--- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/death02.lua Mon Jan 14 17:04:18 2019 +0100
+++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/death02.lua Mon Jan 14 17:12:12 2019 +0100
@@ -26,7 +26,7 @@
local hero = {
name = loc("Hog Solo"),
x = 850,
- y = 460,
+ y = 469,
mortarAmmo = 2,
firepunchAmmo = 1,
deagleAmmo = 4,
@@ -35,11 +35,11 @@
}
local heroTurns = 0
local enemies = {
- { name = GetAmmoName(amMortar), x = 1890, y = 520, weapon = amMortar, additionalWeapons = {}},
- { name = GetAmmoName(amDEagle), x = 1390, y = 790, weapon = amDEagle, additionalWeapons = {}},
- { name = GetAmmoName(amGrenade), x = 186, y = 48, weapon = amGrenade, additionalWeapons = {}},
- { name = GetAmmoName(amFirePunch), x = 330, y = 270, weapon = amFirePunch, additionalWeapons = {}},
- { name = GetAmmoName(amBazooka), x = 1950, y = 150, weapon = amBazooka, additionalWeapons = {}},
+ { name = GetAmmoName(amMortar), x = 1890, y = 535, weapon = amMortar, additionalWeapons = {}},
+ { name = GetAmmoName(amDEagle), x = 1390, y = 815, weapon = amDEagle, additionalWeapons = {}},
+ { name = GetAmmoName(amGrenade), x = 186, y = 62, weapon = amGrenade, additionalWeapons = {}},
+ { name = GetAmmoName(amFirePunch), x = 330, y = 285, weapon = amFirePunch, additionalWeapons = {}},
+ { name = GetAmmoName(amBazooka), x = 1950, y = 152, weapon = amBazooka, additionalWeapons = {}},
}
-- teams
local teamA = {
@@ -74,13 +74,16 @@
teamA.name = AddMissionTeam(teamA.color)
hero.gear = AddMissionHog(100)
hero.name = GetHogName(hero.gear)
- AnimSetGearPosition(hero.gear, hero.x, hero.y)
+ SetGearPosition(hero.gear, hero.x, hero.y)
-- enemies
shuffleHogs(enemies)
teamB.name = AddTeam(teamB.name, teamB.color, "skull", "Island", "Default", "cm_skull")
for i=1,table.getn(enemies) do
enemies[i].gear = AddHog(enemies[i].name, 1, 100, "war_desertgrenadier1")
- AnimSetGearPosition(enemies[i].gear, enemies[i].x, enemies[i].y)
+ SetGearPosition(enemies[i].gear, enemies[i].x, enemies[i].y)
+ if enemies[i].x > hero.x then
+ HogTurnLeft(enemies[i].gear, true)
+ end
end
initCheckpoint("death02")