--- a/project_files/frontlib/model/scheme.h Sun Aug 12 23:51:36 2012 +0200
+++ b/project_files/frontlib/model/scheme.h Wed Aug 15 23:40:10 2012 +0200
@@ -21,79 +21,33 @@
* Data structures for game scheme information.
*
* The scheme consists of settings (integers) and mods (booleans). These are not fixed, but
- * described in a "metascheme" file, which describes how each setting and mod is sent to the
- * engine, and in which order they appear in the network protocol.
+ * described in a "metascheme", which describes how each setting and mod is sent to the
+ * engine, and in which order they appear in the network protocol. The metascheme is defined
+ * in hwconsts.h
*/
#ifndef SCHEME_H_
#define SCHEME_H_
#include <stdbool.h>
-
-typedef struct {
- char *name; // A name identifying this setting (used as key in the schemes file)
- char *engineCommand; // The command needed to send the setting to the engine. May be null if the setting is not sent to the engine (for the "health" setting)
- bool maxMeansInfinity; // If true, send a very high number to the engine if the setting is equal to its maximum
- bool times1000; // If true (for time-based settings), multiply the setting by 1000 before sending it to the engine.
- int min; // The smallest allowed value
- int max; // The highest allowed value
- int def; // The default value
-} flib_metascheme_setting;
-
-typedef struct {
- char *name; // A name identifying this mod (used as key in the schemes file)
- int bitmaskIndex; // Mods are sent to the engine in a single integer, this field describes which bit of that integer is used
- // for this particular mod.
-} flib_metascheme_mod;
-
-/**
- * The order of the meta information in the arrays is the same as the order
- * of the mod/setting information in the net protocol messages.
- */
-typedef struct {
- int _referenceCount;
- int settingCount;
- int modCount;
- flib_metascheme_setting *settings;
- flib_metascheme_mod *mods;
-} flib_metascheme;
+#include <stddef.h>
+#include "../hwconsts.h"
/**
* The settings and mods arrays have the same number and order of elements
* as the corresponding arrays in the metascheme.
*/
typedef struct {
- flib_metascheme *meta;
-
char *name;
int *settings;
bool *mods;
} flib_scheme;
/**
- * Read the meta-configuration from a .ini file (e.g. which settings exist,
- * what are their defaults etc.)
- *
- * Returns the meta-configuration or NULL.
- */
-flib_metascheme *flib_metascheme_from_ini(const char *filename);
-
-/**
- * Increase the reference count of the object. Call this if you store a pointer to it somewhere.
- * Returns the parameter.
- */
-flib_metascheme *flib_metascheme_retain(flib_metascheme *metainfo);
-
-/**
- * Decrease the reference count of the object and free it if this was the last reference.
- */
-void flib_metascheme_release(flib_metascheme *metainfo);
-
-/**
* Create a new configuration with everything set to default or false
* Returns NULL on error.
*/
-flib_scheme *flib_scheme_create(flib_metascheme *meta, const char *schemeName);
+flib_scheme *flib_scheme_create(const char *schemeName);
/**
* Create a copy of the scheme. Returns NULL on error or if NULL was passed.
@@ -108,11 +62,11 @@
/**
* Retrieve a mod setting by its name. If the mod is not found, logs an error and returns false.
*/
-bool flib_scheme_get_mod(flib_scheme *scheme, const char *name);
+bool flib_scheme_get_mod(const flib_scheme *scheme, const char *name);
/**
* Retrieve a game setting by its name. If the setting is not found, logs an error and returns def.
*/
-int flib_scheme_get_setting(flib_scheme *scheme, const char *name, int def);
+int flib_scheme_get_setting(const flib_scheme *scheme, const char *name, int def);
#endif /* SCHEME_H_ */