra?!", -- A_Classic_Fairytale:queen
+    ["Somewhere else on the planet of fruits, Captain Lime helps Hog Solo"] = "Gdzieś indziej na planecie owoców, Kapitan Limonka pomaga Hogowi Solo", -- A_Space_Adventure:fruit02
+    ["Somewhere else on the planet of fruits Hog Solo gets closer to the device"] = "Gdzieś indziej na planecie owoców, Hog Solo zbliża się do urządzenia", -- A_Space_Adventure:fruit02
+    ["Somewhere on the Planet of Fruits a terrible war is about to begin ..."] = "Gdzieś na Planecie Owoców, straszliwa wojna ma właśnie się rozpocząć...", -- A_Space_Adventure:fruit01
+    ["Somewhere on the uninhabitable Death Planet ..."] = "Gdzieś na niezamieszkalnej Planecie Śmierci...", -- A_Space_Adventure:death01
+    ["So, now I got the last part and I have your friends captured."] = "Więc, mam teraz ostatnią część i przetrzymuję twoich przyjaciół.", -- A_Space_Adventure:death01
+    ["So the princess was never heard of again ..."] = "Więc o księżniczce nigdy więcej nie słyszano...", -- A_Classic_Fairytale:family
+    ["So, uhmm, how did you manage to teleport them so far?"] = "Więc, um, jak ci się udało ich teleportować tak daleko?", -- A_Classic_Fairytale:epil
+    ["Sour"] = "Surowy", -- 
+    ["South America"] = "Ameryka Południowa", -- Continental_supplies
+    ["So? What will it be?"] = "Więc? Co to będzie?", -- A_Classic_Fairytale:shadow
+    ["So you are able to launch projectiles into your aiming direction, always at full power."] = "Więc możesz wystrzelić pociski w kierunku celowania, zawsze z pełną mocą.", -- Basic_Training_-_Flying_Saucer
+    ["So you are interested in Professor Hogevil, huh?"] = "Więc jesteś zainteresowany Profesorem Jeżozło, co?", -- A_Space_Adventure:moon02
+    ["So you basically did the dirty work for us."] = "Więc w zaszadzie zrobiłeś dla nas całą brudną robotę.", -- A_Classic_Fairytale:dragon
+    ["Space Invasion"] = "Kosmiczna inwazja", -- Space_Invasion
+    ["SPACE INVASION"] = "KOSMICZNA INWAZJA", -- Space_Invasion
+    ["Spacetrip"] = "Kosmiczna wycieczka", -- A_Space_Adventure:cosmos
+    ["Spawn the crate and attack!"] = "Ustaw skrzynię i atakuj!", -- WxW
+    ["Specials: Kings and air generals drop helpers, not weapons"] = "Specjalne: Królowie i powietrzni generałowie upuszczają pomocników, nie bronie", -- Battalion
+    ["Special Weapons:"] = "Specjalne bronie:", -- Continental_supplies
+    ["Speckles"] = "Spekles", -- 
+    ["Specs Appeal"] = "Urok Speców", -- 
+    ["Specs"] = "Spece", -- 
+    ["Spectator"] = "Widz", -- 
+    ["Speed Shoppa"] = "Szybka Shoppa", -- SpeedShoppa
+    ["Spike"] = "Kolec", -- A_Space_Adventure:desert01
+    ["Spikes"] = "Kolce", -- 
+    ["Spiky Cheese"] = "Kolczasty Ser", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow
+    ["%s, place the first hedgehog!"] = "%s, ustaw pierwszego jeża!", -- WxW
+    ["Spleenlover"] = "Wielbiciel Śledzion", -- A_Classic_Fairytale:united
     ["Sponge"] = "Gąbka",
     ["Spooky Tree"] = "Straszne drzewo",
---      ["Sprite Erasure Mode"] = "", -- HedgeEditor
---      ["Sprite Modification Mode"] = "", -- HedgeEditor
---      ["SPRITE MODIFICATION MODE"] = "", -- HedgeEditor
---      ["Sprite Placement Mode"] = "", -- Construction_Mode
---      ["SPRITE PLACEMENT MODE"] = "", -- HedgeEditor
---      ["Sprite Testing Mode"] = "", -- Construction_Mode
---      ["Squirtle"] = "", -- 
---      ["Squishy"] = "", -- 
---      ["%s reached home in %.3f seconds. Congratulations!"] = "", -- ClimbHome
---      ["%s (%s) destroyed %d invaders in one round."] = "", -- Space_Invasion
---      ["%s (%s) does not have to feel ashamed for their best height of %d."] = "", -- ClimbHome
---      ["%s (%s) gave short shrift to the invaders: Longest combo of %d!"] = "", -- Space_Invasion
---      ["%s (%s) has been invited to join the Planetary Association of the Hedgehogs, it destroyed a staggering %d invaders in just one round!"] = "", -- Space_Invasion
---      ["%s (%s) hate life and suicided %d times."] = "", -- Mutant
---      ["%s should try the rope training mission first."] = "", -- ClimbHome
---      ["%s (%s) is addicted to killing: %d invaders destroyed in one round."] = "", -- Space_Invasion
---      ["%s (%s) is a hardened hunter: No misses and %d hits in its best round!"] = "", -- Space_Invasion
---      ["%s (%s) is a tumbleweed: %d points in one round."] = "", -- Space_Invasion
---      ["%s (%s) is good at this: %d points in only one round!"] = "", -- Space_Invasion
---      ["%s (%s) is Rambo in a hedgehog costume! He destroyed %d invaders in one round."] = "", -- Space_Invasion
---      ["%s skipped ninja classes."] = "", -- ClimbHome
---      ["%s spawned at a really bad position."] = "", -- User_Mission_-_Rope_Knock_Challenge
---      ["%s splatted."] = "", -- User_Mission_-_Rope_Knock_Challenge
---      ["%s (%s) reached a decent peak height of %d."] = "", -- ClimbHome
---      ["%s (%s) reached a peak height of %d."] = "", -- ClimbHome
+    ["Sprite Erasure Mode"] = "Tryb Usuwania Grafik", -- HedgeEditor
+    ["Sprite Modification Mode"] = "Tryb Modyfikacji Grafik", -- HedgeEditor
+    ["SPRITE MODIFICATION MODE"] = "TRYB MODYFIKACJI GRAFIK", -- HedgeEditor
+    ["Sprite Placement Mode"] = "Tryb Stawiania Grafik", -- Construction_Mode
+    ["SPRITE PLACEMENT MODE"] = "TRYB STAWIANIA GRAFIK", -- HedgeEditor
+    ["Sprite Testing Mode"] = "Tryb Testowania Grafik", -- Construction_Mode
+    ["Squirtle"] = "Squirtle", -- 
+    ["Squishy"] = "Grząski", -- 
+    ["%s reached home in %.3f seconds. Congratulations!"] = "%s dotarł do domu w %.3f sekund. Gratulacje!", -- ClimbHome
+    ["%s (%s) destroyed %d invaders in one round."] = "%s (%s) zniszczył %d najeźdźców w jednej rundzie.", -- Space_Invasion
+    ["%s (%s) does not have to feel ashamed for their best height of %d."] = "%s (%s) nie musi się wstydzić swojej najlepszej wysokości %d.", -- ClimbHome
+    ["%s (%s) gave short shrift to the invaders: Longest combo of %d!"] = "%s (%s) dał najeźdźcom krótką pokutę: Najdłuższe kombo %d!", -- Space_Invasion
+    ["%s (%s) has been invited to join the Planetary Association of the Hedgehogs, it destroyed a staggering %d invaders in just one round!"] = "%s (%s) został zaproszony do dołączenia do Planetarnego Stowarzyszenia Jeży, zniszczył zdumiewające %d najeźdźców w jednej rundzie!", -- Space_Invasion
+    ["%s (%s) hate life and suicided %d times."] = "%s (%s) nienawidzi życia i zabił się %d razy.", -- Mutant
+    ["%s should try the rope training mission first."] = "%s powinien najpierw spróbować treningu linowego.", -- ClimbHome
+    ["%s (%s) is addicted to killing: %d invaders destroyed in one round."] = "%s (%s) jest uzależniony od zabijania: %d najeźdźców zniszczonych w jednej rundzie.", -- Space_Invasion
+    ["%s (%s) is a hardened hunter: No misses and %d hits in its best round!"] = "%s (%s) jest zahartowanym łowcą: Bez pudła i z %d uderzeniami w swojej najlepszej rundzie!", -- Space_Invasion
+    ["%s (%s) is a tumbleweed: %d points in one round."] = "%s (%s) jest biegaczem: %d punktów w jednej rundzie.", -- Space_Invasion
+    ["%s (%s) is good at this: %d points in only one round!"] = "%s (%s) jest w tym dobry: %d punktów w tylko jednej rundzie!", -- Space_Invasion
+    ["%s (%s) is Rambo in a hedgehog costume! He destroyed %d invaders in one round."] = "%s (%s) jest Rambo w kostiumie jeża! Zniszczył %d najeźdźcóww jednej rundzie.", -- Space_Invasion
+    ["%s skipped ninja classes."] = "%s wagarował na zajęciach ninja.", -- ClimbHome
+    ["%s spawned at a really bad position."] = "%s pojawił się na naprawdę złej pozycji.", -- User_Mission_-_Rope_Knock_Challenge
+    ["%s splatted."] = "%s plasnął.", -- User_Mission_-_Rope_Knock_Challenge
+    ["%s (%s) reached a decent peak height of %d."] = "%s (%s) osiągnął przyzwoitą szczytową wysokość %d.", -- ClimbHome
+    ["%s (%s) reached a peak height of %d."] = "%s (%s) osiągnął szczytową wysokość %d.", -- ClimbHome
 --      ["%s (%s) reached for the sky and beyond with a height of %d!"] = "", -- ClimbHome
---      ["%s (%s) reached home in %.3f seconds."] = "", -- ClimbHome
---      ["%s (%s) shot %d invaders and never missed in the best round!"] = "", -- Space_Invasion
---      ["%s (%s) struck like a meteor: %d points in only one round!"] = "", -- Space_Invasion
---      ["%s still had a long way to go."] = "", -- ClimbHome
---      ["%s (%s) tumbles like no other: %d points in one round."] = "", -- Space_Invasion
---      ["%s stumpled."] = "", -- User_Mission_-_Rope_Knock_Challenge
---      ["%s (%s) was certainly not afraid of heights: Peak height of %d!"] = "", -- ClimbHome
---      ["%s (%s) was lightning-fast! Longest combo of %d, absolutely insane!"] = "", -- Space_Invasion
---      ["%s (%s) was on fire: Longest combo of %d."] = "", -- Space_Invasion
---      ["%s (%s) was panicly afraid of the water and decided to get in a safe distance of %d from it."] = "", -- ClimbHome
---      ["%s (%s) was the best baby tumbler: %d points in one round."] = "", -- Space_Invasion
---      ["%s (%s) was the greediest hedgehog and collected %d crates."] = "", -- Mutant
---      ["%s (%s) was undoubtedly the very best professional tumbler in this game: %d points in one round!"] = "", -- Space_Invasion
---      ["Star"] = "", -- Big_Armory
---      ["Status update"] = "", -- Racer, TechRacer
---      ["Status Update"] = "", -- Space_Invasion
---      ["Stay away from our weapons!"] = "", -- A_Classic_Fairytale:queen
---      ["Stay there, comrades!"] = "", -- A_Classic_Fairytale:queen
---      ["Stay there to flee!"] = "", -- A_Space_Adventure:fruit01
---      ["Steel Eye"] = "", -- A_Classic_Fairytale:queen
---      ["Step 1: Activate your flying saucer but do NOT move yet!"] = "", -- Basic_Training_-_Flying_Saucer
---      ["Step 2: Select your grenade."] = "", -- Basic_Training_-_Flying_Saucer
---      ["Step 3: Start flying and get yourself right above the target."] = "", -- Basic_Training_-_Flying_Saucer
---      ["Step 4: Drop your grenade by pressing the [Long jump] key."] = "", -- Basic_Training_-_Flying_Saucer
---      ["Step 5: Get away quickly and land safely anywhere."] = "", -- Basic_Training_-_Flying_Saucer
---      ["Step By Step"] = "", -- A_Classic_Fairytale:first_blood
---      ["Steve"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
---      ["Sticky Mine"] = "", -- Continental_supplies
---      ["Sticky Mine Placement Mode"] = "", -- Construction_Mode
---      ["STICKY MINE PLACEMENT MODE"] = "", -- HedgeEditor
---      ["Stop, comrades!"] = "", -- A_Classic_Fairytale:queen
---      ["Stop right there, puny worms!"] = "", -- A_Classic_Fairytale:queen
---      ["Street Fighters"] = "", -- 
---      ["Strength: %d (multiplier for ammo)"] = "", -- Battalion
---      ["Stronglings"] = "", -- A_Classic_Fairytale:shadow
---      ["Structure Placement Mode"] = "", -- Construction_Mode
---      ["Structure Placer"] = "", -- Construction_Mode
---      ["Stupid, stupid Hogerians!"] = "", -- A_Space_Adventure:final
---      ["Subject 1"] = "", -- portal
---      ["Subjects"] = "", -- portal
---      ["Subtract %d"] = "", -- HedgeEditor
---      ["--- Sudden Death ---"] = "", -- Battalion
---      ["Summer Squash"] = "", -- A_Space_Adventure:fruit01
---      ["Sundaland"] = "", -- Continental_supplies
---      ["Sunflame"] = "", -- Big_Armory
---      ["Super weapons: A few crates contain very powerful weapons."] = "", -- WxW
---      ["Super weapons: %s"] = "", -- WxW
---      ["Support Station: Allows placement of crates."] = "", -- Construction_Mode
---      ["Support Station"] = "", -- Construction_Mode
---      ["Sure!"] = "", -- A_Classic_Fairytale:epil
---      ["Surf Before Crate: %s"] = "", -- WxW
---      ["Surf Before Crate: You must bounce off the water once before you can get crates."] = "", -- WxW
---      ["Surfer! +15 points!"] = "", -- Space_Invasion
---      ["Surfer!"] = "", -- WxW
---      ["Survive!|Hint: Cinematics can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:shadow
---      ["%s violated the “All But Last” rule and will be penalized."] = "", -- WxW
---      ["%s violated the “Kill The Leader” rule and will be penalized."] = "", -- WxW
---      ["%s was a good target."] = "", -- User_Mission_-_Rope_Knock_Challenge
---      ["%s was close to home."] = "", -- ClimbHome
---      ["%s was damn close to home."] = "", -- ClimbHome
---      ["%s was doomed from the beginning."] = "", -- User_Mission_-_Rope_Knock_Challenge
---      ["%s was good, but not good enough."] = "", -- ClimbHome
---      ["%s was knocked away."] = "", -- User_Mission_-_Rope_Knock_Challenge
---      ["%s was really unlucky."] = "", -- User_Mission_-_Rope_Knock_Challenge
---      ["%s was shoved away."] = "", -- User_Mission_-_Rope_Knock_Challenge
---      ["%s was smashed."] = "", -- User_Mission_-_Rope_Knock_Challenge
---      ["Sweet"] = "", -- 
---      ["%s went over a quarter of the way towards home."] = "", -- ClimbHome
---      ["%s! Why?!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united
---      ["Swing, Leaks A Lot, on the wings of the wind!"] = "", -- A_Classic_Fairytale:first_blood
---      ["%s wins!"] = "", -- Racer, Space_Invasion, TechRacer, ClimbHome
---      ["%s wins with a best time of %.1fs."] = "", -- Racer, TechRacer
---      ["switch"] = "", -- Continental_supplies
+    ["%s (%s) reached home in %.3f seconds."] = "%s (%s) dotarł do domu w %.3f sekund.", -- ClimbHome
+    ["%s (%s) shot %d invaders and never missed in the best round!"] = "%s (%s) zestrzelił %d najeźdźców i nigdy nie spudłował w najlepszej rundzie!", -- Space_Invasion
+    ["%s (%s) struck like a meteor: %d points in only one round!"] = "%s (%s) uderzył jak meteor: %d punktów w tylko jednej rundzie!", -- Space_Invasion
+    ["%s still had a long way to go."] = "%s nadal miał daleką drogę do przejścia.", -- ClimbHome
+    ["%s (%s) tumbles like no other: %d points in one round."] = "%s (%s) toczy się jak nikt inny: %d punktów w jednej rundzie.", -- Space_Invasion
+    ["%s stumpled."] = "%s potknął się.", -- User_Mission_-_Rope_Knock_Challenge
+    ["%s (%s) was certainly not afraid of heights: Peak height of %d!"] = "%s (%s) z pewnością nie bał się wysokości: Szczytowa wysokość %d!", -- ClimbHome
+    ["%s (%s) was lightning-fast! Longest combo of %d, absolutely insane!"] = "%s (%s) był szybki jak błyskawica! Najdłuższe kombo %d, absolutnie szalone!", -- Space_Invasion
+    ["%s (%s) was on fire: Longest combo of %d."] = "%s (%s) palił się: Najdłuższe kombo %d.", -- Space_Invasion
+    ["%s (%s) was panicly afraid of the water and decided to get in a safe distance of %d from it."] = "%s (%s) panicznie bał się wody i zdecydował się dostać na bezpieczną odległość %d od niej.", -- ClimbHome
+    ["%s (%s) was the best baby tumbler: %d points in one round."] = "%s (%s) był najlepszym dziecięcym akrobatą: %d punktów w jednej rundzie.", -- Space_Invasion
+    ["%s (%s) was the greediest hedgehog and collected %d crates."] = "%s (%s) był najchciwszym jeżem i zebrał % skrzyń.", -- Mutant
+    ["%s (%s) was undoubtedly the very best professional tumbler in this game: %d points in one round!"] = "%s (%s) był niewątpliwie najlepszym profesjonalnym akrobatą w tej grze: %d punktów  w jednej rundzie.", -- Space_Invasion
+    ["Star"] = "Gwiazda", -- Big_Armory
+    ["Status update"] = "Aktualizacja statusu", -- Racer, TechRacer
+    ["Status Update"] = "Aktualizacja statusu", -- Space_Invasion
+    ["Stay away from our weapons!"] = "Trzymaj się z dala od naszych broni!", -- A_Classic_Fairytale:queen
+    ["Stay there, comrades!"] = "Zostańcie tam, towarzysze!", -- A_Classic_Fairytale:queen
+    ["Stay there to flee!"] = "Zostań tu, by uciec!", -- A_Space_Adventure:fruit01
+    ["Steel Eye"] = "Stalowooki", -- A_Classic_Fairytale:queen
+    ["Step 1: Activate your flying saucer but do NOT move yet!"] = "Krok 1: Aktywuj swój latający talerz, ale NIE ruszaj się jeszcze!", -- Basic_Training_-_Flying_Saucer
+    ["Step 2: Select your grenade."] = "Krok 2: Wybierz swój granat.", -- Basic_Training_-_Flying_Saucer
+    ["Step 3: Start flying and get yourself right above the target."] = "Krok 3: Zacznij lecieć i ustaw się tuż nad swoim celem.", -- Basic_Training_-_Flying_Saucer
+    ["Step 4: Drop your grenade by pressing the [Long jump] key."] = "Krok 4: Upuść swój granat wciskając przycisk [Długi skok].", -- Basic_Training_-_Flying_Saucer
+    ["Step 5: Get away quickly and land safely anywhere."] = "Krok 5: Szybko odleć i bezpiecznie wyląduj gdziekolwiek.", -- Basic_Training_-_Flying_Saucer
+    ["Step By Step"] = "Krok po kroku", -- A_Classic_Fairytale:first_blood
+    ["Steve"] = "Stefan", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
+    ["Sticky Mine"] = "Mina samoprzylepna", -- Continental_supplies
+    ["Sticky Mine Placement Mode"] = "Tryb Stawiania Min Samoprzylepnych", -- Construction_Mode
+    ["STICKY MINE PLACEMENT MODE"] = "TRYB STAWIANIA MIN SAMOPRZYLEPNYCH", -- HedgeEditor
+    ["Stop, comrades!"] = "Stójcie, towarzysze!", -- A_Classic_Fairytale:queen
+    ["Stop right there, puny worms!"] = "Stójcie tam, mizerne robaki!", -- A_Classic_Fairytale:queen
+    ["Street Fighters"] = "Uliczni Wojownicy", -- 
+    ["Strength: %d (multiplier for ammo)"] = "Siła: %d (wielokrotność amunicji)", -- Battalion
+    ["Stronglings"] = "Silniacy", -- A_Classic_Fairytale:shadow
+    ["Structure Placement Mode"] = "Tryb Ustawiania Struktur", -- Construction_Mode
+    ["Structure Placer"] = "Stawiacz Struktur", -- Construction_Mode
+    ["Stupid, stupid Hogerians!"] = "Głupi, głupi Jeżarianie!", -- A_Space_Adventure:final
+    ["Subject 1"] = "Podmiot 1", -- portal
+    ["Subjects"] = "Podmioty", -- portal
+    ["Subtract %d"] = "Odejmij %d", -- HedgeEditor
+    ["--- Sudden Death ---"] = "--- Nagła Śmierć ---", -- Battalion
+    ["Summer Squash"] = "Letni Ścisk", -- A_Space_Adventure:fruit01
+    ["Sundaland"] = "Sundaland", -- Continental_supplies
+    ["Sunflame"] = "Słoneczny Płomień", -- Big_Armory
+    ["Super weapons: A few crates contain very powerful weapons."] = "Super bronie: Parę skrzyń zawiera bardzo potężne bronie.", -- WxW
+    ["Super weapons: %s"] = "Super bronie: %s", -- WxW
+    ["Support Station: Allows placement of crates."] = "Stacja Wsparcia: Pozwala na ustawianie skrzyń.", -- Construction_Mode
+    ["Support Station"] = "Stacja Wsparcia", -- Construction_Mode
+    ["Sure!"] = "Jasne!", -- A_Classic_Fairytale:epil
+    ["Surf Before Crate: %s"] = "Serfuj przed skrzynią: %s", -- WxW
+    ["Surf Before Crate: You must bounce off the water once before you can get crates."] = "Serfuj przed skrzynią: Musisz raz się odbić od wody, zanim będziesz mógł zdobyć skrzynie.", -- WxW
+    ["Surfer! +15 points!"] = "Surfer! +15 punktów!", -- Space_Invasion
+    ["Surfer!"] = "Surfer!", -- WxW
+    ["Survive!|Hint: Cinematics can be skipped with the [Precise] key."] = "Przetrwaj!Porada: Przerywniki mogą zostać pominięte przyciskiem [Precyzja].", -- A_Classic_Fairytale:shadow
+    ["%s violated the “All But Last” rule and will be penalized."] = "%s narusza zasadę \"Wszyscy Oprócz Ostatniego\" i będzie ukarany.", -- WxW
+    ["%s violated the “Kill The Leader” rule and will be penalized."] = "%s narusza zasadę \"Zabij przywódcę\" i będzie ukarany.", -- WxW
+    ["%s was a good target."] = "%s był dobrym celem.", -- User_Mission_-_Rope_Knock_Challenge
+    ["%s was close to home."] = "%s był blisko domu.", -- ClimbHome
+    ["%s was damn close to home."] = "%s był piekielnie blisko domu.", -- ClimbHome
+    ["%s was doomed from the beginning."] = "%s był na to skazany od początku.", -- User_Mission_-_Rope_Knock_Challenge
+    ["%s was good, but not good enough."] = "%s był dobry, ale nie wystarczająco.", -- ClimbHome
+    ["%s was knocked away."] = "%s został zrzucony.", -- User_Mission_-_Rope_Knock_Challenge
+    ["%s was really unlucky."] = "%s był prawdziwym pechowcem.", -- User_Mission_-_Rope_Knock_Challenge
+    ["%s was shoved away."] = "%s został zmieciony.", -- User_Mission_-_Rope_Knock_Challenge
+    ["%s was smashed."] = "%s został zmiażdżony.", -- User_Mission_-_Rope_Knock_Challenge
+    ["Sweet"] = "Słodki", -- 
+    ["%s went over a quarter of the way towards home."] = "%s przeszedł ćwierć drogi w stronę domu.", -- ClimbHome
+    ["%s! Why?!"] = "%s! Czemu?!", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united
+    ["Swing, Leaks A Lot, on the wings of the wind!"] = "Huśtaj się, Spory Przecieku, na skrzydłach wiatru!", -- A_Classic_Fairytale:first_blood
+    ["%s wins!"] = "%s wygrywa!", -- Racer, Space_Invasion, TechRacer, ClimbHome
+    ["%s wins with a best time of %.1fs."] = "%s wygrywa z najlepszym czasem %.1fs.", -- Racer, TechRacer
     ["Switched to "] = "Przełączono na ",
---      ["Switch Hog"] = "", -- Construction_Mode
---      ["Switch: Toggle crate radar"] = "", -- WxW
---      ["Syntax Errol"] = "", -- A_Classic_Fairytale:dragon
---      ["%s, you may choose the rules."] = "", -- WxW
---      ["szczur"] = "", -- 
---      ["Tackleberry"] = "", -- 
---      ["Tails"] = "", -- 
---      ["Talk about mixed signals..."] = "", -- A_Classic_Fairytale:dragon
---      ["Tall Potato"] = "", -- A_Space_Adventure:fruit01
