--- a/share/hedgewars/Data/Missions/Training/Basic_Training_-_Bazooka.lua Wed Jul 15 00:27:12 2015 +0200
+++ b/share/hedgewars/Data/Missions/Training/Basic_Training_-_Bazooka.lua Thu Jul 16 08:39:35 2015 -0400
@@ -1,242 +1,242 @@
--- Hedgewars Bazooka Training
--- Scripting Example
-
--- Lines such as this one are comments - they are ignored
--- by the game, no matter what kind of text is in there.
--- It's also possible to place a comment after some real
--- instruction as you see below. In short, everything
--- following "--" is ignored.
-
----------------------------------------------------------------
--- At first we implement the localization library using loadfile.
--- This allows us to localize strings without needing to think
--- about translations.
--- We can use the function loc(text) to localize a string.
-
-HedgewarsScriptLoad("/Scripts/Locale.lua")
-
--- This variable will hold the number of destroyed targets.
-local score = 0
--- This variable represents the number of targets to destroy.
-local score_goal = 5
--- This variable controls how many milliseconds/ticks we'd
--- like to wait before we end the round once all targets
--- have been destroyed.
-local end_timer = 1000 -- 1000 ms = 1 s
--- This variable is set to true if the game is lost (i.e.
--- time runs out).
-local game_lost = false
--- This variable will point to the hog's gear
-local player = nil
--- This variable will grab the time left at the end of the round
-local time_goal = 0
--- This variable stores the number of bazooka shots
-local shots = 0
-
--- This is a custom function to make it easier to
--- spawn more targets with just one line of code
--- You may define as many custom functions as you
--- like.
-function spawnTarget()
- -- add a new target gear
- gear = AddGear(0, 0, gtTarget, 0, 0, 0, 0)
-
- -- move it to a random position within 0 and
- -- LAND_WIDTH - the width of the map
- FindPlace(gear, true, 0, LAND_WIDTH)
-
- -- move the target to a higher vertical position
- -- to ensure it's not somewhere down below
- x, y = GetGearPosition(gear)
- SetGearPosition(gear, x, 0)
-end
-
--- This function is called before the game loads its
--- resources.
--- It's one of the predefined function names that will
--- be called by the game. They give you entry points
--- where you're able to call your own code using either
--- provided instructions or custom functions.
-function onGameInit()
- -- At first we have to overwrite/set some global variables
- -- that define the map, the game has to load, as well as
- -- other things such as the game rules to use, etc.
- -- Things we don't modify here will use their default values.
-
- -- The base number for the random number generator
- Seed = 1
- -- Game settings and rules
- EnableGameFlags(gfMultiWeapon, gfOneClanMode, gfSolidLand)
- -- Uncommenting this wouldn't do anything
- --EnableGameFlags(gfMultiWeapon, gfOneClanMode, gfSolidLand)
- -- Neither this
- --DisableGameFlags(gfArtillery)
- -- Uncommenting this would make the terrain damageable
- --DisableGameFlags(gfSolidLand)
- -- Uncommenting this would remove all flags set previously
- --ClearGameFlags()
- -- The time the player has to move each round (in ms)
- TurnTime = 60000
- -- The frequency of crate drops
- CaseFreq = 0
- -- The number of mines being placed
- MinesNum = 0
- -- The number of explosives being placed
- Explosives = 0
- -- The delay between each round
- Delay = 0
- -- The map to be played
- Map = "Bamboo"
- -- The theme to be used
- Theme = "Bamboo"
-
- -- Create the player team
- AddTeam(loc("'Zooka Team"), 14483456, "Simple", "Island", "Default")
- -- And add a hog to it
- player = AddHog(loc("Hunter"), 0, 1, "NoHat")
- SetGearPosition(player, 936, 136)
-end
-
--- This function is called when the round starts
--- it spawns the first target that has to be destroyed.
--- In addition it shows the scenario goal(s).
-function onGameStart()
- -- Disable the graph in the stats screen, we don't need it
- SendHealthStatsOff()
- -- Spawn the first target.
- spawnTarget()
-
- -- Show some nice mission goals.
- -- Parameters are: caption, sub caption, description,
- -- extra text, icon and time to show.
- -- A negative icon parameter (-n) represents the n-th weapon icon
- -- A positive icon paramter (n) represents the (n+1)-th mission icon
- -- A timeframe of 0 is replaced with the default time to show.
- ShowMission(loc("Bazooka Training"), loc("Aiming Practice"), loc("Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."), -amBazooka, 0)
-end
-
-function onNewTurn()
- SetWeapon(amBazooka)
-end
-
--- This function is called every game tick.
--- Note that there are 1000 ticks within one second.
