--- a/QTfrontend/main.cpp Mon Aug 23 13:58:46 2010 +0200
+++ b/QTfrontend/main.cpp Mon Aug 23 16:29:12 2010 +0200
@@ -319,62 +319,52 @@
if(cConfigDir->length() == 0)
{
#ifdef __APPLE__
- if (checkForDir(cfgdir->absolutePath() + "/Library/Application Support/Hedgewars"))
- {
- checkForDir(cfgdir->absolutePath() + "/Library/Application Support/Hedgewars/Demos");
- checkForDir(cfgdir->absolutePath() + "/Library/Application Support/Hedgewars/Saves");
- checkForDir(cfgdir->absolutePath() + "/Library/Application Support/Hedgewars/Screenshots");
- checkForDir(cfgdir->absolutePath() + "/Library/Application Support/Hedgewars/Teams");
- }
+ checkForDir(cfgdir->absolutePath() + "/Library/Application Support/Hedgewars");
cfgdir->cd("Library/Application Support/Hedgewars");
#elif defined _WIN32
char path[1024];
if(!SHGetFolderPathA(0, CSIDL_PERSONAL, NULL, 0, path))
{
cfgdir->cd(path);
- if (checkForDir(cfgdir->absolutePath() + "/Hedgewars"))
- {
- checkForDir(cfgdir->absolutePath() + "/Hedgewars/Demos");
- checkForDir(cfgdir->absolutePath() + "/Hedgewars/Saves");
- checkForDir(cfgdir->absolutePath() + "/Hedgewars/Screenshots");
- checkForDir(cfgdir->absolutePath() + "/Hedgewars/Teams");
- }
+ checkForDir(cfgdir->absolutePath() + "/Hedgewars");
cfgdir->cd("Hedgewars");
}
- else
+ else // couldn't retrieve documents folder? almost impossible, but in case fall back to classic path
{
- if (checkForDir(cfgdir->absolutePath() + "/.hedgewars"))
- {
- checkForDir(cfgdir->absolutePath() + "/.hedgewars/Demos");
- checkForDir(cfgdir->absolutePath() + "/.hedgewars/Saves");
- checkForDir(cfgdir->absolutePath() + "/.hedgewars/Screenshots");
- checkForDir(cfgdir->absolutePath() + "/.hedgewars/Teams");
- }
+ checkForDir(cfgdir->absolutePath() + "/.hedgewars");
cfgdir->cd(".hedgewars");
}
#else
- if (checkForDir(cfgdir->absolutePath() + "/.hedgewars"))
- {
- checkForDir(cfgdir->absolutePath() + "/.hedgewars/Demos");
- checkForDir(cfgdir->absolutePath() + "/.hedgewars/Saves");
- checkForDir(cfgdir->absolutePath() + "/.hedgewars/Screenshots");
- checkForDir(cfgdir->absolutePath() + "/.hedgewars/Teams");
- }
+ checkForDir(cfgdir->absolutePath() + "/.hedgewars");
cfgdir->cd(".hedgewars");
#endif
}
- else
+
+ if (checkForDir(cfgdir->absolutePath()))
{
- if (checkForDir(cfgdir->absolutePath()))
- {
- checkForDir(cfgdir->absolutePath() + "/Demos");
- checkForDir(cfgdir->absolutePath() + "/Saves");
- checkForDir(cfgdir->absolutePath() + "/Screenshots");
- checkForDir(cfgdir->absolutePath() + "/Teams");
- }
+ // alternative loading/lookup paths
+ // TODO: Uncomment paths as they're implemented
+ checkForDir(cfgdir->absolutePath() + "/Data");
+ //checkForDir(cfgdir->absolutePath() + "/Data/Forts");
+ //checkForDir(cfgdir->absolutePath() + "/Data/Graphics");
+ //checkForDir(cfgdir->absolutePath() + "/Data/Graphics/Flags");
+ //checkForDir(cfgdir->absolutePath() + "/Data/Graphics/Graves");
+ //checkForDir(cfgdir->absolutePath() + "/Data/Graphics/Hats");
+ //checkForDir(cfgdir->absolutePath() + "/Data/Maps");
+ //checkForDir(cfgdir->absolutePath() + "/Data/Missions");
+ //checkForDir(cfgdir->absolutePath() + "/Data/Missions/Campaign");
+ //checkForDir(cfgdir->absolutePath() + "/Data/Missions/Training");
+ //checkForDir(cfgdir->absolutePath() + "/Data/Sounds");
+ //checkForDir(cfgdir->absolutePath() + "/Data/Sounds/voices");
+ //checkForDir(cfgdir->absolutePath() + "/Data/Themes");
+
+ // config/save paths
+ checkForDir(cfgdir->absolutePath() + "/Demos");
+ checkForDir(cfgdir->absolutePath() + "/Saves");
+ checkForDir(cfgdir->absolutePath() + "/Screenshots");
+ checkForDir(cfgdir->absolutePath() + "/Teams");
}
-
datadir->cd(bindir->absolutePath());
datadir->cd(*cDataDir);
if(!datadir->cd("hedgewars/Data")) {