---      ["Target"] = "", -- HedgeEditor
---      ["Target Placement Mode"] = "", -- Construction_Mode
---      ["TARGET PLACEMENT MODE"] = "", -- HedgeEditor
---      ["Target Practice: Bazooka (easy)"] = "", -- Target_Practice_-_Bazooka_easy
---      ["Target Practice: Bazooka (hard)"] = "", -- Target_Practice_-_Bazooka_hard
---      ["Target Practice: Grenade (easy)"] = "", -- Target_Practice_-_Grenade_easy
---      ["Target Practice: Grenade (hard)"] = "", -- Target_Practice_-_Grenade_hard
---      ["Target Practice: Homing Bee"] = "", -- Target_Practice_-_Homing_Bee
---      ["Target Practice: Shotgun"] = "", -- Target_Practice_-_Shotgun
---      ["Targets left: %d"] = "", -- TargetPractice
---      ["Tatsujin"] = "", -- 
---      ["Tatters"] = "", -- 
+    ["Switch Hog"] = "Zmień Jeża", -- Construction_Mode
+    ["switch"] = "przełącz", -- Continental_supplies
+    ["Switch: Toggle crate radar"] = "Zmiana: Przełącz radar skrzyń", -- WxW
+    ["Syntax Errol"] = "Błąt Składni", -- A_Classic_Fairytale:dragon
+    ["%s, you may choose the rules."] = "%s, możesz wybrać zasady.", -- WxW
+    ["szczur"] = "szczur", -- 
+    ["Tackleberry"] = "Tackleberry", -- 
+    ["Tails"] = "Reszka", -- 
+    ["Talk about mixed signals..."] = "Mów o pomieszanych sygnałach...", -- A_Classic_Fairytale:dragon
+    ["Tall Potato"] = "Wysoki Ziemniak", -- A_Space_Adventure:fruit01
+    ["Target"] = "Cel", -- HedgeEditor
+    ["Target Placement Mode"] = "Tryb Stawiania Celów", -- Construction_Mode
+    ["TARGET PLACEMENT MODE"] = "TRYB STAWIANIA CELÓW", -- HedgeEditor
+    ["Target Practice: Bazooka (easy)"] = "Ćwiczenie celowania: Bazooka (łatwy)", -- Target_Practice_-_Bazooka_easy
+    ["Target Practice: Bazooka (hard)"] = "Ćwiczenie celowania: Bazooka (trudny)", -- Target_Practice_-_Bazooka_hard
+    ["Target Practice: Grenade (easy)"] = "Ćwiczenie celowania: Granat (łatwy)", -- Target_Practice_-_Grenade_easy
+    ["Target Practice: Grenade (hard)"] = "Ćwiczenie celowania: Granat (trudny)", -- Target_Practice_-_Grenade_hard
+    ["Target Practice: Homing Bee"] = "Ćwiczenie celowania: Pszczoła", -- Target_Practice_-_Homing_Bee
+    ["Target Practice: Shotgun"] = "Ćwiczenie celowania: Strzelba", -- Target_Practice_-_Shotgun
+    ["Targets left: %d"] = "Pozostałe cele: %d", -- TargetPractice
+    ["Tatsujin"] = "Tatsudżin", -- 
+    ["Tatters"] = "Szmaciarze", -- 
     ["Team %d: "] = "Drużyna %d: ",
---      ["Team Identity Mode"] = "", -- HedgeEditor
---      ["TEAM IDENTITY MODE"] = "", -- HedgeEditor
---      ["Team of Hearts"] = "", -- Challenge_-_Speed_Shoppa_-_Hedgelove
---      ["Team Scores:"] = "", -- Control
---      ["Team scores:"] = "", -- Space_Invasion
---      ["Teamwork 2"] = "", -- User_Mission_-_Teamwork_2
---      ["Teamwork"] = "", -- User_Mission_-_Teamwork
---      ["Team Zook"] = "", -- Target_Practice_-_Bazooka_easy, Target_Practice_-_Bazooka_hard
---      ["TechRacer"] = "", -- TechRacer
---      ["Teleporation Node"] = "", -- Construction_Mode
---      ["Teleportation Mode"] = "", -- Construction_Mode
---      ["Teleportation Node: Allows teleportation|    between other nodes."] = "", -- Construction_Mode
---      ["Teleportation Node"] = "", -- Construction_Mode
---      ["Teleport"] = "", -- Construction_Mode, Frenzy
---      ["Teleport hint: just use the mouse to select the destination!"] = "", -- A_Classic_Fairytale:dragon
---      ["Teleport Unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "", -- Construction_Mode
---      ["Thanks!"] = "", -- A_Classic_Fairytale:family
---      ["Thanks, dude! It really means a lot to me."] = "", -- A_Classic_Fairytale:epil
---      ["Thanks, man! It really means a lot to me."] = "", -- A_Classic_Fairytale:epil
---      ["Thank you, Dr. Cornelius."] = "", -- A_Space_Adventure:cosmos
---      ["Thank you for meeting me on such a short notice!"] = "", -- A_Space_Adventure:desert01
---      ["Thank you, my hero!"] = "", -- A_Classic_Fairytale:family
---      ["Thank you, oh, thank you, Leaks A Lot!"] = "", -- A_Classic_Fairytale:journey
---      ["Thank you, oh, thank you, my heroes!"] = "", -- A_Classic_Fairytale:journey
---      ["Thanta"] = "", -- A_Space_Adventure:ice01
---      ["That is, indeed, very weird..."] = "", -- A_Classic_Fairytale:united
---      ["That makes it almost invaluable!"] = "", -- A_Classic_Fairytale:enemy
---      ["That ought to show them!"] = "", -- A_Classic_Fairytale:backstab
---      ["That's all, folks!"] = "", -- A_Classic_Fairytale:epil
---      ["That's for my father!"] = "", -- A_Classic_Fairytale:backstab
---      ["That shaman sure knows what he's doing!"] = "", -- A_Classic_Fairytale:shadow
---      ["That Sinking Feeling"] = "",
---      ["That's just the way it works, you know."] = "", -- A_Classic_Fairytale:queen
---      ["That's not our problem!"] = "", -- A_Classic_Fairytale:enemy
---      ["That's typical of you!"] = "", -- A_Classic_Fairytale:family
---      ["That's why he always wears a hat since then."] = "", -- A_Space_Adventure:moon02
---      ["That traitor won't be killing us anymore!"] = "", -- A_Classic_Fairytale:queen
---      ["That was just mean!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united
---      ["That was pointless. The flag will respawn next round."] = "", -- CTF_Blizzard
---      ["The adventure begins!"] = "", -- A_Space_Adventure:cosmos
---      ["The air bombs are weaker than usual."] = "", -- Battalion
---      ["The aliens respect me, even worship me!"] = "", -- A_Classic_Fairytale:queen
---      ["The ally units share their ammo."] = "", -- A_Space_Adventure:fruit01
---      ["The answer is...entertaintment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab
---      ["The anti-portal surface is all over the floor, and I have nothing to kill him. Dropping something could hurt him enough to kill him."] = "", -- portal
---      ["The big bang"] = "", -- A_Space_Adventure:final
---      ["The Boss"] = "", -- 
---      ["The boss has fallen! Retreat!"] = "", -- A_Space_Adventure:moon01
---      ["The Bull's Eye"] = "", -- A_Classic_Fairytale:first_blood
---      ["The caves are well hidden, they won't find us there!"] = "", -- A_Classic_Fairytale:united
---      ["The clan of the Red Strawberry wants to take over the dominion and overthrow King Pineapple."] = "", -- A_Space_Adventure:fruit01
---      ["The Crate Frenzy"] = "", -- A_Classic_Fairytale:first_blood
---      ["The Customer is King"] = "", -- Challenge_-_Speed_Shoppa_-_ShoppaKing
---      ["The device part has been stolen!"] = "", -- A_Space_Adventure:fruit02
---      ["The device part is hidden in one of the crates! Go and get it!"] = "", -- A_Space_Adventure:desert01
---      ["The Devs"] = "", -- 
---      ["The Dilemma"] = "", -- A_Classic_Fairytale:shadow
---      ["The editor weapons and tools have been added!"] = "", -- HedgeEditor
---      ["The editor weapons and tools have been removed!"] = "", -- HedgeEditor
---      ["The enemies aren't many anyway, it is going to be easy!"] = "", -- A_Space_Adventure:fruit01
---      ["The enemy can't move but it might be a good idea to stay out of sight!"] = "", -- A_Classic_Fairytale:dragon
+    ["Team Identity Mode"] = "Tryb Tożsamości Drużyny", -- HedgeEditor
+    ["TEAM IDENTITY MODE"] = "TRYB TOŻSAMOŚCI DRUŻYNY", -- HedgeEditor
+    ["Team of Hearts"] = "Drużyna Serc", -- Challenge_-_Speed_Shoppa_-_Hedgelove
+    ["Team Scores:"] = "Wyniki drużyn:", -- Control
+    ["Team scores:"] = "Wyniki drużyn:", -- Space_Invasion
+    ["Teamwork 2"] = "Praca zespołowa 2", -- User_Mission_-_Teamwork_2
+    ["Teamwork"] = "Praca zespołowa", -- User_Mission_-_Teamwork
+    ["Team Zook"] = "Drużyna Zook", -- Target_Practice_-_Bazooka_easy, Target_Practice_-_Bazooka_hard
+    ["TechRacer"] = "TechWyścig", -- TechRacer
+    ["Teleporation Node"] = "Węzeł Teleportacyjny", -- Construction_Mode
+    ["Teleportation Mode"] = "Tryb Teleportacji", -- Construction_Mode
+    ["Teleportation Node: Allows teleportation|    between other nodes."] = "Węzeł Teleportacyjny: Pozwala na teleportację|    pomiędzy innymi węzłami.", -- Construction_Mode
+    ["Teleportation Node"] = "Węzeł Teleportacyjny", -- Construction_Mode
+    ["Teleport hint: just use the mouse to select the destination!"] = "Porada do teleportu: po prostu użyj myszki, by wybrać cel teleportacji!", -- A_Classic_Fairytale:dragon
+    ["Teleport"] = "Teleport", -- Construction_Mode, Frenzy
+    ["Teleport Unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "Teleport Nieudany. Proszę teleportować się wewnątrz sfery wpłyu klanowego teleportu.", -- Construction_Mode
+    ["Thanks, dude! It really means a lot to me."] = "Dzięki, koleś! To naprawdę wiele dla mne znaczy.", -- A_Classic_Fairytale:epil
+    ["Thanks!"] = "Dzięki!", -- A_Classic_Fairytale:family
+    ["Thanks, man! It really means a lot to me."] = "Dzięki, ziom! To naprawdę wiele dla mne znaczy.", -- A_Classic_Fairytale:epil
+    ["Thank you, Dr. Cornelius."] = "Dziękuję, Doktorze Korneliuszu.", -- A_Space_Adventure:cosmos
+    ["Thank you for meeting me on such a short notice!"] = "Dziękuję za spotkanie mnie w tak krótkim czasie!", -- A_Space_Adventure:desert01
+    ["Thank you, my hero!"] = "Dziękuję, mój bohaterze!", -- A_Classic_Fairytale:family
+    ["Thank you, oh, thank you, Leaks A Lot!"] = "Dziękuję, och, dziękuję, Spory Przecieku!", -- A_Classic_Fairytale:journey
+    ["Thank you, oh, thank you, my heroes!"] = "Dziękuję, och, dziękuję, moi bohaterzy!", -- A_Classic_Fairytale:journey
+    ["Thanta"] = "Tanta", -- A_Space_Adventure:ice01
+    ["That is, indeed, very weird..."] = "To jest, w rzeczy samej, bardzo dziwne...", -- A_Classic_Fairytale:united
+    ["That makes it almost invaluable!"] = "To czyni to prawie bezwartościowym!", -- A_Classic_Fairytale:enemy
+    ["That ought to show them!"] = "To powinno im pokazać!", -- A_Classic_Fairytale:backstab
+    ["That's all, folks!"] = "To wszystko, ludzie!", -- A_Classic_Fairytale:epil
+    ["That's for my father!"] = "To za mojego ojca!", -- A_Classic_Fairytale:backstab
+    ["That shaman sure knows what he's doing!"] = "Ten szaman z pewnością wie co robi!", -- A_Classic_Fairytale:shadow
+    ["That Sinking Feeling"] = "Cisza na morzu",
+    ["That's just the way it works, you know."] = "To tak po prostu działa, no wiesz.", -- A_Classic_Fairytale:queen
+    ["That's not our problem!"] = "To nie nasz problem!", -- A_Classic_Fairytale:enemy
+    ["That's typical of you!"] = "To takie typowe dla ciebie!", -- A_Classic_Fairytale:family
+    ["That's why he always wears a hat since then."] = "To dlatego od tego czasu on zawsze nosi kapelusz.", -- A_Space_Adventure:moon02
+    ["That traitor won't be killing us anymore!"] = "Ten zdrajca nie będzie nas już więcej zabijał!", -- A_Classic_Fairytale:queen
+    ["That was just mean!"] = "To było po prostu wredne!", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united
+    ["That was pointless. The flag will respawn next round."] = "To było bezcelowe. Flaga odnowi się w następnej rundzie.", -- CTF_Blizzard
+    ["The adventure begins!"] = "Przygoda się zaczyna!", -- A_Space_Adventure:cosmos
+    ["The air bombs are weaker than usual."] = "Latające miny są słabsze niż zazwyczaj.", -- Battalion
+    ["The aliens respect me, even worship me!"] = "Obcy mnie respektują, nawet mnie czczą!", -- A_Classic_Fairytale:queen
+    ["The ally units share their ammo."] = "Sprzymierzone jednostki dzielą swoją amunicję.", -- A_Space_Adventure:fruit01
+    ["The answer is...entertaintment. You'll see what I mean."] = "Odpowiedź to... rozrywka. Zobaczycie co mam na myśli.", -- A_Classic_Fairytale:backstab
+    ["The anti-portal surface is all over the floor, and I have nothing to kill him. Dropping something could hurt him enough to kill him."] = "Antyportalowa powierzchnia jest na całej podłodze, a ja nie mam nic, by go zabić. Zrzucenie czegoś mogłoby go skrzywdzić wystarczająco, by go zabić.", -- portal
+    ["The big bang"] = "Wielki wybuch", -- A_Space_Adventure:final
+    ["The boss has fallen! Retreat!"] = "Szef upadł! Odwrót!", -- A_Space_Adventure:moon01
+    ["The Boss"] = "Szef", -- 
+    ["The Bull's Eye"] = "Bycze Oko", -- A_Classic_Fairytale:first_blood
+    ["The caves are well hidden, they won't find us there!"] = "Jaskinie są dobrze ukryte, nie znajdą nas tutaj!", -- A_Classic_Fairytale:united
+    ["The clan of the Red Strawberry wants to take over the dominion and overthrow King Pineapple."] = "Klan Czerwonych Truskawek chce przejąć zwierzchnictwo i obalić Króla Ananasa.", -- A_Space_Adventure:fruit01
+    ["The Crate Frenzy"] = "Szał skrzyń", -- A_Classic_Fairytale:first_blood
+    ["The Customer is King"] = "Król jest klientem", -- Challenge_-_Speed_Shoppa_-_ShoppaKing
+    ["The device part has been stolen!"] = "Część urządzenia została skradziona!", -- A_Space_Adventure:fruit02
+    ["The device part is hidden in one of the crates! Go and get it!"] = "Część urządzenia jest ukryta w jednej ze skrzyń! Idź ją zdobyć!", -- A_Space_Adventure:desert01
+    ["The Devs"] = "Deweloperzy", -- 
+    ["The Dilemma"] = "Dylemat", -- A_Classic_Fairytale:shadow
+    ["The editor weapons and tools have been added!"] = "Edytorowe bronie i narzędzia zostały dodane!", -- HedgeEditor
+    ["The editor weapons and tools have been removed!"] = "Edytorowe bronie i narzędzia zostały usunięte!", -- HedgeEditor
+    ["The enemies aren't many anyway, it is going to be easy!"] = "Nie ma zbyt wielu wrogów tak w ogóle, to będzie łatwe!", -- A_Space_Adventure:fruit01
+    ["The enemy can't move but it might be a good idea to stay out of sight!"] = "Ten wróg nie może się ruszać, ale może być dobrym pomysłem pozostać poza widokiem!", -- A_Classic_Fairytale:dragon
     ["The enemy is hiding out on yonder ducky!"] = "Na tamtej kaczce ukrywa się nasz przeciwnik!",
---      ["The Enemy Of My Enemy"] = "", -- A_Classic_Fairytale:enemy
---      ["The explosion is weaker than usual."] = "", -- Battalion
---      ["The fight begins!"] = "", -- A_Space_Adventure:moon01
---      ["The final part"] = "", -- A_Space_Adventure:death01
---      ["The First Blood"] = "", -- A_Classic_Fairytale:first_blood
---      ["The First Encounter"] = "", -- A_Classic_Fairytale:shadow
---      ["The first hedgehog to kill someone becomes the Mutant."] = "", -- Mutant
---      ["The first hedgehog which scores %d or more wins the game."] = "", -- Mutant
---      ["The first stop"] = "", -- A_Space_Adventure:moon01
---      ["The first turn will last 25 sec and every other turn 15 sec."] = "", -- A_Space_Adventure:fruit03
+    ["The Enemy Of My Enemy"] = "Wróg mojego wroga", -- A_Classic_Fairytale:enemy
+    ["The explosion is weaker than usual."] = "Eksplozja jest słabsza niż zazwyczaj.", -- Battalion
+    ["The fight begins!"] = "Walka się zaczyna!", -- A_Space_Adventure:moon01
+    ["The final part"] = "Ostatnia część", -- A_Space_Adventure:death01
+    ["The First Blood"] = "Pierwsza krew", -- A_Classic_Fairytale:first_blood
+    ["The First Encounter"] = "Pierwsze starcie", -- A_Classic_Fairytale:shadow
+    ["The first hedgehog to kill someone becomes the Mutant."] = "Pierwszy jeż, który kogoś zabije, stanie się Mutantem.", -- Mutant
+    ["The first hedgehog which scores %d or more wins the game."] = "Pierwszy jeż, który zdobędzie %d lub więcej punktów, wygrywa mecz.", -- Mutant
+    ["The first stop"] = "Pierwszy przystanek", -- A_Space_Adventure:moon01
+    ["The first turn will last 25 sec and every other turn 15 sec."] = "Pierwsza tura potrwa 25 sekund, a każda inna 15 sek.", -- A_Space_Adventure:fruit03
     ["The flag will respawn next round."] = "Flaga pojawi się ponownie przy następnej rundzie.",
---      ["The flood has stopped! Challenge over."] = "", -- User_Mission_-_That_Sinking_Feeling
---      ["The food bites back"] = "", -- A_Classic_Fairytale:backstab
---      ["The giant umbrella from the last crate should help break the fall."] = "", -- A_Classic_Fairytale:first_blood
---      ["The Great Escape"] = "", -- User_Mission_-_The_Great_Escape
---      ["The Green Bananas lost, try again!"] = "", -- A_Space_Adventure:fruit01
---      ["The guardian"] = "", -- A_Classic_Fairytale:shadow
---      ["The hardships of the war turned %s (%s) into a killing machine: %d invaders destroyed in one round!"] = "", -- Space_Invasion
---      ["The hedgehog with least points (or most deaths) becomes the Bottom Feeder."] = "", -- Mutant
---      ["The Hogies"] = "", -- Target_Practice_-_Cluster_Bomb
---      ["The Hospital"] = "", -- 
---      ["The Individualist"] = "", -- A_Classic_Fairytale:shadow
---      ["Their buildings were very primitive back then, even for an uncivilised island."] = "", -- A_Classic_Fairytale:united
---      ["The Iron Curtain"] = "", -- 
---      ["The Journey Back"] = "", -- A_Classic_Fairytale:journey
---      ["The king of %s has died!"] = "", -- Battalion
---      ["The last encounter"] = "", -- A_Space_Adventure:death01
---      ["The last surviving clan wins."] = "", -- TrophyRace
---      ["The leader escaped. Defeat the rest of the aliens!"] = "", -- A_Classic_Fairytale:queen
---      ["The leader seems scared, he will probably flee."] = "", -- A_Classic_Fairytale:queen
---      ["The Leap of Faith"] = "", -- A_Classic_Fairytale:first_blood
---      ["The meteorite has come too close and the anti-gravity device isn't powerful enough to stop it now."] = "", -- A_Space_Adventure:cosmos
---      ["The Moonwalk"] = "", -- A_Classic_Fairytale:journey
---      ["The Mutant has super-weapons and a lot of health."] = "", -- Mutant
---      ["The Mutant loses health quickly if he doesn't keep scoring kills."] = "", -- Mutant
+    ["The flood has stopped! Challenge over."] = "Powódź się zatrzymała! Wyzwanie skończone.", -- User_Mission_-_That_Sinking_Feeling
+    ["The food bites back"] = "Jedzenie się odgryza", -- A_Classic_Fairytale:backstab
+    ["The giant umbrella from the last crate should help break the fall."] = "Ogromna parasolka z ostatniej skrzyni powinna pomóc pokonać upadek.", -- A_Classic_Fairytale:first_blood
+    ["The Great Escape"] = "Wielka ucieczka", -- User_Mission_-_The_Great_Escape
+    ["The Green Bananas lost, try again!"] = "Zielone Banany przegrały, spróbuj ponownie!", -- A_Space_Adventure:fruit01
+    ["The guardian"] = "Stróż", -- A_Classic_Fairytale:shadow
+    ["The hardships of the war turned %s (%s) into a killing machine: %d invaders destroyed in one round!"] = "Trudy wojny zamieniły %s (%s) w maszynę do zabijania: %d najeźdźców zniszczonych w jednej rundzie!", -- Space_Invasion
+    ["The hedgehog with least points (or most deaths) becomes the Bottom Feeder."] = "Jeż z najmniejszą ilością punktów (lub największą śmierci) stanie się Pasożytem.", -- Mutant
+    ["The Hogies"] = "Jeżusie", -- Target_Practice_-_Cluster_Bomb
+    ["The Hospital"] = "Szpital", -- 
+    ["The Individualist"] = "Indywidualista", -- A_Classic_Fairytale:shadow
+    ["Their buildings were very primitive back then, even for an uncivilised island."] = "Ich budynki były wtedy bardzo prymitywne, nawet jak na niecywilizowaną wyspę.", -- A_Classic_Fairytale:united
+    ["The Iron Curtain"] = "Żelazna Kurtyna", -- 
+    ["The Journey Back"] = "Podróż z powrotem", -- A_Classic_Fairytale:journey
+    ["The king of %s has died!"] = "Król drużyny %s umarł!", -- Battalion
+    ["The last encounter"] = "Ostatnie starcie", -- A_Space_Adventure:death01
+    ["The last surviving clan wins."] = "Ostatni ocalały klan wygrywa.", -- TrophyRace
+    ["The leader escaped. Defeat the rest of the aliens!"] = "Dowódca uciekł. Pokonaj resztę obcych!", -- A_Classic_Fairytale:queen
+    ["The leader seems scared, he will probably flee."] = "Dowódca wydaje się być przestraszony, prawdopodobnie ucieknie.", -- A_Classic_Fairytale:queen
+    ["The Leap of Faith"] = "Skok Wiary", -- A_Classic_Fairytale:first_blood
+    ["The meteorite has come too close and the anti-gravity device isn't powerful enough to stop it now."] = "Meteoryt zbliżył się za bardzo i antygrawitacyjne urządzenie nie jest wystarczająco potężne, by go teraz zatrzymać.", -- A_Space_Adventure:cosmos
+    ["The Moonwalk"] = "Spacer po księżycu", -- A_Classic_Fairytale:journey
+    ["The Mutant has super-weapons and a lot of health."] = "Mutant ma super bronie i dużo zdrowia.", -- Mutant
+    ["The Mutant loses health quickly if he doesn't keep scoring kills."] = "Mutant szybko traci zdrowie, jeśli przestanie zaliczać zabójstwa.", -- Mutant
     ["The Nameless One"] = "Bezimienny",
---      ["The Navy greets %s for managing to get in a distance of %d away from the mainland!"] = "", -- ClimbHome
---      ["The next 4 times you play the \"The last encounter\" mission you'll get 20 more hit points and a laser sight."] = "", -- A_Space_Adventure:death02
---      ["The next one is pretty hard! |Tip: You have to do multiple swings!"] = "", -- Basic_Training_-_Rope
---      ["Then how do they keep appearing?"] = "", -- A_Classic_Fairytale:shadow
---      ["The Ninja-Samurai Alliance"] = "", -- 
---      ["Then prepare for battle!"] = "", -- A_Space_Adventure:death01
---      ["Then what am I?"] = "", -- A_Classic_Fairytale:epil