--- You shouldn't try to calculate too complicated
--- code here as this might slow down your game.
-function onGameTick20()
- -- If time's up, set the game to be lost.
- -- We actually check the time to be "1 ms" as it
- -- will be at "0 ms" right at the start of the game.
- if TurnTimeLeft < 40 and TurnTimeLeft > 0 and score < score_goal and not game_lost then
- game_lost = true
- -- ... and show a short message.
- ShowMission(loc("Bazooka Training"), loc("Aiming Practice"), loc("Oh no! Time's up! Just try again."), -amSkip, 0)
- -- How about killing our poor hog due to his poor performance?
- SetHealth(player, 0)
- -- Just to be sure set the goal time to 1 ms
- time_goal = 1
- end
-
- if band(GetState(player), gstDrowning) == gstDrowning and game_lost == false and score < score_goal then
- game_lost = true
- time_goal = 1
- AddCaption(loc("You lose!"), 0xFFFFFFFF, capgrpGameState)
- ShowMission(loc("Bazooka Training"), loc("Aiming practice"), loc("Oh no! You failed! Just try again."), -amSkip, 0)
- end
-
- -- If the goal is reached or we've lost ...
- if score == score_goal or game_lost then
- -- ... check to see if the time we'd like to
- -- wait has passed and then ...
- if end_timer == 0 then
- -- Let’s create some stats for the stats screen!
- -- We will expose the number of hit targets hit, launched bazooka and the accuracy
-
- SendStat(siPointType, loc("hits"))
- SendStat(siPlayerKills, tostring(score), loc("'Zooka Team"))
- SendStat(siCustomAchievement, string.format(loc("You have destroyed %d of %d targets."), score, score_goal))
- SendStat(siCustomAchievement, string.format(loc("You have launched %d bazookas."), shots))
-
- -- We must avoid a division by zero
- if(shots > 0) then
- SendStat(siCustomAchievement, string.format(loc("Your accuracy was %.1f%%."), (score/shots)*100))
- end
- if score == score_goal then
- SendStat(siGameResult, "You have finished the bazooka training!")
- SendStat(siCustomAchievement, string.format(loc("%.1f seconds were remaining."), (time_goal/1000), math.ceil(time_goal/12)))
- end
- if game_lost then
- SendStat(siGameResult, "You lose!")
- end
-
- -- Finally we end the game ...
- EndGame()
- else
- -- ... or just lower the timer by 20ms.
- -- Reset the time left to stop the timer
- TurnTimeLeft = time_goal
- end
- end_timer = end_timer - 20
- end
-end
-
--- This function is called when the game is initialized
--- to request the available ammo and probabilities
-function onAmmoStoreInit()
- -- add an unlimited supply of bazooka ammo
- SetAmmo(amBazooka, 9, 0, 0, 0)
-end
-
--- This function is called when a new gear is added.
--- We don't need it for this training, so we can
--- keep it empty.
--- function onGearAdd(gear)
--- end
-
--- This function is called before a gear is destroyed.
--- We use it to count the number of targets destroyed.
-function onGearDelete(gear)
- -- We're only interested in target gears.
- if GetGearType(gear) == gtTarget then
- -- Add one point to our score/counter
- score = score + 1
- -- If we haven't reached the goal ...
- if score < score_goal then
- -- ... spawn another target.
- spawnTarget()
- else
- if not game_lost then
- -- Otherwise show that the goal was accomplished
- ShowMission(loc("Bazooka Training"), loc("Aiming Practice"), loc("Congratulations! You've eliminated all targets|within the allowed time frame."), 0, 0)
- -- Also let the hogs shout "victory!"
- PlaySound(sndVictory)
- -- Save the time left so we may keep it.
- time_goal = TurnTimeLeft
- end
- end
- end
-end
-
--- This function is called when a gear has been damaged.
--- We only use it to determine wheather our hog took damage in order to abort the mission.
-function onGearDamage(gear, damage)
- if GetGearType(gear) == gtHedgehog then
- if not game_lost then
- game_lost = true
- AddCaption(loc("You lose!", 0xFFFFFFFF, capgrpGameState))
- ShowMission(loc("Bazooka Training") , loc("Aiming practice"), loc("Oh no! You failed! Just try again."), -amSkip, 0)
-
- time_goal = 1
- end
- end
-end
-
-
--- This function is called after a gear is added.
--- We use it to count the number of bazooka shots.
-function onGearAdd(gear)
- -- Count the number of bazooka shots for our stats
- if GetGearType(gear) == gtShell then
- shots = shots + 1
- end
-end
+-- Hedgewars Bazooka Training
+-- Scripting Example
+
+-- Lines such as this one are comments - they are ignored
+-- by the game, no matter what kind of text is in there.
