--- a/hedgewars/GSHandlers.inc Sun Oct 31 18:04:02 2010 +0100
+++ b/hedgewars/GSHandlers.inc Sun Oct 31 18:04:21 2010 +0100
@@ -3414,8 +3414,20 @@
hasdxy := ((iterator^.dX.QWordValue <> 0) or (iterator^.dY.QWordValue <> 0));
+ // in case the object is not moving, let's asume it's moving towards the portal
+ if not hasdxy then
+ begin
+ ox:= Gear^.X - iterator^.X;
+ oy:= Gear^.Y - iterator^.Y;
+ end
+ else
+ begin
+ ox:= iterator^.dX;
+ oy:= iterator^.dY;
+ end;
+
// won't port stuff that moves away from me!
- if hasdxy and not (Gear^.dX*iterator^.dX + Gear^.dY*iterator^.dY).isNegative then
+ if not (Gear^.dX*ox + Gear^.dY*oy).isNegative then
continue;
if (iterator^.Kind <> gtCake) then
@@ -4097,36 +4109,36 @@
begin
AllInactive := false;
hh := PHedgehog(Gear^.Hedgehog);
- DrawCentered(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy -
+ DrawCentered(hwRound(hh^.Gear^.X) + WorldDx, hwRound(hh^.Gear^.Y) + WorldDy -
cHHRadius - 14 - hh^.HealthTagTex^.h, hh^.HealthTagTex);
(*DrawCircle(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Radius, 1.5, 0, 0, $FF,
$FF);*)
- doStepHedgehogMoving(hh^.Gear);
- hh^.Gear^.Y := Gear^.Y;
-
if ((Gear^.Message and gmUp) <> 0) then
begin
if (GameTicks and $F) <> 0 then exit;
end
else if (GameTicks and $1FF) <> 0 then exit;
- if Gear^.Power < 45 then begin
+ if Gear^.Power < 45 then
+ begin
inc(Gear^.Power);
- Gear^.Y := Gear^.Y - _1;
- end;
-
- graves := GearsNear(hh^.Gear^.X, hh^.Gear^.Y + int2hwFloat(Gear^.Power),
+ if not TestCollisionYwithGear(hh^.Gear, -1) then hh^.Gear^.Y := hh^.Gear^.Y - _1;
+ end;
+
+ graves := GearsNear(Gear^.X, Gear^.Y + int2hwFloat(Gear^.Power),
gtGrave, Gear^.Radius);
- if Length(graves) = 0 then begin
+ if Length(graves) = 0 then
+ begin
StopSound(Gear^.SoundChannel);
Gear^.Timer := 250;
Gear^.doStep := @doStepIdle;
exit;
- end;
-
- if ((Gear^.Message and gmAttack) <> 0) and (hh^.Gear^.Health > 0) then begin
+ end;
+
+ if ((Gear^.Message and gmAttack) <> 0) and (hh^.Gear^.Health > 0) then
+ begin
i := getRandom(Length(graves));
dec(hh^.Gear^.Health);
if (hh^.Gear^.Health = 0) and (hh^.Gear^.Damage = 0) then
@@ -4139,10 +4151,13 @@
inc(graves[i]^.Health);
end;
end; -}
- end else begin
+ end
+ else
+ begin
// now really resurrect the hogs with the hp saved in the graves
for i:= 0 to High(graves) do
- if graves[i]^.Health > 0 then begin
+ if graves[i]^.Health > 0 then
+ begin
resgear := AddGear(hwRound(graves[i]^.X), hwRound(graves[i]^.Y),
gtHedgehog, gstWait, _0, _0, 0);
resgear^.Hedgehog := graves[i]^.Hedgehog;
@@ -4151,40 +4166,48 @@
DeleteGear(graves[i]);
RenderHealth(PHedgehog(resgear^.Hedgehog)^);
RecountTeamHealth(Phedgehog(resgear^.Hedgehog)^.Team);
- FreeTexture(PHedgehog(resgear^.Hedgehog)^.HatTex);
- PHedgehog(resgear^.Hedgehog)^.HatTex := Surface2Tex(
- LoadImage(Pathz[ptHats] + '/Reserved/Zombie', ifNone),
- True);
- end;
+ PHedgehog(resgear^.Hedgehog)^.Effects[heResurrected]:= true;
+ if PHedgehog(resgear^.Hedgehog)^.Hat = 'NoHat' then
+ begin
+ FreeTexture(PHedgehog(resgear^.Hedgehog)^.HatTex);
+ PHedgehog(resgear^.Hedgehog)^.HatTex := Surface2Tex(
+ LoadImage(Pathz[ptHats] + '/Reserved/Zombie', ifNone),
+ True)
+ end
+ end;
hh^.Gear^.dY := _0;
+ hh^.Gear^.dX := _0;
+ doStepHedgehogMoving(hh^.Gear);
StopSound(Gear^.SoundChannel);
Gear^.Timer := 250;
Gear^.doStep := @doStepIdle;
- end;
+ end
//if hh^.Gear^.Health = 0 then doStepHedgehogFree(hh^.Gear);
end;
procedure doStepResurrector(Gear: PGear);
var
graves: TPGearArray;
- hh: PHedgehog;
i: LongInt;
begin
AllInactive := false;
- hh := PHedgehog(Gear^.Hedgehog);
- graves := GearsNear(hh^.Gear^.X, hh^.Gear^.Y, gtGrave, Gear^.Radius);
-
- if Length(graves) > 0 then begin
- for i:= 0 to High(graves) do begin
+ graves := GearsNear(Gear^.X, Gear^.Y, gtGrave, Gear^.Radius);
+
+ if Length(graves) > 0 then
+ begin
+ for i:= 0 to High(graves) do
+ begin
PHedgehog(graves[i]^.Hedgehog)^.Gear := nil;
graves[i]^.Health := 0;
- end;
+ end;
Gear^.doStep := @doStepResurrectorWork;
- end else begin
+ end
+ else
+ begin
StopSound(Gear^.SoundChannel);
Gear^.Timer := 250;
Gear^.doStep := @doStepIdle;
- end;
+ end
end;