---      ["The only woman, huh?"] = "", -- A_Classic_Fairytale:epil
---      ["The opression of the elders, of course!"] = "", -- A_Classic_Fairytale:queen
---      ["The other one were all cannibals, spending their time eating the organs of fellow hedgehogs..."] = "", -- A_Classic_Fairytale:first_blood
---      ["The Police"] = "", -- 
---      ["The power of love! No, wait, the power of the aliens!"] = "", -- A_Classic_Fairytale:queen
---      ["The RC plane only carries 2 weak bombs."] = "", -- Battalion
---      ["There are a variety of structures available to aid you."] = "", -- Construction_Mode
---      ["There are no snarky comments this time."] = "", -- Space_Invasion
---      ["There is one below us!"] = "", -- A_Space_Adventure:ice01
---      ["There must be a spy among us!"] = "", -- A_Classic_Fairytale:backstab
---      ["There's more of them? When did they become so hungry?"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united
---      ["There's nothing more satisfying for me than seeing you share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey
---      ["There's nothing more satisfying to us than seeing you share your beauty..."] = "", -- A_Classic_Fairytale:journey
---      ["There's nothing more satisfying to us than seeing you share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey
---      ["The Rising"] = "", -- A_Classic_Fairytale:first_blood
---      ["The rope won't get reset."] = "", -- A_Space_Adventure:death02
---      ["The Savior"] = "", -- A_Classic_Fairytale:journey
---      ["These primitive people are so funny!"] = "", -- A_Classic_Fairytale:backstab
---      ["The Shadow Falls"] = "", -- A_Classic_Fairytale:shadow
---      ["The Showdown"] = "", -- A_Classic_Fairytale:shadow
---      ["The Slaughter"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:first_blood
---      ["The Society of Perfectionists greets %s (%s): No misses and %d hits in its best round."] = "", -- Space_Invasion
+    ["The Navy greets %s for managing to get in a distance of %d away from the mainland!"] = "Marynarka pozdrawia jeża %s, za zdołanie dostać się na odległość %d z dala od lądu!", -- ClimbHome
+    ["The next 4 times you play the \"The last encounter\" mission you'll get 20 more hit points and a laser sight."] = "Przez następne 4 razy, w których zagrasz misję \"Ostateczne spotkanie\", dostaniesz 20 więcej punktów zdrowia i celownik laserowy.", -- A_Space_Adventure:death02
+    ["The next one is pretty hard! |Tip: You have to do multiple swings!"] = "Następne jest bardzo trudne!|Porada: Masz wielokrotne wymachy!", -- Basic_Training_-_Rope
+    ["Then how do they keep appearing?"] = "Więc jak oni się cały czas pojawiają?", -- A_Classic_Fairytale:shadow
+    ["The Ninja-Samurai Alliance"] = "Sojusz Ninja-Samurajski", -- 
+    ["Then prepare for battle!"] = "Więc przygotuj się na bitwę!", -- A_Space_Adventure:death01
+    ["Then what am I?"] = "Więc czym jestem?", -- A_Classic_Fairytale:epil
+    ["The only woman, huh?"] = "Jedyna kobieta, co?", -- A_Classic_Fairytale:epil
+    ["The opression of the elders, of course!"] = "Ucisk starszych, oczywiście!", -- A_Classic_Fairytale:queen
+    ["The other one were all cannibals, spending their time eating the organs of fellow hedgehogs..."] = "To inne składało się z kanibali, spędzających swój czas na jedzeniu organów jeży...", -- A_Classic_Fairytale:first_blood
+    ["The Police"] = "Policja", -- 
+    ["The power of love! No, wait, the power of the aliens!"] = "Potęga miłości! Nie, czekaj, potęga obcych!", -- A_Classic_Fairytale:queen
+    ["The RC plane only carries 2 weak bombs."] = "Radiowy samolocik niesie tylko 2 słabe bomby.", -- Battalion
+    ["There are a variety of structures available to aid you."] = "Jest różnorodność dostępnych struktur, by ci pomóc.", -- Construction_Mode
+    ["There are no snarky comments this time."] = "Tym razem nie ma  komentarzy.", -- Space_Invasion
+    ["There is one below us!"] = "Jeden jest pod nami!", -- A_Space_Adventure:ice01
+    ["There must be a spy among us!"] = "Musi być między nami szpieg!", -- A_Classic_Fairytale:backstab
+    ["There's more of them? When did they become so hungry?"] = "Jest ich więcej? Kiedy oni stali się tacy głodni?", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united
+    ["There's nothing more satisfying for me than seeing you share your beauty with the world every morning, my princess!"] = "Nie ma dla mnie nic bardziej satysfakcjonującego, niż widzenie jak dzielisz się swoją pięknością ze światem każdego ranka, moja księżniczko!", -- A_Classic_Fairytale:journey
+    ["There's nothing more satisfying to us than seeing you share your beauty..."] = "Nie ma dla mnie nic bardziej satysfakcjonującego, niż widzenie jak dzielisz się swoją pięknością...", -- A_Classic_Fairytale:journey
+    ["There's nothing more satisfying to us than seeing you share your beauty with the world every morning, my princess!"] = "Nie ma dla nas nic bardziej satysfakcjonującego, niż widzenie jak dzielisz się swoją pięknością ze światem każdego ranka, moja księżniczko!", -- A_Classic_Fairytale:journey
+    ["The Rising"] = "Powstanie", -- A_Classic_Fairytale:first_blood
+    ["The rope won't get reset."] = "Lina się nie zresetuje.", -- A_Space_Adventure:death02
+    ["The Savior"] = "Wybawiciel", -- A_Classic_Fairytale:journey
+    ["These primitive people are so funny!"] = "Prymitywni ludzie są tacy zabawni!", -- A_Classic_Fairytale:backstab
+    ["The Shadow Falls"] = "Zapada cień", -- A_Classic_Fairytale:shadow
+    ["The Showdown"] = "Pojedynek", -- A_Classic_Fairytale:shadow
+    ["The Slaughter"] = "Rzeź", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:first_blood
+    ["The Society of Perfectionists greets %s (%s): No misses and %d hits in its best round."] = "Społeczeństwo Perfekcjonistów pozdrawia jeża %s (%s): Żadnego pudła i %d trafień w swojej najlepszej rundzie.", -- Space_Invasion
     ["THE SPECIALISTS"] = "SPECJALIŚCI",
---      ["The spirits of the ancerstors are surely pleased, Leaks A Lot."] = "", -- A_Classic_Fairytale:first_blood
---      ["The team continued their quest of finding the rest of the tribe."] = "", -- A_Classic_Fairytale:queen
---      ["The time that you have left when you reach the blue hedgehog will be added to the next turn."] = "", -- A_Space_Adventure:moon02
---      ["The Torment"] = "", -- A_Classic_Fairytale:first_blood
---      ["The truth about Professor Hogevil"] = "", -- A_Space_Adventure:moon02
---      ["The tunnel entrance is over there."] = "", -- A_Space_Adventure:desert01
---      ["The tunnel is about to get flooded!"] = "", -- A_Space_Adventure:desert02
---      ["The Tunnel Maker"] = "", -- A_Classic_Fairytale:journey
---      ["The Ultimate Weapon"] = "", -- A_Classic_Fairytale:first_blood
---      ["The Union"] = "", -- A_Classic_Fairytale:enemy
---      ["The village, unprepared, was destroyed by the cyborgs..."] = "", -- A_Classic_Fairytale:journey
---      ["The walk of Fame"] = "", -- A_Classic_Fairytale:shadow
---      ["The wasted youth"] = "", -- A_Classic_Fairytale:first_blood
---      ["The way you handled your little internal conflicts …"] = "", -- A_Classic_Fairytale:queen
---      ["The weapon in that last crate was bestowed upon us by the ancients!"] = "", -- A_Classic_Fairytale:first_blood
---      ["The what?!"] = "", -- A_Classic_Fairytale:dragon
---      ["The wind whispers that you are ready to become familiar with tools, now..."] = "", -- A_Classic_Fairytale:first_blood
---      ["They are all waiting back in the village, haha."] = "", -- A_Classic_Fairytale:enemy
---      ["They are up there! Take this rope and hurry!"] = "", -- A_Space_Adventure:moon01
---      ["They Call Me Bullseye! +16 points!"] = "", -- Space_Invasion
---      ["They have weapons we've never seen before!"] = "", -- A_Classic_Fairytale:united
---      ["They keep appearing like this. It's weird!"] = "", -- A_Classic_Fairytale:united
---      ["They killed %s! You bastards!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united
---      ["They must be trying to weaken us!"] = "", -- A_Classic_Fairytale:enemy
---      ["They never learn"] = "", -- A_Classic_Fairytale:journey
---      ["They stumbled upon a pile of weapons, they seemed to be getting closer."] = "", -- A_Classic_Fairytale:queen
---      ["They told us to wear these clothes. They said that this is the newest trend."] = "", -- A_Classic_Fairytale:enemy
---      ["They've been manipulating us all this time!"] = "", -- A_Classic_Fairytale:enemy
---      ["They won't hesitate to attack you in order to rob you!"] = "", -- A_Space_Adventure:desert01
---      ["The Zoo"] = "", -- 
---      ["Thighlicker"] = "", -- A_Classic_Fairytale:united
---      ["Things are going to get messy around here."] = "", -- A_Space_Adventure:fruit01
---      ["This allows you to create a crate anywhere|within your clan's area of influence,|at the cost of energy."] = "", -- Construction_Mode
---      ["This allows you to create and place mines,|sticky mines and barrels anywhere within your|clan's area of influence at the cost of energy.|Up/down: Choose object type|Left/right: Choose timer (for mines)|Cursor: Place object"] = "", -- Construction_Mode
---      ["This almost concludes our tutorial."] = "", -- Basic_Training_-_Flying_Saucer
---      ["This game wasn’t really exciting."] = "", -- Space_Invasion
---      ["This Hog Solo is so naive! When he returns I'll shoot him and keep that device for myself!"] = "", -- A_Space_Adventure:fruit02
---      ["This is a new personal best, congratulations!"] = "", -- A_Space_Adventure:death02, A_Space_Adventure:desert02, A_Space_Adventure:fruit03
---      ["This is a new personal best time, congratulations!"] = "", -- A_Space_Adventure:ice02, A_Space_Adventure:moon02
---      ["This is it! It's time to make Fell From Heaven fall for me..."] = "", -- A_Classic_Fairytale:first_blood
---      ["This island is the only place left on Earth with grass on it!"] = "", -- A_Classic_Fairytale:enemy
---      ["This is seems like a wealthy hedgehog, nice ..."] = "", -- A_Space_Adventure:desert01
---      ["This is the Olympic stadium of saucer flying."] = "", -- A_Space_Adventure:ice02
---      ["This is typical!"] = "", -- A_Classic_Fairytale:dragon
---      ["This must be some kind of sorcery!"] = "", -- A_Classic_Fairytale:shadow
---      ["This must be the caves!"] = "", -- A_Classic_Fairytale:backstab
---      ["This one's tricky."] = "",
---      ["This planet seems dangerous!"] = "", -- A_Space_Adventure:cosmos
---      ["This rain is really something..."] = "",
---      ["This round’s award for ultimate disappointment goes to: Everyone!"] = "", -- ClimbHome
---      ["This was an awesome performance! But this challenge can be finished with even just one RC plane. Can you figure out how?"] = "", -- User_Mission_-_RCPlane_Challenge
---      ["This will be fun!"] = "", -- A_Classic_Fairytale:enemy
---      ["This will be useful when I need a new platform or if I want to rise."] = "", -- portal
---      ["This will certianly come in handy."] = "", -- User_Mission_-_Teamwork_2
---      ["Thompson"] = "", -- 
---      ["Those aliens are destroying the island!"] = "", -- A_Classic_Fairytale:family
---      ["Those were scheduled for disposal anyway."] = "", -- A_Classic_Fairytale:dragon
---      ["Throw a baseball at your foes|and send them flying!"] = "", -- Knockball
---      ["Thug #%d"] = "", -- A_Space_Adventure:death01
---      ["Timbers"] = "", -- 
---      ["Time: %.1fs"] = "", -- Racer, TechRacer
---      ["Time Box"] = "", -- Construction_Mode
---      ["Timed Kamikaze! +10 points!"] = "", -- Space_Invasion
---      ["Time extended! +%dsec"] = "", -- Space_Invasion
---      ["Time extension: %ds"] = "", -- Tumbler
---      ["Time for a more interesting stunt, but first just collect the next crate!"] = "", -- Basic_Training_-_Flying_Saucer
---      ["Time's up!"] = "", -- Basic_Training_-_Sniper_Rifle, SpeedShoppa, Space_Invasion
---      ["Time’s up!"] = "", -- TargetPractice
---      ["Time to run!"] = "", -- A_Space_Adventure:fruit01
---      ["Tip: Changing your aim while flying is very difficult, so adjust it before you take off."] = "", -- Basic_Training_-_Flying_Saucer
---      ["Tip: Don't remain for too long in the water, or you won't make it."] = "", -- Basic_Training_-_Flying_Saucer
---      ["Tip: If you get stuck in this training, use \"Skip turn\" to restart the current objective."] = "", -- Basic_Training_-_Flying_Saucer
---      ["Tip: See the \"esc\" key (this menu) if you want to see the currently playing teams continent, or that continents specials."] = "", -- Continental_supplies
---      ["Tip: The rope physics are different than in the real world, |use it to your advantage!"] = "", -- Basic_Training_-_Rope
---      ["Tip: You can change your flying saucer|in mid-flight by hitting the [Attack] key twice."] = "", -- Basic_Training_-_Flying_Saucer
---      ["Tiyuri"] = "", -- 
---      ["Toad"] = "", -- 
---      ["Toggle Editing Weapons and Tools: [Precise]+[2]"] = "", -- HedgeEditor
---      ["Toggle Gear Information: [Precise]+[3]"] = "", -- HedgeEditor
---      ["Toggle Help: [Precise]+[1]"] = "", -- HedgeEditor
---      ["Toggle Placement/Deletion: [Left], [Right]"] = "", -- HedgeEditor
---      ["Toggle Shield: [Long jump]"] = "", -- Space_Invasion
---      ["To help you, of course!"] = "", -- A_Classic_Fairytale:journey
---      ["To launch a projectile in mid-flight, hold [Precise] and press [Long jump]."] = "", -- Basic_Training_-_Flying_Saucer
---      ["Tony"] = "", -- 
---      ["Too bad! Then you should really leave!"] = "", -- A_Space_Adventure:fruit01
---      ["Too slow! Try again ..."] = "", -- A_Space_Adventure:moon02
---      ["Top-class elite pilot"] = "", -- User_Mission_-_RCPlane_Challenge
---      ["To place a girder, select it, use [Left] and [Right] to select angle and length, place with [Left Click]"] = "", -- A_Classic_Fairytale:shadow
---      ["Torn Muscle"] = "", -- A_Classic_Fairytale:journey
---      ["To the caves..."] = "", -- A_Classic_Fairytale:united
---      ["Touch all waypoints as fast as you can!"] = "", -- Racer
---      ["To win the game, Hog Solo has to get the bottom crates and come back to the surface."] = "", -- A_Space_Adventure:fruit02
---      ["To win the game you had to collect the 2 crates with no specific order."] = "", -- A_Space_Adventure:desert01
---      ["To win the game you have to eliminate all your enemies."] = "", -- A_Space_Adventure:death01
---      ["To win the game you have to find the right crate."] = "", -- A_Space_Adventure:desert01
---      ["To win the game you have to go next to Thanta."] = "", -- A_Space_Adventure:ice01
---      ["To win the game you have to go to the surface."] = "", -- A_Space_Adventure:desert02
---      ["To win the game you have to pass into the rings in time."] = "", -- A_Space_Adventure:ice02
---      ["To win the game you have to stand next to Thanta."] = "", -- A_Space_Adventure:ice01
-    ["Toxic Team"] = "Toksyczny zespół", 
---      ["Track completed!"] = "", -- Racer, TechRacer
---      ["Trainee"] = "", -- TargetPractice
---      ["Training"] = "", -- Basic_Training_-_Flying_Saucer, Basic_Training_-_Rope
---      ["Training complete!"] = "", -- Basic_Training_-_Flying_Saucer
---      ["Training Team"] = "", -- TargetPractice
---      ["Traitors"] = "", -- A_Classic_Fairytale:epil
---      ["Traitors don't get to shout around here!"] = "", -- A_Classic_Fairytale:epil
---      ["Trapper"] = "", -- HedgeEditor
---      ["Travel carefully as your fuel is limited"] = "", -- A_Space_Adventure:cosmos
---      ["Travel to all the neighbor planets and collect all the pieces"] = "", -- A_Space_Adventure:cosmos
---      ["Tribe"] = "", -- A_Classic_Fairytale:backstab
+    ["The spirits of the ancerstors are surely pleased, Leaks A Lot."] = "Dusze przodków są z pewnością zadowolone, Spory Przecieku.", -- A_Classic_Fairytale:first_blood
+    ["The team continued their quest of finding the rest of the tribe."] = "Drużyna kontynuowała swoje zadanie odnalezienia reszty plemienia.", -- A_Classic_Fairytale:queen
+    ["The time that you have left when you reach the blue hedgehog will be added to the next turn."] = "Czas, który ci pozostanie po dotarciu do niebieskiego jeża, zosanie dodany do następnej tury.", -- A_Space_Adventure:moon02
+    ["The Torment"] = "Udręka", -- A_Classic_Fairytale:first_blood
+    ["The truth about Professor Hogevil"] = "Prawda o Profesorze Jeżozło", -- A_Space_Adventure:moon02
+    ["The tunnel entrance is over there."] = "Wejście do tunelu jest tutaj.", -- A_Space_Adventure:desert01
+    ["The tunnel is about to get flooded!"] = "Tunel zaraz zostanie zalany!", -- A_Space_Adventure:desert02
+    ["The Tunnel Maker"] = "Wytwórca Tuneli", -- A_Classic_Fairytale:journey
+    ["The Ultimate Weapon"] = "Broń Ostateczna", -- A_Classic_Fairytale:first_blood
+    ["The Union"] = "Unia", -- A_Classic_Fairytale:enemy
+    ["The village, unprepared, was destroyed by the cyborgs..."] = "Wioska, nieprzygotowana, została zniszczona przez cyborgów...", -- A_Classic_Fairytale:journey
+    ["The walk of Fame"] = "Spacer Chwały", -- A_Classic_Fairytale:shadow
+    ["The wasted youth"] = "Zmarnowana młodość", -- A_Classic_Fairytale:first_blood
+    ["The way you handled your little internal conflicts …"] = "Sposób, w który radziliście sobie ze swoimi małymi, wewnętrznymi konfliktami...", -- A_Classic_Fairytale:queen
+    ["The weapon in that last crate was bestowed upon us by the ancients!"] = "Broń w tej ostatniej skrzyni została nam darowana przez starożytnych!", -- A_Classic_Fairytale:first_blood
+    ["The what?!"] = "Że co?", -- A_Classic_Fairytale:dragon
+    ["The wind whispers that you are ready to become familiar with tools, now..."] = "Wiatr szepcze, że stałeś się już gotowy, by zapoznać się z narzędziami...", -- A_Classic_Fairytale:first_blood
+    ["They are all waiting back in the village, haha."] = "Oni wszyscy już czekają w wiosce, haha.", -- A_Classic_Fairytale:enemy
+    ["They are up there! Take this rope and hurry!"] = "Oni są tam! Weź tę linę i się pośpiesz!", -- A_Space_Adventure:moon01
+    ["They Call Me Bullseye! +16 points!"] = "Zwą mnie Oczko! +16 punktów!", -- Space_Invasion
+    ["They have weapons we've never seen before!"] = "Mają bronie, których nigdy wcześniej nie widzieliśmy!", -- A_Classic_Fairytale:united
+    ["They keep appearing like this. It's weird!"] = "Oni pojawiają się tak po prostu. To dziwne!", -- A_Classic_Fairytale:united
+    ["They killed %s! You bastards!"] = "Oni zabili %s! Wy dranie!", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united
+    ["They must be trying to weaken us!"] = "Muszą próbować nas osłabić!", -- A_Classic_Fairytale:enemy
+    ["They never learn"] = "Nigdy się nie nauczą", -- A_Classic_Fairytale:journey
+    ["They stumbled upon a pile of weapons, they seemed to be getting closer."] = "Natknęli się na kupkę broni, wydawali się zbliżać.", -- A_Classic_Fairytale:queen
+    ["They told us to wear these clothes. They said that this is the newest trend."] = "Powiedzieli nam, by nosić te ubrania. Powiedzieli, że jest to najnowszy trend.", -- A_Classic_Fairytale:enemy
+    ["They've been manipulating us all this time!"] = "Manipulowali nami cały ten czas!", -- A_Classic_Fairytale:enemy
+    ["They won't hesitate to attack you in order to rob you!"] = "Oni nie zawahają się zaatakować cię, by cię obrabować!", -- A_Space_Adventure:desert01
+    ["The Zoo"] = "Zoo", -- 
+    ["Thighlicker"] = "Udolizacz", -- A_Classic_Fairytale:united
+    ["Things are going to get messy around here."] = "Sprawy tutaj staną się kłopotliwe.", -- A_Space_Adventure:fruit01
+    ["This allows you to create a crate anywhere|within your clan's area of influence,|at the cost of energy."] = "To pozwala ci stworzyć skrzynię gdziekolwiek|wewnątrz strefy wpływu klanu,|kosztem energii.", -- Construction_Mode
+    ["This allows you to create and place mines,|sticky mines and barrels anywhere within your|clan's area of influence at the cost of energy.|Up/down: Choose object type|Left/right: Choose timer (for mines)|Cursor: Place object"] = "To pozwala ci stworzyć i ustawić miny, samoprzylepne|miny i beczki gdziekolwiek wewnątrz strefy wpływu|twojego klanu, kosztem energii.|Góra/dół: Wybierz typ obiektu|Lewo/prawo: Wybierz czas (dla min)|Kursor: Ustaw obiekt", -- Construction_Mode
+    ["This almost concludes our tutorial."] = "To prawie kończy nasz samouczek.", -- Basic_Training_-_Flying_Saucer
+    ["This game wasn’t really exciting."] = "Ta gra nie była naprawdę ekscytująca.", -- Space_Invasion
+    ["This Hog Solo is so naive! When he returns I'll shoot him and keep that device for myself!"] = "Ten Hog Solo jest taki naiwny! Kiedy wróci, zastrzelę go i zatrzymam urządzenie dla siebie!", -- A_Space_Adventure:fruit02
+    ["This is a new personal best, congratulations!"] = "To nowy osobisty rekord, gratulacje!", -- A_Space_Adventure:death02, A_Space_Adventure:desert02, A_Space_Adventure:fruit03
+    ["This is a new personal best time, congratulations!"] = "To nowy osobisty najlepszy czas, gratulacje!", -- A_Space_Adventure:ice02, A_Space_Adventure:moon02
