--- a/QTfrontend/gamecfgwidget.h Wed Mar 11 14:32:28 2009 +0000
+++ b/QTfrontend/gamecfgwidget.h Thu Mar 12 13:54:32 2009 +0000
@@ -29,28 +29,6 @@
class QCheckBox;
class QVBoxLayout;
class QLabel;
-class FreqSpinBox;
-
-class FreqSpinBox : public QSpinBox
-{
- Q_OBJECT
-
-public:
- FreqSpinBox(QWidget* parent) : QSpinBox(parent)
- {
-
- }
-
- QString textFromValue ( int value ) const
- {
- switch (value)
- {
- case 0 : return tr("Never");
- case 1 : return tr("Every turn");
- default : return tr("Each %1 turn").arg(value);
- }
- }
-};
class GameCFGWidget : public QGroupBox
{
@@ -70,36 +48,17 @@
signals:
void paramChanged(const QString & param, const QStringList & value);
+ void goToSchemes();
private slots:
void ammoChanged(int index);
- void borderChanged(bool);
- void caseProbabilityChanged(int);
- void fortsModeChanged(bool);
- void initHealthChanged(int);
void mapChanged(const QString &);
void templateFilterChanged(int);
void seedChanged(const QString &);
- void solidChanged(bool);
- void suddenDeathTurnsChanged(int);
- void teamsDivideChanged(bool);
void themeChanged(const QString &);
- void turnTimeChanged(int);
private:
- QCheckBox * CB_mode_Forts;
- QCheckBox * CB_teamsDivide;
- QCheckBox * CB_solid;
- QCheckBox * CB_border;
QGridLayout mainLayout;
- QSpinBox * SB_TurnTime;
- QSpinBox * SB_InitHealth;
- QSpinBox * SB_SuddenDeath;
- FreqSpinBox * SB_CaseProb;
- QLabel * L_TurnTime;
- QLabel * L_InitHealth;
- QLabel * L_SuddenDeath;
- QLabel * L_CaseProb;
QString curNetAmmoName;
QString curNetAmmo;