--- a/hedgewars/GSHandlers.inc Sun Jul 03 02:33:17 2011 +0200
+++ b/hedgewars/GSHandlers.inc Sun Jul 03 11:24:53 2011 -0400
@@ -2407,7 +2407,7 @@
// calcs for Napalm Strike, so that it will hit the target (without wind at least :P)
if (Gear^.State = 2) then
- Gear^.dX := Gear^.dX - cBombsSpeed * Gear^.Tag * 1000 // ^.Timer of gtNapalmBomb, make it a constant var if you prefer that :P
+ Gear^.dX := Gear^.dX - cBombsSpeed * Gear^.Tag * 900
// calcs for regular falling gears
else if (int2hwFloat(TargetPoint.Y) - Gear^.Y > _0) then
Gear^.dX := Gear^.dX - cBombsSpeed * hwSqrt((int2hwFloat(TargetPoint.Y) - Gear^.Y) * 2 /