+    ["This is it! It's time to make Fell From Heaven fall for me..."] = "To jest to! Już czas sprawić, że Updały z Niebios zakocha się we mnie...", -- A_Classic_Fairytale:first_blood
+    ["This island is the only place left on Earth with grass on it!"] = "Ta wyspa to jedyne pozostałe miejsce na Ziemi, w którym jest trawa!", -- A_Classic_Fairytale:enemy
+    ["This is seems like a wealthy hedgehog, nice ..."] = "To wygląda jak bogaty jeż, nieźle...", -- A_Space_Adventure:desert01
+    ["This is the Olympic stadium of saucer flying."] = "To jest Stadion Olimpijski Latania Spodkiem.", -- A_Space_Adventure:ice02
+    ["This is typical!"] = "To typowe!", -- A_Classic_Fairytale:dragon
+    ["This must be some kind of sorcery!"] = "To musi być jakaś magia!", -- A_Classic_Fairytale:shadow
+    ["This must be the caves!"] = "To muszą być jaskinie!", -- A_Classic_Fairytale:backstab
+    ["This one's tricky."] = "Ten jest podchwytliwy.",
+    ["This planet seems dangerous!"] = "Ta planeta wydaje się niebezpieczna!", -- A_Space_Adventure:cosmos
+    ["This rain is really something..."] = "Ten deszcz to naprawdę coś...",
+    ["This round’s award for ultimate disappointment goes to: Everyone!"] = "Nagroda tej rundy za ostateczne rozczarowanie idzie do: Każdego!", -- ClimbHome
+    ["This was an awesome performance! But this challenge can be finished with even just one RC plane. Can you figure out how?"] = "To było niesamowite przedstawienie! Ale to wyzwanie może być ukończone tyko jednym samolocikiem. Potrafsz wykombinować jak?", -- User_Mission_-_RCPlane_Challenge
+    ["This will be fun!"] = "To będzie zabawne!", -- A_Classic_Fairytale:enemy
+    ["This will be useful when I need a new platform or if I want to rise."] = "To będzie żyteczne, kiedy będę potrzebował platformy albo chciał się wznieść.", -- portal
+    ["This will certianly come in handy."] = "To zdecydowanie się przyda.", -- User_Mission_-_Teamwork_2
+    ["Thompson"] = "Tomson", -- 
+    ["Those aliens are destroying the island!"] = "Ci obcy niszczą naszą wyspę!", -- A_Classic_Fairytale:family
+    ["Those were scheduled for disposal anyway."] = "Ci i tak mieli iść do śmieci.", -- A_Classic_Fairytale:dragon
+    ["Throw a baseball at your foes|and send them flying!"] = "Rzuć piłkę baseballową w swoich wrogów|i spraw, że polecą.", -- Knockball
+    ["Thug #%d"] = "Zbir #%d", -- A_Space_Adventure:death01
+    ["Timbers"] = "Drewna", -- 
+    ["Time: %.1fs"] = "Czas: %.1fs", -- Racer, TechRacer
+    ["Time Box"] = "TARDIS", -- Construction_Mode
+    ["Timed Kamikaze! +10 points!"] = "Wymierzony kamikaze! +10 punktów!", -- Space_Invasion
+    ["Time extended! +%dsec"] = "Czas przedłużony! +%dsek", -- Space_Invasion
+    ["Time extension: %ds"] = "Rozszerzenie czasu: %ds", -- Tumbler
+    ["Time for a more interesting stunt, but first just collect the next crate!"] = "Czas na bardziej interesujący wyczyn, ale najpierw zbierz następną skrzynię!", -- Basic_Training_-_Flying_Saucer
+    ["Time's up!"] = "Koniec czasu!", -- Basic_Training_-_Sniper_Rifle, SpeedShoppa, Space_Invasion
+    ["Time’s up!"] = "Koniec czasu!", -- TargetPractice
+    ["Time to run!"] = "Czas uciekać!", -- A_Space_Adventure:fruit01
+    ["Tip: Changing your aim while flying is very difficult, so adjust it before you take off."] = "Porada: Celowanie podczas latanie jest bardzo trudne, więc ustaw sobie zanim odlecisz.", -- Basic_Training_-_Flying_Saucer
+    ["Tip: Don't remain for too long in the water, or you won't make it."] = "Porada: Nie pozostawaj zbyt długo w wodzie, bo ci się nie uda.", -- Basic_Training_-_Flying_Saucer
+    ["Tip: If you get stuck in this training, use \"Skip turn\" to restart the current objective."] = "Porada: Jeśli utkniesz w tym treningu, użyj \"Pominięcia tury\", by zrestartować aktualne zadanie.", -- Basic_Training_-_Flying_Saucer
+    ["Tip: See the \"esc\" key (this menu) if you want to see the currently playing teams continent, or that continents specials."] = "Porada: Wciśnij przycisk \"esc\" (to menu), jeśli chcesz zobaczyć kontynent aktualnie grającej drużyny lub specjały tego kontynentu.", -- Continental_supplies
+    ["Tip: The rope physics are different than in the real world, |use it to your advantage!"] = "Porada: Fizyka liny jest inna od tej w prawdziwym świecie.|Wykorzystaj to na swoją korzyść!", -- Basic_Training_-_Rope
+    ["Tip: You can change your flying saucer|in mid-flight by hitting the [Attack] key twice."] = "Porada: Możesz zmienić swój latający talerz|podczas lotu, wciskając dwukrotnie przycisk [Atak].", -- Basic_Training_-_Flying_Saucer
+    ["Tiyuri"] = "Tiyuri", -- 
+    ["Toad"] = "Ropucha", -- 
+    ["Toggle Editing Weapons and Tools: [Precise]+[2]"] = "Przełącz edytujące bronie i narzędzia: [Precyzja]+[2]", -- HedgeEditor
+    ["Toggle Gear Information: [Precise]+[3]"] = "Przełącz informacje o rzeczach: [Precyzja]+[3]", -- HedgeEditor
+    ["Toggle Help: [Precise]+[1]"] = "Przełącz pomoc: [Precyzja]+[1]", -- HedgeEditor
+    ["Toggle Placement/Deletion: [Left], [Right]"] = "Przełącz ustawianie/usuwanie: [Lewo], [Prawo]", -- HedgeEditor
+    ["Toggle Shield: [Long jump]"] = "Przełącz osłonę: [Długi skok]", -- Space_Invasion
+    ["To help you, of course!"] = "By ci pomóc, oczywiście!", -- A_Classic_Fairytale:journey
+    ["To launch a projectile in mid-flight, hold [Precise] and press [Long jump]."] = "By wystrzelić pocisk w locie, przytrzymaj [Precyzja] i naciśnij [Długi skok].", -- Basic_Training_-_Flying_Saucer
+    ["Tony"] = "Tony", -- 
+    ["Too bad! Then you should really leave!"] = "Jaka szkoda! Więc musisz naprawdę odejść!", -- A_Space_Adventure:fruit01
+    ["Too slow! Try again ..."] = "Za wolno! Spróbuj ponownie...", -- A_Space_Adventure:moon02
+    ["Top-class elite pilot"] = "Elitarny pilot najwyższej klasy", -- User_Mission_-_RCPlane_Challenge
+    ["To place a girder, select it, use [Left] and [Right] to select angle and length, place with [Left Click]"] = "By postawić belkę wybierz ją, użyj [Lewo] i [Prawo], by wybrać kąt i długość, ustaw używając [Lewy Klik]", -- A_Classic_Fairytale:shadow
+    ["Torn Muscle"] = "Rozerwany Mięsień", -- A_Classic_Fairytale:journey
+    ["To the caves..."] = "Do jaskiń...", -- A_Classic_Fairytale:united
+    ["Touch all waypoints as fast as you can!"] = "Dotknij wszystkich punktów kontrolnych najszybciej jak potrafisz!", -- Racer
+    ["To win the game, Hog Solo has to get the bottom crates and come back to the surface."] = "By wygrać tę grę, Hog Solo musi dostać się do skrzyń na dnie i wrócić z powrotem na powierzchnię.", -- A_Space_Adventure:fruit02
+    ["To win the game you had to collect the 2 crates with no specific order."] = "By wygrać grę, musisz zebrać 2 skrzynie, bez specjalnej kolejności.", -- A_Space_Adventure:desert01
+    ["To win the game you have to eliminate all your enemies."] = "By wygrać grę, musisz wyeliminować wszystkich swoich wrogów.", -- A_Space_Adventure:death01
+    ["To win the game you have to find the right crate."] = "By wygrać grę, musisz znaleźć odpowiednią skrzynię.", -- A_Space_Adventure:desert01
+    ["To win the game you have to go next to Thanta."] = "By wygrać grę, musisz pójść obok Tanty.", -- A_Space_Adventure:ice01
+    ["To win the game you have to go to the surface."] = "By wygrać grę, musisz pójść na powierzchnię.", -- A_Space_Adventure:desert02
+    ["To win the game you have to pass into the rings in time."] = "By wygrać grę, musisz na czas przejść przez pierścienie.", -- A_Space_Adventure:ice02
+    ["To win the game you have to stand next to Thanta."] = "By wygrać grę, musisz stanąć obok Tanty.", -- A_Space_Adventure:ice01
+    ["Toxic Team"] = "Toksyczny Zespół", 
+    ["Track completed!"] = "Trasa ukończona!", -- Racer, TechRacer
+    ["Trainee"] = "Trenujący", -- TargetPractice
+    ["Training complete!"] = "Trening ukończony!", -- Basic_Training_-_Flying_Saucer
+    ["Training Team"] = "Drużyna Treningowa", -- TargetPractice
+    ["Training"] = "Trening", -- Basic_Training_-_Flying_Saucer, Basic_Training_-_Rope
+    ["Traitors don't get to shout around here!"] = "Zdrajcy tutaj nie krzyczą!", -- A_Classic_Fairytale:epil
+    ["Traitors"] = "Zdrajcy", -- A_Classic_Fairytale:epil
+    ["Trapper"] = "Traper", -- HedgeEditor
+    ["Travel carefully as your fuel is limited"] = "Lataj ostrożnie, gdyż twoje paliwo jest ograniczone", -- A_Space_Adventure:cosmos
+    ["Travel to all the neighbor planets and collect all the pieces"] = "Poleć na wszystkie sąsiednie planety i zbierz wszystkie części", -- A_Space_Adventure:cosmos
+    ["Tribe"] = "Plemię", -- A_Classic_Fairytale:backstab
     ["TrophyRace"] = "TrophyRace",
---      ["Trunks"] = "", -- 
---      ["Try again!"] = "", -- Basic_Training_-_Flying_Saucer
---      ["Try it now and dive here to collect the crate on the right girder."] = "", -- Basic_Training_-_Flying_Saucer
---      ["Try not to get spotted by the guards!"] = "", -- A_Space_Adventure:cosmos
---      ["Try to be smart and eliminate them quickly. This way you might scare off the rest!"] = "", -- A_Space_Adventure:fruit01
---      ["Try to keep as many allies alive as possible."] = "", -- A_Space_Adventure:fruit01
---      ["Try to land softly, as you can still take fall damage!"] = "", -- Basic_Training_-_Flying_Saucer
---      ["Try to protect the chief! You won't lose if he dies, but it is advised that he survives."] = "", -- A_Classic_Fairytale:united
+    ["Trunks"] = "Trunks", -- 
+    ["Try again!"] = "Spróbuj ponownie!", -- Basic_Training_-_Flying_Saucer
+    ["Try it now and dive here to collect the crate on the right girder."] = "Spróbuj teraz i zanurkuj tu, by zebrać skrzynię na prawej belce.", -- Basic_Training_-_Flying_Saucer
+    ["Try not to get spotted by the guards!"] = "Spróbuj nie zostać zauważonym przez straże!", -- A_Space_Adventure:cosmos
+    ["Try to be smart and eliminate them quickly. This way you might scare off the rest!"] = "Spróbuj być mądry i wyeliminuj ich szybko. W ten sposób, możesz odstraszyć resztę!", -- A_Space_Adventure:fruit01
+    ["Try to keep as many allies alive as possible."] = "Spróbuj utrzymać przy życiu najwięcej sojuszników, ile możliwe.", -- A_Space_Adventure:fruit01
+    ["Try to land softly, as you can still take fall damage!"] = "Spróbuj wylądować miękko, bo nadal możesz otrzymać obrażenia od upadku!", -- Basic_Training_-_Flying_Saucer
+    ["Try to protect the chief! You won't lose if he dies, but it is advised that he survives."] = "Spróbuj ochronić wodza! Nie przegramy, gdy on umrze, ale zalecane jest, by przeżył.", -- A_Classic_Fairytale:united
     ["T_T"] = "T_T",
---      ["Tumbler"] = "", -- Tumbler
---      ["Turns: Hogs get %d random weapon(s) from their pool"] = "", -- Battalion
---      ["Turns: King's health is set to %d%% of the team health"] = "", -- Battalion
---      ["Turns: Refill %d weapon and %d helper points|and randomize weapons and helpers based on team points"] = "", -- Battalion
---      ["Turns until arrival: %d"] = "", -- A_Classic_Fairytale:backstab
---      ["Turn Time: %dsec"] = "", -- Space_Invasion
---      ["Twenty-Twenty"] = "", -- 
---      ["Two flowers: All missions complete"] = "", -- A_Space_Adventure:cosmos
---      ["Two little hogs cooperating, getting past obstacles..."] = "", -- A_Classic_Fairytale:journey
---      ["Ugly Mug"] = "", -- 
---      ["Uhm...I met one of them and took his weapons."] = "", -- A_Classic_Fairytale:shadow
---      ["Uhmm, it's … uhm … my ring!"] = "", -- A_Classic_Fairytale:queen
---      ["Uhmm...ok no."] = "", -- A_Classic_Fairytale:enemy
---      ["Ukemi"] = "", -- 
---      ["Ultra kill!"] = "", -- Mutant
---      ["Ultrasoldier"] = "", -- Big_Armory
---      ["unC0Rr"] = "", -- 
---      ["Under Construction"] = "", -- A_Classic_Fairytale:shadow
---      ["Under normal circumstances we could easily defeat them but we have kindly sent most of our men to the Kingdom of Sand to help with the annual dusting of the king's palace."] = "", -- A_Space_Adventure:fruit01
---      ["Under the meteorites shadow ..."] = "", -- A_Space_Adventure:cosmos
---      ["Unexpected Igor"] = "", -- A_Classic_Fairytale:dragon
---      ["Unique new weapons"] = "", -- Continental_supplies
---      ["Unit 0x0007"] = "", -- A_Classic_Fairytale:family
---      ["Unit 189"] = "", -- 
---      ["Unit 234"] = "", -- 
---      ["Unit 333"] = "", -- 
---      ["Unit 334a$7%;.*"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
+    ["Tumbler"] = "Akrobata", -- Tumbler
+    ["Turns: Hogs get %d random weapon(s) from their pool"] = "Tury: Jeż dostaje %d losowych broni ze swojej puli", -- Battalion
+    ["Turns: King's health is set to %d%% of the team health"] = "Tury: Zdrowie króla jest ustawione na %d%% zdrowia drużyny", -- Battalion
+    ["Turns: Refill %d weapon and %d helper points|and randomize weapons and helpers based on team points"] = "Tura: Odnów %d broni i %d punktów pomocniczych|i wylosuj bronie i pomocników według punktów drużyny", -- Battalion
+    ["Turns until arrival: %d"] = "Tury do przybycia: %d", -- A_Classic_Fairytale:backstab
+    ["Turn Time: %dsec"] = "Czas tury: %dsec", -- Space_Invasion
+    ["Twenty-Twenty"] = "Dwadzieścia-dzieścia", -- 
+    ["Two flowers: All missions complete"] = "Dwa kwiaty: Wszystkie misje ukończone", -- A_Space_Adventure:cosmos
+    ["Two little hogs cooperating, getting past obstacles..."] = "Dwa małe jeże współpracują, pokonując przeszkody...", -- A_Classic_Fairytale:journey
+    ["Ugly Mug"] = "Brzydki Bandyta", -- 
+    ["Uhm...I met one of them and took his weapons."] = "Um... Spotkałem jednego z nich i zabrałem mu bronie.", -- A_Classic_Fairytale:shadow
+    ["Uhmm, it's … uhm … my ring!"] = "Umm, to... um... mój pierścień!", -- A_Classic_Fairytale:queen
+    ["Uhmm...ok no."] = "Umm... niedobrze.", -- A_Classic_Fairytale:enemy
+    ["Ukemi"] = "Ukemi", -- 
+    ["Ultra kill!"] = "Ultra zabójstwo!", -- Mutant
+    ["Ultrasoldier"] = "Ultrażołnierz", -- Big_Armory
+    ["unC0Rr"] = "unC0Rr", -- 
+    ["Under Construction"] = "W Trakcie Budowy", -- A_Classic_Fairytale:shadow
+    ["Under normal circumstances we could easily defeat them but we have kindly sent most of our men to the Kingdom of Sand to help with the annual dusting of the king's palace."] = "W normalnych okolicznościach pokonalibyśmy ich z łatwością, ale życzliwie wysłaliśmy większość naszych ludzi do Królestwa Piasku, by pomóc z corocznym odkurzaniu pałacu króla.", -- A_Space_Adventure:fruit01
+    ["Under the meteorites shadow ..."] = "Pod cieniem meteorytu...", -- A_Space_Adventure:cosmos
+    ["Unexpected Igor"] = "Nieoczekiwany Igor", -- A_Classic_Fairytale:dragon
+    ["Unique new weapons"] = "Unikalne nowe bronie", -- Continental_supplies
+    ["Unit 0x0007"] = "Jednostka 0x0007", -- A_Classic_Fairytale:family
+    ["Unit 189"] = "Jednostka 189", -- 
+    ["Unit 234"] = "Jednostka 234", -- 
+    ["Unit 333"] = "Jednostka 333", -- 
+    ["Unit 334a$7%;.*"] = "Jednostka 334a$7%;.*", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
     ["Unit 3378"] = "Jednostka 3378",
---      ["Unit 485"] = "", -- 
---      ["Unit 527"] = "", -- 
---      ["Unit 638"] = "", -- 
---      ["Unit 709"] = "", -- 
+    ["Unit 485"] = "Jednostka 485", -- 
+    ["Unit 527"] = "Jednostka 527", -- 
+    ["Unit 638"] = "Jednostka 638", -- 
+    ["Unit 709"] = "Jednostka 709", -- 
     ["Unit 835"] = "Jednostka 835",
---      ["Unit 883"] = "", -- 
---      ["United We Stand"] = "", -- A_Classic_Fairytale:united
+    ["Unit 883"] = "Jednostka 883", -- 
+    ["United We Stand"] = "Zgoda buduje", -- A_Classic_Fairytale:united
     ["Unit"] = "Jednostka",
---      ["Unlimited Attacks: Attacks don't end your turn"] = "", -- User_Mission_-_Diver, User_Mission_-_Nobody_Laugh, User_Mission_-_Spooky_Tree
+    ["Unlimited Attacks: Attacks don't end your turn"] = "Nieskończone ataki: Ataki nie kończą twojej tury", -- User_Mission_-_Diver, User_Mission_-_Nobody_Laugh, User_Mission_-_Spooky_Tree
     ["Unlimited Attacks"] = "Nieograniczone ataki",
---      ["Unlucky Sods"] = "", -- User_Mission_-_Rope_Knock_Challenge
+    ["Unlucky Sods"] = "Pechowi Kolesie", -- User_Mission_-_Rope_Knock_Challenge
     ["Unstoppable!"] = "Nie do zatrzymania!",
---      ["Unsuspecting Louts"] = "", -- User_Mission_-_Rope_Knock_Challenge
---      ["Up/Down: Change placement mode"] = "", -- HedgeEditor
---      ["Up/down: Choose crate type"] = "", -- Construction_Mode
---      ["Upper-class elite pilot"] = "", -- User_Mission_-_RCPlane_Challenge
---      ["Use it wisely!"] = "", -- A_Classic_Fairytale:dragon
---      ["Use it with precaution!"] = "", -- A_Classic_Fairytale:first_blood
---      ["User Challenge"] = "",
---      ["Use the attack key twice to change the flying saucer while being in air."] = "", -- A_Space_Adventure:ice02
---      ["Use the attack key twice to change the flying saucer while floating in mid-air."] = "", -- A_Space_Adventure:ice02
---      ["Use the bazooka and the flying saucer to get the freezer."] = "", -- A_Space_Adventure:ice01
---      ["Use the flying saucer from the crate to fly to the moon."] = "", -- A_Space_Adventure:cosmos
+    ["Unsuspecting Louts"] = "Niepodejrzewające Chamy", -- User_Mission_-_Rope_Knock_Challenge
+    ["Up/Down: Change placement mode"] = "Góra/Dół: Zmień tryb stawiania", -- HedgeEditor
+    ["Up/down: Choose crate type"] = "Góra/Dół: Zmień typ skrzyni", -- Construction_Mode
+    ["Upper-class elite pilot"] = "Elitarny pilot wyższej klasy", -- User_Mission_-_RCPlane_Challenge
+    ["Use it wisely!"] = "Użyj tego mądrze!", -- A_Classic_Fairytale:dragon
+    ["Use it with precaution!"] = "Użyj tego z ostrożnośćią!", -- A_Classic_Fairytale:first_blood
+    ["User Challenge"] = "Wyzwanie użytkownika",
+    ["Use the attack key twice to change the flying saucer while being in air."] = "Wciśnij dwukrotnie przycisk ataku, by zmienić latający talerz w powietrzu.", -- A_Space_Adventure:ice02
+    ["Use the attack key twice to change the flying saucer while floating in mid-air."] = "Wciśnij dwukrotnie przycisk ataku, by zmienić latający talerz unosząc w powietrzu.", -- A_Space_Adventure:ice02
+    ["Use the bazooka and the flying saucer to get the freezer."] = "Użyj bazooki i latającego talerza, by zdobyć zamrażarke.", -- A_Space_Adventure:ice01
+    ["Use the flying saucer from the crate to fly to the moon."] = "Użyj latającego talerza ze skrzyni, by polecieć na księżyc.", -- A_Space_Adventure:cosmos
 --      ["Use the flying saucer to fly the other planets."] = "", -- A_Space_Adventure:cosmos
---      ["Use the flying saucer to fly to the other planets."] = "", -- A_Space_Adventure:cosmos
---      ["Use the parachute ([Space] while in air) to get the next crate"] = "", -- A_Classic_Fairytale:first_blood
---      ["Use the portal gun to get to the next crate, then use the new gun to get to the final destination!|"] = "", -- A_Classic_Fairytale:dragon
---      ["Use the RC plane and destroy the all the targets."] = "", -- A_Space_Adventure:desert03
---      ["Use the rope in order to catch the blue hedgehog"] = "", -- A_Space_Adventure:moon02
---      ["Use the rope to get on the head of the mole, young one!"] = "", -- A_Classic_Fairytale:first_blood
---      ["Use the rope to get to the crate"] = "", -- A_Space_Adventure:cosmos
---      ["Use the rope to knock your enemies to their doom."] = "", -- User_Mission_-_Rope_Knock_Challenge
---      ["Use the rope to quickly get to the surface!"] = "", -- A_Space_Adventure:desert02
---      ["Use the saucer and fly away"] = "", -- A_Space_Adventure:cosmos
---      ["Use the saucer and fly to the moon"] = "", -- A_Space_Adventure:cosmos
---      ["Use the shield to protect yourself from bazookas."] = "", -- Space_Invasion
---      ["Use the structure placer to place structures."] = "", -- Construction_Mode
---      ["Use your ammo wisely."] = "", -- A_Space_Adventure:desert01
---      ["Use your available weapons in order to eliminate the enemies."] = "", -- A_Space_Adventure:death02, A_Space_Adventure:fruit03
---      ["Use your ready time to think."] = "", -- Frenzy
---      ["Use your rope to collect all crates as fast as possible."] = "", -- SpeedShoppa
-    ["Use your rope to get from start to finish as fast as you can!"] = "Użyj liny by jak najszybciej dotrzeć od startu do mety",
---      ["Utility Crate Placement Mode"] = "", -- Construction_Mode
---      ["UTILITY CRATE PLACEMENT MODE"] = "", -- HedgeEditor
---      ["Utility crates extend your time."] = "", -- Tumbler
---      ["Variants: Hogs will be randomized from 12 different variants"] = "", -- Battalion
---      ["Variants: Kings and air generals are disabled"] = "", -- Battalion
---      ["Variants: The last hog of each team will be a king"] = "", -- Battalion
---      ["Vedgies"] = "", -- A_Classic_Fairytale:journey
---      ["Vega"] = "", -- 
---      ["Vegan Jack"] = "", -- A_Classic_Fairytale:enemy
---      ["Very valuable, haha!"] = "", -- A_Classic_Fairytale:queen
---      ["Victory!"] = "", -- Basic_Training_-_Rope
---      ["Victory Condition: Collect"] = "", -- HedgeEditor