+-- It's also possible to place a comment after some real
+-- instruction as you see below. In short, everything
+-- following "--" is ignored.
+
+---------------------------------------------------------------
+-- At first we implement the localization library using loadfile.
+-- This allows us to localize strings without needing to think
+-- about translations.
+-- We can use the function loc(text) to localize a string.
+
+HedgewarsScriptLoad("/Scripts/Locale.lua")
+
+-- This variable will hold the number of destroyed targets.
+local score = 0
+-- This variable represents the number of targets to destroy.
+local score_goal = 5
+-- This variable controls how many milliseconds/ticks we'd
+-- like to wait before we end the round once all targets
+-- have been destroyed.
+local end_timer = 1000 -- 1000 ms = 1 s
+-- This variable is set to true if the game is lost (i.e.
+-- time runs out).
+local game_lost = false
+-- This variable will point to the hog's gear
+local player = nil
+-- This variable will grab the time left at the end of the round
+local time_goal = 0
+-- This variable stores the number of bazooka shots
+local shots = 0
+
+-- This is a custom function to make it easier to
+-- spawn more targets with just one line of code
+-- You may define as many custom functions as you
+-- like.
+function spawnTarget()
+ -- add a new target gear
+ gear = AddGear(0, 0, gtTarget, 0, 0, 0, 0)
+
+ -- move it to a random position within 0 and
+ -- LAND_WIDTH - the width of the map
+ FindPlace(gear, true, 0, LAND_WIDTH)
+
+ -- move the target to a higher vertical position
+ -- to ensure it's not somewhere down below
+ x, y = GetGearPosition(gear)
+ SetGearPosition(gear, x, 0)
+end
+
+-- This function is called before the game loads its
+-- resources.
+-- It's one of the predefined function names that will
+-- be called by the game. They give you entry points
+-- where you're able to call your own code using either
+-- provided instructions or custom functions.
+function onGameInit()
+ -- At first we have to overwrite/set some global variables
+ -- that define the map, the game has to load, as well as
+ -- other things such as the game rules to use, etc.
+ -- Things we don't modify here will use their default values.
+
+ -- The base number for the random number generator
+ Seed = 1
+ -- Game settings and rules
+ EnableGameFlags(gfMultiWeapon, gfOneClanMode, gfSolidLand)
+ -- Uncommenting this wouldn't do anything
+ --EnableGameFlags(gfMultiWeapon, gfOneClanMode, gfSolidLand)
+ -- Neither this
+ --DisableGameFlags(gfArtillery)
+ -- Uncommenting this would make the terrain damageable
+ --DisableGameFlags(gfSolidLand)
+ -- Uncommenting this would remove all flags set previously
+ --ClearGameFlags()
+ -- The time the player has to move each round (in ms)
+ TurnTime = 60000
+ -- The frequency of crate drops
+ CaseFreq = 0
+ -- The number of mines being placed
+ MinesNum = 0
+ -- The number of explosives being placed
+ Explosives = 0
+ -- The delay between each round
+ Delay = 0
+ -- The map to be played
+ Map = "Bamboo"
+ -- The theme to be used
+ Theme = "Bamboo"
+
+ -- Create the player team
+ AddTeam(loc("'Zooka Team"), 14483456, "Simple", "Island", "Default")
+ -- And add a hog to it
+ player = AddHog(loc("Hunter"), 0, 1, "NoHat")
+ SetGearPosition(player, 936, 136)
+end
+
+-- This function is called when the round starts
+-- it spawns the first target that has to be destroyed.
+-- In addition it shows the scenario goal(s).
+function onGameStart()
+ -- Disable the graph in the stats screen, we don't need it
+ SendHealthStatsOff()
+ -- Spawn the first target.
+ spawnTarget()
+
+ -- Show some nice mission goals.
+ -- Parameters are: caption, sub caption, description,
+ -- extra text, icon and time to show.
+ -- A negative icon parameter (-n) represents the n-th weapon icon
+ -- A positive icon paramter (n) represents the (n+1)-th mission icon
+ -- A timeframe of 0 is replaced with the default time to show.
+ ShowMission(loc("Bazooka Training"), loc("Aiming Practice"), loc("Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."), -amBazooka, 0)
+end
+
+function onNewTurn()
+ SetWeapon(amBazooka)
+end
+
+-- This function is called every game tick.
+-- Note that there are 1000 ticks within one second.
+-- You shouldn't try to calculate too complicated
+-- code here as this might slow down your game.
+function onGameTick20()
+ -- If time's up, set the game to be lost.
