--- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/desert01.lua Thu Aug 01 19:50:01 2013 +0300
+++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/desert01.lua Thu Aug 01 20:17:37 2013 +0300
@@ -9,6 +9,8 @@
-- maybe use same name in missionName and frontend mission name..
-- in this map I have to track the weapons the player has in checkpoints
-- GENERAL NOTE: change hats :D
+-- Idea: game will be successfully end when the 2 lower crates are collected
+-- it would be more defficult (and sadistic) if one should collect *all* the crates
HedgewarsScriptLoad("/Scripts/Locale.lua")
HedgewarsScriptLoad("/Scripts/Animate.lua")
@@ -143,6 +145,7 @@
AddEvent(onHeroAtFirstBattle, {hero.gear}, heroAtFirstBattle, {hero.gear}, 1)
AddEvent(onHeroFleeFirstBattle, {hero.gear}, heroFleeFirstBattle, {hero.gear}, 1)
AddEvent(onHeroAtCheckpoint4, {hero.gear}, heroAtCheckpoint4, {hero.gear}, 0)
+ AddEvent(onHeroAtThirdBattle, {hero.gear}, heroAtThirdBattle, {hero.gear}, 0)
-- smugglers ammo
AddAmmo(smuggler1.gear, amBazooka, 2)
@@ -226,6 +229,9 @@
elseif (CurrentHedgehog == smuggler1.gear or CurrentHedgehog == smuggler3.gear) and ongoingBattle == 2 then
AnimSwitchHog(hero.gear)
TurnTimeLeft = 0
+ elseif (CurrentHedgehog == smuggler1.gear or CurrentHedgehog == smuggler2.gear) and ongoingBattle == 3 then
+ AnimSwitchHog(hero.gear)
+ TurnTimeLeft = 0
elseif CurrentHedgehog == ally.gear then
TurnTimeLeft = 0
end
@@ -313,6 +319,14 @@
return false
end
+function onHeroAtThirdBattle(gear)
+ if not hero.dead and GetX(hero.gear) > 2000 and GetX(hero.gear) < 2200
+ and GetY(hero.gear) > 1430 and GetY(hero.gear) < 1670 then
+ return true
+ end
+ return false
+end
+
-------------- OUTCOMES ------------------
function heroDeath(gear)
@@ -355,6 +369,14 @@
saveCheckPoint("4")
end
+function heroAtThirdBattle(gear)
+ heroIsInBattle = true
+ ongoingBattle = 3
+ AnimSay(smuggler3.gear, loc("Who's there! I'll get you..."), SAY_SHOUT, 5000)
+ AnimSwitchHog(smuggler3.gear)
+ TurnTimeLeft = 0
+end
+
-------------- ANIMATIONS ------------------
function Skipanim(anim)