---      ["Victory Condition: Destroy"] = "", -- HedgeEditor
---      ["Victory for %s!"] = "", -- Capture_the_Flag
+    ["Use the flying saucer to fly to other planets."] = "Użyj latającego talerza, bypolecieć na inne planety.", -- A_Space_Adventure:cosmos
+    ["Use the flying saucer to fly to the other planets."] = "Użyj latającego talerza, bypolecieć na inne planety.", -- A_Space_Adventure:cosmos
+    ["Use the parachute ([Space] while in air) to get the next crate"] = "Użyj spadochronu ([Spacja] w powietrzu), by zdobyć następną skrzynię", -- A_Classic_Fairytale:first_blood
+    ["Use the portal gun to get to the next crate, then use the new gun to get to the final destination!|"] = "Użyj wyrzutnika portali, by zdobyć następną skrzynię, potem użyj nowej broni, by dostać sie do ostatniego celu!|", -- A_Classic_Fairytale:dragon
+    ["Use the RC plane and destroy the all the targets."] = "Użyj radiowego samolociku i zniszcz wszystkie cele.", -- A_Space_Adventure:desert03
+    ["Use the rope in order to catch the blue hedgehog"] = "Użyj liny, żeby złapać niebieskiego jeża", -- A_Space_Adventure:moon02
+    ["Use the rope to get on the head of the mole, young one!"] = "Użyj liny, by dostać się na głowę jeża, młodzieńcze!", -- A_Classic_Fairytale:first_blood
+    ["Use the rope to get to the crate"] = "Użyj liny, by dostać się do skrzyni", -- A_Space_Adventure:cosmos
+    ["Use the rope to knock your enemies to their doom."] = "Użyj liny, by wybić swoich wrogów na ich zgubę.", -- User_Mission_-_Rope_Knock_Challenge
+    ["Use the rope to quickly get to the surface!"] = "Użyj liny, by szybko dostać się na powierzchnię!", -- A_Space_Adventure:desert02
+    ["Use the saucer and fly away"] = "Użyj talerza i odleć", -- A_Space_Adventure:cosmos
+    ["Use the saucer and fly to the moon"] = "Użyj taerza i poleć na księżyc", -- A_Space_Adventure:cosmos
+    ["Use the shield to protect yourself from bazookas."] = "Użyj osłony, by chronić się przed bazookami.", -- Space_Invasion
+    ["Use the structure placer to place structures."] = "Użyj stawiacza struktur, by stawiać struktury.", -- Construction_Mode
+    ["Use your ammo wisely."] = "Użyj mądrze swojej amunicji.", -- A_Space_Adventure:desert01
+    ["Use your available weapons in order to eliminate the enemies."] = "Użyj swoich dostępnych broni, żeby wyeliminować wrogów.", -- A_Space_Adventure:death02, A_Space_Adventure:fruit03
+    ["Use your ready time to think."] = "Użyj swojego czasu przygotowania, by pomyśleć.", -- Frenzy
+    ["Use your rope to collect all crates as fast as possible."] = "Użyj swojej liny, by jak najszybciej zebrać wszystkie skrzynie.", -- SpeedShoppa
+    ["Use your rope to get from start to finish as fast as you can!"] = "Użyj liny, by jak najszybciej dotrzeć od startu do mety",
+    ["Utility Crate Placement Mode"] = "Tryb Stawiania Skrzyń z Narzędziami", -- Construction_Mode
+    ["UTILITY CRATE PLACEMENT MODE"] = "TRYB STAWIANIA SKRZYŃ Z NARZĘDZIAMI", -- HedgeEditor
+    ["Utility crates extend your time."] = "Skrzynie z narzędziami zwiększają twój czas.", -- Tumbler
+    ["Variants: Hogs will be randomized from 12 different variants"] = "Wariant: Jeże będą wylosowane z 12 różnych wariantów.", -- Battalion
+    ["Variants: Kings and air generals are disabled"] = "Wariant: Królowie i powietrzni generałowie są wyłączeni", -- Battalion
+    ["Variants: The last hog of each team will be a king"] = "Wariant: Ostatni jeż każdej drużyny będzie królem", -- Battalion
+    ["Vedgies"] = "Warzywka", -- A_Classic_Fairytale:journey
+    ["Vegan Jack"] = "Wegański Jacek", -- A_Classic_Fairytale:enemy
+    ["Vega"] = "Vega", -- 
+    ["Very valuable, haha!"] = "Bardzo wartościowe, haha!", -- A_Classic_Fairytale:queen
+    ["Victory Condition: Collect"] = "Warunek zwycięstwa: Zbierz", -- HedgeEditor
+    ["Victory Condition: Destroy"] = "Warunek zwycięstwa: Zniszcz", -- HedgeEditor
+    ["Victory for %s!"] = "Zwycięstwo dla %s!", -- Capture_the_Flag
     ["Victory for the "] = "Zwycięstwo przypadło",
---      ["Violence is not the answer to your problems!"] = "", -- A_Classic_Fairytale:first_blood
---      ["Visit the planets of Ice, Desert and Fruit before you proceed to the Death Planet"] = "", -- A_Space_Adventure:cosmos
---      ["Vladimir"] = "", -- 
---      ["Void"] = "", -- Big_Armory
---      ["Voldemort"] = "", -- portal
---      ["Voltorb"] = "", -- 
---      ["Wait a moment …"] = "", -- A_Space_Adventure:final
---      ["Wall Before Crate: You must touch the marked wall before you can get crates."] = "", -- WxW
---      ["Walls Before Crate: You must touch the %d marked walls before you can get crates."] = "", -- WxW
---      ["Wall set: No walls"] = "", -- WxW
---      ["Wall set: %s (%d walls)"] = "", -- WxW
---      ["Wall set: %s"] = "", -- WxW
---      ["Walls left: %d"] = "", -- WxW
---      ["Wall to wall"] = "", -- WxW
---      ["Waluigi"] = "", -- 
---      ["Wannabe Flyboys"] = "", -- User_Mission_-_RCPlane_Challenge
---      ["Wannabe Shoppsta"] = "", -- User_Mission_-_Rope_Knock_Challenge
---      ["Wario"] = "", -- 
---      ["Warning: Never ever leave the flying saucer while in water!"] = "", -- Basic_Training_-_Flying_Saucer
---      ["WARNING: Sabotage detected!"] = "", -- Continental_supplies
---      ["Warrior"] = "", -- Battalion
---      [" was extracted from the scheme|- This continent will be able to use the specials from the other continents!"] = "", -- Continental_supplies
---      ["WatchBot 4000"] = "", -- User_Mission_-_Teamwork_2
---      ["Watch your steps, young one!"] = "", -- A_Classic_Fairytale:first_blood
---      ["Watermelon Heart"] = "", -- A_Space_Adventure:fruit02
---      ["Water: Rises by 37 per turn"] = "", -- Battalion
---      ["Waypoint Editing Mode"] = "", -- HedgeEditor
---      ["WAYPOINT EDITING MODE"] = "", -- HedgeEditor
---      ["Waypoint placed. Available points remaining: %d"] = "", -- Racer
+    ["Victory!"] = "Zwycięstwo!", -- Basic_Training_-_Rope
+    ["Violence is not the answer to your problems!"] = "Przemoc nie jest odpowiedzią na twoje problemy!", -- A_Classic_Fairytale:first_blood
+    ["Visit the planets of Ice, Desert and Fruit before you proceed to the Death Planet"] = "Odwiedź planety Lodu, Pustyni i owoców, zanim udasz się na Planetę Śmierci", -- A_Space_Adventure:cosmos
+    ["Vladimir"] = "Władimir", -- 
+    ["Void"] = "Pustka", -- Big_Armory
+    ["Voldemort"] = "Voldemort", -- portal
+    ["Voltorb"] = "Voltorb", -- 
+    ["Wait a moment …"] = "Czekaj no chwilę...", -- A_Space_Adventure:final
+    ["Wall Before Crate: You must touch the marked wall before you can get crates."] = "Ściana przed skrzynią: Musisz dotknąć zaznaczonej ściany, zanim będziesz mógł zebrać skrzynie.", -- WxW
+    ["Walls Before Crate: You must touch the %d marked walls before you can get crates."] = "Ściana przed skrzynią: Musisz dotknąć %d zaznaczonych ścian, zanim będziesz mógł zebrać skrzynie.", -- WxW
+    ["Wall set: No walls"] = "Ustawienie ścian: Bez ścian", -- WxW
+    ["Wall set: %s (%d walls)"] = "Ustawienie ścian: %s (%d ścian)", -- WxW
+    ["Wall set: %s"] = "Ustawienie ścian: %s", -- WxW
+    ["Walls left: %d"] = "Pozostałe ściany: %d", -- WxW
+    ["Wall to wall"] = "Ściana do ściany", -- WxW
+    ["Waluigi"] = "Waluigi", -- 
+    ["Wannabe Flyboys"] = "Lotniczy Pozerzy", -- User_Mission_-_RCPlane_Challenge
+    ["Wannabe Shoppsta"] = "Shoppi Pozerzy", -- User_Mission_-_Rope_Knock_Challenge
+    ["Wario"] = "Wario", -- 
+    ["Warning: Never ever leave the flying saucer while in water!"] = "Ostrzeżenie: Nigdy przenigdy nie opuszczaj latającego talerza pod wodą!", -- Basic_Training_-_Flying_Saucer
+    ["WARNING: Sabotage detected!"] = "OSTRZEŻENIE: Wykryto sabotaż!", -- Continental_supplies
+    ["Warrior"] = "Wojownik", -- Battalion
+    [" was extracted from the scheme|- This continent will be able to use the specials from the other continents!"] = " został wyciągnięty ze schematu|- Ten kontynent będzie mógł użyć specjali z innych kontynentów!", -- Continental_supplies
+    ["WatchBot 4000"] = "PaczBot 4000", -- User_Mission_-_Teamwork_2
+    ["Watch your steps, young one!"] = "Patrz pod nogi, młodzieńczce!", -- A_Classic_Fairytale:first_blood
+    ["Watermelon Heart"] = "Melonowe Serce", -- A_Space_Adventure:fruit02
+    ["Water: Rises by 37 per turn"] = "Woda: Podnosi się o 37 co turę", -- Battalion
+    ["Waypoint Editing Mode"] = "Tryb Edycji Punktów Kontrolnych", -- HedgeEditor
+    ["WAYPOINT EDITING MODE"] = "TRYB EDYCJI PUNKTÓW KONTROLNYCH", -- HedgeEditor
+    ["Waypoint placed. Available points remaining: %d"] = "Punkt kontrolny ustawiony. Pozostałe dostępne punkty: %d", -- Racer
     ["Waypoint placed."] = "Postawiono punkt kontrolny",
---      ["Waypoint placement phase"] = "", -- Racer
---      ["Waypoint removed. Available points: %d"] = "", -- Racer
---      ["Waypoints remaining: %d"] = "", -- Racer, TechRacer
---      ["Weaklings"] = "", -- A_Classic_Fairytale:shadow
---      ["We all know what happens when you get frightened..."] = "", -- A_Classic_Fairytale:first_blood
---      ["Weapon Crate Placement Mode"] = "", -- Construction_Mode
---      ["WEAPON CRATE PLACEMENT MODE"] = "", -- HedgeEditor
---      ["Weapon Filter"] = "", -- Construction_Mode
---      ["Weapon Filter: Dematerializes all ammo|    carried by enemies entering it."] = "", -- Construction_Mode
---      ["weaponschemes"] = "", -- Continental_supplies
---      ["Weapons: Each team starts with %d weapon points"] = "", -- Battalion
---      ["Weapons: Hogs will get 1 out of 3 weapons randomly each turn"] = "", -- Battalion
---      ["Weapons: Nearly every hog variant gets 1 kamikaze"] = "", -- Battalion
-    ["Weapons Reset"] = "Bronie odnawiają się",
---      ["Weapons reset: The weapons are reset after each turn."] = "", -- WxW
---      ["We are indeed."] = "", -- A_Classic_Fairytale:backstab
---      ["We can't defeat them!"] = "", -- A_Classic_Fairytale:shadow
---      ["We can't hold them up much longer!"] = "", -- A_Classic_Fairytale:united
---      ["We can't let them take over our little island!"] = "", -- A_Classic_Fairytale:enemy
---      ["We come in peace! Just let our friends go!"] = "", -- A_Classic_Fairytale:queen
---      ["We could just have blown up the meteorite from the the beginning!"] = "", -- A_Space_Adventure:final
---      ["We don't have time for that now!"] = "", -- A_Classic_Fairytale:queen
---      ["We have no time to waste..."] = "", -- A_Classic_Fairytale:journey
---      ["We have nowhere else to live!"] = "", -- A_Classic_Fairytale:enemy
---      ["We have spotted the enemy! We'll attack when the enemies start gathering!"] = "", -- A_Space_Adventure:fruit02
---      ["We have to find our folk!"] = "", -- A_Classic_Fairytale:queen
---      ["We have to hurry! Are you armed?"] = "", -- A_Space_Adventure:moon01
---      ["We have to protect the village!"] = "", -- A_Classic_Fairytale:united
---      ["We have to unite and defeat those cylergs!"] = "", -- A_Classic_Fairytale:enemy
---      ["Welcome Hog Solo, surprised to see me?"] = "", -- A_Space_Adventure:death01
---      ["Welcome, Leaks A Lot!"] = "", -- A_Classic_Fairytale:journey
---      ["Welcome to the Death Planet!"] = "", -- A_Space_Adventure:cosmos
---      ["Welcome to the Desert Planet!"] = "", -- A_Space_Adventure:cosmos
---      ["Welcome to the Fruit Planet!"] = "", -- A_Space_Adventure:cosmos
---      ["Welcome to the meteorite!"] = "", -- A_Space_Adventure:cosmos
---      ["Welcome to the moon!"] = "", -- A_Space_Adventure:cosmos
---      ["Welcome to the Planet of Ice!"] = "", -- A_Space_Adventure:cosmos
+    ["Waypoint placement phase"] = "Faza ustawiania punktów kontrolnych", -- Racer
+    ["Waypoint removed. Available points: %d"] = "Punkt kontrolny usunięty. Pozostałe punkty: %d", -- Racer
+    ["Waypoints remaining: %d"] = "Pozostałe punkty kontrolne: %d", -- Racer, TechRacer
+    ["Weaklings"] = "Słabeusze", -- A_Classic_Fairytale:shadow
+    ["We all know what happens when you get frightened..."] = "Wszyscy wiemy, co się dzieje, gdy się przestraszysz...", -- A_Classic_Fairytale:first_blood
+    ["Weapon Crate Placement Mode"] = "Tryb Ustawiania Skrzyń z Brońmi", -- Construction_Mode
+    ["WEAPON CRATE PLACEMENT MODE"] = "TRYB USTAWIANIA SKRZYŃ Z BROŃMI", -- HedgeEditor
+    ["Weapon Filter: Dematerializes all ammo|    carried by enemies entering it."] = "Filtr Broni: Dematerializuje całą amunicję|    niesioną przez wroga, który wejdzie.", -- Construction_Mode
+    ["Weapon Filter"] = "Filtr Broni", -- Construction_Mode
+    ["weaponschemes"] = "schematy broni", -- Continental_supplies
+    ["Weapons: Each team starts with %d weapon points"] = "Bronie: ażda drużyna zaczyna z %d punktami broni", -- Battalion
+    ["Weapons: Hogs will get 1 out of 3 weapons randomly each turn"] = "Bronie: Jeże dostaną 1 z 3 broni losowo w każdej turze", -- Battalion
+    ["Weapons: Nearly every hog variant gets 1 kamikaze"] = "Bronie: Prawie każdy wariant jeża dostaje 1 kamikaze", -- Battalion
+    ["Weapons Reset"] = "Reset broni",
+    ["Weapons reset: The weapons are reset after each turn."] = "Reset broni: Bronie resetują się po każdej turze.", -- WxW
+    ["We are indeed."] = "Jesteśmy zaiste.", -- A_Classic_Fairytale:backstab
+    ["We can't defeat them!"] = "Nie możemy ich pokonać!", -- A_Classic_Fairytale:shadow
+    ["We can't hold them up much longer!"] = "Nie możemy ich zatrzymać wiele dłużej!", -- A_Classic_Fairytale:united
+    ["We can't let them take over our little island!"] = "Nie możemy im pozwolić przejąć naszej małej wyspy!", -- A_Classic_Fairytale:enemy
+    ["We come in peace! Just let our friends go!"] = "Przychodzimy w pokoju! Wypuśćcie tylko naszych przyjaciół!", -- A_Classic_Fairytale:queen
+    ["We could just have blown up the meteorite from the the beginning!"] = "Mogliśmy od początku po prostu wysadzić ten meteoryt!", -- A_Space_Adventure:final
+    ["We don't have time for that now!"] = "Nie mamy teraz na to czasu!", -- A_Classic_Fairytale:queen
+    ["We have no time to waste..."] = "Nie mamy czasu do stracenia...", -- A_Classic_Fairytale:journey
+    ["We have nowhere else to live!"] = "Nie mamy gdzie indziej mieszkać!", -- A_Classic_Fairytale:enemy
+    ["We have spotted the enemy! We'll attack when the enemies start gathering!"] = "Zauważyliśmy wrogra! Zaatakujemy, kiedy wrogowie zaczną się zbierać!", -- A_Space_Adventure:fruit02
+    ["We have to find our folk!"] = "Musimy odnaleźć naszych ludzi!", -- A_Classic_Fairytale:queen
+    ["We have to hurry! Are you armed?"] = "Musimy się pośpieszyć! Jesteś uzbrojony?", -- A_Space_Adventure:moon01
+    ["We have to protect the village!"] = "Musimy bronić wioski!", -- A_Classic_Fairytale:united
+    ["We have to unite and defeat those cylergs!"] = "Musimy się zjednoczyć i pokonać cylergów!", -- A_Classic_Fairytale:enemy
+    ["Welcome Hog Solo, surprised to see me?"] = "Witaj, Hogu Solo, zaskoczony moim widokiem?", -- A_Space_Adventure:death01
+    ["Welcome, Leaks A Lot!"] = "Witaj, Spory Przecieku!", -- A_Classic_Fairytale:journey
+    ["Welcome to the Death Planet!"] = "Witaj na Planecie Śmierci!", -- A_Space_Adventure:cosmos
+    ["Welcome to the Desert Planet!"] = "Witaj na Planecie Pustyni!", -- A_Space_Adventure:cosmos
+    ["Welcome to the Fruit Planet!"] = "Witaj na Planecie Owoców!", -- A_Space_Adventure:cosmos
+    ["Welcome to the meteorite!"] = "Witaj na meteorycie!", -- A_Space_Adventure:cosmos
+    ["Welcome to the moon!"] = "Witaj na księżycu!", -- A_Space_Adventure:cosmos
+    ["Welcome to the Planet of Ice!"] = "Witaj na Planecie Lodu!", -- A_Space_Adventure:cosmos
     ["Well done."] = "Dobra robota",
---      ["We'll give you a problem then!"] = "", -- A_Classic_Fairytale:enemy
---      ["We'll play a game first."] = "", -- A_Space_Adventure:moon02
---      ["We'll spare your life for now!"] = "", -- A_Classic_Fairytale:backstab
---      ["Well, that escalated quickly!"] = "", -- ClimbHome
---      ["Well that was an unnecessary act of violence."] = "", -- A_Classic_Fairytale:epil
---      ["Well, that was a waste of time."] = "", -- A_Classic_Fairytale:dragon
---      ["We'll use our communicators to contact you."] = "", -- A_Space_Adventure:cosmos
---      ["Well, well! Isn't that the cutest thing you've ever seen?"] = "", -- A_Classic_Fairytale:journey
---      ["Well, yes. This was a cyborg television show."] = "", -- A_Classic_Fairytale:enemy
---      ["Well, you're about to wake up!"] = "", -- A_Classic_Fairytale:queen
---      ["We made sure noone followed us!"] = "", -- A_Classic_Fairytale:backstab
---      ["We need it to get split into at least two parts."] = "", -- A_Space_Adventure:cosmos
---      ["We need to go back!"] = "", -- A_Classic_Fairytale:queen
---      ["We need to hurry!"] = "", -- A_Classic_Fairytale:queen
---      ["We need to move!"] = "", -- A_Classic_Fairytale:united
---      ["We need to prevent their arrival!"] = "", -- A_Classic_Fairytale:backstab
---      ["We need to warn the village."] = "", -- A_Classic_Fairytale:shadow
---      ["We need you to go there and detonate them yourself! Good luck!"] = "", -- A_Space_Adventure:cosmos
---      ["We oppressed her, the only woman in the tribe!"] = "", -- A_Classic_Fairytale:epil
---      ["We're terribly sorry!"] = "", -- A_Classic_Fairytale:epil
---      ["We risk our lives going through challenges."] = "", -- A_Classic_Fairytale:queen
---      ["We should better report this and continue our watch!"] = "", -- A_Space_Adventure:cosmos
---      ["We should head back to the village now."] = "", -- A_Classic_Fairytale:shadow
---      ["We, the youth, have to constantly prove our value."] = "", -- A_Classic_Fairytale:queen
---      ["We trusted you, you fool!"] = "", -- A_Classic_Fairytale:queen
---      ["We were trying to save her and we got lost."] = "", -- A_Classic_Fairytale:family
---      ["We were your home! Your family!"] = "", -- A_Classic_Fairytale:queen
---      ["We won't accept you destroying our village!"] = "", -- A_Classic_Fairytale:queen
---      ["We won't let you hurt any more of us!"] = "", -- A_Classic_Fairytale:queen
---      ["We won't let you hurt her!"] = "", -- A_Classic_Fairytale:journey
---      ["We work and work until we sweat blood."] = "", -- A_Classic_Fairytale:queen
---      ["What?! A cannibal? Here? There is no time to waste! Come, you are prepared."] = "", -- A_Classic_Fairytale:first_blood
---      ["What?!"] = "", -- A_Classic_Fairytale:queen
---      ["What a douche!"] = "", -- A_Classic_Fairytale:enemy
---      ["What am I gonna...eat, yo?"] = "", -- A_Classic_Fairytale:family
---      ["What are you doing at a distance so great, young one?"] = "", -- A_Classic_Fairytale:first_blood
---      ["What are you doing? Let her go!"] = "", -- A_Classic_Fairytale:journey
---      ["What a ride!"] = "", -- A_Classic_Fairytale:shadow
---      ["What a strange cave!"] = "", -- A_Classic_Fairytale:dragon
---      ["What a strange feeling!"] = "", -- A_Classic_Fairytale:backstab
---      ["What could you possibly forget in that cage?"] = "", -- A_Classic_Fairytale:queen
---      ["What does it look like?"] = "", -- A_Classic_Fairytale:queen
---      ["What do my faulty eyes observe? A spy!"] = "", -- A_Classic_Fairytale:first_blood
---      ["What do you say? Are you in?"] = "", -- A_Space_Adventure:fruit02
---      ["What do you say? Will you fight for us?"] = "", -- A_Space_Adventure:fruit01
---      ["What do you want to do?"] = "", -- A_Space_Adventure:fruit01
---      ["Whatever floats your boat..."] = "", -- A_Classic_Fairytale:shadow
---      ["What?! For all this struggle I just win some ... time? Oh dear!"] = "", -- portal
---      ["What has %s ever done to you?"] = "", -- A_Classic_Fairytale:backstab
---      ["What? Here? How did they find us?!"] = "", -- A_Classic_Fairytale:backstab
---      ["What? Is it over already?"] = "", -- ClimbHome
---      ["What is it that you forgot?"] = "", -- A_Classic_Fairytale:queen
---      ["What is this place?"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy
---      ["What oppression? You were the most unoppressed member of the tribe!"] = "", -- A_Classic_Fairytale:queen
---      ["What shall we do with the traitor?"] = "", -- A_Classic_Fairytale:backstab
---      ["What the?"] = "", -- A_Classic_Fairytale:queen
---      ["WHAT?! You're the ones attacking us!"] = "", -- A_Classic_Fairytale:enemy
---      ["When?"] = "", -- A_Classic_Fairytale:enemy
---      ["When I find it..."] = "", -- A_Classic_Fairytale:dragon
---      ["Where are all these crates coming from?!"] = "", -- A_Classic_Fairytale:shadow
---      ["Where are they?!"] = "", -- A_Classic_Fairytale:backstab
---      ["Where did that alien run?"] = "", -- A_Classic_Fairytale:dragon
---      ["Where did you get the exploding apples?"] = "", -- A_Classic_Fairytale:shadow
---      ["Where did you get the exploding apples and the magic bow that shoots many arrows?"] = "", -- A_Classic_Fairytale:shadow
---      ["Where did you get the magic bow that shoots many arrows?"] = "", -- A_Classic_Fairytale:shadow
---      ["Where did you get the weapons in the forest, Dense Cloud?"] = "", -- A_Classic_Fairytale:backstab