+ -- We actually check the time to be "1 ms" as it
+ -- will be at "0 ms" right at the start of the game.
+ if TurnTimeLeft < 40 and TurnTimeLeft > 0 and score < score_goal and not game_lost then
+ game_lost = true
+ -- ... and show a short message.
+ ShowMission(loc("Bazooka Training"), loc("Aiming Practice"), loc("Oh no! Time's up! Just try again."), -amSkip, 0)
+ -- How about killing our poor hog due to his poor performance?
+ SetHealth(player, 0)
+ -- Just to be sure set the goal time to 1 ms
+ time_goal = 1
+ end
+
+ if band(GetState(player), gstDrowning) == gstDrowning and game_lost == false and score < score_goal then
+ game_lost = true
+ time_goal = 1
+ AddCaption(loc("You lose!"), 0xFFFFFFFF, capgrpGameState)
+ ShowMission(loc("Bazooka Training"), loc("Aiming practice"), loc("Oh no! You failed! Just try again."), -amSkip, 0)
+ end
+
+ -- If the goal is reached or we've lost ...
+ if score == score_goal or game_lost then
+ -- ... check to see if the time we'd like to
+ -- wait has passed and then ...
+ if end_timer == 0 then
+ -- Let’s create some stats for the stats screen!
+ -- We will expose the number of hit targets hit, launched bazooka and the accuracy
+
+ SendStat(siPointType, loc("hits"))
+ SendStat(siPlayerKills, tostring(score), loc("'Zooka Team"))
+ SendStat(siCustomAchievement, string.format(loc("You have destroyed %d of %d targets."), score, score_goal))
+ SendStat(siCustomAchievement, string.format(loc("You have launched %d bazookas."), shots))
+
+ -- We must avoid a division by zero
+ if(shots > 0) then
+ SendStat(siCustomAchievement, string.format(loc("Your accuracy was %.1f%%."), (score/shots)*100))
+ end
+ if score == score_goal then
+ SendStat(siGameResult, "You have finished the bazooka training!")
+ SendStat(siCustomAchievement, string.format(loc("%.1f seconds were remaining."), (time_goal/1000), math.ceil(time_goal/12)))
+ end
+ if game_lost then
+ SendStat(siGameResult, "You lose!")
+ end
+
+ -- Finally we end the game ...
+ EndGame()
+ else
+ -- ... or just lower the timer by 20ms.
+ -- Reset the time left to stop the timer
+ TurnTimeLeft = time_goal
+ end
+ end_timer = end_timer - 20
+ end
+end
+
+-- This function is called when the game is initialized
+-- to request the available ammo and probabilities
+function onAmmoStoreInit()
+ -- add an unlimited supply of bazooka ammo
+ SetAmmo(amBazooka, 9, 0, 0, 0)
+end
+
+-- This function is called when a new gear is added.
+-- We don't need it for this training, so we can
+-- keep it empty.
+-- function onGearAdd(gear)
+-- end
+
+-- This function is called before a gear is destroyed.
+-- We use it to count the number of targets destroyed.
+function onGearDelete(gear)
+ -- We're only interested in target gears.
+ if GetGearType(gear) == gtTarget then
+ -- Add one point to our score/counter
+ score = score + 1
+ -- If we haven't reached the goal ...
+ if score < score_goal then
+ -- ... spawn another target.
+ spawnTarget()
+ else
+ if not game_lost then
+ -- Otherwise show that the goal was accomplished
+ ShowMission(loc("Bazooka Training"), loc("Aiming Practice"), loc("Congratulations! You've eliminated all targets|within the allowed time frame."), 0, 0)
+ -- Also let the hogs shout "victory!"
+ PlaySound(sndVictory)
+ -- Save the time left so we may keep it.
+ time_goal = TurnTimeLeft
+ end
+ end
+ end
+end
+
+-- This function is called when a gear has been damaged.
+-- We only use it to determine wheather our hog took damage in order to abort the mission.
+function onGearDamage(gear, damage)
+ if GetGearType(gear) == gtHedgehog then
+ if not game_lost then
+ game_lost = true
+ AddCaption(loc("You lose!", 0xFFFFFFFF, capgrpGameState))
+ ShowMission(loc("Bazooka Training") , loc("Aiming practice"), loc("Oh no! You failed! Just try again."), -amSkip, 0)
+
+ time_goal = 1
+ end
+ end
+end
+
+
+-- This function is called after a gear is added.
+-- We use it to count the number of bazooka shots.
+function onGearAdd(gear)
+ -- Count the number of bazooka shots for our stats
+ if GetGearType(gear) == gtShell then
+ shots = shots + 1
+ end
+end