---      ["Where do you get that?!"] = "", -- A_Classic_Fairytale:enemy
---      ["Where have you been?!"] = "", -- A_Classic_Fairytale:backstab
---      ["Where have you been?"] = "", -- A_Classic_Fairytale:united
---      ["While in modification mode, you can change|the LandFlag by clicking on an object."] = "", -- HedgeEditor
---      ["White Tee"] = "", -- A_Space_Adventure:ice01
---      ["Who's there?! I'll get you!"] = "", -- A_Space_Adventure:desert01
---      ["Why?"] = "", -- A_Classic_Fairytale:queen
---      ["Why are you doing this?"] = "", -- A_Classic_Fairytale:journey
---      ["Why are you helping us, uhm...?"] = "", -- A_Classic_Fairytale:family
---      ["Why can't he just let her go?!"] = "", -- A_Classic_Fairytale:family
---      ["… why did I risk my life to collect all the parts of the anti-gravity device?"] = "", -- A_Space_Adventure:final
---      ["Why did you do this?"] = "", -- A_Classic_Fairytale:queen
---      ["Why did you kill your father?"] = "", -- A_Classic_Fairytale:queen
---      ["Why do men keep hurting me?"] = "", -- A_Classic_Fairytale:first_blood
---      ["Why do you always have to call me names?"] = "", -- A_Classic_Fairytale:queen
---      ["Why do you keep betraying us?"] = "", -- A_Classic_Fairytale:queen
---      ["Why do you not like me?"] = "", -- A_Classic_Fairytale:shadow
---      ["Why do you want to take over our island?"] = "", -- A_Classic_Fairytale:enemy
---      ["Why me?!"] = "", -- A_Classic_Fairytale:backstab
---      ["Why %s? Why?"] = "", -- A_Classic_Fairytale:backstab
---      ["Why, why, why, why!"] = "", -- A_Classic_Fairytale:queen
---      ["Why would they do this?"] = "", -- A_Classic_Fairytale:backstab
---      ["- Will Get 1-3 random weapons"] = "", -- Continental_supplies
---      ["- Will give you a parachute every second turn."] = "", -- Continental_supplies
-    ["Will this ever end?"] = "Co to się kiedyś skończy?",
---      ["Will you give me the other parts?"] = "", -- A_Space_Adventure:death01
---      ["Win"] = "", -- A_Space_Adventure:ice01
---      ["Winner: %s"] = "", -- Mutant
---      ["Winning time: %s"] = "", -- Racer, TechRacer
---      ["Wise Oak"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
---      ["With Dense Cloud on the land of shadows, I'm the village's only hope..."] = "", -- A_Classic_Fairytale:journey
---      ["With the rest of the tribe gone, it was up to %s to save the village."] = "", -- A_Classic_Fairytale:dragon
---      ["Worry not, for it is a peaceful animal! There is no reason to be afraid..."] = "", -- A_Classic_Fairytale:first_blood
---      ["Wow, what a dream!"] = "", -- A_Classic_Fairytale:backstab
---      ["Xeli"] = "", -- 
---      ["Xerxes"] = "", -- 
---      ["Y3K1337"] = "", -- A_Classic_Fairytale:journey, A_Classic_Fairytale:shadow
---      ["Yay, we won!"] = "", -- A_Classic_Fairytale:enemy
---      ["Y Chwiliad"] = "", -- A_Classic_Fairytale:dragon
---      ["Yeah...I think it's a 'he', lol."] = "", -- A_Classic_Fairytale:shadow
---      ["Yeah, sure! I died. Hillarious!"] = "", -- A_Classic_Fairytale:backstab
---      ["Yeah, take that!"] = "", -- A_Classic_Fairytale:dragon
---      ["Yeah? Watcha gonna do? Cry?"] = "", -- A_Classic_Fairytale:journey
---      ["Yeah, well, for some dude to be happy, some other dude has to suffer."] = "", -- A_Classic_Fairytale:queen
---      ["Yellow"] = "", -- 
---      ["Yellow Pepper"] = "", -- A_Space_Adventure:fruit01
---      ["Yellow Watermelons"] = "", -- A_Space_Adventure:fruit01
---      ["Yes!"] = "", -- A_Classic_Fairytale:enemy
---      ["Yes, but you're … different!"] = "", -- A_Classic_Fairytale:queen
---      ["Yes, yeees! You are now ready to enter the real world!"] = "", -- A_Classic_Fairytale:first_blood
---      ["Yeti"] = "", -- 
---      ["Yikes!"] = "", -- A_Space_Adventure:desert01
---      ["Yo, dude! Get away from our weapons!"] = "", -- A_Classic_Fairytale:queen
---      ["Yo, dude, we're here, too!"] = "", -- A_Classic_Fairytale:family
---      ["Yo, escort my buttocks!"] = "", -- A_Classic_Fairytale:queen
---      ["Yoshi"] = "", -- 
---      ["Yo, the aliens gave me plants. Medicinal plants. Lots of it."] = "", -- A_Classic_Fairytale:queen
---      ["You are far from home, and the water is rising, climb up as high as you can!|Your score will be based on your height."] = "", -- ClimbHome
---      ["You are given the chance to turn your life around..."] = "", -- A_Classic_Fairytale:shadow
---      ["You are in control of all the active ally units."] = "", -- A_Space_Adventure:fruit01
---      ["You are indeed the best PAotH pilot."] = "", -- A_Space_Adventure:desert03
---      ["You are out of danger, time to go to the moon!"] = "", -- A_Space_Adventure:cosmos
---      ["You are playing with our lives here!"] = "", -- A_Classic_Fairytale:enemy
---      ["You are sabotaged, RUN!"] = "", -- Continental_supplies
---      ["You are the one who fled! So, you are alive."] = "", -- A_Space_Adventure:fruit02
---      ["You bear impressive skills, %s!"] = "", -- A_Classic_Fairytale:dragon
---      ["You can always trust me!"] = "", -- A_Classic_Fairytale:epil
---      ["You can always trust me! I love you!"] = "", -- A_Classic_Fairytale:epil
---      ["You can avoid some battles."] = "", -- A_Space_Adventure:desert01
---      ["You can choose another planet by replaying this mission."] = "", -- A_Space_Adventure:cosmos
---      ["You can dive with your flying saucer!"] = "", -- Basic_Training_-_Flying_Saucer
---      ["You can even change your aiming direction in mid-flight if you first hold [Precice] and then press [Up] or [Down]."] = "", -- Basic_Training_-_Flying_Saucer
---      ["You can further customize the race by changing the scheme script paramater."] = "", -- TechRacer
---      ["You can only use the sniper rifle or the watermelon bomb."] = "", -- A_Space_Adventure:fruit03
---      ["You can practice moving around and using utilities in this mission.|However, it will never end!"] = "", -- A_Classic_Fairytale:epil
---      ["- You can switch between hogs at the start of your turns. (Not first one)"] = "", -- Continental_supplies
---      ["You can’t open a portal on the blue surface."] = "", -- portal
---      ["You can use the other 2 hogs to assist you."] = "", -- A_Space_Adventure:fruit02
---      ["You choose well, Hog Solo!"] = "", -- A_Space_Adventure:fruit01
---      ["You completed the mission in %.3f seconds."] = "", -- A_Space_Adventure:ice02
---      ["You completed the mission in %d rounds."] = "", -- A_Space_Adventure:death02, A_Space_Adventure:fruit03
---      ["You couldn't have come to a worse time, Hog Solo!"] = "", -- A_Space_Adventure:fruit01
---      ["You couldn't possibly believe that after refusing my offer I'd just let you go!"] = "", -- A_Classic_Fairytale:journey
-    ["You'd almost swear the water was rising!"] = "Przysiągłbym, że woda zdaje się podnosić!",
---      ["You'd better watch your steps..."] = "", -- A_Classic_Fairytale:journey
---      ["You defended yourself against Captain Lime."] = "", -- A_Space_Adventure:fruit02
---      ["You defended yourself against the Fruit Assassins."] = "", -- A_Space_Adventure:fruit02
---      ["You did great, Hog Solo! However, we aren't out of danger yet!"] = "", -- A_Space_Adventure:cosmos
---      ["You did not make it in time, try again!"] = "", -- Basic_Training_-_Rope
---      ["You don't deserve my sacrifice!"] = "", -- A_Classic_Fairytale:queen
---      ["You drove Professor Hogevil away."] = "", -- A_Space_Adventure:moon01
---      ["You drove the minions away."] = "", -- A_Space_Adventure:moon01
---      ["You earned the \"Rope Master\" achievement for finishing in under 50 seconds."] = "", -- Basic_Training_-_Rope
---      ["You endangered your whole tribe, you bastard!"] = "", -- A_Classic_Fairytale:queen
---      ["You failed!"] = "", -- Basic_Training_-_Rope
---      ["You failed to kill all enemies in a single turn."] = "", -- Big_Armory
---      ["You failed to kill all enemies in this turn."] = "", -- Big_Armory
---      ["You fought bravely and you helped us win this battle!"] = "", -- A_Space_Adventure:fruit02
---      ["You give me no choice!"] = "", -- A_Classic_Fairytale:queen
---      ["You got a killer mask there, amigo!"] = "", -- A_Classic_Fairytale:epil
---      ["You got me!"] = "", -- A_Space_Adventure:moon02
---      ["You had %.1fs remaining on the clock (+%d points)."] = "", -- TargetPractice
---      ["You had %.2fs remaining on the clock (+%d points)."] = "", -- Basic_Training_-_Sniper_Rifle
---      ["You had %d additional flying saucers left."] = "", -- A_Space_Adventure:ice02
---      ["You have 7 turns until the next wave arrives.|Make sure the arriving cannibals are greeted appropriately!|If the hog dies, the cause is lost.|Hint: you might want to use some mines..."] = "", -- A_Classic_Fairytale:backstab
---      ["You have acquired the last device part."] = "", -- A_Space_Adventure:death01
---      ["You have beaten the challenge!"] = "", -- ClimbHome
---      ["You have been giving us out to the enemy, haven't you!"] = "", -- A_Classic_Fairytale:backstab
---      ["You have chosen the perfect moment to leave."] = "", -- A_Classic_Fairytale:united
---      ["You have chosen to fight!"] = "", -- A_Space_Adventure:fruit01
---      ["You have chosen to flee."] = "", -- A_Space_Adventure:fruit01
---      ["You have collected %d out of %d crate(s)."] = "", -- SpeedShoppa
---      ["You have completed this challenge in %.2f s (+%d points)."] = "", -- User_Mission_-_Rope_Knock_Challenge
---      ["You have destroyed all targets!"] = "", -- TargetPractice
---      ["You have destroyed all the targets."] = "", -- A_Space_Adventure:desert03
---      ["You have destroyed %d of %d targets."] = "", -- Basic_Training_-_Bazooka
---      ["You have destroyed %d of %d targets (+%d points)."] = "", -- Basic_Training_-_Sniper_Rifle, TargetPractice
---      ["You have dropped %d missiles."] = "", -- User_Mission_-_RCPlane_Challenge
---      ["You have eliminated all visible enemy hedgehogs!"] = "", -- A_Space_Adventure:fruit01
---      ["You have eliminated Professor Hogevil."] = "", -- A_Space_Adventure:moon01
---      ["You have eliminated the evil minions."] = "", -- A_Space_Adventure:moon01
---      ["You have eliminated the whole evil team. You're pretty tough!"] = "", -- A_Space_Adventure:moon01
---      ["You have escaped successfully."] = "", -- A_Space_Adventure:desert02
---      ["You have failed to complete your task, young one!"] = "", -- A_Classic_Fairytale:journey
---      ["You have failed to save the tribe!"] = "", -- A_Classic_Fairytale:backstab
---      ["You have finally figured it out!"] = "", -- A_Classic_Fairytale:enemy
---      ["You have finished the Basic Rope Training!"] = "", -- Basic_Training_-_Rope
---      ["You have finished the bazooka training!"] = "", -- Basic_Training_-_Bazooka
---      ["You have finished the challenge in %.3f s."] = "", -- SpeedShoppa
---      ["You have finished the challenge!"] = "", -- User_Mission_-_RCPlane_Challenge
---      ["You have finished the Flying Saucer Training!"] = "", -- Basic_Training_-_Flying_Saucer
---      ["You have finished the target practice!"] = "", -- TargetPractice
---      ["You have kidnapped our whole tribe!"] = "", -- A_Classic_Fairytale:enemy
---      ["You have killed all enemies."] = "", -- Big_Armory
---      ["You have killed an innocent hedgehog!"] = "", -- A_Classic_Fairytale:backstab
---      ["You have killed %d of 16 hedgehogs (+%d points)."] = "", -- User_Mission_-_Rope_Knock_Challenge
---      ["You have launched %d bazookas."] = "", -- Target_Practice_-_Bazooka_easy, Target_Practice_-_Bazooka_hard, Basic_Training_-_Bazooka
---      ["You have launched %d homing bees."] = "", -- Target_Practice_-_Homing_Bee
---      ["You have made %d shots."] = "", -- Basic_Training_-_Sniper_Rifle
---      ["You have managed to catch the blue hedgehog in %.3f seconds."] = "", -- A_Space_Adventure:moon02
---      ["You have never worked a bit in your life!"] = "", -- A_Classic_Fairytale:queen
---      ["You have nothing to be afraid of now."] = "", -- A_Classic_Fairytale:epil
---      ["You haven't rescued anyone."] = "", -- User_Mission_-_That_Sinking_Feeling
---      ["You have obtained an achievement: Lively Lifeguard"] = "", -- User_Mission_-_That_Sinking_Feeling
---      ["You have perfectly beaten the challenge!"] = "", -- User_Mission_-_RCPlane_Challenge
---      ["You have proven yourself worthy to see our most ancient secret!"] = "", -- A_Classic_Fairytale:first_blood
---      ["You have proven yourselves worthy!"] = "", -- A_Classic_Fairytale:enemy
---      ["You have reached the take-off area successfully!"] = "", -- A_Space_Adventure:fruit01
---      ["You have rescued H and Dr. Cornelius."] = "", -- A_Space_Adventure:death01
-    ["You have SCORED!!"] = "Zdobyłeś PUNKT",
---      ["You have shot %d times."] = "", -- TargetPractice
---      ["You have successfully eliminated Professor Hogevil."] = "", -- A_Space_Adventure:death01
---      ["You have successfully finished the campaign!"] = "", -- A_Classic_Fairytale:epil
---      ["You have successfully finished the sniper rifle training!"] = "", -- Basic_Training_-_Sniper_Rifle
---      ["You have thrown %d cluster bombs."] = "", -- Target_Practice_-_Cluster_Bomb
---      ["You have thrown %d grenades."] = "", -- Target_Practice_-_Grenade_easy, Target_Practice_-_Grenade_hard
---      ["You have to be careful and must not die!"] = "", -- A_Space_Adventure:cosmos
---      ["You have to catch the other hog 3 times."] = "", -- A_Space_Adventure:moon02
---      ["You have to complete the main mission on moon in order to travel to other planets."] = "", -- A_Space_Adventure:cosmos
---      ["You have to continue alone from now on."] = "", -- A_Space_Adventure:cosmos
---      ["You have to destroy all the explosives without dying!"] = "", -- A_Space_Adventure:final
---      ["You have to destroy all the targets."] = "", -- A_Space_Adventure:desert03
---      ["You have to destroy the target above by dropping a grenade on it from your flying saucer."] = "", -- Basic_Training_-_Flying_Saucer
---      ["You have to destroy two targets, but the previous technique would be very difficult or dangerous to use."] = "", -- Basic_Training_-_Flying_Saucer
---      ["You have to eliminate all the enemies."] = "", -- A_Space_Adventure:death02, A_Space_Adventure:fruit03
---      ["You have to eliminate all the visible enemies."] = "", -- A_Space_Adventure:fruit01
---      ["You have to get the weapons and rescue the PAotH researchers."] = "", -- A_Space_Adventure:moon01
---      ["You have to get to the left-most land and remove any enemy hog from there."] = "", -- A_Space_Adventure:fruit01
---      ["You have to go back to the moon!"] = "", -- A_Space_Adventure:cosmos
---      ["You have to move upwards, not downwards, %s!"] = "", -- ClimbHome
---      ["You have to reach the left-most place on the map."] = "", -- A_Space_Adventure:fruit01
---      ["You have to stand very close to him"] = "", -- A_Space_Adventure:moon02
---      ["You have to travel again"] = "", -- A_Space_Adventure:cosmos
---      ["You have to try again!"] = "", -- A_Space_Adventure:cosmos
---      ["You have triggered the secret Do-Not-Rope-to-the-Moon Defense System."] = "", -- A_Space_Adventure:cosmos
---      ["You have used %d flying saucers."] = "", -- A_Space_Adventure:ice02
---      ["You have used %d RC planes."] = "", -- User_Mission_-_RCPlane_Challenge
---      ["You have used only 1 RC plane. Outstanding!"] = "", -- User_Mission_-_RCPlane_Challenge
---      ["You have violated PAotH regulations!"] = "", -- A_Space_Adventure:cosmos
---      ["You have won the game by proving true cooperative skills!"] = "", -- A_Classic_Fairytale:enemy
---      ["You just appeared out of thin air!"] = "", -- A_Classic_Fairytale:backstab
---      ["You just can't let it go, can you!"] = "", -- A_Classic_Fairytale:queen
---      ["You just committed suicide..."] = "", -- A_Classic_Fairytale:shadow
---      ["You killed my father, you monster!"] = "", -- A_Classic_Fairytale:backstab
---      ["You know...taking a stroll."] = "", -- A_Classic_Fairytale:backstab
---      ["You know what? I don't even regret anything!"] = "", -- A_Classic_Fairytale:backstab
---      ["You'll get an extra sniper rifle every time you kill an enemy hog with a limit of max 4 rifles."] = "", -- A_Space_Adventure:fruit03
---      ["You'll get an extra teleport every time you kill an enemy hog with a limit of max 2 teleports."] = "", -- A_Space_Adventure:fruit03
---      ["You'll get extra time in case you need it when you pass a ring."] = "", -- A_Space_Adventure:ice02
---      ["You'll have only 2 watermelon bombs during the game."] = "", -- A_Space_Adventure:fruit03
---      ["You'll have only one RC plane at the start of the mission."] = "", -- A_Space_Adventure:desert03
---      ["You'll have to eliminate Captain Lime at the end."] = "", -- A_Space_Adventure:fruit02
---      ["You'll have to eliminate the Fruit Assassins at the end."] = "", -- A_Space_Adventure:fruit02
---      ["You'll lose if you die or if your time is up."] = "", -- A_Space_Adventure:moon02
---      ["You'll see what I mean!"] = "", -- A_Classic_Fairytale:enemy
---      ["You lose!"] = "", -- Basic_Training_-_Sniper_Rifle, Big_Armory, Basic_Training_-_Bazooka, TargetPractice, ClimbHome
---      ["You lost your target, try again!"] = "", -- TargetPractice
---      ["You may find it handy."] = "", -- A_Space_Adventure:cosmos
---      ["You may only attack from a rope!"] = "", -- WxW
---      ["You may only place 1 Extra Time crate per turn."] = "", -- Construction_Mode
---      ["You may only place %d crates per round."] = "", -- Construction_Mode
---      ["- You may only score when your flag is in your base"] = "", -- Capture_the_Flag
---      ["You meatbags are pretty slow, you know!"] = "", -- A_Classic_Fairytale:enemy
---      ["You might want to find a way to instantly kill arriving cannibals!"] = "", -- A_Classic_Fairytale:backstab
---      ["You must attack from a rope, after you collected a crate!"] = "", -- WxW
---      ["You must first collect a crate before you attack!"] = "", -- WxW
---      ["You must survive the flood in order to score."] = "", -- User_Mission_-_That_Sinking_Feeling
---      ["You never give me plants!"] = "", -- A_Classic_Fairytale:queen
---      ["Young one, you are telling us that they can instantly change location without a shaman?"] = "", -- A_Classic_Fairytale:united
---      ["You now have infinite fuel, grenades and bazookas for fun."] = "", -- Basic_Training_-_Flying_Saucer
---      ["You only have 2 flying saucers this time."] = "", -- Basic_Training_-_Flying_Saucer
---      ["You only have one flying saucer this time."] = "", -- Basic_Training_-_Flying_Saucer
---      ["You probably know what to do next..."] = "", -- A_Classic_Fairytale:first_blood
---      ["Your accuracy was %.1f%%."] = "", -- Basic_Training_-_Bazooka, TargetPractice
---      ["Your accuracy was %.1f%% (+%d points)."] = "", -- TargetPractice
---      ["Your deaths will be avenged, Cannibals!"] = "", -- A_Classic_Fairytale:enemy
---      ["Your deaths will be avenged, Natives!"] = "", -- A_Classic_Fairytale:enemy
---      ["Your death will not be in vain, Dense Cloud!"] = "", -- A_Classic_Fairytale:shadow
---      ["You're a coward!"] = "", -- A_Classic_Fairytale:queen
---      ["You're...alive!? But we saw you die!"] = "", -- A_Classic_Fairytale:backstab
---      ["You're a pathetic liar!"] = "", -- A_Classic_Fairytale:backstab
---      ["You're funny!"] = "", -- A_Classic_Fairytale:journey
---      ["You're getting pretty good! |Tip: When you shorten you rope, you move faster!|And when you lengthen it, you move slower."] = "", -- Basic_Training_-_Rope
---      ["You're on your way to freeing your tribe!"] = "", -- A_Classic_Fairytale:queen
---      ["You're pathetic! You are not worthy of my attention..."] = "", -- A_Classic_Fairytale:shadow
---      ["You're probably wondering why I bought you back..."] = "", -- A_Classic_Fairytale:backstab
---      ["Your escape took you %d turns."] = "", -- A_Space_Adventure:desert02
---      ["You're so brave! I feel safe with you."] = "", -- A_Classic_Fairytale:epil
---      ["You're some piece of hypocrite junkie!"] = "", -- A_Classic_Fairytale:queen
---      ["You're terrorizing the forest...We won't catch anything like this!"] = "", -- A_Classic_Fairytale:shadow
---      ["You retrieved the lost part."] = "", -- A_Space_Adventure:fruit02
---      ["Your fastest escape so far: %d turns"] = "", -- A_Space_Adventure:desert02
---      ["Your fastest victory so far: %d rounds"] = "", -- A_Space_Adventure:death02, A_Space_Adventure:fruit03
---      ["Your first destination is the moon in order to get more fuel."] = "", -- A_Space_Adventure:cosmos
---      ["Your hedgehog died!"] = "", -- User_Mission_-_That_Sinking_Feeling
---      ["Your hedgehog was panicly afraid of the water and decided to go in a safe distance of %d from it."] = "", -- ClimbHome
---      ["Your height over time"] = "", -- ClimbHome
---      ["Your hogs must survive!"] = "", -- A_Classic_Fairytale:journey
---      ["Your movement skills will be evaluated now."] = "", -- A_Classic_Fairytale:first_blood
---      ["Your next task is to collect some crates by using the rope!"] = "", -- A_Classic_Fairytale:first_blood
---      ["Your personal best time so far: %.3f seconds"] = "", -- A_Space_Adventure:ice02, A_Space_Adventure:moon02
---      ["Your rank: %s"] = "", -- User_Mission_-_RCPlane_Challenge
---      ["You saved %d of 8 Hapless Hogs."] = "", -- User_Mission_-_That_Sinking_Feeling
---      ["You see, hedgehog spikes are very, very valuable."] = "", -- A_Classic_Fairytale:queen
---      ["You should have known that we don't rely on meatbags!"] = "", -- A_Classic_Fairytale:queen
---      ["You should know this more than anyone, Leaks!"] = "", -- A_Classic_Fairytale:queen
---      ["You speak great truth, Hannibal. Here, take a sip!"] = "", -- A_Classic_Fairytale:epil
---      ["You've been assaulting us, we have been just defending ourselves!"] = "", -- A_Classic_Fairytale:enemy
+    ["We'll give you a problem then!"] = "Więc sprawimy ci problem!", -- A_Classic_Fairytale:enemy
+    ["We'll play a game first."] = "Najpierw zagramy w grę.", -- A_Space_Adventure:moon02
+    ["We'll spare your life for now!"] = "Na razie oszczędzimy twoje życie!", -- A_Classic_Fairytale:backstab
+    ["Well, that escalated quickly!"] = "Cóż, to eskalowało szybko.", -- ClimbHome
+    ["Well that was an unnecessary act of violence."] = "Cóż, to był niepotrzebny akt przemocy.", -- A_Classic_Fairytale:epil
+    ["Well, that was a waste of time."] = "Cóż, to była strata czasu.", -- A_Classic_Fairytale:dragon
+    ["We'll use our communicators to contact you."] = "Użyjemy naszych komunikatorów, by się z tobą skontaktować.", -- A_Space_Adventure:cosmos
+    ["Well, well! Isn't that the cutest thing you've ever seen?"] = "No no! Czy to nie najsłodsza rzecz, jaką kiedykolwiek widziałeś?", -- A_Classic_Fairytale:journey
+    ["Well, yes. This was a cyborg television show."] = "Cóż, tak. To był program telewizyjny cyborgów.", -- A_Classic_Fairytale:enemy
+    ["Well, you're about to wake up!"] = "Cóż, zaraz się obudzisz!", -- A_Classic_Fairytale:queen
+    ["We made sure noone followed us!"] = "Upewniliśmy się, że nikt nas nie śledził!", -- A_Classic_Fairytale:backstab
+    ["We need it to get split into at least two parts."] = "Musimy go podzielić co najmniej na dwie części.", -- A_Space_Adventure:cosmos
+    ["We need to go back!"] = "Musimy wrócic!", -- A_Classic_Fairytale:queen
+    ["We need to hurry!"] = "Musimy się śpieszyć!", -- A_Classic_Fairytale:queen
+    ["We need to move!"] = "Musimy ruszać!", -- A_Classic_Fairytale:united
+    ["We need to prevent their arrival!"] = "Musimy zapobiec ich przybyciu!", -- A_Classic_Fairytale:backstab
+    ["We need to warn the village."] = "Musimy ostrzec wioskę.", -- A_Classic_Fairytale:shadow
+    ["We need you to go there and detonate them yourself! Good luck!"] = "Musimy tam pójść i zdetonować je sami! Powodzenia!", -- A_Space_Adventure:cosmos
+    ["We oppressed her, the only woman in the tribe!"] = "Uciskaliśmy ją, jedyną kobietę w plemieniu!", -- A_Classic_Fairytale:epil
+    ["We're terribly sorry!"] = "Bardzo nam przykro!", -- A_Classic_Fairytale:epil
+    ["We risk our lives going through challenges."] = "Ryzykujemy nasze życia, przechodząc przez wyzwania.", -- A_Classic_Fairytale:queen
+    ["We should better report this and continue our watch!"] = "Lepiej powinniśmy to zgłosić i kontynuować naszą wartę!", -- A_Space_Adventure:cosmos
+    ["We should head back to the village now."] = "Powinniśmy udać się teraz z powrotem do wioski.", -- A_Classic_Fairytale:shadow
+    ["We, the youth, have to constantly prove our value."] = "My, młodzi, musimy stale dowodzić naszej wartości.", -- A_Classic_Fairytale:queen
+    ["We trusted you, you fool!"] = "Ufaliśmy ci, głupcze!", -- A_Classic_Fairytale:queen
+    ["We were trying to save her and we got lost."] = "Próbowaliśmy ją uratować i się zgubiliśmy.", -- A_Classic_Fairytale:family
+    ["We were your home! Your family!"] = "My byliśmy twoim domem! Twoją rodziną!", -- A_Classic_Fairytale:queen
+    ["We won't accept you destroying our village!"] = "Nie zaakceptujemy twojego niszczenia naszej wioski!", -- A_Classic_Fairytale:queen
+    ["We won't let you hurt any more of us!"] = "Nie pozwolimy ci skrzywdzić więcej z nas!", -- A_Classic_Fairytale:queen
+    ["We won't let you hurt her!"] = "Nie pozwolimy ci jej skrzywdzić!", -- A_Classic_Fairytale:journey
+    ["We work and work until we sweat blood."] = "Pracujemy i pracujemy, aż pocimy się krwią.", -- A_Classic_Fairytale:queen
+    ["What?! A cannibal? Here? There is no time to waste! Come, you are prepared."] = "Co? Kanibal? Tutaj? Nie ma czasu do stracenia! Chodź, jesteś przygotowany.", -- A_Classic_Fairytale:first_blood
+    ["What a douche!"] = "Co za dupek!", -- A_Classic_Fairytale:enemy
+    ["What am I gonna...eat, yo?"] = "Co ja zamierzam... zjeść, joł?", -- A_Classic_Fairytale:family
+    ["What are you doing at a distance so great, young one?"] = "Co robisz w odległości tak wielkiej, młodzieńcze?", -- A_Classic_Fairytale:first_blood
+    ["What are you doing? Let her go!"] = "Co ty robisz? Wypuść ją!", -- A_Classic_Fairytale:journey
+    ["What a ride!"] = "Co za jazda!", -- A_Classic_Fairytale:shadow
+    ["What a strange cave!"] = "Co za dziwna jaskinia!", -- A_Classic_Fairytale:dragon
+    ["What a strange feeling!"] = "Co za dziwne uczucie!", -- A_Classic_Fairytale:backstab
+    ["What?!"] = "Co?!", -- A_Classic_Fairytale:queen
+    ["What could you possibly forget in that cage?"] = "Czego mógłbyś zapomnieć w tej klatce?", -- A_Classic_Fairytale:queen
+    ["What does it look like?"] = "Jak to wygląda?", -- A_Classic_Fairytale:queen
+    ["What do my faulty eyes observe? A spy!"] = "Co widzą moje wadliwe oczy? Szpiega!", -- A_Classic_Fairytale:first_blood
+    ["What do you say? Are you in?"] = "Co powiesz? Wchodzisz w to?", -- A_Space_Adventure:fruit02
+    ["What do you say? Will you fight for us?"] = "Co powiesz? Będziesz dla nas walczył?", -- A_Space_Adventure:fruit01
+    ["What do you want to do?"] = "Co chcesz zrobić?", -- A_Space_Adventure:fruit01
+    ["Whatever floats your boat..."] = "Cokolwiek ci pasuje...", -- A_Classic_Fairytale:shadow
+    ["What?! For all this struggle I just win some ... time? Oh dear!"] = "Co?! Za cały ten wysiłek wygrałem tylko trochę... czasu? O rany!", -- portal
+    ["What has %s ever done to you?"] = "Co %s ci kiedykolwiek zrobił?", -- A_Classic_Fairytale:backstab
+    ["What? Here? How did they find us?!"] = "Co? Tutaj? Jak nas znaleźli?!", -- A_Classic_Fairytale:backstab
+    ["What? Is it over already?"] = "Co? To już koniec?", -- ClimbHome
+    ["What is it that you forgot?"] = "O czym takim zapomniałeś?", -- A_Classic_Fairytale:queen
+    ["What is this place?"] = "Co to za miejsce?", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy
+    ["What oppression? You were the most unoppressed member of the tribe!"] = "Jaki ucisk? Byłaś najbardziej nieuciskanym członkiem naszego plemienia!", -- A_Classic_Fairytale:queen
+    ["What shall we do with the traitor?"] = "Co powinniśmy zrobić ze zdrajcą?", -- A_Classic_Fairytale:backstab
+    ["What the?"] = "Co do?", -- A_Classic_Fairytale:queen
+    ["WHAT?! You're the ones attacking us!"] = "CO? To wy nas atakowaliście!", -- A_Classic_Fairytale:enemy
+    ["When I find it..."] = "Kiedy to znajdę...", -- A_Classic_Fairytale:dragon
+    ["When?"] = "Kiedy?", -- A_Classic_Fairytale:enemy
+    ["Where are all these crates coming from?!"] = "Skąd przychodzą te wszystkie skrzynie?!", -- A_Classic_Fairytale:shadow
+    ["Where are they?!"] = "Gdzie oni są?!", -- A_Classic_Fairytale:backstab
+    ["Where did that alien run?"] = "Gdzie ten obcy pobiegł?", -- A_Classic_Fairytale:dragon
+    ["Where did you get the exploding apples and the magic bow that shoots many arrows?"] = "Gdzie zdobyłeś eksplodujące jabłka i magiczny łuk, który strzela wieloma strzałami?", -- A_Classic_Fairytale:shadow
+    ["Where did you get the exploding apples?"] = "Gdzie ty zdobyłeś wybuchowe jabłka?", -- A_Classic_Fairytale:shadow
+    ["Where did you get the magic bow that shoots many arrows?"] = "Gdzie zdobyłeś magiczny łuk, który strzela wieloma strzałami?", -- A_Classic_Fairytale:shadow
+    ["Where did you get the weapons in the forest, Dense Cloud?"] = "Gdzie zdobyłeś bronie w lesie, Gęsta Chmuro?", -- A_Classic_Fairytale:backstab
+    ["Where do you get that?!"] = "Gdzie takie się zdobywa?", -- A_Classic_Fairytale:enemy
+    ["Where have you been?!"] = "Gdzie ty byłeś?!", -- A_Classic_Fairytale:backstab
+    ["Where have you been?"] = "Gdzie ty byłeś?", -- A_Classic_Fairytale:united
+    ["While in modification mode, you can change|the LandFlag by clicking on an object."] = "W trybie modyfikacji, możesz zmienić|Flagę Terenu, klikając na obiekt.", -- HedgeEditor
+    ["White Tee"] = "Biały Cel", -- A_Space_Adventure:ice01
+    ["Who's there?! I'll get you!"] = "Ko tam jest?! Dopadnę cię!", -- A_Space_Adventure:desert01
+    ["Why are you doing this?"] = "Czemu to robisz?", -- A_Classic_Fairytale:journey
+    ["Why are you helping us, uhm...?"] = "Czemu nam pomagasz, um...?", -- A_Classic_Fairytale:family
+    ["Why can't he just let her go?!"] = "Czemu on nie może jej po prostu puścić?", -- A_Classic_Fairytale:family
+    ["Why?"] = "Czemu?", -- A_Classic_Fairytale:queen
+    ["… why did I risk my life to collect all the parts of the anti-gravity device?"] = "...czemu ryzykowałem moje życie, by zebrać wszystkie części urządzenia antygrawitacyjnego?", -- A_Space_Adventure:final
+    ["Why did you do this?"] = "Czemu to zrobiłaś?", -- A_Classic_Fairytale:queen
+    ["Why did you kill your father?"] = "Czemu zabiłaś swojego ojca?", -- A_Classic_Fairytale:queen
+    ["Why do men keep hurting me?"] = "Czemu mężczyźni cały czas mnie krzywdzą?", -- A_Classic_Fairytale:first_blood
+    ["Why do you always have to call me names?"] = "Czemu zawsze musisz mówić mi po imieniu?", -- A_Classic_Fairytale:queen
+    ["Why do you keep betraying us?"] = "Czemu wciąż nas zdradzasz?", -- A_Classic_Fairytale:queen
+    ["Why do you not like me?"] = "Czemu mnie nie lubisz?", -- A_Classic_Fairytale:shadow
+    ["Why do you want to take over our island?"] = "Czemu chcecie przejąć naszą wyspę?", -- A_Classic_Fairytale:enemy
+    ["Why me?!"] = "Czemu ja?!", -- A_Classic_Fairytale:backstab
+    ["Why %s? Why?"] = "Czemu %s? Czemu?", -- A_Classic_Fairytale:backstab
+    ["Why, why, why, why!"] = "Czemu, czemu, czemu, czemu!", -- A_Classic_Fairytale:queen
+    ["Why would they do this?"] = "Czemu mieliby to zrobić?", -- A_Classic_Fairytale:backstab
+    ["- Will Get 1-3 random weapons"] = "- Dostaniesz 1-3 losowych broni", -- Continental_supplies
+    ["- Will give you a parachute every second turn."] = "- Da ci spadochron co drugą turę.", -- Continental_supplies
+    ["Will this ever end?"] = "Czy to się kiedyś skończy?",
+    ["Will you give me the other parts?"] = "Dasz mi resztę części?", -- A_Space_Adventure:death01
+    ["Winner: %s"] = "Zwycięzca: %s", -- Mutant
+    ["Winning time: %s"] = "Wygrywający czas: %s", -- Racer, TechRacer
+    ["Win"] = "Wygrana", -- A_Space_Adventure:ice01
+    ["Wise Oak"] = "Mądry Dąb", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
+    ["With Dense Cloud on the land of shadows, I'm the village's only hope..."] = "Z Gęstą Chmurą w krainie cieni, jestem jedyną nadzieją wioski...", -- A_Classic_Fairytale:journey
+    ["With the rest of the tribe gone, it was up to %s to save the village."] = "Z resztą naszego plemienia nieobecną, jedynie %s mógł uratować wioskę.", -- A_Classic_Fairytale:dragon
+    ["Worry not, for it is a peaceful animal! There is no reason to be afraid..."] = "Nie martw się, gdyż jest to pokojowe zwierzę! Nie ma powodu się obawiać...", -- A_Classic_Fairytale:first_blood
+    ["Wow, what a dream!"] = "Wow, co za sen!", -- A_Classic_Fairytale:backstab
+    ["Xeli"] = "Xeli", -- 
+    ["Xerxes"] = "Xerxes", -- 
+    ["Y3K1337"] = "Y3K1337", -- A_Classic_Fairytale:journey, A_Classic_Fairytale:shadow
+    ["Yay, we won!"] = "Jej, wygraliśmy!", -- A_Classic_Fairytale:enemy
+    ["Y Chwiliad"] = "Y Człiliad", -- A_Classic_Fairytale:dragon
+    ["Yeah...I think it's a 'he', lol."] = "Racja... zdaje się, że to \"on\", lol.", -- A_Classic_Fairytale:shadow
+    ["Yeah, sure! I died. Hillarious!"] = "Racja, pewnie! Umarłem. Komiczne.", -- A_Classic_Fairytale:backstab
+    ["Yeah, take that!"] = "Tak, przyjmij to!", -- A_Classic_Fairytale:dragon
+    ["Yeah? Watcha gonna do? Cry?"] = "Tak? Co zamierzasz zrobić? Płakać?", -- A_Classic_Fairytale:journey
+    ["Yeah, well, for some dude to be happy, some other dude has to suffer."] = "Racja, cóż, żeby jakiś koleś był szczęśliwy, inny koleś musi cierpieć.", -- A_Classic_Fairytale:queen
+    ["Yellow Pepper"] = "Żółta Papryka", -- A_Space_Adventure:fruit01
+    ["Yellow Watermelons"] = "Żółte Melony", -- A_Space_Adventure:fruit01
+    ["Yellow"] = "Żółty", -- 
+    ["Yes, but you're … different!"] = "Tak, ale ty jesteś... inny!", -- A_Classic_Fairytale:queen
+    ["Yes!"] = "Tak!", -- A_Classic_Fairytale:enemy
+    ["Yes, yeees! You are now ready to enter the real world!"] = "Tak, taaak! Jesteś teraz gotowy, by wejść w prawdziwy świat!", -- A_Classic_Fairytale:first_blood
+    ["Yeti"] = "Yeti", -- 
+    ["Yikes!"] = "Jejciu!", -- A_Space_Adventure:desert01
+    ["Yo, dude! Get away from our weapons!"] = "Hej, ziom! Odejdź od naszych broni!", -- A_Classic_Fairytale:queen
+    ["Yo, dude, we're here, too!"] = "Hej, ziom, my też tu jesteśmy!", -- A_Classic_Fairytale:family
+    ["Yo, escort my buttocks!"] = "Ej ty, eskortuj moje pośladki!", -- A_Classic_Fairytale:queen
+    ["Yoshi"] = "Yoshi", -- 
+    ["Yo, the aliens gave me plants. Medicinal plants. Lots of it."] = "Hej, obcy dali mi rośliny. Medyczne rośliny. Dużo roślin.", -- A_Classic_Fairytale:queen
+    ["You are far from home, and the water is rising, climb up as high as you can!|Your score will be based on your height."] = "Jesteś daleko od domu, a woda się podwyższa. Wspinaj się najwyżej jak potrafisz!|Twój wynik będzie zależeć od twojej wysokości.", -- ClimbHome
+    ["You are given the chance to turn your life around..."] = "Masz szansę odwrócić swoje życie...", -- A_Classic_Fairytale:shadow
+    ["You are in control of all the active ally units."] = "Sprawujesz kontrolę nad wszystkimi aktywnymi sprzymierzonymi jednostkami.", -- A_Space_Adventure:fruit01
+    ["You are indeed the best PAotH pilot."] = "Jesteś doprawdy najlepszym pilotem PSJ.", -- A_Space_Adventure:desert03
+    ["You are out of danger, time to go to the moon!"] = "Jesteś poza niebezpieczeństwem, czas lecieć na księżyc!", -- A_Space_Adventure:cosmos
+    ["You are playing with our lives here!"] = "Bawisz się tu naszymi życiami!", -- A_Classic_Fairytale:enemy
+    ["You are sabotaged, RUN!"] = "Jesteś sabotowany, UCIEKAJ!", -- Continental_supplies
+    ["You are the one who fled! So, you are alive."] = "Ty jesteś tym, który uciekł! Więc, przeżyłeś.", -- A_Space_Adventure:fruit02
+    ["You bear impressive skills, %s!"] = "Posiadasz imponujące zdolności, %s!", -- A_Classic_Fairytale:dragon
+    ["You can always trust me! I love you!"] = "Zawsze możesz mi ufać! Kocham cię!", -- A_Classic_Fairytale:epil
+    ["You can always trust me!"] = "Zawsze możesz mi ufać!", -- A_Classic_Fairytale:epil
+    ["You can avoid some battles."] = "Możesz uniknąć niektórych bitw.", -- A_Space_Adventure:desert01
+    ["You can choose another planet by replaying this mission."] = "Możesz wyrać inną planetę, grając w tę misję jeszcze raz.", -- A_Space_Adventure:cosmos
+    ["You can dive with your flying saucer!"] = "Możesz nurkować swoim spodkiem!", -- Basic_Training_-_Flying_Saucer
+    ["You can even change your aiming direction in mid-flight if you first hold [Precice] and then press [Up] or [Down]."] = "Możesz zmieniać kierunek celowania w locie, jeśli najpierw przytrzymasz [Precyzja], a potem wciśniesz [Góra] lub [Dół].", -- Basic_Training_-_Flying_Saucer
+    ["You can further customize the race by changing the scheme script paramater."] = "Możesz jeszcze dostosować swój wyścig, zmieniając parametr skryptu w schemacie.", -- TechRacer
+    ["You can only use the sniper rifle or the watermelon bomb."] = "Możesz użyć tylko karabinu snajperskiego lub bomby arbuzowej.", -- A_Space_Adventure:fruit03
+    ["You can practice moving around and using utilities in this mission.|However, it will never end!"] = "W tej misji możesz poćwiczyć chodzenie i używanie narzędzi.|Jednakże, ona nigdy się nie skończy!", -- A_Classic_Fairytale:epil
+    ["- You can switch between hogs at the start of your turns. (Not first one)"] = "- Możesz zmieniać między jeżami na początku swoich tur. (Nie tej pierwszej)", -- Continental_supplies
+    ["You can’t open a portal on the blue surface."] = "Nie możesz otworzyć portalu na niebieskiej powierzchni.", -- portal
+    ["You can use the other 2 hogs to assist you."] = "Możesz użyć 2 innych jeży, by ci pomogli.", -- A_Space_Adventure:fruit02
+    ["You choose well, Hog Solo!"] = "Wybierz dobrze, Hog Solo!", -- A_Space_Adventure:fruit01
+    ["You completed the mission in %.3f seconds."] = "Ukończyłeś tę misję w %.3f sekund.", -- A_Space_Adventure:ice02
+    ["You completed the mission in %d rounds."] = "Ukończyłeś tę misję w %d rund.", -- A_Space_Adventure:death02, A_Space_Adventure:fruit03
+    ["You couldn't have come to a worse time, Hog Solo!"] = "Nie mógłbyś przyjść w gorszym czasie, Hogu Solo!", -- A_Space_Adventure:fruit01
+    ["You couldn't possibly believe that after refusing my offer I'd just let you go!"] = "Nie mógłbyś chyba wierzyć, że po odrzuceniu mojej oferty po prostu puściłbym cię wolno!", -- A_Classic_Fairytale:journey
+    ["You'd almost swear the water was rising!"] = "Prawie byś przysiągł, że woda zdaje się podnosić!",
+    ["You'd better watch your steps..."] = "Lepiej patrz po nogi...", -- A_Classic_Fairytale:journey
+    ["You defended yourself against Captain Lime."] = "Obroniłeś się przed Kapitanem Limonką.", -- A_Space_Adventure:fruit02
+    ["You defended yourself against the Fruit Assassins."] = "Obroniłeś się przed Owocowymi Zabójcami.", -- A_Space_Adventure:fruit02
+    ["You did great, Hog Solo! However, we aren't out of danger yet!"] = "Dobrze się spisałeś, Hog Solo! Jednakże, wciąż nie jesteśmy bezpieczni!", -- A_Space_Adventure:cosmos
+    ["You did not make it in time, try again!"] = "Nie udało ci się na czas, spróbuj ponownie!", -- Basic_Training_-_Rope
+    ["You don't deserve my sacrifice!"] = "Nie zasługujesz na moje poświęcenie!", -- A_Classic_Fairytale:queen
+    ["You drove Professor Hogevil away."] = "Odpędziłeś Profesora Jeżozło.", -- A_Space_Adventure:moon01
+    ["You drove the minions away."] = "Odpędziłeś sługusów.", -- A_Space_Adventure:moon01
+    ["You earned the \"Rope Master\" achievement for finishing in under 50 seconds."] = "Zdobyłeś osiągnięcie \"Mistrz Liny\" za ukończenie poniżej 50 sekund.", -- Basic_Training_-_Rope
+    ["You endangered your whole tribe, you bastard!"] = "Naraziłeś całe swoje plemię, ty draniu!", -- A_Classic_Fairytale:queen
+    ["You failed!"] = "Ponosisz porażkę!", -- Basic_Training_-_Rope
+    ["You failed to kill all enemies in a single turn."] = "Nie udało ci się zabić wszystkich wrogów w jednej turze.", -- Big_Armory
+    ["You failed to kill all enemies in this turn."] = "Nie udało ci się zabić wszystkich wrogów w tej turze.", -- Big_Armory
+    ["You fought bravely and you helped us win this battle!"] = "Walczyłeś dzielnie i pomogłeś nam wygrać tę bitwę!", -- A_Space_Adventure:fruit02
+    ["You give me no choice!"] = "Nie pozostawiasz mi wyboru!", -- A_Classic_Fairytale:queen
+    ["You got a killer mask there, amigo!"] = "Masz tu zabójczą maskę, amigo!", -- A_Classic_Fairytale:epil
+    ["You got me!"] = "Masz mnie!", -- A_Space_Adventure:moon02
+    ["You had %.1fs remaining on the clock (+%d points)."] = "Pozostało ci na zegarze %.1fs sekund (+%d punktów).", -- TargetPractice
+    ["You had %.2fs remaining on the clock (+%d points)."] = "Pozostało ci na zegarze %.2fs sekund (+%d punktów).", -- Basic_Training_-_Sniper_Rifle
+    ["You had %d additional flying saucers left."] = "Pozostało ci %d dodatkowych latających talerzy.", -- A_Space_Adventure:ice02
+    ["You have 7 turns until the next wave arrives.|Make sure the arriving cannibals are greeted appropriately!|If the hog dies, the cause is lost.|Hint: you might want to use some mines..."] = "Masz 7 tur, zanim przybędzie następna fala.|Upewnij się, że przybywający kanibale zostaną odpowiednio powitani!|Jeśli jeż umrze, sprawa będzie przegrana.|Porada: możesz chcieć użyć paru min...", -- A_Classic_Fairytale:backstab
+    ["You have acquired the last device part."] = "Zdobyłeś ostatnią część urządzenia.", -- A_Space_Adventure:death01
+    ["You have beaten the challenge!"] = "Pokonałeś wyzwanie!", -- ClimbHome
+    ["You have been giving us out to the enemy, haven't you!"] = "Wydawałeś nas wrogom, co nie!", -- A_Classic_Fairytale:backstab
+    ["You have chosen the perfect moment to leave."] = "Wybrałeś idealny moment, by odejść.", -- A_Classic_Fairytale:united
+    ["You have chosen to fight!"] = "Wybrałeś bitwę!", -- A_Space_Adventure:fruit01
+    ["You have chosen to flee."] = "Wybrałeś ucieczkę.", -- A_Space_Adventure:fruit01
+    ["You have collected %d out of %d crate(s)."] = "Zebrałeś %d z %d skrzyń.", -- SpeedShoppa
+    ["You have completed this challenge in %.2f s (+%d points)."] = "Ukończyłeś to wyzwanie w %.2fs (+%d punktów).", -- User_Mission_-_Rope_Knock_Challenge
+    ["You have destroyed all targets!"] = "Zniszczyłeś wszystkie cele!", -- TargetPractice
+    ["You have destroyed all the targets."] = "Zniszczyłeś wszystkie cele.", -- A_Space_Adventure:desert03
+    ["You have destroyed %d of %d targets (+%d points)."] = "Zniszczyłeś %d z %d celów (+%d punktów)", -- Basic_Training_-_Sniper_Rifle, TargetPractice
+    ["You have destroyed %d of %d targets."] = "Zniszczyłeś %d z %d celów.", -- Basic_Training_-_Bazooka
+    ["You have dropped %d missiles."] = "Upuściłeś %d rakiet.", -- User_Mission_-_RCPlane_Challenge
+    ["You have eliminated all visible enemy hedgehogs!"] = "Wyeliminowałeś wszystkie widoczne wrogie jeże!", -- A_Space_Adventure:fruit01
+    ["You have eliminated Professor Hogevil."] = "Wyeliminowałeś Profesora Jeżozło.", -- A_Space_Adventure:moon01
+    ["You have eliminated the evil minions."] = "Wyeliminowałeś złych sługusów.", -- A_Space_Adventure:moon01
+    ["You have eliminated the whole evil team. You're pretty tough!"] = "Wyeliminowałeś całą złą drużynę. Jesteś całkiem twardy!", -- A_Space_Adventure:moon01
+    ["You have escaped successfully."] = "Pomyślnie uciekłeś.", -- A_Space_Adventure:desert02
+    ["You have failed to complete your task, young one!"] = "Nie udało ci się ukończyć twojego zadania, młodzieńcze!", -- A_Classic_Fairytale:journey
+    ["You have failed to save the tribe!"] = "Nie udało ci się uratować plemienia!", -- A_Classic_Fairytale:backstab
+    ["You have finally figured it out!"] = "Nareszcie to wykombinowałeś!", -- A_Classic_Fairytale:enemy
+    ["You have finished the Basic Rope Training!"] = "Ukończyłeś podstawowy trening linowy!", -- Basic_Training_-_Rope
+    ["You have finished the bazooka training!"] = "Ukończyłeś trening bazookowy!", -- Basic_Training_-_Bazooka
+    ["You have finished the challenge in %.3f s."] = "Ukończyłeś wyzwanie w %.3fs.", -- SpeedShoppa
+    ["You have finished the challenge!"] = "Ukończyłęś wyzwanie!", -- User_Mission_-_RCPlane_Challenge
+    ["You have finished the Flying Saucer Training!"] = "Ukończyłeś trening latającego spodka!", -- Basic_Training_-_Flying_Saucer
+    ["You have finished the target practice!"] = "Ukończyłeś ćwiczenie celności!", -- TargetPractice
+    ["You have kidnapped our whole tribe!"] = "Porwałeś całe nasze plemię!", -- A_Classic_Fairytale:enemy
+    ["You have killed all enemies."] = "Zabiłeś wszystkich wrogów.", -- Big_Armory
+    ["You have killed an innocent hedgehog!"] = "Zabiłeś niewinnego jeża!", -- A_Classic_Fairytale:backstab
+    ["You have killed %d of 16 hedgehogs (+%d points)."] = "Zabiłeś %d z 16 jeży (+%d punktów)", -- User_Mission_-_Rope_Knock_Challenge
+    ["You have launched %d bazookas."] = "Wystrzeliłeś %d bazook.", -- Target_Practice_-_Bazooka_easy, Target_Practice_-_Bazooka_hard, Basic_Training_-_Bazooka
+    ["You have launched %d homing bees."] = "Wystrzeliłeś %d pszczół.", -- Target_Practice_-_Homing_Bee
+    ["You have made %d shots."] = "Wykonałeś %d strzałów.", -- Basic_Training_-_Sniper_Rifle
+    ["You have managed to catch the blue hedgehog in %.3f seconds."] = "Udało ci się złapać niebieskiego jeża w %.3f sekund.", -- A_Space_Adventure:moon02
+    ["You have never worked a bit in your life!"] = "Nigdy nie pracowałaś ani trochę w swoim życiu!", -- A_Classic_Fairytale:queen
+    ["You have nothing to be afraid of now."] = "Teraz nie masz się czego bać.", -- A_Classic_Fairytale:epil
+    ["You haven't rescued anyone."] = "Nikogo nie uratowałeś.", -- User_Mission_-_That_Sinking_Feeling
+    ["You have obtained an achievement: Lively Lifeguard"] = "Zdobyłeś osiągnięcie: Żwawy Ratownik", -- User_Mission_-_That_Sinking_Feeling
+    ["You have perfectly beaten the challenge!"] = "Perfekcyjnie pokonałeś wyzwanie!", -- User_Mission_-_RCPlane_Challenge
+    ["You have proven yourself worthy to see our most ancient secret!"] = "Udowodniłeś, że jesteś godny, by zobaczyć nasz najbardziej starożytny sekret!", -- A_Classic_Fairytale:first_blood
+    ["You have proven yourselves worthy!"] = "Udowodniliście, że jesteście godni!", -- A_Classic_Fairytale:enemy
+    ["You have reached the take-off area successfully!"] = "Dotarłeś pomyślnie do strefy odlotu!", -- A_Space_Adventure:fruit01
+    ["You have rescued H and Dr. Cornelius."] = "Uratowałeś J i Dr Korneliusza.", -- A_Space_Adventure:death01
+    ["You have SCORED!!"] = "Zdobyłeś PUNKT!!",
+    ["You have shot %d times."] = "Strzeliłeś %d razy.", -- TargetPractice
+    ["You have successfully eliminated Professor Hogevil."] = "Pomyślnie wyeliminowałeś Profesora Jeżozło.", -- A_Space_Adventure:death01
+    ["You have successfully finished the campaign!"] = "Pomyślnie ukończyłeś kampanię!", -- A_Classic_Fairytale:epil
+    ["You have successfully finished the sniper rifle training!"] = "Pomyślnie ukończyłeś trening karabinem snajperskim!", -- Basic_Training_-_Sniper_Rifle
+    ["You have thrown %d cluster bombs."] = "Wyrzuciłeś %d granatów odłamkowych.", -- Target_Practice_-_Cluster_Bomb
+    ["You have thrown %d grenades."] = "Wyrzuciłeś %d granatów.", -- Target_Practice_-_Grenade_easy, Target_Practice_-_Grenade_hard
+    ["You have to be careful and must not die!"] = "Musisz być ostrożny i nie możesz umrzeć!", -- A_Space_Adventure:cosmos
+    ["You have to catch the other hog 3 times."] = "Musisz złapać tamtego jeża 3 razy.", -- A_Space_Adventure:moon02
+    ["You have to complete the main mission on moon in order to travel to other planets."] = "Musisz ukończyć główną misję na księżycu, by podróżować na inne planety.", -- A_Space_Adventure:cosmos
+    ["You have to continue alone from now on."] = "Od teraz musisz kontynuować samemu.", -- A_Space_Adventure:cosmos
+    ["You have to destroy all the explosives without dying!"] = "Musisz zniszczyć wszystkie ładunki wybuchowe bez umierania!", -- A_Space_Adventure:final
+    ["You have to destroy all the targets."] = "Musisz zniszczyć wszystkie cele.", -- A_Space_Adventure:desert03
+    ["You have to destroy the target above by dropping a grenade on it from your flying saucer."] = "Musisz zniszczyć cel powyżej, upuszczając na niego granat z twojego latającego talerza.", -- Basic_Training_-_Flying_Saucer
+    ["You have to destroy two targets, but the previous technique would be very difficult or dangerous to use."] = "Musisz zniszczyć dwa cele, ale poprzednia technika byłaby bardzo trudna lub niebezpieczna do użycia.", -- Basic_Training_-_Flying_Saucer
+    ["You have to eliminate all the enemies."] = "Musisz wyeliminować wszystkich wrogów.", -- A_Space_Adventure:death02, A_Space_Adventure:fruit03
+    ["You have to eliminate all the visible enemies."] = "Musisz wyeliminować wszystkich widocznych wrogów.", -- A_Space_Adventure:fruit01
+    ["You have to get the weapons and rescue the PAotH researchers."] = "Musisz zdobyć bronie i uratować naukowców PSJ.", -- A_Space_Adventure:moon01
+    ["You have to get to the left-most land and remove any enemy hog from there."] = "Musisz dostać się do lądu po lewej i usunać stamtąd każdego wroga.", -- A_Space_Adventure:fruit01
+    ["You have to go back to the moon!"] = "Musisz wrócić na księżyc!", -- A_Space_Adventure:cosmos
+    ["You have to move upwards, not downwards, %s!"] = "Musisz poruszać się w górę, nie w dół, %s!", -- ClimbHome
+    ["You have to reach the left-most place on the map."] = "Musisz dostać się na lewą część mapy.", -- A_Space_Adventure:fruit01
+    ["You have to stand very close to him"] = "Musisz stanąć bardzo blisko niego", -- A_Space_Adventure:moon02
+    ["You have to travel again"] = "Musisz podróżować ponownie", -- A_Space_Adventure:cosmos
+    ["You have to try again!"] = "Musisz spróbować ponownie!", -- A_Space_Adventure:cosmos
+    ["You have triggered the secret Do-Not-Rope-to-the-Moon Defense System."] = "Uruchomiłeś sekretny Nie-Używaj-Liny-Na-Księżyc System Obronny.", -- A_Space_Adventure:cosmos
+    ["You have used %d flying saucers."] = "Użyłeś %d latających talerzy.", -- A_Space_Adventure:ice02
+    ["You have used %d RC planes."] = "Użyłeś %d radiowych samolocików.", -- User_Mission_-_RCPlane_Challenge
+    ["You have used only 1 RC plane. Outstanding!"] = "Użyłeś tylko 1 radiowy samolocik. Wybitnie!", -- User_Mission_-_RCPlane_Challenge
+    ["You have violated PAotH regulations!"] = "Naruszyłeś regulacje PSJ!", -- A_Space_Adventure:cosmos
+    ["You have won the game by proving true cooperative skills!"] = "Wygrałeś grę, udowadniając prawdziwe zdolności współpracy!", -- A_Classic_Fairytale:enemy
+    ["You just appeared out of thin air!"] = "Właśnie pojawiłeś się znikąd!", -- A_Classic_Fairytale:backstab
+    ["You just can't let it go, can you!"] = "Po prostu nie możesz odpuścić, co!", -- A_Classic_Fairytale:queen
+    ["You just committed suicide..."] = "Właśnie popełniłeś samobójstwo...", -- A_Classic_Fairytale:shadow
+    ["You killed my father, you monster!"] = "Zabiłeś mojego ojca, ty potworze!", -- A_Classic_Fairytale:backstab
+    ["You know...taking a stroll."] = "No wiesz... udanie się na przechadzkę.", -- A_Classic_Fairytale:backstab
+    ["You know what? I don't even regret anything!"] = "Wiesz co? Nawet nic nie żałuję!", -- A_Classic_Fairytale:backstab
+    ["You'll get an extra sniper rifle every time you kill an enemy hog with a limit of max 4 rifles."] = "Dostaniesz dodatkowy karabin snajperski za każdym razem, gdy zabijesz wrogiego jeża, z limitem maksymalnie 4 karabinów.", -- A_Space_Adventure:fruit03
+    ["You'll get an extra teleport every time you kill an enemy hog with a limit of max 2 teleports."] = "Dostaniesz dodatkowy teleport za każdym razem, gdy zabijesz wrogiego jeża, z limitem maksymalnie 4 teleportów.", -- A_Space_Adventure:fruit03
+    ["You'll get extra time in case you need it when you pass a ring."] = "Dostaniesz dodatkowy czas, na wypadek gdybyś go potrzebował, gdy przejdziesz pierścień.", -- A_Space_Adventure:ice02
+    ["You'll have only 2 watermelon bombs during the game."] = "Będziesz miał tylko 2 arbuzowe bomby podczas tej gry.", -- A_Space_Adventure:fruit03
+    ["You'll have only one RC plane at the start of the mission."] = "Będziesz miał tylko jeden radiowy samolocik na początku misji.", -- A_Space_Adventure:desert03
+    ["You'll have to eliminate Captain Lime at the end."] = "Będziesz musiał na koniec wyeliminować Kapitana Limonkę.", -- A_Space_Adventure:fruit02
+    ["You'll have to eliminate the Fruit Assassins at the end."] = "Będziesz musiał wyeliminować na koniec Owocowych Zabójców.", -- A_Space_Adventure:fruit02
+    ["You'll lose if you die or if your time is up."] = "Przegrasz, jeśli zginiesz lub skończy ci się czas.", -- A_Space_Adventure:moon02
+    ["You'll see what I mean!"] = "Zobaczysz, co mam na myśli!", -- A_Classic_Fairytale:enemy
+    ["You lose!"] = "Przegrywasz!", -- Basic_Training_-_Sniper_Rifle, Big_Armory, Basic_Training_-_Bazooka, TargetPractice, ClimbHome
+    ["You lost your target, try again!"] = "Straciłeś swój cel, spróbuj ponownie!", -- TargetPractice
+    ["You may find it handy."] = "Może ci się przydać.", -- A_Space_Adventure:cosmos
+    ["You may only attack from a rope!"] = "Możesz atakować tylko z liny!", -- WxW
+    ["You may only place 1 Extra Time crate per turn."] = "Możesz postawić tylko 1 skrzynię z Dodatkowym Czasem na turę.", -- Construction_Mode
+    ["You may only place %d crates per round."] = "Możesz postawić tylko %d skrzyń na turę.", -- Construction_Mode
+    ["- You may only score when your flag is in your base"] = "- Możesz zapunktować tylko, gdy twoja flaga jest w twojej bazie.", -- Capture_the_Flag
+    ["You meatbags are pretty slow, you know!"] = "Wy mięsne worki jesteście całkiem wolni, wiecie!", -- A_Classic_Fairytale:enemy
+    ["You might want to find a way to instantly kill arriving cannibals!"] = "Możesz chcieć znaleźć sposób, by natychmiastowo zabić przybywających kanibali!", -- A_Classic_Fairytale:backstab
+    ["You must attack from a rope, after you collected a crate!"] = "Musisz zaatakować z liny, po tym jak zbierzesz skrzynię!", -- WxW
+    ["You must first collect a crate before you attack!"] = "Musisz najpierw zdobyć skrzynię, zanim zaatakujesz!", -- WxW
+    ["You must survive the flood in order to score."] = "Musisz przeżyć powódź, żeby zapunktować.", -- User_Mission_-_That_Sinking_Feeling
+    ["You never give me plants!"] = "Nigdy nie dajesz mi roślin!", -- A_Classic_Fairytale:queen
+    ["Young one, you are telling us that they can instantly change location without a shaman?"] = "Młodzieńcze, mówisz nam, że mogą oni natychmiastowo zmienić lokację, bez szamana?", -- A_Classic_Fairytale:united
+    ["You now have infinite fuel, grenades and bazookas for fun."] = "Masz teraz nieskończona paliwo, granaty i bazooki, dla zabawy.", -- Basic_Training_-_Flying_Saucer
+    ["You only have 2 flying saucers this time."] = "Masz tym razem tylko 2 latające talerze.", -- Basic_Training_-_Flying_Saucer
+    ["You only have one flying saucer this time."] = "Masz tym razem tylko 1 latający talerz.", -- Basic_Training_-_Flying_Saucer
+    ["You probably know what to do next..."] = "Prawdopodobnie wiesz, co dalej robić...", -- A_Classic_Fairytale:first_blood
+    ["Your accuracy was %.1f%% (+%d points)."] = "Twoja celność wynosiła %.1f%% (+%d punktów).", -- TargetPractice
+    ["Your accuracy was %.1f%%."] = "Twoja celność wynosiła %.1f%%.", -- Basic_Training_-_Bazooka, TargetPractice
+    ["Your deaths will be avenged, Cannibals!"] = "Wasze śmierci zostaną pomszczone, Kanibale!", -- A_Classic_Fairytale:enemy
+    ["Your deaths will be avenged, Natives!"] = "Wasze śmierci zostaną pomszczone, Tubylcy!", -- A_Classic_Fairytale:enemy
+    ["Your death will not be in vain, Dense Cloud!"] = "Twoja śmierć nie pójdzie na marne, Gęsta Chmuro!", -- A_Classic_Fairytale:shadow
+    ["You're a coward!"] = "Jesteś tchórzem!", -- A_Classic_Fairytale:queen
+    ["You're...alive!? But we saw you die!"] = "Ty... żyjesz?! Ale widzieliśmy jak umierasz!", -- A_Classic_Fairytale:backstab
+    ["You're a pathetic liar!"] = "Jesteś żałosnym kłamcą!", -- A_Classic_Fairytale:backstab
+    ["You're funny!"] = "Jesteś zabawny!", -- A_Classic_Fairytale:journey
+    ["You're getting pretty good! |Tip: When you shorten you rope, you move faster!|And when you lengthen it, you move slower."] = "Stajesz się całkiem dobry!|Porada: Kiedy skrócisz swoją linę, poruszasz się szybciej!|A kiedy ją wydłużysz, poruszasz się wolniej.", -- Basic_Training_-_Rope
+    ["You're on your way to freeing your tribe!"] = "Jesteś na swojej drodze, by uwolnić twoje plemię!", -- A_Classic_Fairytale:queen
+    ["You're pathetic! You are not worthy of my attention..."] = "Jesteś żałosny! Nie jesteś godzien mojej uwagi...", -- A_Classic_Fairytale:shadow
+    ["You're probably wondering why I bought you back..."] = "Pewnie zastanawiacie się, dlaczego sprowadziłem was z powrotem...", -- A_Classic_Fairytale:backstab
+    ["Your escape took you %d turns."] = "Twoja ucieczka zajęła ci %d tur.", -- A_Space_Adventure:desert02
+    ["You're so brave! I feel safe with you."] = "Jesteś taki odważny! Czuję się przy tobie bezpieczna.", -- A_Classic_Fairytale:epil
+    ["You're some piece of hypocrite junkie!"] = "Jesteś kawałkiem hipokryckiego ćpuna!", -- A_Classic_Fairytale:queen
+    ["You're terrorizing the forest...We won't catch anything like this!"] = "Terroryzujesz las... Nie złapiemy nic takiego!", -- A_Classic_Fairytale:shadow
+    ["You retrieved the lost part."] = "Odzyskałeś straconą część.", -- A_Space_Adventure:fruit02
+    ["Your fastest escape so far: %d turns"] = "Twoja najszybsza ucieczka jak dotąd: %d tur", -- A_Space_Adventure:desert02
+    ["Your fastest victory so far: %d rounds"] = "Twoja najszybsza wygrana jak dotąd: %d rund", -- A_Space_Adventure:death02, A_Space_Adventure:fruit03
+    ["Your first destination is the moon in order to get more fuel."] = "Twój pierwszy cel to księżyc, żeby zdobyć więcej paliwa.", -- A_Space_Adventure:cosmos
+    ["Your hedgehog died!"] = "Twój jeż umarł!", -- User_Mission_-_That_Sinking_Feeling
+    ["Your hedgehog was panicly afraid of the water and decided to go in a safe distance of %d from it."] = "Twój jeż panicznie obawiał się wody i zdecydował udać się na bezpieczną odległość %d od niej.", -- ClimbHome
+    ["Your height over time"] = "Twoja wysokość ponad czasem", -- ClimbHome
+    ["Your hogs must survive!"] = "Twoje jeże muszą przeżyć!", -- A_Classic_Fairytale:journey
+    ["Your movement skills will be evaluated now."] = "Twoje zdolności ruchowe zostaną teraz ocenione.", -- A_Classic_Fairytale:first_blood
+    ["Your next task is to collect some crates by using the rope!"] = "Twoje następne zadanie to zebrać trochę skrzyń, używając liny!", -- A_Classic_Fairytale:first_blood
+    ["Your personal best time so far: %.3f seconds"] = "Twój osobisty najlepszy czas jak dotąd: %.3f sekund", -- A_Space_Adventure:ice02, A_Space_Adventure:moon02
+    ["Your rank: %s"] = "Twoja ranga: %s", -- User_Mission_-_RCPlane_Challenge
+    ["You saved %d of 8 Hapless Hogs."] = "Uratowałeś %d z 8 Nieszczęśliwych Jeży.", -- User_Mission_-_That_Sinking_Feeling
+    ["You see, hedgehog spikes are very, very valuable."] = "Widzisz, kolce jeża są bardzo, bardzo cenne.", -- A_Classic_Fairytale:queen
+    ["You should have known that we don't rely on meatbags!"] = "Powinienieś wiedzieć, że nie polegamy na mięsnych workach!", -- A_Classic_Fairytale:queen
+    ["You should know this more than anyone, Leaks!"] = "Powinieneś to wiedzieć lepiej niż wszyscy, Przecieku!", -- A_Classic_Fairytale:queen
+    ["You speak great truth, Hannibal. Here, take a sip!"] = "Mówisz wielką prawdę, Hannibalu. Masz, weź łyka!", -- A_Classic_Fairytale:epil
+    ["You've been assaulting us, we have been just defending ourselves!"] = "Najeżdżaliście nas, my tylko się broniliśmy!", -- A_Classic_Fairytale:enemy
     ["You've failed. Try again."] = "Przegrałeś. Spróbuj jeszcze raz",
     ["You've reached the goal!| |Time: "] = "Dotarłeś do celu!| |Czas: ",
---      ["You will be avenged!"] = "", -- A_Classic_Fairytale:shadow
---      ["You will fail if you run out of ammo and there are still targets available."] = "", -- A_Space_Adventure:desert03
---      ["You will gain some extra ammo from the crates the next time you play the \"Getting to the device\" mission."] = "", -- A_Space_Adventure:fruit03
---      ["You will play every 3 turns."] = "", -- A_Space_Adventure:fruit01
---      ["- You will recieve 2-4 weapons on each kill! (Even on own hogs)"] = "", -- Continental_supplies
---      ["You win!"] = "", -- Big_Armory
---      ["You won't believe what happened to me!"] = "", -- A_Classic_Fairytale:backstab
---      ["Yuck! I bet they'll keep worshipping her even after I save the village!"] = "", -- A_Classic_Fairytale:family
---      ["Yumme Gunpowder"] = "", -- 
---      ["Zealandia"] = "", -- Continental_supplies
---      ["Zombie"] = "", -- 
---      ["Zombi"] = "", -- portal
+    ["You will be avenged!"] = "Zostaniesz pomszczony!", -- A_Classic_Fairytale:shadow
+    ["You will fail if you run out of ammo and there are still targets available."] = "Oblejesz, jeśli skończy ci się amunicja i zostaną dostępne cele.", -- A_Space_Adventure:desert03
+    ["You will gain some extra ammo from the crates the next time you play the \"Getting to the device\" mission."] = "Dostaniesz trochę dodatkowej amunicji ze skrzyń następnym razem, gdy zagrasz w misję \"Dojście do urządzenia\".", -- A_Space_Adventure:fruit03
+    ["You will play every 3 turns."] = "Będziesz grał co każde 3 tury.", -- A_Space_Adventure:fruit01
+    ["- You will recieve 2-4 weapons on each kill! (Even on own hogs)"] = "- Otrzymasz 2-3 bronie za każde zabójstwo! (Nawet swoich jeży)", -- Continental_supplies
+    ["You win!"] = "Wygrywasz!", -- Big_Armory
+    ["You won't believe what happened to me!"] = "Nie uwierzysz, co mi się przytrafiło!", -- A_Classic_Fairytale:backstab
+    ["Yuck! I bet they'll keep worshipping her even after I save the village!"] = "Fuj! Założę się, że dalej będą ją czcić, nawet jak uratuję wioskę.", -- A_Classic_Fairytale:family
+    ["Yumme Gunpowder"] = "Pyszny Proch Strzelniczy", -- 
+    ["Zealandia"] = "Zelandia", -- Continental_supplies
+    ["Zombie"] = "Zombie", -- 
+    ["Zombi"] = "Zombi", -- portal
     ["'Zooka Team"] = "Bazookinierzy",
---      ["Zook"] = "", -- Target_Practice_-_Bazooka_easy, Target_Practice_-_Bazooka_hard
---      ["Zork"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
+    ["Zook"] = "Zook", -- Target_Practice_-_Bazooka_easy, Target_Practice_-_Bazooka_hard
+    ["Zork"] = "Zork", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
 }